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  • @FishFry247 said:

    https://forum.deadbydaylight.com/en/discussion/comment/715592#Comment_715592

    I mean its most likely true I bought all my originals with shards, So yea I can see where they make the most buck is licensed stuff

    Yeah I'm sitting on 90k shards right now and I've bought every original chapter with shards so far lol

  • I get the feeling they make a lot more money from the licensed chapters. I'm referring to the value per purchase, not the amount of sales. Although the number of sales is probably higher as well.

    When it's licensed everyone has to spend money, whereas on originals a large portion of the playerbase is just going to use shards.

    Just my guess anyway.

  • Doctors/Plague/Clown are probably the rarest for me.

  • When there isn't much challenge the game can get boring.

  • @Marcus said:

    I think it's very useful on Plague, but it's really not that good of a perk in general. Dying Light literally makes the obsession a "God" and it's only effective mid-late game, pretty much like the old DL.

    I honestly think they should remove the part where it deactivates if your obsession dies as it isn't good enough to warrant that negative. It should just simply freeze where it's at and make you unable to get any more if they die.

  • I've been finding some decent success combining it with Thanata as well.

    Super nasty using the Dying Light/Thata on Plague or on Freddy with Swing Chains.

  • Should be able to move camera mid portal traveling to look around. This would make Leprose Lichen a little more decent as it's currently just meh. Recovery time during missed lunge should be reduced as well. It's extremely easy to dodge and isn't even a 1 shot. Lastly remove the negative attached to Red Moss and make it also remove his scream sound on portal travel.

    Currently just seems like an average mid tier to me and just a worse Billy.

    Sound and Art team A+ though.

  • Well I do agree with you. Adept should literally be getting a 4k because you destroyed them. The fact that Adept means you literally have to intentionally drag the game out as long as possible and then win after you've given them many more chances is just dumb.

    I will also also say though that the current Adept is quite easy to get. I usually get mine the first day a killer comes out. The way it's designed currently just doesn't make sense like you've said.

  • @DrVeloxcity said:

    https://forum.deadbydaylight.com/en/discussion/comment/713529#Comment_713529

    Bragging about wasting hours of your life on a game isn't impressive. Running the Spirit around to different tiles and back to the same tiles can be viewed as looping. And yes, once again, she can be looped. Her power has a long-ish cooldown.

    Just cause you can't loop her doesn't mean it's impossible. If you can't handle Spirit, then that's on you.

    It isn't bragging, it's to point out that someone might have a better understand of a topic than you. A good Spirit isn't loopable and that's not how you outplay her.

    "Just cause you can't loop her doesn't mean it's impossible. If you can't handle Spirit, then that's on you."

    Once again you aren't reading properly. I have never once said I couldn't handle Spirit. What I did say was that she isn't loopable. She is very easily countered, looping just isn't how you do it. When you actually play killer at rank 1 you will learn what I'm talking about.

  • @Nephs said:

    I wish BHVR would just stop with the Blind Status addons, they're so bad and it doesn't even function properly as you can still see the location of survivors getting hooked while blind. Blindness addons have pathetic durations aswell for the most part

    +1

    They need to effect more or last WAY longer than they currently do.

  • I'd like one removing the scream when he uses a portal.

    Almost all his addons that affect survivors destroying portals are just bad.

  • @DrVeloxcity said:

    https://forum.deadbydaylight.com/en/discussion/comment/713484#Comment_713484

    You are literally contradicting everything you said before. First you said she's unloopable. Go and read your own comment. Don't edit it to try and seem like you're correct.

    And I don't suck with Spirit. She is my second main behind The Pig. I play as her and know how her mindgames and her power work. This is also why I know which perks work best against her (like I said: Spine Chill, Iron Will, Dead Hard).

    I've looped many Spirits before. You are saying she is impossible to loop. I'm going to quote exactly what you said. You said: "Spirit is not loopable whatsoever. You are playing against idiots if you are."

