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BbQz

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  • @XDgamer018 said:

    how about we start bringing back the rift xp per match stuff. So youre actually rewarded for playing outside of the challenges

    I have never done a quest on purpose and currently got my first rift pass ever. It feels like it goes very slowly. Idk what a milestone reward is but would be happy with match based rift shards.

    P.s I'm not gonna do a weird quest that changes how I need to play.

  • @UnicornMedal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3988557#Comment_3988557

    Tell me about it. I was actually getting anxious about leveling David every time there was a new perk in the shrine and actively dodged him during events because I didn't want his prestige to get so high that I couldn't get queued into a trial anymore. Lots of bad choices from the team over the years regarding mains.

    What does prestige level have to do with getting ques in a game?

  • Like the perk deactivates after one use, and has nothing to do with vault speed. How is it so bugged? I just want to use it!!!! I probably would only use it once and be done with it. But I have a funny save idea with my friend and vualting a window that sounds funny as heck.

  • It's intentional. Behavior wouldn't dare touch medkits,toolboxes but they can nerf them in other ways. Specifically by making you in capble of getting a self sustainable amount of the items the addition of fog viles, change to key and maps all were nerfs to chest skills, searching chests in general item gen perks like dramaturgy. And blood web clutter. All perfectly orchestrated to nerf tool boxes and medkits. Besides the oldest players people will run out eventually.

  • @PigWithTvs said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3988515#Comment_3988515

    so u are suggesting that bhvr should rework the killers that are struggling instead of nerfing things??

    i think?

    Yeah why not? Clearly power creep as plagued the game. New killers get teleports ranged attacks and undetectable base kit. One of them literally auto aims through walls. I think we need to equalize the playing field. Enough nerfs and fix the killers that are struggling! What harm would that do besides adding some welcome diversity to are matches

  • It truly is funny seeing the flaw with your own logic.. how would the survivor be able to even hand perms aura reading blight weaker and nurse with out all the buffs? Taking them away just put those killers higher on the totem pole for no reason. Your post should really be having behavior to be reworking killers to compete with those. Maybe just give trapper and the light jet packs to zoom from chase to chase.

  • Yeah I bought the survivor and never got to even use the perk like at least conviction is kinda funny to use so I got a few games to play with that one but I really got the character for last stand...

  • Obviously we need a zombie horde killer. Gives you top down view with RTS style play style with fog of war.

  • @TheMruczek said:

    I don't understand this take. Springtrap has everything that a good killer needs. Anti-loop, mobility and stealth. Only thing he lacks is add-ons that make him even better (Billy has engravings, blight has speed and recovery add-ons etc)

    His abilities just aren't as insane as we used to get with killers (see kaneki, dracula) which him makes just alright.

    Yeah honestly he's a little over tuned. With how much he has base kit. Teleport window for survivors is really short. So while you can pre run a decent killer has a high probability of getting a down for a chase start from the distance. His axe is really powerful if you can secure hits. And undetectable is crazy even if it isn't always consistently useful.

  • Make an extra offering slot designed for maps so that more people bring them. Disallow duplicate map offerings in lobby. So every game you go to one of the 5 or less maps people brought or if less random.

  • Does anyone mode change your name in eng game chat.? I don't think so.

    I think the behind it is that you can't just say horrible things and make threats to people while hiding behind an anonymous tag in end game chat. This feature is to keep everybody else safe and report those who the most extreme spectrum of unsportsmanlike behavior. So just don't type

  • @oecrophy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/454390/tunneling

    Having to take a chase is “pain” for you?
    But if I’m supposed to stop tunneling… what toys are you giving up on the survivor side then?
    A nice, clean tunnel, a little bit of slugging when it makes sense — I like my toys, y’know?
    I mean, I really love it when a good, clean tunnel goes brrrrr.

    Efficiency is beautiful. ✨

    …

    "spreading the love" between the remaining Survivors is still doable once the first person is out and the tunnel is done :D

    Change your name to Tunnelingus because you are really spicy right now with your sensational tunneling

  • Yeah legion Oni is crazy powerful right now

  • Unhooking In 2v8 is a nightmare wouldn't mind a removal of go next prevention update all together for 2v8 I've had two games where I died first hook since some times no one comes you spawn in a area with no gena on the opposite side of the map and your basically left for dead

  • Well like the computer needs the relevant information to make that post. Perhaps your just seeing people who are not main English people attempting to bridge the gap with AI kinda intelligent and great use of the tool in my opinion. Also neatly formatted information is generally received better then "wall of text" so even and Amarica! Speaker like my self could use it effectively!

