BenZ0
BenZ0
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- Username
- BenZ0
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Comments
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@ShamelessPigMain said:
I don't like NOED either but a DS-style nerf to NOED is too harsh. We need rebalancing, not nerfing things into the ground for no apparent reason.
Ye sounds reasonable. You are actually the first person in this threat that answers like a human beeing
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@CapricornZeus3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2292297#Comment_2292297
How about the whole community that doesn't believe u?
And how do you know that? xD Also what is with everyone with believe dafuq. xD
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2292312#Comment_2292312
I´m playing solo only. My teammates simply farmed each other off the hook instead of doing gens or anything else.
Point is, totems are not hard to do and not hard to find.
Never said they are hard but you simply cant really always do all 5 totems, for example my last game a few min ago. I got tunneled for 4 gens, so in that situation I couldnt do any since I was busy the entire time. Again not saying it is Hard or impossible, but some games just doesnt give you a chance to do them.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2292189#Comment_2292189
I do them quite efficiently. Back when Undying Ruin was still a thing, i did 5 hex totems alone, while my team took turns on the hook.
Yes as long as your team can occupy the killer, imagine that if you play alone and the Killer comes every few min to you :). Idk what that argument of yours is but I can also play Legion and say well it is sooo easy to Injure survivors as Killer, Killer is way too easy lululul.
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@Dennis_van_eijk said:
🤣🤣🤣
Hot to tell if someone is a survivor main 101 🤣🤣🤣
Just put in the title that the killer/perk nerf comes from a killer main .
Wake up kid, nobody believes you 🤣🤘
Lemme think about it if I really care if 1 random person in the internet believes something from me? Hmm
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Me btw:
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@ProbablySomeoneElse said:
I find the "nerf killer perk plz, oh and I swear Im a killer main" threads to be hilarious.
Ok cool story bro
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@Chocolate_Cosmos said:
Survivors second chance perks: Unbreakeble, Borrow Time, DS, Adrenaline, Dead Hard, etc.
Killers second chance perks: Noed.
That's enough said.
Ok lets just ignore all the other second chance perks for killers, good point :)
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@katoptris said:
Noed is the only perk that can be disabled before hitting end game.
Devour, Blood warden or basicly any hex totem?
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@CapricornZeus3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2291564#Comment_2291564
Maybe if u can use coup de grace more than 5 times it'd be good, or get to choose when to use it, but it's really not a "perfect" second chance perk
I meant with perfect the powerlevel of the perk, for losing a gen having a pretty high chance of a hit is a good trade off imo. Compared to noed where you have to do literally nothing and get a pretty easy Kill.
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@CapricornZeus3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2291571#Comment_2291571
Cause apparently that gives this thread validation and a stamp of approval 🙄
or for the 6th time a answer to the question of ppl saying "You just hate noed cuz you are a survivor main"
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2291571#Comment_2291571
That's his credibility statement.
Or just a answer to the question "you just hate noed cuz you are a survivor main"
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2291571#Comment_2291571
https://forum.deadbydaylight.com/en/discussion/comment/2291586#Comment_2291586
I think you both know why but let me spell it out for other.
A psychological trick (with questionable success) to generate more pseudo credibility for the proposed argument
Or to just already answer the one "argument" ppl like to say.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2291771#Comment_2291771
Than thats their problem. Can´t complain about NOED, when survivors are to lazy to do bones. We have 3 totem detection perks that make it really easy to hunt down every single totem and even without them, the totem spawns are so horrible, like next to a gen, next to survivor spawn points, on top of a hill, etc.
Would like you to see how you do totems on the game xD
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2291808#Comment_2291808
The solution isn't to nerf NOED, though, it's for survivors to start cleansing totems.
Well its not really a nerf what my suggestion was you know. To add a simple requirement to noed like hooking survivors what you anyway SHOULD do wouldnt harm Killers that play the game right? The only ppl that it would harm is ppl that just tunnel or camp the entire game and get maybe a second kill out of it only cuz of Noed. And that is what I want to prevent, that ppl who dont really do much but still get a easy Kill out of the game.
