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Sure, i'll try something...
The Afterpieces
By pressing CTRL, you can switch between different bottles.
Each bottle has its own effect.
When pressing M2, The Clown drinks from the current bottle, gaining a buff for ~15 seconds.
He has 3 bottles by standard, and there's only 1 charge on each bottle. (Might seem low, but gotta make the Add-ons somewhat useful, right?)
Bottle #1 grants a Haste buff, bottle #2 grants a reduction to successful- & missed attack animations, bottle #3 grants...a reduced Terror Radius?
Effects do not stack, so you can't get double-Haste by reloading bottle #1 right after drinking it.
Instead, the new consumption replaces the old consumption, keeping the effect for ~15 more seconds.
You can combine the effects of different bottles, but due to the 1-1.5 second drinking animation, you'll have less time in total.
Add-ons can reduce reload speed, increase effect durations, increase effect effectiveness (such as even faster attack animations), even add new bottles with new effects like Exposed, Undetectable, etc. (The higher-rarity Add-ons, y'know?)
Why would i switch his Killer Power to him drinking from the bottles?
Look at his godamn belly, that screams beer belly to me!
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*me with B&C equipped 24/7*
Unlike for Survivors who can play as either 4v1 or 1+1+1+1v1, for the Killer it's pretty much always a 4v1, so it's natural that the Killer would have an ability to be rewarded in a way that negatively affects others by doing good with 1 of them.
I mean, that's how some other Perks work too, right?
Thanatophobia, Dying Light, Blood Warden, Infectious Fright, Surge...
Heck, Hex: Devour Hope can 1-shot and kill you without hooking you once because the other 3 Survivors were generating the Tokens.
TRUST ME, this happens more often than you thought before reading this sentence.
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I like it.
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It's not that they've been doing nothing about it, it's just that plugging holes here opens holes there.
EAC isn't all that great y'know.
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Aren't the repeated posts what they would consider as "major criticisms"?
And they're not "fixed" yet, so they'll keep talking about them.
That's just me trying to see the logic behind it.
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It's probably related to the whole "We literally can't do anything while on the Hook, and we'll get kicked out if we're on here for too long, so we wanna be taken off ASAP and play some more" thing.
Can't deny that being on the Hook isn't exactly fun.
That's not to say such complaints are valid.
It's like a fish would know that bait is bait, bites it anyway, then magically says to the guy: Godamn camper.
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I just find it pointless
Clearly, they don't.
Not defending btw, but both sides aren't seeing everything from the other side.
Or perhaps they do and just don't care.
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@FearlessHunter said:
https://forum.deadbydaylight.com/en/discussion/comment/1982572#Comment_1982572
Point I'm trying to make is that this is starting to become a regular thing. Players refusing to help in the game and once they've done the challenge they kill themselves on hook. Not very fun
Oh okay.
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Okay?
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Thousands of people already know well how to play against a Doctor by this point.
I can't teach you anything, idk the guy well enough, but saying he's the most unfair is pretty ignorant.
Can't really deny you on "annoying" though, that's your opinion.
I find Nurse the most annoying, purely because of her screeches.
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If i'm already there, not unhooking at that point means no BP for me & me making it harder on myself than they just did.
Even if they go to the Killer just to die after i unhook them, that's more useful time they give me than them suiciding in phase 2.
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@Kellie said:
https://forum.deadbydaylight.com/en/discussion/comment/1980411#Comment_1980411
Well you shouldn't be receiving any hate. Unless you blatantly admitted that you killed said survivor for that reason.
What should and shouldn't doesn't really matter, it'll happen.
Anyway, it wouldn't bother me if that reason is added, my skin's not that thin.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1980411#Comment_1980411
And if not for that then they would have something else, like blaming you for killing people (survivors) of color or targeting only women or something.
those kind of survivors will always exist and find something.
Not much of those in my case.
Idk, just got a feeling this could turn things into that direction in my future experiences.
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It won't affect my gameplay, but i'm expecting Survivors will send me some death threats in the chat for killing Alphabet Survivors
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I'll always prefer originals over licenses, but preferring one over the other doesn't mean i dislike the other.
If the next one's a license, i'll just say: "Mkay."
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Well, since i love me some Devour Hope, i really don't want to encourage them early on to search for it, i guess i'd take CI.
Not that i'd actually ever take either...
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@linancy said:
https://us.v-cdn.net/6030815/uploads/7ZJWN6J7MCUK/400x400.png
It looks like a strange shadow but if you look at the profile picture you can see the wrinkle.
The character looks mature to me.
If there's a beard in there, it's gonna be one that can barely be called one.
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/1975766#Comment_1975766
probably, or you're playing with rank 20s, one or the other
Definitely the first then.
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@Angelicus23 said:
okay, there are 6 pages now and I think people didn't get the idea of the post.
I originally posted the discussion with screenshots of extremely disgusting and homophobe comments but they had to be removed.
