BigBrainMegMain
BigBrainMegMain
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Comments
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I honestly don't care about the DC issue.
I get more points if people DC and 3 DC's is an automatic pip, 3DC's late in game is a guaranteed double pip.
A suicide on hook doesn't offer that. So I don't mind.
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Agreed. The killer can purposefully have insanely high ping and get rewarded for it.
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@Flyguy115 said:
https://forum.deadbydaylight.com/en/discussion/comment/1469488#Comment_1469488
I honestly think her shards should actually glow when phasing . that way survivors know when she is and isnt using her power .
I never thought about that.
It would add a lot more aesthetics to her character too.
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Oh, that's nice.
Blame killers for the insanely fast gen times.
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- Perk now deactivates if you enter a locker, start healing another survivor, or start repairing a generator.
- Perk now deactivates if another survivor is hooked.
So my perk deactivates when I, a solo survivor, was farmed by another survivor and am now slugged on the floor as the survivor that unhooked me is getting hooked and the killer is making his way to me and there I am, slugged with no DS.
Seems fair to me. Any upsides to this nerf?
Seems like just a blatant nerf with no balance changes.
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@oh_0k said:
Yeah that would be cool but I feel like Herbert west would make a better survivor
https://forum.deadbydaylight.com/en/discussion/comment/1471411#Comment_1471411
Dbd isn't a cosmic horror game
I never said it was. I just stated how bringing Cosmic Horror into this game would be difficult because a lot of games don't do it right.
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DS is perfectly fine.
BBQ is perfectly fine.
NOED is perfectly fine.
BT is perfectly fine.
All survivors who complain about NOED don't do totems.
All killers who complain about DS aren't good at the game.
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The thing is, when it comes to Cosmic Horror....there are 2 or 3 games that do it right.
Cosmic Horror is so difficult to apply into a game.
Obviously Bloodborne did it perfect.
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@Ghouled_Mojo said:
So are ppl arguing that one mistake from a killer resulting in a three gen pop is ok?
I didn’t really read all this.
Yes, as if we don't get punished enough for missing a hit, chasing a survivor for a bit too long, for not baiting a Dead Hard, for accidentally hitting the hooked survivor instead of attempting to grab the survivor who's unhooking him.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1471273#Comment_1471273
So changing some perks to make them viable, or at least interesting enough to be playable is something survivors don't need? Cool. Glad you can determine what all survivors need for us.
Hey, hey, don't complain at me.
I have nothing to do with balance changes or perk changes. And remember, they never take suggestions from the General Discussion on these forums, all suggestions are taken into consideration on their Suggestions Page.
I'm not a dev.
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@RoMainPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1471273#Comment_1471273
So you don't want useless or even too good survivor Survivor perks changed and tested in PTB, or secondary objectives to be tried and tested, new map tiles, anything. Because it's for survivor? Gotcha.
Like that's what OP was hoping for, some changes to test out or be excited for.
Guess you love M1 simulator that much that you don't want it to be changed ever, can't blame you, completely enthralling gameplay.
Again, not a survivor main.
Meta won't change no matter what you do.
Why change your perks when the other side won't play the same way you would. You can try and make pathetic perks a bit stronger but it will always get overshadowed by DH, BT, DS, Adrenaline, Iron Will etc.
You can make Furtive Chase a bit stronger but it'll get overshadowed by STBFL, NOED, BBQ, Nurse's etc.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1471225#Comment_1471225
So you're just refusing to respond to what I'm actually saying. Got it.
Okay, I'll give you a response.
Survivors don't need changes because holding M1 is already easy for them to do.
Happy?
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I'm not here to argue but like....saying there's nothing for survivors this upcoming patch while simultaneously awaiting the Billy nerf is kind of a slap in the face of killer mains. Which is why you're getting the responses you're getting.
I'm just saying. No need to get offended by it.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1471136#Comment_1471136
Feel free to comment again after you've actually read the post. Thank you.
You edited it like....40 minutes after I replied.
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So I guess a Billy nerf isn't a survivor buff?
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I'm so tired of BS hits like these.
They're implementing server hits with the new Patch right?
Rift comes out next week, so patch comes out Tuesday?
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@Flyguy115 said:
https://forum.deadbydaylight.com/en/discussion/comment/1449618#Comment_1449618
if you cant hear anything during phase then how can you find survivors ? I feel like she would just be a regular m1 killer with semi good mobility.
Survivors leave Scratch Marks.
Her phasing should be used from getting to point A to point B. You also know that she can see survivor foot steps in the rain as well?
