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C3Tooth

C3Tooth

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C3Tooth
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  • @PaisleyPark said:

    Something they could and should also do is if the Killer is faced with a group, give them a BP multiplier that increases the more grouped people they are up against.

    Duo - x1.5

    Trio - x2

    Quad - x4

    x4 is alot. I may have like

    Duo 150%, Trio 200%, Double Duo 250%, Quad 300%.

    I agree that we should not punish, but reward people doing thing. As play vs swf.

  • My list is long

    • Able to carry 2 traps, still start with 1.
    • Traps spawn 30m away from the edge of the map.


    • Escape traps RNG should be removed.
    • Adding skill checks on escaping, skill check comes every 3sec: 3 success on default (minimum 9sec), 5 success with Greenstone (min 15sec), 7 success with Purplestone (min 21sec).
    • Escaping skill checks are affected by Unnerving presence.


    • Adding skill checks on disarming. If fail will get trapped.
    • Disarming skill checks are affected by Unnerving presence.


  • Killers: OoO needs a rework

    Devs:

  • My idea on lobby:

    • Survivors can setup loadout until 20sec left., Killer can setup loadout until 5sec. (No surprise 3 flash light)
    • Game starts, Killer gets a noti that there is/are swf or not. To prevent dodging, because already in game.
  • Im a killer main and Im saying this

    image.png

    People pls make a reading.

    Killer camps? just gen rush

    Then noed answer to the gen rush

    And all of you saying "do bone, stop crying". You think solo survivors can make a best use of 120sec that able to do the rest of the Gen & 5 totems? Even if op can spot a camper in 10sec, you can not assure about the other 2. Each of them lost at least 10-20sec to spot a camper.

    This play style probably get at least 2K in the cheapest way -> a balanced game.

    Try to think...

  • We need ideas that change the game play of Killer's power like this. Currently only Shape & Freddy have these.

    Though I think it should work with other add-on. @Mookywolf 's idea is good but it completely change the mechanic.

  • My idea for Hex perk is, the perk will not activated until you plant your Hex on a totem (except Noed), and you can pick totems and have your Hex on.

  • @csandman1977 said:

    Addons should change the way powers work. Like freddys dream pallets. The pallets change how you play as and against him. That should be the point of addons IMHO

    Which is why I find the Shape add-on are unique. Brings various play style.

    • Scratch Mirror
    • Vanity Mirror
    • Purple hair
    • Tomb stone

    Some other that giving expose like Huntress or Clown are lame though.

  • @TokenGolem Those killer perks. Its been along time they didnt play killer, not a newbie. U alone can not carry other 3 newbies for sure.

    I didnt play survivor for a long time, I became rank20 (used to be purple) with most of perks. usually I out live green rank as rank 18.

  • 2 Survivors on hook, chasing the 3rd, suddenly hear snapping of the 4th survivor get trapped.

    And I had purple stone.

  • @Johnny_XMan Hag traps dont damage survivors, Trapper's do. The most dangerous add-on is Bloody coil make them injured. 10 traps while 1 Gen left will make survivor impossible to complete.

    As I said, buff mass number will be too OP, Trapper should be improved in QoL, RNG, may be some bonus abilities on how he uses his traps. Not "should increase number of traps or have all traps by default"

  • Trapper rely heavily on RNG. Sometime escape on 1 attemp, sometime takes 15 attemps, makes both survivors & killer frustrated.

    Trap escape attemp must be fixed. Adding skill check on each attemp, 3 success to escape, or 5 with Green stone. Slippery meat makes skill check much easier. Unnerving presence make skill check much harder - his own perk.

  • Currently, I try to prestige Huntress & Plag. I use best add-on, offer on Huntress to gain money while leveup Plag level. After I use all best Huntress stuffs, I will prestige Huntress. Then I use best add-on, offer on Plag to gain money while levelup Huntress.

    Trapper & Spirit are my main to use (start playing killer with them), its too late to prestige them. I already have all perks on them.