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3986379#Comment_3986379

    You conveniently ignored the fact that BHVR absolutely did not want to kill switch Streetwise, and only did so after that was an absolutely massive amount of complaints from players on both sides of the game.

    You’re also ignoring the fact that grace periods should never apply to the kill switch. How exactly would that work? Players would “wait and see” if the game-breaking bug is really a problem?

    I was afraidI was afraid my last post was a little too subtle so let me clarify.

    No, they shouldn't allow StreetWise and other bugged perks to have a grace period… They should be kill switched immediately. But notice how you didn't mention that spring trap wasn't killswitched or should have with him being invisible and having his blood stain not matchup where his killer was looking. I don't believe bugs should have Grace periods, but if they're fine letting certain bugs in the game play out while they take time to fix it. Why not others? The patterns shows that survivors get killswitched pretty quickly with only a very few situations where Killers get kill switched

  • And as expected, hook line and sinker. I was hoping somebody would point that out to only further my point. Guess killer backlash is just more concerning for them.

  • I love seeing killers cope that clown is totally fine with unlimited 15% haste with no perks. When things like MfT was game breaking. Ghouls first adjustment which also fixed bugs and game him a minor buff was two weeks to fix, invisible spring trap and mismatched bloodstain took a few weeks to fix but streetwise perk bug got Kill switched almost immediately. Fog viles lasted a week. Then a second week to double nerf. The is astounding. And of course now that the status que is clearly set with well defined patterns killers will claim "No! We definitely don't believe in grace periods!" With the unsaid (for you). It's kinda a joke.

  • Honestly sounds like you should be contacting the authorities, or YouTube or twitch or X. You have like 4 seconds of interactions in dbd its self so close the chat and leave if stuff like this is happening to you in game + report of course. Outside of game go else where ok?

  • Yeah they started the survivors together so the killer would know where to go at the start!! What the heck why can these peons move?! I think they should at least start in a trappers bear trap at the start of the game as well. That way by the time they break free and heal up the killer can start the match the way it should with a good old chase.

  • Just revert all the changes and remove the smoke. Just make it a sound and aura suppression item with a 60 seconds cool down.

  • @PetTheDoggo said:

    Funny is Clown kinda shows it's simply impossible for lower tier killers match top tier killers in general.

    He is miserable to play against, yet still worse then best killers overall. Lack of map pressure is simply too big of a deal.

    The difference is other killers can get into more frequent chases as they can zoom from gen to gen. But typically their chases are pretty standard where looping mind games can get you an escape or really punish the killer.

    Clown still needs to walk up to any gen giving him less game pressure but you can't mind game loop or any other tricks to escape. So really the only counter is hiding from him.

  • @Brimp said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985074#Comment_3985074

    Well swf still inherently has a massive advantage over people that can't communicate. You get so many perks just base kit in a swf with comms.

    Like what? I hear this parroted a lot but what does swf give you that the UI HUD doesn't already? Maybe if the killer is tunneling or camping. Or if they are slugging but two of those can just been seen in the HUD. So it kinda just stops camping

  • @MrMori said:

    I've got a lot of thoughts on this so I'll just dump them all like I tend to do, but in the end, I just don't think BHVR cares. Until shareholders or the press or whoever they're afraid of gets an idea of how bad it is and it makes them look bad, I don't think they're going to change anything.

    I've personally been keeping the chat closed recently and just played, never bothering with post game interactions. It's been alright. The games have been so ridiculously sweaty and sweaty players are the most vile in post game chat so nothing of value lost really. Some players take the game so personally it's unreal.

