Boss
Boss
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- Username
- Boss
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Comments
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/487616#Comment_487616
I'm asking for opinions, not taking orders. Big difference.
I didn't say you were taking orders, i'm saying you're willingly letting them tell you.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/487587#Comment_487587
@Boss What's wrong with the last sentence?
Having those who aren't in charge of the game's rules tell you what you're supposed to do.
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Well the only mistake i see here is that last sentence.
Just play by the game's rules and you're fine.
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Since it's the only reason, you can guarantee me it won't happen to anyone ever anymore after it's removed?
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That almost seems easier to activate than the current version of MoM.
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Not necessarily this exactly, but i would like for the icons to simply be made smaller.
The scroll in that menu doesn't feel smooth.
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- 12.
- I don't pay attention to that.
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I don't.
I either get them or i lose them.
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For me it's good.
Hmm, i wonder who it was that doesn't want me to like this change.
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How about this then?
https://www.youtube.com/watch?v=DespLUPyqMY&t=3m13sIn case it doesn't start at 3:13, please skip to 3:13.
Or, y'know, watch the entire thing if you want.
DbD part is at 3:13.
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Nah, i'm good with how it is now.
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Poor Lightborn & Franklin's Demise.
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"There is no "Gen-rush"."
"And that's why gen-rush exist."
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Clown, cause he's boring.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/484543#Comment_484543
The title was a joke, but yeah he needs to be reworked after Freddy for sure. Hes the hardest killer to manage without that one build I mentioned, and even then why should I only be limited to one build to make him viable?
Against skilled Survivors he's a Nightmare (literally) but against regular casual Survivors it varies on how they do against him.
I knew it was, it's the first thing you said in the post.
Was just playing along. 😋
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Why change your mind when i agree with it?
He needs a rework after Nightmare if you ask me.
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Nah, they're the biggest blast i can have in this game currently.
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WROITH
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I actually don't remember them saying that they should be more obscure.
Can you, or someone else, show me the source of this statement?
Cause i'd love for that to be a thing they said.
Not because i will then have faith they'll fix it soon, oh no, that'll take longer than them fixing Hatch standoffs.
I want to know so i can bring it up when needed, like for a Q&A, or when someone says: "You're supposed to be able to lose the Hex in the first 20 seconds."
Anyway, to me, Hex Perks aren't a waste of a slot if you can gain fun from using them.
And fun is subjective.
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At this point, i'm willing to take the risk actually.
Even doing my Devour Hope build starts feeling a bit stale...
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@BACKSTABBER said:
DBD should not ban for DCs til they fix the daRn crashes! (fake DCs)
https://us.v-cdn.net/6030815/uploads/922/09NX3UFN9A8G.png
as you see I have just sent this crash, I hope not to get banned for that!
My game crashed 3 times on 1 day once.
Didn't get banned.
Correct me if i'm wrong, but i do believe they stated to not ban for crashes anyway.
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https://us.v-cdn.net/6030815/uploads/204/7UUHQA788MP5.png
HITBOXES AND HIT REGISTRATION – FIRST STEP
One of the most reported issue on the game now is the way the game handles hit registration and hitboxes. We investigated to find what was the cause of this issue and we found that the main culprit was different instances of desynchronization. Desynchronization can be caused by input lag, animation issues, registration issues as well as user lag. This is the core of this issue and migrating to dedicated servers will give us the tools to handle hit registration better.
Being hit through the window is by design. A window is an opened element and killers should be able to reach through it. Players suffering from desynchronization issues will have the feeling that they are getting hit through the window when they are much further away.
Desynchronization problems are not all that we have found. We also realized that some of our killers hit animations were not matching the attack cone which created the impression that the hit should not have registered when in fact, it did (or vice-versa). We have reviewed most of the animations and the adjustments will be released in the next update. This is the first step of our upcoming work on hit registration.
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I keep my opinion: As a Wraith main, i don't mind MoM all that much.
It's still an extra health state which can result in another long loop, but DS was way worse and i got through that too.
It's the ability to combine it with other Perks that can grant similar bonuses that annoy me greatly.
Insta-heal Med-Kits don't help either.
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If they consciously extend the match like that, i highly doubt they do it for the BP, which is already less than just hooking btw.
This won't stop anything.
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- #1: Inherently broken, which won't be fixed because the vast majority doesn't know how/choose to abuse it.
- #2: Shape, Nightmare.
- #3: Nothing anymore.
- #4: With some specific builds, yes.
- #5: The main objective.
- #6: Easy-medium.
- #7: Killer.
- #8: Depends on how you choose to play, but the bare minimum is extremely low.
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Though i like to play as him, i never liked going against Nightmare.
Mainly cause he destroys the way i want to play.
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@ClogWench said:
Like the term Snitches get Stitches?
@ClogWench Never heard of it.
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My biggest hope for this is that they wanna see what & who's really weak at base and what & who's really strong at base.
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@ClogWench said:
@Boss gonna be honest, that you were gonna say glitches get stitches
Never heard of it.