    So like I said, you suck playing against Spirit. You want more than my opinion, go watch a video of Tru3Ta1ent playing as survivor against Spirit. He has looped Spirits many times.

    The only killer who is not loopable is The Nurse because her power ignores loops. But Nurse's can still be ran around, just not looped.

    "You are literally contradicting everything you said before. First you said she's unloopable. Go and read your own comment. Don't edit it to try and seem like you're correct."

    I'm not contradicting, nor have I edited any of my posts. You just don't know how to read properly.

    "And I don't suck with Spirit."

    Not based on what you've said here today.

    "You are saying she is impossible to loop. I'm going to quote exactly what you said. You said: "Spirit is not loopable whatsoever. You are playing against idiots if you are.""

    She is not a loopable killer does not mean the same thing as, "complaining about her being difficult to loop". She is not difficult to loop because she is not loopable. You are emplying in your statement that a difference of skill is the factor when it is not. This is simple.

    "So like I said, you suck playing against Spirit. You want more than my opinion, go watch a video of Tru3Ta1ent playing as survivor against Spirit. He has looped Spirits many times."

    You clearly don't know what looping actually is then young one. I've got more hours at rank 1 then you and all your friends combined. You need to play the game some more and learn a thing or two. Tru3 would agree with all the statements I've said here today. You should watch him more to learn a thing or two.

  • @DrVeloxcity said:

    https://forum.deadbydaylight.com/en/discussion/comment/712111#Comment_712111

    Yeah, you keep telling yourself that. Instead of complaining about her being difficult to loop, why don't you practice and learn to mind game her mind games. She can only phase every so often. If you can't loop a Spirit for even a little bit, then you just suck against Spirits. It's not that Spirit is unloopable.

    I never complained she was difficult to loop at all, maybe you need to go back and read some. Sounds like you just suck with Spirit. Maybe you need to go get a few more hours in the game and then come back not so new.

  • @ILoveHarlem said:

    https://forum.deadbydaylight.com/en/discussion/comment/712460#Comment_712460

    You are the kind of people that hurt this game, telling people design is to be at fault then helping them improve, yes red ranks are survivor favored but if what you say is true every killer but nurse and spirit would be loosing at red ranks all the time and complaining.

    His statement is true whether you like it or not. We aren't pessimistic people, we are people who actually play at rank 1 and know what works and what doesn't,

  • BBQ/Ruin/PGTW/MYC I really like

  • @Zoldyar said:

    https://forum.deadbydaylight.com/en/discussion/comment/712252#Comment_712252

    1.) I said what you are saying for how a suriviour can loop a killer so easily and how a suriviour can easily counter her. Can be the same as if a suriviour main talks about how a killer can prevent gen rushing.

    2.) In high rank games, a killer wouldn't spend most of his time chasing after one survivor for more than 80 seconds.

    3.) There are more unsafe pallets than safe pallets. If there is more safe than unsafe pallets than I would like you to show me evidence of the devs stating that.

    4.) No I mean if it is a good killer they wouldn't allow the suriviour to loop them more than three times in one area. Multiple killer mains such as tru3 and Monto confirmed this.

    5.) No you are just wrong if you think a suriviour can look you endlessly. There are perks to stop loops such as endurance and spirit fury so I don't know what you are on about.

    6.) Not if you are a bad suriviour because the range in which a killer can hit through vaults is massive.

    7.) Clearly you are not the one to play red rank games.

    8.) No your statement about suriviors doing gens while injured is stupid because what if the killer has perks to slow down gens while injured? Or what if the killer has the add on to locate suriviors that are sick? You are telling me they would stay Injured? I think you are ignorant.

    9.) I have no experience? Firstly, I don't recall you showing me any evidence of you being experience at the game. Secondly, I'm pretty sure I know more about the game than you do if you think a survivor can look a good killer main forever.

    https://us.v-cdn.net/6030815/uploads/150/ZKMJ6ADPDGQM.jpg

    https://us.v-cdn.net/6030815/uploads/775/YITR7HFWKD3Q.jpg

    Firsly, low hours.