It is the same just as with Pop, Ruin, BBQ etc, every single good perk has a requirement and no one is complaining about it.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2291793#Comment_2291793
You are not supposed to do it alone. Its a team game.
I agree with you but still no one does it :)
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2291793#Comment_2291793
There are four survivors in each trial. If you're the only one cleansing totems, then you've just proven my point: survivors need to stop ignoring totems.
Exactly and that is the dilemma, especially on solo q.
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@Wulfasger said:
https://forum.deadbydaylight.com/en/discussion/comment/2291564#Comment_2291564
Are you sure you are a killer main dude? Putting Legion on your PP won't gonna make you killer main. Since i'm playing both sides, survivors have dozens of seconds chance perks that has no chance for killer to remove them. Cleansing is a part of survivors objectives that people doesnt understand, which i do a lot and never got a problem with NOED because there are no dulls left. They're not a thing that you can cleanse only if you encounter with one. Maybe stop gen rushing for once and search for dulls also if NOED bothers you that much or if you are suspecting killer can have one.
I am running Detectives Hunch and cleansing every second I can, but you know you have 4 other players in the game including a Killer. You do know that the Killer can maybe... you know... come to you and chase you? He can hit you and even hook you, I am not a telepath to destroy dulls while on hook. I have to rescue other survivors that are on hook cuz you know... they can die on a hook. I have to heal other survivors, maybe finish a gen that is already over 60% cuz of Ruin, pop, surge or any other regression perk. So no you are not able to do all totems at any time in every game, you are just trying to hide the truth and that is fine dont worry about that.
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@Orion said:
NOED is fine the way it is, survivors just need to stop ignoring totems.
This coming from a survivor main.
I had more then enough matches where I did ALONE all 5 totems or even did 4 and couldnt find the last one or the Killer was always nearby keeping me occupied. Its always easy to say simple things as "just do totems" :).
This argument has the same energy as "I hate getting tunneled" - "Well just dont die"
Or "Gens go too fast" - "Just apply pressure"
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@Andokuky said:
https://forum.deadbydaylight.com/en/discussion/comment/2291564#Comment_2291564
I don’t understand how a killer main could make a comment like that. Against a good team and a good runner, a well timed Dead Hard can extend a chase long enough for survivors to do another gen. Adrenaline popping as you’re about to down a survivor and they sprint away fully healed is not a big deal?
Also, all you have to do to counter NOED is cleanse totems. It’s easy. There are three amazing totem perks.
The difference is, I dont complain about a good Dead hard, it was the survivor pressing and planing it in the right moment, he made a smart play and got rewardet for it, and we all know how risky dead hard is (exhausted on the ground). However on noed there is NOTHING the killer needs to plan or do. Agree Adrenaline is the best comparison and I dislike Adrenalin exactly for the same reason.
The argument with "All you have to do is just touch bones" still doesnt validade noed. Noed is a perk that use used around 30% of the Killer playerbase and for only that number wasting a perk slot isnt reasonable. Also I am using a totem perk (Detectives Hunch) and STILL there are some situation where I cant cleanse all 5. Because I am alone who is doing that, it takes time to run from totem to totem even if you know wherr they are, also dont forget that there is a so called KILLER in the game that can all the itme interrupt you or down or hook you. You have to finish maybe a gen from someone else that is on 60% or somtehing cuz the Killer might has Pop or Ruin. You have to heal teammates or maybe tank a hit, maybe you have to go unhook someone cuz noone else can. There are so many other things you have to do or your team will get screwed, you just simply dont have time to do all totems every single game, and if you still say that then you are just not playing dbd at the level I do sry to say that. So it is not that easy as you say, unless you are probably the most lucky person on the planet that will never get chased by the Killer or play against a potato.
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@TripleSteal said:
Nerfing B-tier (at best) killer perk doesn't sound very reasonable to me.
You mean just as Billy who was completly fine, old Legion that just had some abuse issues that could've been easily fixed or perks like Pop that had no reason to be nerfed? Ye we life in a weird world my friend.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2291624#Comment_2291624
4 survivors and 5 totems. It just takes a couple of seconds to do one. If everyone does 1 or 2, then NOED will never be a problem.
