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As a Wraith main, i would have to still say Sprint Burst.
The worst feeling is when you uncloak and they are out of your range, worse is even when you don't think about it and try to hit, and thus miss, unless they were way too late with running.
Balanced Landing is an Exhaustion Perk that doesn't activate early and can thus be less of a problem to him: Just cloak and follow them with +26% movement speed. It's not their +50%, but already lots better.
Dead Hard is Dead Perk once i know about it.
Lithe is probably worse for him than BL, but not that bad either way.
Head On is a joke, 4Head.
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No thanks, i'd like to actually have people to fill up my lobby.
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Let's not make realism a factor, stuff like that'll destroy balance.
You need a bit of realism and restrictions, and you also need a bit of fantasy and freedom.
Spirit's doing very well right now, and she's one of the last who needs a change right now aside from any bugs that might plague her.
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@TheGameZpro3 said:
only if Survivors can also join this, by getting new Emotes. Point and Come Over are just way to stale at this point.
I didn't include those as i don't think those would be worth money.
Or at least, i didn't think there would be enough people willing to pay money for that.
They're both animations, but gestures seem way more basic and that, if implemented, should just be there.
But hey, i guess that'd be a great way to add fingerguns.
Of course, gestures would absolutely be cheaper than kill animations...
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You got it! 😊👍️
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Ahh, okay.
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Vsing?
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@Kabu said:
https://forum.deadbydaylight.com/en/discussion/comment/571762#Comment_571762
It's from a game called Chrono Cross. One of the characters that can be unlocked is named Kabu who is a turnip knight that speaks in old English.
I've used his name or a variation of it as usernames and such pretty much since I started using the internet.
Hah!
I got you to give it away to a person who can't even begin to guess! 😜
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@Kabu said:
https://forum.deadbydaylight.com/en/discussion/comment/571434#Comment_571434
I wonder if people don't remember or don't care. Hint is my account name - Kabu
A little bit of the latter, but mostly neither: I have no idea what you're talking about.
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@Theluckyboi said:
https://forum.deadbydaylight.com/en/discussion/comment/571663#Comment_571663
Wow, thats quite surprising, how many survivors have reached rank one?
3.8%
Killers 2.2% @Theluckyboi
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Now i wonder how the devs will fix this.
I mean, they nerfed Killer collision on Basement stairs to avoid stuff exactly like this.
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Turn about 135 degrees to the left.
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Cannibal needs it.
But with personal bias, i just want my Wraith to go up on the tier list hard.
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For both Survivors and Killers...
Prestige 1: get a 2nd Offering slot
Prestige 2: Get a 3rd Add-on slot
Prestige 3: Get a 5th Perk slot
Time to break the game!
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I like the pace of the grind, i can play a match with 2 Add-ons and buy at least more than 2 pretty much everytime i finish a match.
My problem is the sheer amount of unlockables.
When talking only about grind balance, Perks on the Bloodweb need a change first.
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Can combat the genrush if played well without NEEDING slow-down-progress gear.
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Naturally, i'd love such a buff on my ringing growl boy.
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Good for you.
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@Karltastisk said:
https://forum.deadbydaylight.com/en/discussion/comment/570768#Comment_570768
the 7 second delay mean nothing when you play as the dreammaster :P If you play noobstomper Freddy it can be annoying, but that is a very boring playstyle to me tho.
That's a matter of perspective.
I disliked it heavily, but i really liked how Nightmare played.
Doesn't matter if it means nothing.
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I certainly won't miss the 7-second delay & some maps being dark asf.
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Saw it 2 timestoday?
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Though it's annoying when it's present for too long, i much prefer making things OP and then fix them, instead of making things weak and then fix them.
Not only can you, potentially, have fun with OP stuff, they're also fixed WAY faster due to them just breaking the game.
You don't have to look any further than Monstrous Shrine for the perfect example of being neglected.
Mettle of Man is the perfect example of OP. (Btw, if you disagree, that's totally fine, but i'm not here to debate with you on that.)
In short, make it stronger, and don't be afraid to go overboard.
Heck, if you're generous like that, you might actually find out some cool stuff or maybe even think of neat new mechanics besides Obsession & Hexes.
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Started with Wraith at the very beginning (got NOED 3 on him on LVL 8, lol), then moved over to the more difficult Hillbilly.
Played him for a good 1500 hours, eventually got sick of him. Honestly can't tell you why.
Went back to Wraith and i'm having a BLAST!
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I think almost everyone is.
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@Manta said:
Sorry this might sound like a silly question, but what is a Dream Trap? Is it the same as a Dream Snare? The add-on descriptions refer to both. I'm confuzzled
I think Trap is just to describe what kind of thing you can use for chases.