    If BHVR wanted to make chat less terrible and much more manageable for themselves too, they could do it like this:

    • Add an setting to completely disable lobby and postgame chat in the options, requiring a full restart to put in effect so you can't turn it on or off at will, you have to commit to it. This would also add a "no chat" icon to your name in post game screen, maybe even pregame lobby. Exactly how console players have it, no chat window whatsoever. This would also be helpful for players with chat, because they could see which players can actually see their messages. Console players without chat would obviously have this "no chat" icon, as would muted players, which I'll get to.
    • Make chat opt out by default, so you have to go into the settings to enable post game chat and pregame lobby chat. Most players wouldn't bother turning it on, even on Epic Games or Steam, because of how toxic it is. It would quickly become a thing of the past and good riddance. If people wanted post game interactions, they could leave their Steam profiles open so people can comment there, or just leave post game chat enabled and hope they find someone else who's bothered to do so as well
    • Add chat bans, or "mutes" that are separate from game bans. Right now, the only punishment BHVR can give to someone being vile in postgame chat is a game ban, which even I think is too harsh. It doesn't make sense to ban someone from the game completely just because they act terrible on chat. But if you add a separate ban for chat, it would lower the threshhold for what BHVR can punish toxic chatters for significantly. Exactly what would cause a ban would be up to them. They could even add some clear guidelines as like an info box next to the chat window, just so people understood what could get them chat banned.
    • As a little bonus, add a "GG" button for players that they can click if they enjoyed the match. Clicking this would show everyone you said GG, and everyone except yourself gets 3k extra bloodpoints, like you're gifting everyone else in the lobby some points because you enjoyed playing against them. You could also see who else used their GG button. Maybe you could have some stats that tracked how many GGs you get in your matches, how many matches you say GG yourself, some percentages, etc. If you're in a party, it only counts as one GG for the whole party for obvious reasons. Kind of like the commend systems in Dota, League where you can give other players some props after the game

    With this, there would just be less post game chat interactions since fewer people would be using chat, and fewer people that did use chat would use it in games where everyone else had it disabled. Thus less stuff for BHVR to have to moderate in the first place. Plus, the GG button would be a small positive thing where you can choose to reward other players if you enjoyed playing against them.

    If you wanted more social interactions, you could still add others either on the platform you're playing on if they're on the same platform, or even directly through DBD if they're not anon and have friend invites on. Or just keep your chat enabled. So the social aspect would still be there. Of course people would still add you on your platform to talk #########, but at that point you just have to tweak your settings on that platform. Still don't get why console players don't get anon mode, must suck for them.

    Hell, if they wanted DBD to be more of a party game, BHVR could actually add voice chat to DBD too, but only for players in the same party, not solos. This seems like a no-brainer to me. Wouldn't it be cool to have a game with a console player, add them, get in a party with them and be able to talk to them over voice chat, all within DBD? Of course though this would need to be moderated kinda strictly so survivors wouldn't add people to harrass them in a party since they couldn't talk to them through chat.

    I feel like the chat issue is almost entirely solvable by giving the players more options, and clearly signalling to toxic chatters that are mad after a game that "Hey, nobody has the stupid chat enabled, nobody wants to talk to you, shut up and deal with it instead of lashing out like a child." For now I just don't bother with chat at least on killer. It's worthless to me and there's no friends to be made unless you're playing survivor anyway.

    So I love you takes they are all good and well thought out the GG button honestly do a lot to help the mood of the community. But you said it in your own conclusion this basically kills chat in the game. ALOT of effort when kill switching it would be easier and have the same effect.

    The OP needs to realize that coming to dbd to "make friends" is going to have speed bumps as this isn't a social game it's very anti-social by design. It's a competitive (1) vs 1v1v1v1 with shared goals you will actually benefit from screwing other survivors over on a regular basis. Go to the park or random online chat rooms if your looking for everyone's greeting to you to be nice and cheery but people a lot of people in this game are gonna be heated by the end of the match like it or not and you won't be able to change that and you shouldn't want to! As mentioned this games don't get much less social as a online game then this. So ask of people want to be friends and move on.

  • I actually have a decent amount of fun while solo queuing. But it really just comes down to the killer a myriad of reasons. Really? I think it just boils down to some Killers. Just aren't fun to play against whether it be their mechanics or how basically powerful they are I don't necessarily mind getting into a team of bad survivors in it. I just don't want to be left on the ground. Slugged or on a hook with no one getting me. I was actually really upset with the go next prevention because I've been stuck on hook for what seems like 3 whole minutes from first hook to death with no one coming to get me and nothing I can do about it. While first hooked to death isn't necessarily common, I will say at least once or twice a week. I'm left there all the way to stage 2 and at that point just let me out.