    Secondly, that's only survivor, not rank 1 killer.

    "1.) I said what you are saying for how a suriviour can loop a killer so easily and how a suriviour can easily counter her. Can be the same as if a suriviour main talks about how a killer can prevent gen rushing."

    Except one is feasible, the other is not.

    "2.) In high rank games, a killer wouldn't spend most of his time chasing after one survivor for more than 80 seconds."

    Obviously.

    "3.) There are more unsafe pallets than safe pallets. If there is more safe than unsafe pallets than I would like you to show me evidence of the devs stating that."

    I never said the devs did say it. What I am saying is that it's extremely obvious if you actually play enough games and look at all the pallet distributions. The evidence is quite clearly there.

    "4.) No I mean if it is a good killer they wouldn't allow the suriviour to loop them more than three times in one area. Multiple killer mains such as tru3 and Monto confirmed this."

    Only if they are playing a top tier killer. Tru3 would and has multiple times agreed with everything I have said here. Monto doesn't even play killer at rank 1. Most of his videos are survivor or low rank killer games.

    "5.) No you are just wrong if you think a suriviour can look you endlessly. There are perks to stop loops such as endurance and spirit fury so I don't know what you are on about."

    No, you are incorrect. Most "anti-loop" perks are average at best and do not actually counter it but simply make it slightly less painful. Even Enduring/Spirit Fury doesn't counter looping, it only makes it slightly less painful. There's a reason Enduring/SF is almost required on all M1 killers, it's because of how broken the loops are.

    "6.) Not if you are a bad suriviour because the range in which a killer can hit through vaults is massive."

    It is not. If you are getting hit it's because you missplayed and did not time your jump well. There is no issue with hits through vaults.

    "7.) Clearly you are not the one to play red rank games."

    Twitch.TV/blueberrycollective

    And here you are, proven wrong. My hours and achieves for you to look at.

    "8.) No your statement about suriviors doing gens while injured is stupid because what if the killer has perks to slow down gens while injured? Or what if the killer has the add on to locate suriviors that are sick? You are telling me they would stay Injured? I think you are ignorant."

    Thanata is trash. Finding injured survivors doesn't matter with how strong and prevalent loops are. If you seriously think this then you have no idea what you are doing. Get to killer rank 1 and come back.

    "9.) I have no experience? Firstly, I don't recall you showing me any evidence of you being experience at the game. Secondly, I'm pretty sure I know more about the game than you do if you think a survivor can look a good killer main forever."

    My profile has been posted proving all my stats. The fact that you have these completely wrong opinions makes it very clear how new and inexperienced in the game you are.

  • @THEghostface said:

    https://forum.deadbydaylight.com/en/discussion/comment/707651#Comment_707651

    Plagues then could use Bamboozle or Cruel Limits, but then get called a bad killer for using loop countering perks. I will still never understand the logic of that btw

    Well most of the loop countering perks don't actually counter looping anyway. Cruel Limits is trash and Bamboozle only really "helps" with certain loops some.

  • @Zoldyar said:

    https://forum.deadbydaylight.com/en/discussion/comment/707651#Comment_707651

    In that logic, survivor main can say all the killers have to do is stop suriviour from doing gens. So if the killer is getting gen rush it is there fault for not taking suriviour off gen. That's exactly how your point sounds like if it is being look at to a suriviour main.

    I don't understand what you guys take killers are at times. Like you make them act like mindless idiot most of the time that doesn't know that there is other suriviour they can go after or can simply play mind games against the survivor. Currently in this game stage, there is more unsafe pallets than safe pallets. This means that looping isn't a thing because you can only "loop" a killer twice if lucky. If you manage to loop the killer more than its the killer's fault for either respecting the pallet or double backing multiple times. Looping isnt a thing and things such as vaulting is nothing more than a joke because there is a limit to how long you can vault. It's easier for a killer to hit you must of the time if you do vault. If you watch videos you can clealry see that the suriviour ain't overpowering the killer, but are just playing smart because most good suriviors are also killer mains so they understand what to do and mistakes most killer makes.