  • Im Trapper main, and I can say start with all traps at hand is too op. It equal to have Yellow & Brown bag as default.

    He just need able to carry 2 traps, start with 1 trap. All traps spawn 30m away from edge of the map.

  • Let me introduce the worst hook spawn in my DBD history

    image.png

    the oval is a hill

  • I chased 3 survivors to the gate but didnt push them out. I went back for the 4th one stucked in my trap. I heard 3 survivors followed me. I downed the 4th on the hook him. Other 3 took turn at taking hit and all of them ran to the Gate.

    https://www.youtube.com/watch?v=jfrJZxZfGEE

  • Survivor#1 heals Survivor#2 takes 16sec

    Survivor#2 being healed by Survivor#1 takes 16sec

    Survivor#2 tried to find others to get healed, may take longer than 10sec to a min

    Total time to have Survivor#2 healed: 42sec to over a min

    Other survivors: its bad


    Survivor#2 heals himself for 32sec

    Total time to have Survivor#2 healed: 32sec

    Other survivors: its good


    Its depend how people use it, not the perk.

  • Since "Gen rush" and "Tunneling" are sensitive words, I will change it to "doing objective effectively"

    • Survivors do objective effectively + Killer fails = Killer just need to just pressure gen
    • Survivors do objective effectively + Killer uses Noed = punish Survivor for doing objective effectively
    • Killer does objective effectively + get DS = not my fault that Killer do objective effectively
    • Killer does objective effectively + avoid DS + get Unbreakable = Killer should not slug me


    Killer do have a similar flawless mindset like this:

    • Killer camp + Survivors fail = Survivors just need to "do objective effectively" and escape
    • Killer camp + Survivors do objective effectively + get Noed = Survivors just need to do bone and stop "doing objective effectively"


    Its a circle of flawless logic, people

  • The list should be:

    1. Gen teleport not just able to shift between Gens, but also can be used as surprise direction change.
    2. Snare can be set up without slowed down, unlike Hag,Trapper,Demo
    3. Fred dream pallet can not be acknowledged at close distance unlike Doctor madness pallet.
    4. Unable to hide with glowing effect
    5. Immune to BT
    6. Auto put you to sleep and debuff, make wake up system totally pointless.


    Im currently Trapper main, sounds bias that I think some others like Trapper & Clown need some buff, not their stats but they need various ability like Fred. But I agree Fred need some nerf

  • Very Rare costumes. Give them overprice -> less people buy them -> its really rare to see those costumes in game.

    Live as its name: Very rare costumes.

  • I had a game as Trapper (purple rank) vs swf red rank which appeared to be toxic.

    I able to down 1 after all Gen finished. Of course I had no choice but camp near the hook. With Save best for last, Rancor, Furtive chase. The body block helped me stack up Save best and down unhooker in 1 hit. Somehow I able to last hook 1st survivor, and others 3 get slugged.

    I hooked 2nd survivor, then while I was walking to hook 3rd survivor, the 4th survivor had Unbreakable to unhook 2nd survivor. I came back just swing at them and it was Borrow time on 2nd survivor. 2nd survivor body block for 4th survivor unhook the 3rd. Both 4th & 3rd ran to the gate.

    I picked 2nd survivor and I got DS.


    I admit that I got salty on that match, it wasnt about outplayed, but robed. Survivors have 12 chances in a trial, having 16 other chances with 16 perks is what make red rank who played long enough to get all teachable perks for that build, compared to new players who barely have more than 2 2nd chance perks. Makes a big difference between new players & red rank.

  • At least Killers have a choice to decide they will go farm with survivors or not.

    Thanks to Devs, just image they want its harder to get crown as Killers. They could make Killers get 4K to have crown. Then good luck to survivors seeing Mori every single match.

  • Bone lits = Perk activated.

    Your idea is to have Bone lits at the start, so Noed activated right at the start

    Too much buff for me.

