Boss
Boss
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- Boss
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I can't exactly exclude that it might have bugged out, but chances are pretty damn high you just missed it.
Something the devs only could confirm, or someone making a video, showing the ENTIRE map and showing there's no hatch.
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You'd get a lot of people wanting to take masks off from other Killers.
Trapper, Nurse, Huntress, Shape, Cannibal, Pig.
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Hmmm, nothing a Survivor does ingame is toxic to me.
T-bagging for example just means i have more time to catch up.
And even if it made no difference before they reach a loop, i'll be able to take time off the loop, possibly saving an entire round on the loop.
Spamming sound notifications gives me a free Barbecue & Chili effect, same goes for the confident Object of Obsession users.
Flashlight wielders just use an Item ingame, nothing wrong with that.
And if they click it because they want to distract me, i just ignore them.
It also means they're not working on a Generator.
Only the toxicity in the endgame chat is what i consider toxic.
I can't benefit from it in any way because, unlike most here, i don't actually like toxicity, no matter how stupid they make themself look.
So that chat's off for me 24/7.
TL;DR - If i'm your Killer for the match, you're fine to do whatever you want, just know that i don't like or dislike your tries at toxicity.
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"Obviously the devs didn't even look or care abut the survey"
Wait, you have the survey results?
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@Ksoni said:
Do you guys even watchted anniversary stream? It was even said this is gonna be unlockable by playtime.
That's always good.
What isn't good is putting an exaggarated price on it and say it's fine cause you can also unlock it normally.
Plus a high price will just result in less buyers.
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@Horus said:
5$
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Cosmetic only is fine by me.
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People found out that the "bigger chance to get better stuff on the Bloodweb" thing that it promotes is close to nothing.
Unless you want bloody clothes, it's not worth it.
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Because they're players.
They'll be toxic, friend or foe.
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Well my chat is always off, so i'd start with that.
Other than that, idk, i just naturally don't care about it, just having fun.
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I wonder what stun time the devs will set it to, if anything else.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/503319#Comment_503319
@Boss unsafe pallets have the shortest walls ever. I mean those are not fine.
Some walls where the killer AND survivor can mindgame are what we need.
I agree.
Just saying that you're not safe since your mindgame can get mindgame'd. 🤣
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Well popular doesn't always mean positive.
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Aren't mindgame Pallets always unsafe?
If a Pallet is safe, there's no chance to get hit.
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Maybe it's your area? Or the time you play?
Got 2-3 minutes here.
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So if Ghostface were to wear a different attire, it wouldn't be him?
He also can't be himself outside of Woodsboro and without Sidney?
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It's just a QoL addition.
I don't think there was ever an order in which things should be added/changed/removed.
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You know something about the cooldown?
It's probably to prevent notification spam, like how they nerfed Spies From The Shadows by giving it a cooldown.
I wouldn't mind if the cooldown were to be made shorter on I'm All Ears, cause i never viewed STFS COMPLETELY useless, but it got a lot closer after that day...
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Didn't seem to bother anyone.
Well, except some viewers apparently.
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@MonsterInMyMind said:
Thats not true my friend @Peanits did comment on a post awhile back saying a chapter can refer to a solo character.
Too bad that it's correct, cause it's pretty ugly.
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If you think it's a joke, don't use it?
I see pretty good use in it, especially for any high mobility ones.
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Idk about others, but i uninstalled it cause
- FPS
- Stunlock
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The point is that you now have to think instead of run in a loop and eventually drop the Pallet.
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It has just over 2K players now, which will undoubtedly drop pretty well after the free weekend.
Idk about the gameplay, but unless you got some friends who want to play too, you'll probably not find many people afterwards.
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I only "hate" Claudettes cause there's a gazillion of them, nothing else.
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That's probably me, yeah.
I truly want it to be balanced, but i can't help but love buffs for my Wraith.
While most can probably agree buffs on the current him wouldn't hurt the overall balance, i wonder if i would ever stop liking buffs for him.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/498704#Comment_498704
It definitely could work, it's just way more work than a typical cosmetic. You'd have to make it lock the head and torso if you're using a cosmetic that covers both, and that takes more than just artists to do.
But yes, the reason is basically because the torso and head are two separate slots. So either: A) All head cosmetics would need to work with every hood without clipping (a ridiculous amount of work just for one cosmetic), or B) You would have to lock the head slot whenever a hoodie is equipped.
Honestly, option B wouldn't be bad at all if you ask me.
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Idk, but i hope 0 chances.
There's still enough to complain about in this mode, a lot of it will more than likely carry over to the new mode.
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Actually, i think @Peanits explained this on an other thread. (Or some other mod/dev did.)
The head and the upper body of Survivors are separate parts.
It'll probably look pretty ugly to design the hoodie and the sweater to be separate.