    I'm sorry, but you are being very naive to say red rank suriviour don't heal. In that case then red rank would always run no mither which most of us dont because we don't want to be hit once. I don't think you understand how badly your chase time is lowred if you are just a one hit at all time.

    "In that logic, survivor main can say all the killers have to do is stop suriviour from doing gens. So if the killer is getting gen rush it is there fault for not taking suriviour off gen. That's exactly how your point sounds like if it is being look at to a suriviour main."

    That is not what I am saying whatsoever and that is not the same logic at all. You aren't following.

    "Like you make them act like mindless idiot most of the time that doesn't know that there is other suriviour they can go after or can simply play mind games against the survivor."

    We are talking about high rank games, not playing against idiots in low ranks. You act like we aren't already doing these things. Also, your improper grammar and sentence structure makes your sentences very difficult to understand.

    "Currently in this game stage, there is more unsafe pallets than safe pallets."

    Wrong.

    "This means that looping isn't a thing because you can only "loop" a killer twice if lucky."

    You mean if you're bad at survivor.

    "Looping isnt a thing and things such as vaulting is nothing more than a joke because there is a limit to how long you can vault."

    This is just completely wrong again.

    "It's easier for a killer to hit you must of the time if you do vault"

    Only if you're a bad survivor vaulting from the wrong angle.

    "I'm sorry, but you are being very naive to say red rank suriviour don't heal."

    They don't. It's very clear that you don't play any where near red ranks by these statements.

    "In that case then red rank would always run no mither which most of us dont because we don't want to be hit once."

    Just because they don't heal doesn't mean they would waste a perk slot to stay injured, this is not the same thing and just a stupid statement to make.

    "I don't think you understand how badly your chase time is lowred if you are just a one hit at all time."

    It's very clear that you are a new player to this game with these statements you've made. It's also extremely clear you are a very low rank player. Players that have actually been playing the game a long time at rank 1 understand these things I've said. Once you've got a few more hours under your belt and make it to rank 1 you will understand this.

    You are commenting on things that you have no experience with at all.

  • It was a nice QoL change but not really enough to make him any more viable then he was before. Even with his lunge he still falls into the M1 killer group for me. I'd maybe put him upper mid, but that's being quite generous even.

    He honestly just feels like a poor mans Billy. They do very similar things that Billy just does better. His lunge is just way too easy to dodge and it isn't even a 1 shot like Billy's.

    I still think he needs buffs.

  • Survivors have been for the entire games existence the power role and still very much are, if anything they need nerfs, not buffs.

  • @DrVeloxcity said:

    https://forum.deadbydaylight.com/en/discussion/comment/711286#Comment_711286

    I play at Rank 1. I loop Spirits all the time because shes my second main so I know how she operates. Simple perks such as spine chill, dead hard, and iron will make looping her manageable. Like I said, every killer but Nurse is loopable.

    Spirit is not loopable whatsoever. You are playing against idiots if you are.

  • @r8_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/707608#Comment_707608

    Not if you run iri seal with the purple addon that makes the corrupt last longer.

    We aren't comparing a killers level of strength using their absolute best and rare/ultra rare addons.

  • @DrVeloxcity said:

    https://forum.deadbydaylight.com/en/discussion/comment/709726#Comment_709726

    Poor child. Every killer is loopable (aside from Nurse).

    Having to only hit a survivor 1 time to down them is amazing and gives her a great advantage. Plague is 115% speed too. She is not weak.

    This "child" has more hours than you and all your friends combined as well as playing both sides at rank 1 regularly.

    Also, no all killers are not loopable, just most. If you think Spirit is loopable you are quite new. Once you play at high ranks some you will learn how weak she really is.

  • He needed it and he's still weak.

  • @DrVeloxcity said:

    https://forum.deadbydaylight.com/en/discussion/comment/707608#Comment_707608

    Plague isnt weak. She can keep everyone a 1 shot down the entire match or gain access to a crazy strong power upgrade.