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I don't relate the game to its community.
If i did that, i'd quickly get sick of playing.
Steam profile is private, endgame chat is off & the Survivors i face are actually very realistic NPCs. 👌
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I like how you try to make it look like a glitch favoring Killers is a piece of evidence that they favor Killers.
If it was, they wouldn't call it a glitch, cause glitches get fixed.
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@tt_ivi_99 said:
https://forum.deadbydaylight.com/en/discussion/comment/480364#Comment_480364
It was just a bad joke.
You know, because you said you explained that to him 5 min ago and he still didnt get It... It's the same with me and that woman...
Understood.
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@TheDarkWall said:
Would be nice to see some of the lower perks be more worth using. I'd like to see a reason for people who don't suck to use unrelenting also.
Totems look like they could be mini-shrines, so maybe something with Totems for MS, maybe, perhaps, possibly?
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@tt_ivi_99 said:
https://forum.deadbydaylight.com/en/discussion/comment/480204#Comment_480204
LMAO! Are you my biotechnology teacher?
I'm right in not getting this, right?
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You've got a great attitude, and i don't blame you for trying to "spread the word".
But it'll happen, over and over.
It's up to you to decide if it's worth it to keep going.
Cause trust me, after a while it just doesn't bother you (as much) anymore.
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I wrote a comment explaining it to you like 5 minutes ago.
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@Kagrenac said:
I hope they get rid of the downside for using it considering it's a lot more situational
Would seem fair to me.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/479891#Comment_479891
alright then. i will proceed to use your very own logic against you now:
guess what? not all survivor perks have to be viable. Devs said so. You can just be good at chases, play stealthy or run a better perk in the future.
PS: posting the exact same message twice in a row does not make it look more accurate, instead it seems like your begging for attention. just a little heads up, so you can avoid such mistakes in the future.
@Mister_xD That was really good.
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@Th3Nightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/480071#Comment_480071
the actually enduring is 0,5 seconds, the new enduring is 1 second. its a big nerf...
Enduring currently increases your recovery speed.
The new Enduring will reduce the stun time.
For example, if you RECOVER 100% faster from a 2-second stun, you'll be stunned for 1 second.
If you REDUCE stun time by 100%, you'd recover instantly, no matter the amount of seconds.
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/480114#Comment_480114
@Boss Ah, then I misunderstood, and yes you are correct it is the forums and if you find something bad people are going to put their input on that like the amount of downvotes currently on this thread.
It's fine, i could've also written it more clearly to avoid this in the first place.
It's not like i blindly trust the devs here. *won't ever forget Howling Grounds*
But i just prefer people try it out rather than talk about it as if it's already garbage now.
They're not even planning anything yet, they just gave us the concept in the dev update.
Like i said before, they can voice their opinion, but if the devs are sure it needs a change, and all they hear is "No it don't!", then that's not ever gonna convince them.
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@GrootDude said:
@Boss if you’re referring to the “80% survival rate” then please read this quote from Peanits.
“I confirmed this with the data team this morning, the 80% isn't exactly accurate. The stats are taking your rank after the match, not the rank you went in with. The data was also collected between April 1st and April 7th, when it was significantly harder for survivors to pip. As a result, those who died typically deranked back to rank 2 and their death would be counted as a rank 2 death. It was very rare for someone to die at rank 1 and remain rank 1, hence the incredibly high survival rate.
Basically most of the deaths were counting towards rank 2, not rank 1, so the escape rate was much higher than it should be.
I received a stat for the escape rate from the 11th and it was around a 43% escape rate.”
I wasn't. @TreemanXD
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/480091#Comment_480091
@Boss "It's why Selfcare is still how it is". That would suggest you think there is something wrong with it I would assume
I'm not afraid to say i find something bad if i find something bad.
It's a forum, opinions are allowed.
You're free to assume, but you're wrong in this case, i think Self Care's fine currently.
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/480023#Comment_480023
@Boss Did you just complain about SC? One of the most overrated perks in the game? It's a useless time wasting perk in the current meta
@KillermainBTWm8 Did i complain though?
Or did i simply state something that happened in the past?
Maybe you should re-read it.
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On a personal level, i'm more than happy with this change.
Rarely encounter DS anymore, and i've never even seen an attempt at HO.
But i can now recover from the 20 Pallets on the map even faster?
Sure!
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@PuppetLivesMatter said:
https://forum.deadbydaylight.com/en/discussion/comment/479970#Comment_479970
Hey, it work with killer mains crying in Reddit a lot about DS to get finally nerfed. Maybe we have a chance ;)
You certainly do have a chance, you're the 80%.
It's why Self Care is still how it is.
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@prayer_survivor said:
https://forum.deadbydaylight.com/en/discussion/comment/479970#Comment_479970
MoM needs a nerf, but not give the killer 3 free hits
I...didn't bring up anything like that at all.
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@Killmaster said:
Me pressing the adapt button. 😂
Ohey, Dead Island.
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I wonder if the Survivors will once again be able to cancel a nerf using backlash and negative reviews.