  • Those first times I play Laurie, I tend to get other killed to get use of Sole survivors. Too bad Im not a good chaser so I usually die before make it to work.

    Except that one time, I succeed getting other 3 killed. But killer had rancor..Never do it again.

  • That idea is actually...great.

    It contain surprise factor because there is no expose. Especially when you hit a healthy survivor on 99 gate and run to the escape only to know short blood warden happen.

    If only the timer keep stacking the more you hit up to 20sec. It will be great.

  • Random idea pass by (I already said this before Pyramid head is a thing)

    • Survivors on 2nd hook get a skill check every 6sec, fail a skill check lose 2sec bar progression. The further Kill stay from the hook, the harder skill check zone.

    I cant think of 1st hook stage.

  • Thats the point. I usually go full and play dirty if I feel its a SWF, so I can have a chance for 2K, or at least make the game harder for them. While I play nicer toward solo.

    I made a topic that I want to know if I face SWF so I can use better add-on & perk. But it will make people dodge SWF (I never dodge SWF). And people tell me that I should treat every match as each of them are SWF.

    There were many times that I beat survivor too hard just to realize they were rank 18-20. Just because I faced Purple/Red rank previous matches.

  • I believe they use another perk/item that help them drops the chance being an Obsession.

    I dont mind being an Obsession

    1. Killer thinks you have DS, usually slug u after unhook. In few case u're able to get up from dying by another survivor, save u a hook.
    2. Obsession is only dangerous if Killer have Rancor & Remember me. Beside that, Obsession usually out live others. Especially perks from the Shape like Save best for Last.
  • When I play as spirit, I see red rank survivor use flash light on my face to check if i fake phasing. If i actually phasing, they walk pass to behind my image and go forward.

  • image.png

    Im sure Gen rush is a myth.


  • @Customapple0 said:

    My only issue with NOED is when the killer forces survivors to do gens because they camp. The killer then gets rewarded by getting a couple more kills with NOED.

    There should be a requirement like hook all survivors at least once for it to activate at the endgame.

    Or at the very least have it only activate when the exit gates are OPEN. (FYI 99’d gates can just be countered by opening the gates yourself)

    My only issue with NOED is when the killer forces survivors to do gens because they camp. The killer then gets rewarded by getting a couple more kills with NOED.

    Killer: Killer camp? Just Gen rush.

    Survivor: Then in end game I get Noed

    Killer: May be you should stop Gen rush and do totems?

    Even as a Killer main my self, I see this conversation is too stupid from Killer. If you expect 3 survivors to finish all Gens (depends on how much time survivor #1 buy until he's down) and do all totems in 120sec (2 hook stages), I have nothing more to say.

    SWF can instantly Gen rush and escape before 120sec timer is out. But for Solo, Im sure other 3 will waste at least 20sec to check if survivor #1 is face camped and get back to Gen, 120sec may not even enough for them to finish Gens.

  • Noed is OP because its able to disable before it can be used.

    But I have some ideas:

    1. Remove Hex, after 5 Gen done, Killer has 7 tokens, each M1 takes 1 tokens (either hit or miss). Instant down on hit.
    2. Remove Hex, after 5 Gen done, Killer has 5 tokens, each sucess M1 takes 1 tokens. Instant down on hit.
    3. Remove Hex, after 5 Gen done, Killer have 3 tokens, each sucess M1 on healthy survivors takes 1 tokens. Instant down on hit.
  • Every one hundred new players join the game, only 20 of them SHOULD play killers. And its impossible.

    The only way is match them with other survivors with higher rank.

  • As Trapper main. There are some useful stuff like put trap on broken pallets which I never know. Though we already have Otz, a streamer who main trapper, he makes some mad trap setup and big brain play. (so hes my main DBD streamer to watch)

    @DudeDelicious I dont think there is a killer streamer who main Clown yet, you should start it.

  • As a Killer main, Im sure most of us dont dodge losing. We dodge the toxic.

    We play games to lose heat from work. Not to take more heat.

  • Whats the reason behind this change?