    That isn't strong with how loopable she is. Plague is quite weak.

  • It depends to me a little.

    Are they playing strong killers like nurse, spirit, billy etc? Yeah I'd be a little salty and I think it's a crutch for them being bad.

    Are they playing any of the vast list of weak M1 killers? That's much more reasonable. They're weak enough you can't really complain as those killers don't really have much choice.

    That said, I still don't use NOED though because I personally think it's too much of a crutch for kills I didn't earn.

  • @Mochan said:

    https://forum.deadbydaylight.com/en/discussion/comment/707670#Comment_707670

    I'm referring to this part:

    Being injured all game is not as dangerous as you think it is when you know how to properly loop.

    I apologize if that wasn't supposed to refer to me specifically and was just a normal part of the sentence construction.

    It wasn't referring to you specifically, it was just a general statement.

  • @Mochan said:

    https://forum.deadbydaylight.com/en/discussion/comment/707652#Comment_707652

    I'm saying a lot of survivors don't know how to loop.

    And you're making silly assumptions about me. I play with No Mither regularly.

    "That is actually a really powerful ability."

    I made zero assumptions. I went literally by what you posted.

    If you were good at looping you would realize that isn't strong like all the other rank 1 survivors and killers have realized. You think it is strong. The only way someone thinks this is strong is if they can't loop well.

    This is just using the information you give and doing very basic critical thinking.

  • @Mochan said:

    https://forum.deadbydaylight.com/en/discussion/comment/707608#Comment_707608

    In which case her power now reads: "All Survivors are Broken for the Entire Game and cannot stealth because of green misty aura you can see from a mile away and incessant coughing that 100% counters Iron Will. You also counter Inner Strength, Fixated, Self Care, We'll Make It, Auto-Didact, Second Wind and Botany Knowledge, rendering these perks absolutely useless."

    That is actually a really powerful ability.

    Being injured all game is not as dangerous as you think it is when you know how to properly loop.

  • @sluc16 said:

    https://forum.deadbydaylight.com/en/discussion/comment/707608#Comment_707608

    Ridiculously argument. No cleansing? Sure I'll just star broken and sick the whole game.

    You haven't learned how powerful pallet loops and windows are. Being 1 hit from going down is meaningless with how numerous those loops are. You can easily loop her all game and have 5 gens done before you run out of pallets. This is exacerbated by her very tall size which makes her even easier to loop. Your team is also gen rushing even faster because no one is wasting time on healing.

    Being injured the entire game is much less dangerous than you think it is. This is illustrated in high rank games where none of the survivors heal because of the reasons I've already mentioned.

  • If no one actually cleanses then she never even gets to use it, hence why she's a weak killer that doesn't even get to use her power.

  • @Mochan said:

    https://forum.deadbydaylight.com/en/discussion/comment/707466#Comment_707466

    I'm being called arrogant but your views are a lot more elitist and arrogant than mine.

    I'm not denying that at the highest levels it's tough for killer. I don't play their so I wouldn't know, and I take people's word for it. But I've never denied and have actively stated that this game is not balanced for the upper 1% at the highest ranks. If it were, the game would die to the sea of blood at all the other ranks where everyone is playing.

    Now, let me tell you this. There are lots of killers who don't play the Big 3 and still have success at Red Ranks. Grootdude is one example using Leatherface.

    I am spreading false information? No. I am objectively correct.

    You are the one spreading wrong information. A lot of killers are spreading this false propaganda that only 3 killers are viable at Red Ranks. They only spread this incorrect information because their own personal experience is they can't do Red Ranks with anyone other than The Big Three.

    Does that make it the truth? No. It just means they're not good enough with other killers at Red Ranks.

    It may sound arrogant to you killers with huge egos, but the truth is every killer can do well at Red Ranks if you are good enough for it. What I said isn't wrong, but a lot of you are too proud to admit it. So you all believe in this echo chamber group think that the devs are biased against Killers.