Snares are pretty much traps, and blood Pallets are also pretty much traps.
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@tovelo said:
https://forum.deadbydaylight.com/en/discussion/comment/570112#Comment_570112
yeah im on ptb :D
Then maybe they're not there cause they don't need to be tested?
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@tovelo said:
https://forum.deadbydaylight.com/en/discussion/comment/570105#Comment_570105
but the languages that are on patch notes arent showing?
They're going in the test build.
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@Liruliniel said:
Yes they are available for people. I'm not sure if its region locked or changeable. I have never seen the option on ps4 though. I have seen pc content users change the languages though.
Unlike Monster Hunter or RPGs the games language is very simple so you should be fine with just a basic look into perks if it's not in your preferred language.
Idk about consoles, but i just checked, and i can change it to whatever language in the main menu options menu on PC.
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Funny though: My language is now added, but i'm sure as hell not gonna use it. 🤣
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Yes.
Item descriptions, interaction names, Killer descriptions, menu text, you name it.
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MORE Hemorrhage! 🤣
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Blindness and Hemorrhage! 🤣🤣🤣🤣🤣🤣🤣
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@Crazewtboy said:
https://forum.deadbydaylight.com/en/discussion/comment/569669#Comment_569669
Assuming that you used buff in a sarcastic manor, yes it was more of a nerf than anything. Pallet stuns take longer to recover from than they did before which is bad considering it now only affects pallet stuns. I could see removing its affect on everything else for balance but I think this was a bit much.
It's getting fixed, @Crazewtboy
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/569745#Comment_569745
Well my other point though is still valid. Your point is that a lot of people are still playing it, but those high hour players doesn't illustrate that. Games hours =/= play time.
That would come down to a matter of opinion, and considering i've seen multiple players myself in this game and others who do that, i'm willing to give the benefit of the doubt.
Besides, the point you state i make is not actually my point, my point is that some are willing to go that far, there's a difference.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/569725#Comment_569725
Well for one, literally myself.
yeah, somone else already showed evidence it's not 100%.
But like i said to them, the point wasn't to be 100% accurate...
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@altruistic said:
https://forum.deadbydaylight.com/en/discussion/comment/569518#Comment_569518
Not completely accurate. I should be in the top 60, I don't show up.
Fair enough.
Though i didn't bring it up for accuracy.
I brought it up to make the point that everyone burns out at different points.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/569518#Comment_569518
Those numbers are also quite inaccurate though.
One because those numbers are artificially inflated by people who just leave their game up but afk to rack up their number.
Secondly I don't trust those numbers because there are many people missing from that list that should be there.
Such as?
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I said that it gives it away twice, lol.
Editing still not possible.
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This idea isn't new, but that's not a problem.
The problem is that you just gave away that you set stuff up.
This would be a dead giveaway.
Plus it's also more waiting time, which in general is meh.
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There is?
I shut them immediately.
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Hex: Devour Hope idea #1
- Remove the 2-Token bonus entirely
- When using Hex: Devour Hope Perk Level 1, 2 randomly chosen Survivors are affected by Hex: Devour Hope's Exposed Status Effect
- Only alive Survivors can become Exposed, but once one with the Exposed Status Effect dies, it won't choose a new Survivor
- When using Hex: Devour Hope Perk Level 2, 3 randomly chosen Survivors are affected by Hex: Devour Hope's Exposed Status Effect
- When using Hex: Devour Hope Perk Level 3, all Survivors are affected by Hex: Devour Hope's Exposed Status Effect
Hex: Devour Hope Idea #2
- Make the Haste Status Effect last until either the match is over or until the associated Hex Totem is cleansed
- Remove the 10-second delay
Personally prefer #2, but i hate that useless ability staring in my face, so i wouldn't mind #1.
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Your sorting is a bit off, just saying.
The Wraith
Add-ons
- "Windstorm" - Blood
- "Windstorm" - White
Offering
- Black Ward
Perks
- Barbecue & Chili
- Hex: Devour Hope
- Enduring
- Spirit Fury
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Fantasy ruined.
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And would it give you a 2nd, and last, Add-on if you manage to do it twice?
Cause i already like the idea, but that'd be kinda fun too.
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Some appear to be immune btw.
View who has the Most Playtime in Dead by Daylight on Steam. Steam Ladder is a ranking and stats website for Steam profiles. View your worldwide or country rank in playtime, level, games owned, and more. -
I think their value is spreading awareness of the game's existence.
I also don't think anything else of content creators, i'd rather just play.
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Not really a trend, that's just being a human.
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Yes/