  • Lol what are you doing to people that you get this much hate? Trust me I stick around for end game chats all the time never see anything snow ball to the claim you back except a few scenarios. You reply back and fan the flames. People who off unprompted saying the things that you claim do get banned just from in-game reports because if they do it against you they're doing it against other people. Yet you claim in 2 years. You never see people get banned for this kind of behavior. One either behavior isn't sending you personalized messages which is possible. Or two. These people are only saying things to you and the chats that they are reading shows that you are not helping the situation once again, I don't want to try to accuse you of anything, but your experience just seemed vastly different from mine. Not that I'm an arbiter of this type of thing, but I mean I've been playing games since the '90s and trust me trash talk was way worse back then

  • @Haseyana said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3984789#Comment_3984789

    What are you talking about of censorship or "think of the children"? Or freedom? I'm just asking about I don't want to get words like "die" "I'm gonna ######### you" "I hope you and all your family gets cancer" like.. are you for real deffending this? This shouldn't be allowed ANYWHERE. The solution is not only ignore and close chat, because this people shouldn't be allowed to chat in the first place, it doesn't matter if I have a social anxiety or not… You told me to get a therapist but you should maybe got one as well for deffending this kind of violence in the internet.

    You are looking at this emotionally. Your promoting banning people for words. Using the most extreme situation while I don't condone that behavior. What will be the next thing they get banned for? Telling you to get good? A typical "your mom" joke. The game as a filter for bad words that is enough. You are an adult (based off age rating of the game ) act like one stay away from things that are going to upset you. I'm being serious as a generally considered individual for your well being don't let words on the internet hurt you.

  • @tes said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3984748#Comment_3984748

    Soul Guard? How u can be redowned with dedicated build that includes 8 sec of endurance?

    Once you use it once the smart killer just runs next to you? Same they do with unhook endurance when the killer is tunneling you.

  • Your post while filled with good intentions is dangerous. And equivalent to the pearl clenching moms yelling "think of the children". These issues never stop. It's bad word that ban you today, crossing social lines tomorrow and then "geez" next week. Sorry but this isn't the solution just close the chat and move on

  • @Haseyana said:

    There is no secret that dead by daylight has one of the most toxic communitys of video games, and you know this if you have more than 1k hours and you are on high mmr.
    I don't know from where are you reading this, but at least here in Europe I get insults every 2 games, and as someone who has social anxiety, this is affecting me, I even was about to quit the game several times, and I don't want to because I love this game.
    Why am I posting this? Because behaviour need to start banning this people, this is not healthy for the game.
    And I'm not talking about an "ez" or teabags, no, I'm talking about when it's really personal. As a girl, for example, I can't tell how many times I got "sended back to the kitchen", or when they even get, not only sexist, but also racist, homophobic, or even told you to die.
    I even had to start playing in anonymous mode because I even got arassed on steam for weeks and either behaviour or steam did nothing... Which I find very, very sad.
    It doesn't matter which side you play, I play both, but I consider myself killer main, and it doesn't matter that I won or loose, I'm gonna get crazy salt most of the time. I don't play strong killers, tunnel or camp at any match (and I'm not here to say that is bad or anything, is astrategy, just I say it because I mean I don't play sweaty at all) I just play for fun, and I don't care if I win or loose, in fact, I become friendly most of my matches if survivors do something funny (like bardic inspiration, look at me after stun, or whatever) and the only thing I want at the end of my matches is a "gg" or maybe something else, but good... And you know when I get a nice endgame chat? Once in like 20 games...
    So, please, behaviour... I'm not asking for something crazy like balance the game, buffs or nerfs... Just I want to play this game to have FUN, and I don't want to be afraid of someone telling me to kill myself in every match... You need to start banning this people because I don't think is either good for the community, or even yourselves as a company.
    I think is way better to have a healthy community even if you loose a bit more of money for banning this people.

    Sorry if something is not written correctly, I'm not a native english speaker.
    Thanks for reading, and I hope I meet more lovely people on this game♡

    Little edit: To the people who says that the chat can be turned off and ignore them, that's not the solution. The thing is this behaviour shouldn't be allowed ANYWHERE. And, if someone wants to deffend this, people insulting, harassing, and bullying other people, well… I can't say anything else to you.