My point was asking why people can't just give 0 care about the backstory of characters instead of excluding the lgbtiq+ community for their stupid idea of "it's a horror game" when we perfectly fit as cis and straight people. They also don't have to try to imply that "being straight is the normal being" or "lgbtiq+ people is goddamn annoying".
There's not 1 answer for that, people will all have their own reasons.
One reason may be more popular than others, but you can't get to 1 conclusion with that question.
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Old meme, old bug.
Maybe they removed it at some point, but i heard old tales of the moaning dead.
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Ohh, is that why i found 4 Survivors around 1 Dull Totem?
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*sees the event items*
That's gotta sting to some degree, don't it?
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All i hope is that it's not exclusively about why they aren't straight, previous products have shown that's not a good selling point.
And y'know: More sales = more players = game alive for longer = i get to play more.
As long as their backstories aren't about hating straights, i ain't hating them...Unless their backstories just suck. 😜
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If only there already was one...
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@Mandy said:
I really wouldn't call the use of perks such as Dragons Grip meta. Even Haunted Grounds which is probably used more, a lot of that perk is down to the time when the perk is destroyed. Devour Hope (which I'm seeing more of right now), takes a while to get to the 1 hit down stage so the killer has to have been hooking and leaving the hook before-hand, so has done work to earn that one hit down.
There's so much a survivor can do to counter these, you've got pallets for a chase - yes you might have to early drop and can't greed the pallet in the same way as you would if you could take 2 hits, but again it's a short period of time in the case of Haunted Grounds and in the case of Devour - find the totem. There's outplay to them.
(which I'm seeing more of right now)
AS IT SHOULD BE! 😍
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The Pee Pee Poo Poo!
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1968135#Comment_1968135
Yeah maybe, but I don't think it's going to be licensed anyways.
I mean, they said they had no plans for new maps for a while till the reworks were done, and a soma chapter without a soma map seems unlikely.
I think it's just some weird technology based killer they designed themselves.
I'd be disappointed to not have a map with SOMA, but idk man, Ghost Face & Cannibal didn't get one either.
Anyway, now i started imagining the map: Instead of an indoor or outdoor map, it's an indoor AND outdoor map!
Indoors is a ruined underwater base, and outdoors is the ocean bed with the screen filter i mentioned earlier.
Technicalities like the map walls & stuff i haven't figured out yet, but i'm loving my thoughts right now. 😋
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1967873#Comment_1967873
Maybe that Robot head thing but I don't see them adding another monster monster unfortunately. Demogorgon was a rare one off I think.
They can't even animate the heads/jaws on Minotaur oni and Krampus trapper- so my expectations for anything that would require more work than normal is fairly low.
Okay, i know i said "monster" first, but in terms of Killer complexity in DbD, Akers (the monster's name) isn't too monstrous, he functions practically as any human being.
The least human things about him is the appearance and sounds, but he just walks and sprints, albeit not in a regular human manner.
https://www.youtube.com/watch?v=BeU5u08kSxw -
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1967759#Comment_1967759
Yeah I dunno, it seems unfitting because I dunno what would be the killer really, but it does look like their logo a LOT:
Could be any of the monsters really.
Well aside from the walking hive one, it doesn't have arms.
But i'd prefer the one who haunts Theta, he could have awesome cutscenes in the Rift about how he infected his fellow colleagues with the W.A.U.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1967666#Comment_1967666
Same.
That and Prey.
I doubt it's anything as elaborate as a phantom though:
It would be kinda cool (IF it's SOMA) if they made the map very dark blue, and give the screen a permanent movement effect, as if you're looking underwater.
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I dunno, it could be hard to see how many stripes a Survivor has, especially on grey maps like The Game.
This picture is zoomed in after all.
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I immediately thought of SOMA.
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@myers_obsession said:
https://forum.deadbydaylight.com/en/discussion/comment/1965453#Comment_1965453
- My favorite perk as Surv is Iron Will. I am mostly injured all the time and I like to be sneaky and don't want to hear their sounds
- My least favorite perk as Surv is Pop goes the Weasle
- My favorite perk as Killer is Blood Warden I love to trap all the survivors in, so they can't run out before the end game timer ends xD
- My least favorite Perk as Killer is Dead Hard
- My favorite Killer is the Nurse. I love playing her and I really like her story and aestetic. Plague is close
- My least favorite Killer is Hillbilly. I don't like playing him or playing against him.
Great!
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@myers_obsession said:
https://forum.deadbydaylight.com/en/discussion/comment/1965432#Comment_1965432
What do you want to ask? 😁
- Your absolutely favorite & least favorite Perk. Whether it's one that you face, you use, or a fellow Survivor uses doesn't matter.
- Your absolutely favorite & least favorite Killer. Whether they're one that you face or play as doesn't matter.
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Watch out man, you're on the exact same path as me.
I used to play Survivor, then i did this, and i completely quit playing that side.