  • DBD bugs. Players: free real estate

    It happened to me once before, when I didnt buy Shape but able to play him for an evening until I turn off the game.

  • That trapper got lucky, I got a pallet in Silenthill that not able to break on my side but on the other side, at least it wasnt safe pallet.

  • Survivor gesture:

    • Crouch, up, crouch, up
    • Flashlight M2 M2 M2 M2 M2
    • Pointing
    • Come to me
    • Nod
    • Intense rotation while dying
    • 3rd incoming gesture
    • 4th incoming gesture


    Killer gesture:

    • Nod
    • Slashing
  • How are u @Brightened , I tried to close the ads

  • @DudeDelicious Have characters with their own perks already at tier 3 should be a default. But its not enough. What I listed there are what new players should have, all in the list. Not either one of those.

  • The fully point I wanted to know Survivors rank, or swf as Killer is to get suitable add-on + perk.

    There were manytimes I faced 4 red rank as rank 8-10 Killer, then later match I down 2 survivors in under 15sec just to realize I faced rank 18-20 after the match, feel really bad.

    This is why if a survivor get 2 hooks too fast, I gave them another chance (and eventually they died on 2nd hook because they were already got into struggle, because team mate didnt dare to do unhook)


    There are many suggestions to help new players. I can throw it here again:

    • Give 1.000.000 BP for new player
    • x2 BP for a week
    • Give them ability to pick a survivor & a killer characters that auto unlock teachable perks for other characters

    Remember that 24 new perks,4 new maps and 4 new killer powers every year. Longer the time of this game exist, the more build/strat are created. Devs need to help new players to get decent build faster at the start.

  • I as Jake once had a hatch spawn right on Moried Clau (died few min earlier), causing only sound but no hatch to escape. Resulting I have to do 2 Gen to escape (before EGC is a thing).

    Imaging Clau dead body having hatch sound. That was quite creepy.

  • Im Trapper main

    Bag + Green darken

    Rancor, Furtive chase, Save best fLast, Blood warden.

    -The most important thing is to able to down a Survivor in End game (down obsession is better) and lay some traps around. First they have to avoid traps. A survivor tries to unhook, either I double hit them for Save best fLast, or one hit Rancor with Furtive chase. When I know down Survivor is their last hook, I will try to open the Gate until hook them.


    Bag + Blood coil

    Thanatophobia, Coulrophobia, Sloppy, Nurse calling

    -Let them disarm, injure themselves, then the perks will help me with that.


    Fasten tool + Blood coil

    Mad grit, Agitation, Iron grab, Monstrous shrine.

    -I will make sure you stay in basement forever once you down. This build is actually work great vs SWF.


    Purple stone + Green Jaw

    Infectious fright, Knockout, Deer stalker, Nurse calling

    -Purple stone and Infectious fright help me to find other survivors, Green jaw and Nurse help me to find injured survivors, and I can keep putting pressure from those without worrying about dying survivor with Deer stalker (I have low memory) & Knockout


    Any bag + any darken

    Make your choice, Iron maiden, Hex haunted ground, Noed

    -One hit wonder, no explaination.


    And this is why I really want Devs to improve QoL by adding save loadouts. I just cant change loadout after every match.

  • image.png

    Another one escaped earlier. I also let Dwight escape.

    A true story of mine, Im sure every killer had something like this too.

  • @Buttercake When I started to play Killer after along time maining Survivor. I never kill a survivor, double hook each of them and let them escape. It was fun.

    Until I faced a hardcore SWF with OoO when I was rank 13 Killer. Now I have more fun get rid of survivors.

  • I remember Adrenaline means to activated if only when you have a chance to start it. Im sure they will fix that later.

  • @Toybasher said:

    CoH2 has a similar "X is OP" "X is UP" issue.

    https://i.redd.it/auarmu6t07m41.png

    Ayy, I play that too

    Axis complain Panther has worse AI than Comet

    Allies complain Comet has worse AT than Panther

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