    You play on PC because you enjoy the freedom that it gives you.. but complain about others enjoying that freedom as well? Just play on console if you cant bring your self not to close the in game chat... Your social anxiety is unfortunate not anyone problem but your own and hopefully your therapist. And I saying this from a very kind place the internet is already a terrible place riddled with censorship and voids of silence because people fear the back lash of talking at all already we don't need a removal of our in-game chat system here as well. Or some AI to autobans people

  • @tes said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3984733#Comment_3984733

    My friend tried it alone when I was lazy to play with him and simply watched his Discord. U extremely exaggerating how much this build is require from u. Especially when u playing a lot and know best place for expo boon

    I ran a full dedicated build for it for 50 matches. Most scenarios end with you getting redowned in 1-2 seconds. The boons are highly unreliable so I ended up tenacity unbreakable conviction soul guard. The worse part is that. The times I were slugged and got use out of it soul guard was pointless.. and then multiple people ran to get me up hurting the teams progression.. when did proc it extended the chase but for a max of 30 seconds... Something I could have easily accomplished with better chase perks. Heck even lithe by its self would have been more useful consistently then my 4 perk build

  • Remove the fog all together. Give it (sound suppression stractch mark removal, aura blocking.) make it infinite use and be done with it.

  • Inter dimensional hunter.

    He breaks into other trails to hunt down your Megs. Can't chase or kill any other survivors besides his choosen character. He kills them and leaves lol to break into another match

  • Skill issues. I sure the guy who got a 1900+ win streak was getting countered hard by OP survivor perks

  • Here's what they should do. Remove the leaving notification. And bot tag line from the game. Ignorance is bliss. Clearly people have issues with bot players while It does little to irk me I know my opinion is just my own. But literally what does the killer gain from knowing last two players left early? If they still want to play out some fantasy let them. You I can see a good argument for allowing the notifications during mid game but specifically at 2-1 survivors just let the killing have fun thinking they are "showing that survivor who's boss" extra bonus if it's a shadow fix with no patch notes

  • They should add abandon options for killer

    Final gen completion would be a great mile stone

  • I main no mither kill switch finesse or just keep it as is

  • @terumisan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3945414#Comment_3945414

    i bring it up because it's counterplay to slugging for the 4k

    i think the 3rd survivor should be slugged for 4 minutes as a punishment for not bringing one or both these perks since this is such an issue and the game hasn't ended yet

    also i have a similar but unrelated question should a killer be allowed to quit if all gens are done?

    First off should the killer be stunned for 4 minutes? If they didn't bring a specific perk, which by the way would be single use and that they could just be stunned for another 4 minutes afterwards? The only true option against slugging is to run no mither which is something I personally do but the perk has insane downsides. Maybe the equivalent of you spawning in with only four gens.

    As for for your follow-up question, should killers be able to leave when all the gen's completed? Why not?

  • A lot of people mention more side objectives for survivor but the real issue is that bhvr is already "solving the problem" it just cost money in the form of new power creeped killers with cool powers and high mobility. And because this has been happening for literal years any game wide slow down is going to make games vs certain killers almost impossible. Really they need strategically placed buffs to specific killers. Wether that is trapper just spawns in with an extra 30 seconds on every gen to slow the game down. Or they just give low tier killers jet packs who knows but the game is almost unplayable at high levels with ghost face and Myers and it kinda sucks

  • @killer_hugs said:

    i'm not the op but i kind of have the same opinion too. my win rate is objectively fine and exceeding the average but here's my view of solo queue. a high percentage of games, i view, are just unwinnable. at the same time a high percentage of games you just really can't lose if you know what you're doing. and so it's like there's this window of games, maybe like 20% optimistically, that i consider competitive, or balanced, or fair, or even. those are the games i consider worth playing. so if 80% of my matches i consider to be just "a given" then the game is kind of just playing itself to some extent. and that's kind of bad. and any effort made by BHVR could address this issue. any effort could tighten the playing field up a little bit. but at this point they just want to throw you into a match as fast as possible, and so it's no wonder that the quality of matches are so poor in my opinion at least.

    https://us.v-cdn.net/6030815/uploads/AEC1E7H7LA4B/screenshot-2025-08-15-231226.png

    I definitely feel that sentiment. Games feel like the killer is newish and feels like a bully squad is happening in soloQ as you would be surprised have fast survivors pick up on a killer playing unoptimally. Or I load in and it's a savage beating where I'm tunneled out of the roles about basically reversed from the previous game.

    Seems fewer and fewer games have that photo finish feel to them where I'm really pumped and we all barely escaped or everything died with a single gen left and it almost completed

  • @ShanoaLegendaryPlz said:

    Firstly itl be weird to hear sable as an old man or 12 year old. Or any other characters not having their voices.

    2nd, people alredy use the end game chat to do nothing but argue and blame eachother or yell at the killer for their actions.