Meanwhile survivors can have 4x Adrenaline and there is nothing the killer can do to prevent them.
Yes you said it. IF survivors do it, but in realitly know one does it, ppl are scared of totems.
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@blue4zion said:
https://forum.deadbydaylight.com/en/discussion/comment/2291688#Comment_2291688
It kills all hex perks. Scared of noed, run it and never see it activate again.
Noed is not that often in play and also if I dont do 24/7 gens no one will, I am always the only person in the lobby that does most of the gens or we all die.
Or best solution, I just play Killer xD
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@Rivyn said:
It did get a nerf. It's a handy, incredibly powerful perk called Counterforce.
Good one
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2291564#Comment_2291564
Uhm,second chance perks from survivors can have a TON of impact.
Noed however should get you only 1 more kill at best.Anything more is completely on the survivors.
Finding totems isn't too hard either on most maps (except indoor maps).There are also a lot of options to help you tracking totems.
However i wouldn't mind a rework for Noed because it's current effect is pretty weak and rather boring design except for endgame builds.
You pointed out exactly what I meant
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@Clevite said:
Good killers don't use No Ones Even Dead yet.
And good survivors don't give a ######### about NOED.
Weird that every single survivor in my fl complains about it too xD
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@ShinobuSK said:
Noone cares if you are killer main or not, why every second post has killer/survivor main in it???
Since many ppl like to use the "ye only dislike noed cuz you are a survivor main".
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/2291564#Comment_2291564
Second chance Perks from Survivors have a lot of impact on the match than people think, for example one good unexpected Dead Hard can ruin the whole chase and can potentionally ruin the whole match for the Killer.
Also Coup de Grâce is a second chance perk? Since when?
1 gen= 60% larger lunge, that is a you lose something and get as a "second chance" a benefit. Second chance doesnt has to mean a actual chance, it can also mean a benefit you gain for something you lose from yourself.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2291628#Comment_2291628
NOED only triggers when all gens are done.
Yea, its a cheap second chance perk.
But the same goes for perks like UB or DS.
All of these perks are pretty annoying if they happen to the other side but heres the thing:
DS already got changed and only punishes tunneling and is only really annoying at endgame now (still a second chance perk)
And NOED only activates at endgame BUT if you happen to reach endgame, that means you had alot of time doing totems, the counter that can deactivate it before it even activates. And if its a Noob Killer who got carried by it, you had even more time.
Besides that, they still have to chase and down you, they just need a hit less.
I would like to see a game where you done all the gens + had time to do all totems xD That rarely happens to me and most of my friends with thousands of hours share that opinion. you will never be able to do all totems. Especially on maps like the swamp, lerys, the game, midwitch, hawkins or mount ormond.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2291564#Comment_2291564
I dont neccesary like NOED either but is not OP and not even near that.
Also killer perks HAVE to be stronger than survivor perks since its, like you said a 1vs4. Thats why i love the design of Iron will and stridor. (Not as and against spirit tho)
Agree noed is not op, but same as Pop, Make your choice, Ruin, even sloppy. All of these strong/meta perks are very strong and STILL have a requierement. but noed doesnt.
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That weak argument doesnt make sense. There are alot of maps where it takes way too much time to do them, also at solo que you dont have simply enough feedback to do all 5 with your team. Even with a comp team it takes a while to do them, and doing all that for a potentiel 30% noed is not worth it. Yes noed doesnt happen that often but if that happens its just annoying.
Also many ppl like to say "UHH YOU ARE JUST A SURVIVOR MAIN" once someone says noed sucks.
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@Ruma said:
Why is it so wrong to have one second chance perk for killers while survivors got tons of them?
The difference is that the second chance perks of survivors arent that heavy of a impact in the match as it for the Killer. Since it is a 1v4. I wouldnt mind a second chance perk, but something that isnt so annoying and frustrating and boring. For example Cope de Grace and Rancor are PERFECT second chance perks.
Tbf I would buff Rancor to you see the Auras of survivors for 3 sec after a gen is complete.
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Not bad but that wouldnt fix legions problem at all. Legion doesnt need map pressure, they need lethality. They are literally a powerless M1 Killer.