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@Freesham said:
The point of Spirit's power during a chase is that you don't know if she's using it or not when she's standing still. That's the point. She's a 110 speed killer who often needs to use her power to get hits. They already nerfed her being able to mindgame window vaults, and they nerfed her not clipping through survivors during phase walk.
Huntress is 110% and you see her raising her hatchet, giving you a chance at an escape, a dodge, or a hit.
Deathslinger has his ADS that gives you a chance for a dodge, an escape or a hit.
Nurse, raises her hand.
Hag, places her traps.
All slow speed killers, each of them you can tell in a chase what they're doing, giving you a chance to react.
...see how it makes it a bit unfair against Spirits? Especially with Stridor using Spirits?
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@Zaitsev said:
https://forum.deadbydaylight.com/en/discussion/comment/1468947#Comment_1468947
I didnt know where it was, but he did via his SWF team passing by it closed.
https://forum.deadbydaylight.com/en/discussion/comment/1468951#Comment_1468951
I had not been trying to avoid DS the entire match. I certainly didnt slug his teammates for 60 seconds each, and didnt get DSd at all. And there was an active OoO that was killed near the beginning. I assumed there wasnt an active DS because the survivors didnt play like they had DS, and I had not gotten stunned previously.
It's all good, but now you know.
If you see an Obsession, always assume it's DS.
Just, learn from this. It's not his fault, and it was an honest mistake.
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@CosmicParagon said:
The day bots are implemented is the day I stop playing online. A computer is incapable of being toxic
Anything can be programmed.
[drop pallet]x[killer stunned]=[crouch][repeat phase]x[killer moves][proceed]
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You saw an Obsession in your match, right?
He was the last one, so you didn't have to worry about gens.
I'm assuming you were camping as well, which is fine because he was the last one.
Why did you pick him up before closing the hatch?
You should have just followed him for 60 seconds.
As @Kolonite stated, you only have yourself to blame.
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Because it doesn't let camping killers have their way.
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Have you seen the next Rift?
Just reskin, after reskin.
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Ruin is great, the issue is.
Ruin would be amazing for killers who apply pressure.
The locations have not been worked on, they said they were going to work on totem locations 1.5 years ago and they haven't done anything. Instead, they nerfed the most used Hex Perk and just left them be.
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They're a lot faster and stricter to block and ban people on the forums than in game.
Easier solution would be just to get rid of end game chat.
That's that.
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While I see your points on the many posts of SWF wanting to be removed, there are counter points and people saying that no one should be punished for playing with friends.
There might be threads catering to killers, but there is an equal amount of survivors defending their stance as well.
And of course you see more killers complaining, they're getting nerfed, SWF hasn't changed, gen speeds haven't changed.
All survivors do is hold M1, drop a pallet or two and it's gg. Gates are opened. T-bag at gates. And leave.
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@MiniPixels said:
https://forum.deadbydaylight.com/en/discussion/comment/1466459#Comment_1466459
I meant as an intended feature, I hope they stop that software from working in the near future but it's not that big of a deal. I personally rarely run into people who have it.
It's not software, it's information in the log files.
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That's just torture. =/
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@Nos37 said:
Griefing is part of the game, and I'm supposed to get better at being greifed??
Get a clip. Report them.
Open a ticket, griefing is a bannable offense.
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3 Decisive Strikes isn't the same as 3 Decisive Strikes all with Unbreakable.
You had a Rank 16 AND a No Mither. Come on....................................................................................why are you complaining?!
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Show us the screenshot.
I'd Love to see all 4 survivors running the same perks.
Please, show us.
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@sulaiman said:
The killer need to be locked in order for individual killer ranking to work. Survivors still need to be able to change their loadout, because solo survivors have just 1 minute to coordinate before the match starts.
But logfile encryption should be here as soon as possible, i agree on that.
Understandable, but as a solo survivor myself.
I hit ready when I'm 100% ready and I do not change a thing while I'm in the count down lobby. I usually grab a drink or hit the restroom during that minute.
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I hope they work on early game, make it balanced for both sides.
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/174024/if-it-happened-to-me-it-will-happen-to-you
I believe they’re aware of the issue and fixing it in the mid chapter.
Also interesting that Spirit with Stridor and strong add ons wasn’t an automatic 4K there.
The DC was at the beginning, then I just threw the game.
Zarina was making 0 noise with Stridor, you can tell by our conversation. I just....I didn't want to play anymore after the DC.
The Exploit just...made me switch to survivor after that.
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1466464#Comment_1466464
Um, I'm pretty sure OP is a survivor main, that defends DS and OoO, but ok.
I'm a killer main. I defend DS, not OoO.
Object is broken, but as a killer main, DS is fine and it does not affect me.
