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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1799802#Comment_1799802
Killer is easy to have their option shown to everyone in the match, their choice is the only option. (But don't do Totems. You're going to have Pay 2 Win complaints if any of them are less visible than the normal Totems).
With Survivors, you now have 4 different Survivors each having their own Chest/Gate/Gen choices. Whose is chosen?
Yeah, thanks for these points.
With your helpful comment in mind, Hooks WILL be included, and then the option to not change them at all will make them be Realm-related.
Then, your suggestion of it being personal looks definitely comes into play, ESPECIALLY for those fragile Totems.
I would still like for this to be a thing, the looks wouldn't have to be extreme, just a refreshing change from the stale look of old interactables.
Making it personal would also change the issue the devs state of "objects like Pallets being less recognizable for the less experienced players", as they would only have themselves to thank if they indeed didn't recognize the look that they equipped.
Again, many thanks, i didn't think of this at all. (Though that's how most of my suggestions go on here. ๐)
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Can't really say which i prefer more, i haven't played much of new Nightmare.
But i know i wouldn't really like to go back to old Nightmare, he just bored me.
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...which would lengthen stun times...
Seriously, i like the idea of the Obsession actually mattering on its own, it's been floating around here for years now, and i actually think you're on the right track.
More stun time though, i can't ever personally accept that.
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@[Deleted User] said:
Presumably only visible to yourself?
Didn't decide on a yes or no actually.
Maybe explaining why you ask can help me make that decision.
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The implication is that stomping a Hex Totem is not the proper way to remove a curse.
"But then why do they take so long on Dull Totems?"
If you were to ask me that next: You got me there, i got no lore idea for why that's the case, but gameplay-wise it probably just made sense to make it similar.
As for why kicking Victor is much faster: He regenerates?
I can't look in the devs' minds, but that's all i can think of.
Both kinds of Totems are permanently gone, Vic respawns in less than a full Totem cleanse.
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@keygun said:
https://forum.deadbydaylight.com/en/discussion/comment/1799731#Comment_1799731
I see.
Although the points technically aren't mine until I unhook, I claimed them by running up to save when I could've been on gens.
Pretty much, yeah.
You also don't get Hatch Escape points if the Killer kills you in time, even though you find its location.
You don't get a kill as Killer if you down a Survivor who then crawls out of the exit just in time.
I could go on, but i already feel like i'm being annoying. ๐
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@Zarr0ch said:
https://forum.deadbydaylight.com/en/discussion/comment/1799731#Comment_1799731
While that is true, you avoid the the discussion about it be a ...pretty sh1te thing to do to another team mate, that if you fail, are then reliant on.
Correct, and the reason for that is also written in that comment.
Whether that's a good reason to you and others isn't up to me, it was good enough to me as i feel like there was nothing else for me to add.
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@keygun said:
https://forum.deadbydaylight.com/en/discussion/comment/1799722#Comment_1799722
Single out one piece of info to make a moot point.
I'll get those points, from teammates that deserve being unhooked.
I don't need to talk about anything else, the comments before me tackle that enough.
But this deserved to be pointed out: Those points simply aren't yours yet.
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Breakout.
I know i can't do a wheelie on a motorcycle.
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...trying to steal my unhook points...
They're not yours until you gain them.
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You deny them unhook points, they deny you LIFE.
No seriously, it's not that i agree, but now that it's a trend, unhookers will see you try it right as you come up, recognize it as this play of last-moment attempt, and think: "Oh yeah? Well then suffer the consequences!" (If you fail.)
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Idk about recently as playing Survivor is pretty much on hold for me, but over the years i've had about equal treatment.
The only way i could confidently define a side to be more scummy than the other is to count the sheer quantity of it, in which case the Survivors would easily be more scummy, cause y'know, 4 Survivors & 1 Killer per lobby.
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Yo, have it work on the cooldown of successful attacks. ๐คฃ
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The point is to make time to find the last Survivor, whether they know where they are or not.
If we talk about actual boring pointless time-wasters, there's Survivors who sit at the Exit, waiting for the last EGC second.
Or Killers who have the last Survivor in the Dying state, but don't pick them for the reason of a slow bleed-out death.
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Pretty sure they said in the first year of DbD that they wanted to do something about Hatch standoffs in the future.
3 years later it came in the form of EGC.
Yes, the future from 6 months ago could be now.
It could also be 3 years from now.
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Thanks for the suggestion, i simply don't like using a Perk that's gone after 2 minutes.
And if the argument is: "It's such a good Perk because of A & B.", then mine is: "I'm not looking for the best of the best."
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@GoodBoyKaru Can't say, had problems with my PC for a few days, got 'em fixed just today.
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Can't wait to see a jester.
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I'm still having fun.
Things can always be better, and i too find this patch quite a trainwreck, but it'll take more than this to turn me off.
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Oh cool, i get to show my "The Serpent" - Soot idea again.
Remove its current effect entirely.
Replace it with an additional increase to the increased movement speed that Wraith gets for a second during post-uncloak.
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@The_Bootie_Gorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/1793074#Comment_1793074
They mentioned invisibility...
I've always hates his predator "shimmer". I feel like they could go full invisible with wraith because he can still be heard snarling.
What they mentioned is great.
What i fear is what they didn't mention.
Fear of the unknown, y'know?