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but he has zombies
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Mount Ormond. Cuz its a decent map, the main building is very cool to run and I love snow maps <3. Also I love Legion and their story.
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@aroell said:
Shouldn’t have camped
damn you are right
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He seems pretty decent. He power feels very smooth and fun to use, I barely had moments where I felt that shouldnt hit or should. The HItbox is well of the strike and is very usefull on most loops.
Only 2 things I would still change on him however is. Survivors should not get a hit burst when you infect them. Also nemesis should get a "dash" or "run" ability because this is just a iconic thing to him and has always been, I dont get it why the devs didnt implement it. They can nerf the zombies to even it out with his new mobility. The dash should have a 60sec cooldown and a 2,5 sec charge time simiular like Oni but with the growing mutation rate the cooldown should also been reduced. T2 to 50 sec and T3 to 40 sec.
I think this wouldnt make him too strong or frustraiting to play against since you can use any attack in the dash, its just for mobility.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2275799#Comment_2275799
The insane obsession with reworks is quickly becoming the most frustrating parts of this community.
Can we get used to how his power is currently before thinking of throwing it in the thrash can and starting over.
Agree ppl want to rework everything apperantly like #########
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@Mister_xD said:
i once accidentally Static Blasted an Elodie that was sitting right next to me back when she was really loud...
that not only made me jump, it also deafened me for the rest of the day xD
Hahha xD
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@NomiNomad said:
Easy. Whenever I don't see a Survivor camping a pallet and they stun me as Wraith.
Wraith's A̷̧͚̘̖͖̖͒A̶̬͕̻̖͉͒͝Ą̶̝͇̭̑A̸̡͎̙̥̯͍̐̇̊͜A̷̪̱̥͖͗̌̾͝Ã̵͔͔̓͑͝͝͝Ē̸̡̫̲̆Ḡ̶̢̨͕̩͖̌́̃͝H̷̝̬̝̥̟͐̈́H̶̺̹͇̼̃̾ scares the hell out of me when I'm not expecting it.
Ye the elephant noices can be pretty surprising xD
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This face is already enough for giving me nightmares xD
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@ItzZane_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2267062#Comment_2267062
The fandom is ######### obviously, And literally the whole anime is: deku gets his ass beaten then he crys and says that he can do it then he breaks his bones and beats the ######### out of the other dude I only like season 1 & 2, 3 was boring and 4 was awful
wonder how you can say S 3 and 4 where boring, AOF vs All might was ######### amazing and Overhaul arc was pretty damn good. Especially the ending pro hero arc with endevour was such a good ending.
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@WexlerWendigo said:
Sole Survivor
Boil Over
Buckle Up
Breakdown
Premonition
This Is Not Happening
Up The Ante
Wake Up!
Solidarity
Red Herring
Sole survivors: Every time a survivor dies you gain 1 token up to 1/2/3 tokens. You gain 2% haste status effect for each token.
Boil Over: Its fine how it is
Breakdown: Its fine how it is.
Premonition: You see the aura of the Killer when he is facing you and you facing him for 10 seconds. Cooldown 60/50/40 sec.
This is not happening: Gain an extra 5% progress on healing great skillchecks. While you are injured your great skillchecks are 30% bigger.
Up the Ante: Every time a gen is finished you gain 1 token. You can press spacebar while you repair a gen to get a difficult skillcheck which gives you 2% extra progress on the gen. You can use 2 tokens to free yourself from a trap, get the key from a pig box 100%.
Wake up!: Fine how it is.
Solidarity: Survivors that heal you convert also 50% of the healing progress to themselves.
Red Herring: Fine how it is.
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Its dumb, fix it also the god window upstairs, both windows are just stupid and its lazy from the devs to not adress it.
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Idk why ppl always ignore legion lol. Be happy that Freddy atleast is decent and is somewhat fun, but well lets just give a damn about Legion players LUL
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I also get since the update a huge freeze every time the first gen pops.
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Dbd needs a unranked mode
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@TauNkosi said:
My date with pyramid head will end with him plowing me.
Haha made my day xD
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@TheMadCat said:
Oni. I wanna speak with him about everything he went through.
Yesss and I want him to show me how to use a kanabo!