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Cool.
Can we do an AMA (Ask Me Anything) here? 😮
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But how do you rate the Twins with only 1 choice in the tier list?
Say you have Victor's kill animation in S & Charlotte's kill animation in D.
Since you have only 1 choice, then you'd have to lump Charlotte with Victor in S which Charlotte wouldn't deserve, lump Victor with Charlotte in D which Victor wouldn't deserve, or put them in B since that would be the average of the two combined but then neither is in the tier they were in at first.
If you rate both the same, then that makes things easy, but i didn't make up that example out of nowhere, i put Victor's kill animation way higher than Charlotte's.
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...interesting...
I don't think we'll ever agree on this, i'd never want to see this be a thing.
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Aren't people getting a lack of reward for getting out?
Thought i saw a screenshot floating around here that showed they had escaped, but no Emblem of any kind was rewarded in that category.
Don't quote me on that btw, i don't remember where the screenshot is and i might just remember wrong.
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Can't agree more with We'll Make It, it was downright scary once when i saw Healthy icons appear oh so quickly, and learned post-game that all 4 had it on.
Detective's Hunch is definitely another one.
Oh, and Red Herring is also one, it worked wonders for me.
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Yes, that Survivor have the advantage there.
And they only do have it cause you're going for the one who has those 2 effects active.
Go for someone else.
Tunneling is a strategy, doesn't mean it's always the right one.
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Getting all yellows first will actually slow you down to get it.
Buying the yellow version of a Perk unlocks the green version, buying the green version unlocks the purple version, and buying the purple version is the final stage for that Perk and doesn't unlock anything else.
If you specifically go for all yellows first, you don't reduce the number of possibilities at all.
Say you bought 30 yellow Perks, now you have 30 green Perks, with 0 possibilities removed from the Bloodweb.
If you buy Perk #1's yellow, then green, then purple, then do the same for Perk #2, Perk #3 etc., you'll start eliminating a Perk from the Bloodweb every 3rd purchase, leading to 10 less possibilities after 30 purchases.
As for the Perk just not showing up: Right now, it just seems like a horrendous case of RNGesus being against you.
You shouldn't think that Flip-Flop is glitched until there's less than 4 Perks showing up on your LVL50 Bloodweb and it isn't one of the remaining ones.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1963025#Comment_1963025
Huh?
Was my scenario a bit vague?
No sarcasm, genuinely asking if I didn’t make it clear.
Well no, it's just that you mentioned specific Killers, so i was expecting to also hear specific situations, not "they would've seen me otherwise".
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Context?
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No you're not the only one.
I quit playing Survivor altogether not too long ago, the gameplay got too boring to me.
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No, we can't!
Okay, now to actually read the discussion...
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Just a friendly reminder that wanting any Windstorm at base would also slow down his post-uncloak movement speed at base.
And idk about y'all, but that's one of the last things i want at base for him.
Generally, yes, he needs more, not denying that at all.
What he has been granted this update isn't small though.
Some Add-ons really need updates.
- The Swift Hunts are all incredibly weak, Blood + White doesn't even make it to 25% faster uncloaking, resulting in 0.6 seconds less uncloak time. I'd figure the 2 best ones would get it to at least 1 second less.
- Blind Warrior Mud isn't really bad, it's Blindness that's bad. Specific builds can profit from it, but it's generally a BP sink.
- The Shadow Dances are really fun for the meme build, but their use really ends there, or at least they easily have a shadow cast on them by other Add-ons.
- The Hound is just The Hound, i wonder how few use this one a moderate amount or more, make it be a blood trail or smthn, or have him be able to see the Aura of blood within [X] meters.
- Blinks are just not needed, the cloak speed is already fast enough, and at any time you have it on to support cloak Add-ons, you could've put on something that has its own use and it would be better than either Blink, would love to see these 2 Add-ons get new effects. (Though i'd actually rather have current Blinks than crap like "Z" Block xD).
- Both bells are great, both All Seeings are great (though i really enjoy Blood more than Spirit), Blind Warrior White's just fine, all Windstorms are great of course, The Ghost's kinda weak on its own but either bell makes it delicious so i can forgive it since it's a Common, The Beast is ugh but it seems the devs are intent on having these in Add-on arsenals so whatever.
- Not gonna talk about the new The Serpent btw, haven't used it myself yet.
Other than that, all i'd want is for him to just quiet down some more.
I dislike how he goes stompy-stomp and snarly-snarl everywhere while cloaked, but then you have guys like Ghost Face & Shape who just do a way better job of maintaining their stealth.
Ya' wanna make him very much hit-from-stealth and not chase-and-loop, devs? More than fine by me, but then shut him up just a bit, mkay?
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I see you've got lots of answers already, but just in case you want more information on whatever else you can think of, you can always go to this detailed wiki: https://deadbydaylight.fandom.com/wiki/Dead_by_Daylight_Wiki