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@MiniPixels said:
https://forum.deadbydaylight.com/en/discussion/comment/1464537#Comment_1464537
I haven't heard anything about that, while I think the devs have made some questionable decisions in the past I think they know the absolute hellscape that that would produce.
It happened to me.
Literally 4 minutes ago. I pre-chose Doctor, switched last 5 seconds and they thought I was going to be Doctor.
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Yeah, I kind of feel bad for killers when I run OoO and we randomly get Midwich.
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You're absolutely correct. Yes, it flooded high ranks with bad players.
Aside from flooding high ranks with bad players, the maps were reworked to compensate the Ruin nerf.
Smaller maps, faster chases, no more God loops.
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@Ghoste said:
https://forum.deadbydaylight.com/en/discussion/comment/1465336#Comment_1465336
I see DS and Unbreakable all the time in red ranks. Go on Twitch or YouTube if you want proof, streamers run into those perks almost every game. The reason these perks are a hot topic is because they're common. And now they're even more popular because content creators are complaining about them.
https://us.v-cdn.net/6030815/uploads/50B0GPJPAQIN/ds-unbreakable.jpg
Oh, that's cute.
You get 1 guy who uses the combo and you 4k.
Hm.....they use everything they had in their perks and items and you still managed to 4k.
3 Decisive Strikes and you 4k'ed.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/1465321#Comment_1465321
It's not used by many, so I don't really know what people are talking about there, but I versed it as slinger against a 3 man of it a few days ago.
It's the absolute most broken combo in this game, seriously, it's tragic. It hits hard at endgame or when you need to get someone out the match.
It's just so hard to believe that it happens to everyone when I see no screen shots.
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They haven't fixed anything.
I'm not sure how they CAN fix it, but one thing is for certain:
For survivors, when they hit READY. Should lock them from Items, Addons, and Perks.
Offerings should be the only thing you can change in the Count Down Lobby for survivors.
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I've rarely seen DS+Unbreakable. I can guarantee you it's not ran by everyone.
Never seen anyone run these 3 perks together. And if it happens all the time, I don't see killers posting screen shots.
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Weird Flex but okay.
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Do people not understand why it's a bad idea to lock it?
Like...seriously? Do they not know?
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@AngeloMerte said:
Imagine people care about emblems/pips in 2020.
Why don't you contribute to the conversation instead of spouting complete BS.
This is a discussion forum.
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So instead of adapting to
- Getting in a locker.
- Get behind a gen.
- Get closer to the survivor who's about to get hooked.
- Running as far as you can so the killer won't bother.
- Walking one direction for 5 seconds and then sprinting the other direction to juke him.
- Use Distortion.
You'd rather one of the few perks that encourages killers not to camp and tunnel nerfed.
You're just plain lazy. That's it.
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@ResidentDoctorMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1463229#Comment_1463229
Honestly? I didn't know that even existed. I only just joined a few hours ago though.
Yeah, they have suggestions and Feedback.
From what I recall....a lot of their changes comes from there, in moderation of course.
Give it a shot.
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@Kilmeran said:
I play both sides and I agree with you. Survivors need to be locked into loadout from the time they click READY.
At this point, what BHVR should do is remove the lobby section entirely. You (or your group) click Ready, it searches, and upon making a match takes everyone directly to offering burning screen, then the loading screen, then into the map.
As it stands right now, I don't even feel like playing once this hits PC. I think I might just continue my break and see how this all shakes out before deciding to return or not.
This is a great idea, bring it to their Suggestions Page.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1463183#Comment_1463183
You did, and thank you.
Sorry my sweeping statement insinuated that nobody agreed with me.
It's all good, the thing I don't like about her as well is that...
When you carefully unhook someone, she makes her way over and you're forced to start running, guaranteeing her traps to be set off and getting either a slug or a health state from you.
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@[Deleted User] said:
I brought this all up a few weeks ago and was quite swiftly mocked.
She is absolute scum because of the way players abuse certain mechanics.
Yes she absolutely needs to be reviewed by the devs.
Don’t get me wrong I also think her current counters need to be reduced in strength. I don’t think it’s fair for Hag players to have all their power taken away by flashlights.
But the traps around hooks, ESPECIALLY the basement absolutely needs to be nerfed, or outright prohibited. A Hag choosing to be scummy will always make sure it’s impossible to crawl away from the hook in time before she’s ran back to down you and hook you again anyway. It’s absolutely impossible to deal with if you don’t have flashlights or Urban.
Hey, I agreed with you.
She gets one hook and bam, she lies down all her traps and proceeds to proxy camp.