And they'll also probably not match well with other cosmetics.
And designing the hoodie to not be on the head would defeat the purpose of having it.
Something along those lines, for a better explanation, maybe wait for a dev/mod.
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I once thought Thanatophobia works on dead Survivors too.
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First get confirmation for DbD2, then we can talk about this.
Also, you tagged not_Queef 🤣
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All DLCs & i bought at least 2 AC packs.
I bought way less games the last few years, so that's why.
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It's intended.
It has its positives and negatives.
If your Tokens are low, you now have another chance to rack them up.
If your Tokens are high, you now have your Obsession again and can lose them again.
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Y'know, eventually there will be enough Killers to make a DbD Super Smash Bros.
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I'm comparing this trailer to the first title screen cutscene in my head, which makes me go wow.
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It's this way because it was originally not going to be permanently put into the game.
It was Uncommon to make it appear more and cost less than the regular BP Offerings.
They decided to make it permanent because it was received way too well.
The real question is not why it's Uncommon, but why it STILL is.
The original BP Offerings are all pretty bad in comparison.
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So you mean people are toxic.
Or, well, "toxic".
Lobby preparation isn't toxic, and it's a great thing to have for both sides.
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@makayla said:
4 BBQs = an assload of points. Hallelujah.
4 Play With Your Foods and 2 Doom Engravings on Leatherface, all with 3 tokens = Leatherface sprints across the entire map like Billy while chainsawing.
4 Sabotuer at T3 would add a total of 120 extra seconds to a hook. If I'm not mistaken, 180 seconds is how long a hook regularly stays sabotaged without Sabotage. What I'm trying to say is we're looking at 5 full minutes of a hook staying downed which can essentially be Sabotage 2016 all over again since with 4 Sabos you can sabo the hook super fast.
And lastly 4 urban evasions = basically faster than the killer while crouching.
If a Kate would stack Urban Evasions, i'd still try to follow that behind though. 😲
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Edited to invite Perk ideas as well.
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I like Devour Hope for both sides actually.
Being able to pull off a 4K is awesome.
But not many things can make me fear a Killer more than suddenly seeing others get 1-shot with M1 attacks, it's thrilling.
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@MrDardon said:
https://forum.deadbydaylight.com/en/discussion/comment/493023#Comment_493023
Yeah, he is definitely better. Without Addons he is #########, I agree there. But nobody plays Killer without addons. Wraith is better than most other M1 Killers because he moves very stealthy, and that's an powerful ability many people underestimate.
Great thing about Add-ons is, even if you play a Killer without any Add-ons, after a few Bloodwebs, you'll be buying more than you're using up anyway.
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@[Deleted User] said:
2 Doom Engravings on billy (fast asf boi)
2 ataxic respiration on nurse (super omega blinks)
we need stacking perks dude not just add-ons
imagine bubba with play with your food. every time he loses the obsession 20% movement speed
imagine exhaustion perks. 600% sprint for 8 secs
imagine 4 BBQs. 100% bloodpoints for each hook.
imagine 4 ruins. miss a skillcheck and the gen will restart
imagine 4 hopes. 28% bonus movement speed byeeee
4 Save The Best For Last.
Every time you hit someone, gain 4 Tokens.
Every time you hit your Obsession, lose 8 Tokens.
The maximum amount of Tokens is 32.
Each Token grants a stackable 20% decreased cool-down on successful attacks.
This would make it so you can decrease that animation down to 640%.
Basically, the animation is non-existant after 5 Tokens, which is earned after 2 hits.
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Sounds good.
Don't really like Development Ritual though.
It'd take really long, but it does have a hard limit, as in that you'd have to delete it once you have everything on everyone.
All the others are ones that you can always do.
EDIT: Well #########, this just looks silly after the removal.
Uhmm...
Well, i definitely like more variety in the Dailies.
I'd mostly like more BP from them, but this is certainly not an unwelcome addition.
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I think they're just showing off the Killers of the 3rd year.
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Well it'd be a ton of extra work for no profit.
And then additional work with each new Killer.
Some license holders might even back off cause they don't want their slasher to get killed.
Meh.
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Someone having low playtime isn't the same as someone being incorrect. ( ͡° ͜ʖ ͡°)
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/495307#Comment_495307
Nancy's Masterpiece and Nancy's Sketch stack to 32m, which is basically the same. It's actually very fun on corn maps with Whispers.
Now if only you could somehow squeeze the Class Photo Add-on in there too 😋
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@katoptris said:
Tht long range Freddy snipe to dream world tho
Oh yeah, the increase on those are sick!
https://deadbydaylight.gamepedia.com/Nancy%27s_MasterpieceThis says the best one increases the range by 12 meters, making the total range 22 meters.
So 2 of these makes 34 meters.
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But...But...Muh Bloodpoints.
Joke comment btw.