    And really, that's a load of baloney.

    "I'm being called arrogant but your views are a lot more elitist and arrogant than mine."

    I have not called you a single name, much less "arrogant". You are confusing me with a different person. Also, none of the things I have said are elitist or arrogant, they are based on thousands of hours of play time at rank 1 and agreed upon by almost all other multi thousand hour players playing at rank 1.

    "But I've never denied and have actively stated that this game is not balanced for the upper 1% at the highest ranks."

    You say this but your statements are a contradiction to this.

    "If it were, the game would die to the sea of blood at all the other ranks where everyone is playing."

    As almost every other game balances this way I think that there is much more evidence that it would be absolutely fine.

    "Now, let me tell you this. There are lots of killers who don't play the Big 3 and still have success at Red Ranks. Grootdude is one example using Leatherface."

    A game here and there, yeah we all do. No one said there aren't lots of potatoes at rank 1 as well. "Consistently" is the key word here as I said before. "Generally" you will lose the majority of your matches playing those lower rank killers at rank 1. Grootdude either isn't playing all these games at rank 1 or I simply do not believe he is "winning" as many games as he says he is. These things I've said are generally agreed on by almost anyone who plays killer at rank 1 consistently.

    "I am spreading false information? No. I am objectively correct."

    "there are killers who can make mince meat out of survivor teams at Rank 1." Yes, this is giving misleading and false information. Aside from a rare game here and there when you happen to get potatoes or survivors just screwing around you will lose the majority of your games playing an M1 killer at rank 1.

    "You are the one spreading wrong information. A lot of killers are spreading this false propaganda that only 3 killers are viable at Red Ranks."

    I have thousands of rank 1 hours on both sides to back up my statements and as you've said, you have none. You are literally stating my information as false based on other peoples videos and opinion, not even your own, that is extremely illogical. You haven't even experienced what we are talking about but calling it wrong. This is agreed upon by almost all players who have actually consistently played killer at rank 1 for any meaningful amount of time.

    "It may sound arrogant to you killers with huge egos, but the truth is every killer can do well at Red Ranks if you are good enough for it. What I said isn't wrong, but a lot of you are too proud to admit it. So you all believe in this echo chamber group think that the devs are biased against Killers."

    The irony of this is that you are literally describing yourself but your ego is too large to see it. You are disagreeing based on NOTHING. You haven't even experienced what we are talking about because you don't play at rank 1 yet still believe you are right.

  • @Mochan said:

    Your theory is wrong, because at the end of the day there are killers who can make mince meat out of survivor teams at Rank 1.

    You simply aren't skilled enough to hang at this rank yet. Work on it.

    The fact that this many people actually upvoted this incorrect information basically answers OP's question.

    They favor the majority and that's the low rank people that only play survivor.

    You also get a lot of those same people coming on these forums pushing them with wrong information like this even further into the wrong direction.

    The only people disagreeing with you OP and saying its because of skill is because they themselves don't actually play killer at rank 1 and understand what the balance of the game actually looks like.

    The only killers actually making mince meat of survivors "consistently" being the key word here, are people playing the top few only viable killers, not all the long list of M1 killers.

  • Spirit and Huntress are my favorites. Both require high skill to play and outplay. Feels like a fun battle of skill and mind games.

    Both make me feel like if I went down it's because i genuinely got outplayed or messed up.

  • @TheUnendingNightmare said:

    https://forum.deadbydaylight.com/en/discussion/comment/707100#Comment_707100

    I'm rank 4 and I see DS equiped... it's just never used 9/10 times.

    If it wasn't activated in the vast majority of games they wouldn't be running it. It gets activated in 9/10 games for me at rank 1 when I'm running it.

  • Oh my bad you're right. Long day

  • @anarchy753 said:

    What you're saying is your friend won't play a game that they're not immediately good at.

    Ok.

    Other than the part about bugs that's basically what I gathered as well.