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Kinda scared of what they might do, but I'll wait for a list of the planned changes first.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1789759#Comment_1789759
I mean, indefinite means "not precise, having no exact limits". Though most people interpret it as permanent.
I know what it means.
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Seeing it go this quickly is pretty funny since the note said "indefinitely", but also better than leaving Onis suffering
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Yes.
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@MythMage said:
https://forum.deadbydaylight.com/en/discussion/comment/1786474#Comment_1786474
No. You're just a not-potato Wraith >:3
...Yeah that sounds about right.
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Are you implying i'm a skilled Wraith?
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Idk, i just ignore it.
I don't really mind either, i'd rather have them vent on me, an online stranger, than on their friends or family.
Cause again, i just ignore them while they type away.
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Oh cool, another Wraith-enjoyer.
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I'd prefer to see buffs than nerfs, so every weak(er) Killer is what i'd say.
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I did change my goal, which was first to kill all 4.
Now my goal is to kill as many as possible in the way that i'll have fun.
That way it doesn't really matter if the Survivor is better than me, more often than not i'll still have fun.
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"We felt like Ebony Memento Mori can be reverted to its original version."
There's the Ebony change you can't wait for. ๐
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I predict No Man's Sky will get it.
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And i'll be sure to be in the Christmas spirit by...
- Lighting a candle - https://deadbydaylight.gamepedia.com/File:TW_Head03.png
- Being a Christmas tree - https://deadbydaylight.gamepedia.com/File:TW_Body008.png
- Bringing some delicious meat for Christmas dinner - https://deadbydaylight.gamepedia.com/File:TW_W007.png
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/1780452#Comment_1780452
They are playing lol! I very much hand clap and say to Mr Mushwin wow I didn't see them all game, they must of been good to keep hidden, if it's doing gens, sneakily unhooking and hiding I very much applaud them ^^
No, i don't want them to play League of Legends. ๐
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I want you to play.
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Always below 10 seconds, it's quite amazing, it reminds me of the very old DbD days.
PC, Western-Europe, high-green/all-purple ranks, crossplay on.
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I don't, but i don't have any strategies for not doing so.
I just like to go from one to the next.
It's a different story if they (practically) throw themselves at me, then i'll kill 'em.
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@pepperoninipples said:
https://forum.deadbydaylight.com/en/discussion/comment/1779092#Comment_1779092
No it don't need a total rework. It needs a rework that works with dedicated servers. Sprint burst is boring. Either walk to a gen, or hope your exhaustion come back before killer comes. Balances landing is meh.. situational. Not all maps has a place to use it. Head on is a meme perk. And lithe is ok not my cup of tea.
A total rework is not what i'm going for, i just make ideas for fun.
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I don't.
Can't even remember last time i used Ruin & while Undying was a fun test, it just wasn't suited for Devour Hope.
My complaint about DS is also unlike most other players: Stuns in videogames are terrible, don't care if it's balanced, it's time that you're sitting there, doing nothing.
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My guess is they don't want to make it a Perk that can only do a thing with other Hex Perks.
As for the effect it should have to not be that, it does feel like this Aura reveal should've just been on Thrill of the Hunt.
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Ohey, it's idea time!
Dead Hard
While on the Hook and in phase 2 as the Obsession, if the player is actively struggling, it fills up a bar in 30 / 20 / 10 seconds, which will trigger a self-unhook once full.
If you are not the Obsession, this bar takes 50 / 40 / 30 seconds to fill.
Choosing to not struggle results in staying on the Hook like we've always had, but not having to continuously press a button to stay alive.
Disables the option to not fight the Entity in phase 2.
Maybe it needs an activation method like Deliverance? Idk.
Preferably, this would come along with not having to press a button continuously at base.
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@MrLimonka said:
https://forum.deadbydaylight.com/en/discussion/comment/1778943#Comment_1778943
MYC if very far from a garbage-tier perk, though
Depends on who you ask.
There's far worse Perks if you ask me, but i take this opportunity to shine a light on it for those who don't think the same.
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Make Your Choice on Wraith is a combo i'll never forget.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1768199#Comment_1768199
https://us.v-cdn.net/6030815/uploads/14CFASTOUX31/razor-wire.png
I completely forgot about this until just now. My bad.
That's fine, they're forgettable anyway.
Thanks.
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Title: "What's..."
Didn't know mods are robots. ๐
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Just going to pop in and say that, if MYC was triggered less than a minute ago, that's a window to unhook someone, since it can't retrigger yet.
Not that it's ideal since you need to have this danger active to find this opportunity, but others already posted their own stuff.
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Got hit by one of those across-the-map Hunting Hatchets once.
That got me real good.
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Wraith, cause he's the most fun to me.
Love it especially if: I land a 1-hit while they're Healthy, from a post-uncloak super-lunge, while they were unaware of my presence, with them just barely not making it to a Pallet or Vault, and then kill them using Hex: Devour Hope which was also the source of the 1-hit.
That ######### is just MMMMM!
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1775616#Comment_1775616
I'm still gonna ask for a demogorgon christmas skin literally every year until it happens though. I can still hope.
What, like a long wire of Christmas lights dangling from its arms like the chains do in that other outfit of it?
That'd be pretty dope.
Instead of a roar, you hear HO HO HO!