  • If you think the play style looks fun, then yes.

    If you like winning, then no.

    He's just really bad and Discordance is his only decent perk, the others are trash.

  • @Mochan said:

    It's not unsportsmanlike. He's being a team palyer and taking one for the team so someone can escape. It's not illegal it's within the rules.

    No one said it was illegal, just unsportsmanlike.

  • @oxygen said:

    https://forum.deadbydaylight.com/en/discussion/comment/707123#Comment_707123

    "Steal his 4k"?

    The Doc obviously decided to slug which is fine, but I really can't agree with that wording. There's nothing to steal, kills and escapes aren't deserved until they're fully carried out. Obviously it'd be completely different if someone disconnected to give hatch, but in this example everyone's actions and motivations were perfectly within the boundaries of the game.

    Yes, "steal his 4k".

    If the second to last player suicides to give hatch when it would have otherwise been a 4k.

    "There's nothing to steal, kills and escapes aren't deserved until they're fully carried out"

    That was a kill without him suiciding. That was earned because he had the 4 man. I never said it wasn't within the games boundaries but it's extremely unsportsmanlike. Being unsportsmanlike is fine, but then don't complain about slugging and dragging the game out as long as possible because then he's just playing the game how you started it.

  • @Kasaki said:

    https://forum.deadbydaylight.com/en/discussion/comment/707123#Comment_707123

    The dude was a brand new player probably going against higher ranks I mean do you blame him for feeling that way? Sure all of what you said is true there is nothing wrong with that playstyle but with the tutorial seriously lacking information to help you survive and never playing the game before being matched against people with good perks and plenty of experience isn't gonna be fun and that's what alot of people are gonna figure out if survivors keep getting small nerfs here and there people won't want to pick up the game , they'll get demolished simply because they haven't invested hours into the game to "git gud" as some of you say , casual players are probably a majority in this game as a whole group but new players coming into the game are going to turn the other way for something that doesn't cost over 100 dollars to unlock every DLC and buy the game or something that's a little easier to get the hang of that they can have fun with without getting trash talked

    "The dude was a brand new player probably going against higher ranks I mean do you blame him for feeling that way?"

    That is not information that was given. Let's use what information was provided rather than making up additional scenarios that can match our opinion.

    Also, even if he did up being experienced that is related to the recent bug only which I also already said is a fine reason and something the devs are working on.

    "survivors keep getting small nerfs here and there people won't want to pick up the game"

    Survivor still is and always has been the power role, even with any recent changes, it isn't even close.

    "new players coming into the game are going to turn the other way for something that doesn't cost over 100 dollars to unlock every DLC"

    They don't need to spend 100 dollars. Firstly, the vast majority of the game can be acquired through play time. Secondly, you don't need ALL the DLC's to play the game. Literally 90% of the perks and killers are extremely weak and unneeded.

  • Game bugs, sure I get that.

    However most those matches there was nothing wrong with.

    Slugging is a viable and very often times needed strategy.

    You killed yourself to give hatch, that isn't considered a very sportsmanlike move to the killer and trying to steal his 4k. He was simply playing the game in the way you started. Also, if you got stuck into that long of a match because of being 3 gen'd then that was all yalls mistake of not paying attention to what gens were being done.

    Not wanting to play because of bugs is fair but everything else is throwing a fit and not learning from mistakes.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/705684#Comment_705684

    That horribly underestimates both Plague and Ghostface.

    If everyone is broken (which isn't that hard) then it becomes easy to snowball into an immediate victory with just a single corrupt (2-3 downs expected with 4 being plausible if you slug)

    Ghostface has the best stealth ability in the game by far and his instant down complements it perfectly. He doesn't need to be able to stalk exposed survivors, he doesn't need super amazing addons for his already fast stalk speed ect ect ect.

    These things would reduce his margin of error, but are not required for him to be viable. His limiting factor is his cooldown, not his actual ability.

    "That horribly underestimates both Plague and Ghostface."

    Because they are both not very good.

    "If everyone is broken (which isn't that hard) then it becomes easy to snowball into an immediate victory with just a single corrupt (2-3 downs expected with 4 being plausible if you slug)"

    If you are playing against potatoes, sure. Against even decent rank 1 survivors that just isn't happening. Zero healing leads to zero wasted time and you getting gen rushed to hell. Her Corrupted Vomit is also very easily avoidable to anyone that isn't a potato.

    "Ghostface has the best stealth ability in the game by far and his instant down complements it perfectly. He doesn't need to be able to stalk exposed survivors, he doesn't need super amazing addons for his already fast stalk speed ect ect ect."

    Against good rank 1 survivors you are not getting many stalks at all and are being broken out instantly. Even if you did get them exposed you are getting pallet looped into oblivion. We are talking about against actually competent survivors, not low rank people that have no idea what they're doing. He's a worse Myers in a world where Myers doesn't even make the cut.

    "His limiting factor is his cooldown, not his actual ability."

    Because you are spending the entire match with it sitting on cooldown with how easy they will be breaking you out before you can do anything. It is his actual ability because it's currently too easy to break out.

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/705192#Comment_705192

    Not true. It's simply not rank 1 viable. Hes still very viable with stalking. But with any game, to get to higher ra ks, you have to adapt and change your style.

    It's like Legion, but Legion is still hurting.

    -wasnt great at high ranks.

    -people used moonwalk exploit to circumvent their struggles.

    That would have worked, had legion not got another change, and the deep wounds change.

    Also, not every killer has to be viable, so props to op for making then viable.

    Not viable at rank 1 is not viable.

    Playing at rank 1 is where you are most likely to get the people playing optimally. Saying something is viable because it works against stupid people at low ranks just doesn't make sense at all.

  • @FireHazard said:

    https://forum.deadbydaylight.com/en/discussion/comment/705223#Comment_705223

    It was too easy to get to Rank 1, that's why it was changed.

    I honestly prefer getting people in Red Ranks that know what they're doing, rather than potatoes that should be in Green Ranks...

    I mean that is true, but it's still too easy to get rank 1, especially on survivor side.

  • @TheUnendingNightmare said:

    https://forum.deadbydaylight.com/en/discussion/comment/705694#Comment_705694

    With the way oblivious work definetly not.

    Also, yes it's a buff bc BT needs it. It's like DS mostly useless.

    It's sorely does not, it's one of the best perks in the game and if you seriously think DS is bad you are completely lost. DS is still one of the the best perks in the game as well, hence why it's still generally used by all survivors at rank 1.

  • This would be a buff, if anything this perk needs a nerf. It's one of the best perks in the game.

    Imo it shouldn't work once exit gates are powered or it should only have one use (counting when a hit is blocked).

  • @JawsIsTheNextKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/705164#Comment_705164

    There are stats that claim the Clown is the worst killer. But he isn't. That's the thing about stats. They are designed to convey the message you want them to convey.

    The stats in fact do not show Clown as the worst killer actually.

    Anyone who doesn't think the corn maps heavily favor survivors is living in a dream world or doesn't actually play both sides at rank 1. The corn maps are "some" of the most busted maps the game currently has.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/705181#Comment_705181

    That's deliberate. These are the Killers that are already relatively strong and just need that little push to put them into proper viability.

    I'm not trying to completely overhaul these Killers because they don't need it. There are plenty of other Killers that DO need it (all of which I gave their own thread), but these Killers are borderline. All I'm doing is removing the 1 weakness holding them back.

    Plague's is lack of consistent access to corrupt

    Myer's is long setup time

    Ghostface's is lack of flexibility (specifically, his kit is versatile, but the cooldown stops him from using it for too many things at once)

    Myers is borderline, but Plague and Ghostface aren't even close.

    Myers needs his multistalk back and remove the limit of stalk per survivor.

    Plague needs 1 fountain to corrupt every minute automatically.

    Ghostface needs all of his recent nerfs reverted and reduced cooldown on his power.

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