    3rd, everytime you mess up a skillcheck itl start a full on arguement.

    4th the killer will now have even more ways to find you.

    5th the children and people who love blaring music because voicechat exists - will be in every 2nd game.

    6th Everytime you knock someone down as a killer you will be yelled at all the way to the hook and as you leave the hook.

    7th if t bagging at the exit gate wasnt bad enough you now have 4 people talking smack to you while they do it.

    8th there is no tactical value to voicechat that can be heard by the enemy when discord exits alredy

    9th the killers who like to just make people miserable will now have 1000 more ways to do so.

    10th you alredy have to make sure you arent going to get up and do something else soon while playing dbd, but now if anyone is in the room making noise everyone will hear it.

    11th. The voiceacting for the characters would then become pointless as their voicelines would end up drowned in the sound of whoevers playing them.

    12th. Everytime a mistake is made itl be allot worse then the 4 second staredown you get now.

    13th. Allot of players are not comfortable with using headsets in games to talk to others and this would take some of the "casualness" out of survivor as now people will be demanding that you speak when u dont want to.

    Is this a post of positives or negatives? Your really giving me mixed signals here.

  • @MechWarrior3 said:

    I believe the they do play their game, but I also believe being more open to the feedback we are giving them would be really helpful.

    For example - sorry to beat a dead horse with this one but respectfully..


    me “hey guys having a lot of issues with said killer aka pirate mommy, here’s why x,y,z. I’ve played over x hundreds of hours on her and here are the videos to show what’s going on”


    devs: “ohh wow alright..yeah that’s not part of the intentional design. I imagine that is frustrating to keep running into that. We are gonna get this to the team and find solutions…”

    Essentially - locating the problem, communicating the problem to the team to put it on their radar because they don’t always have to time to catch everything, creating a solution within a reasonable time frame. (Few weeks)

    As opposed to months later. The plan they have in place now though looks solid, and I really hope they continue this path, but we shall see. I’m with the community, actions do speak louder and I belief they got what it takes to make it right. Just need a little more receptivity and sympathy from their end.

    (The community is not perfect don’t get me wrong by any means, but there’s a lot of good eggs out there trying to help. If you let us know ❤️)

    The end.

    Clearly you never needed problems fixed in real life..9/10 you need to freak out blow the situation out of proportions in order to get any kind of help or attention. This is easily seen in more day to day life. You know who don't pay late fees? The costumers who flipped out on the employee who said "sorry there is nothing we can do" you know who gets food replaced at a restaurant and their meal comp'd you guessed it.

  • Also people don't realize that voices give people identity the nerds you see raging at you in text chat would do it because your nothing in there eyes just a name on the screen but voice chat while people still say crazy stuff they generally treat each other better. If you remember the Internet in the late 90s early 2000s people had incredible fun with voice chats

  • @Thusly_Boned said:

    It would be really bad. I mean built in voice chat is a bad idea in and of itself, and making it audible to the killer would do two things:

    1. Render it kind of pointless for coordination
    2. Encourage its use to BM/taunt the killer more than for teamwork

    Seriously, it would be like a dream come true for people who fantasize about talking smack to the killer, but not much good otherwise. I mean I consider myself a good sport and I say things out loud during a chase I wouldn't want the killer player to hear, and you know a lot of survs would be intentionally really nasty, and it would be near impossible to police that stuff.

    And that's on top of the pile of reasons build in VC would be a bad idea

    Like who cares? It's a rated M game. So what if people say no no words on the internet. They should just add voice chat to the game in general I would love some before and after game banter with the killer. In game not so much how would it work if you were hiding in a locker and your dog barks. I'm fine with proximity chat for survivors though would be really cool

  • @TheGoone said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3983402#Comment_3983402

    Then put the game down for the month there are other games to keep you busy

    Or just swap your steam review to negitve.

  • @4thdslip said:

    They haven't gutted a killer over survivor backlash since 8.3.0. They did attempt to adjust Xenomorph to provide clearer counterplay to their abilities, but after the immense feedback from both sides, they've stuck to either buffing killers (Clown, Pyramid Head, Vecna) or making small tweaks to see if it feels better (Knight, Artist, Pig, Legion) and adjusting it with feedback before it goes live. Xeno's changes at live went over well, as did Pyramid Head's and Vecna's - Clown is the oddity of that bunch, and the small tweak group go 50/50.

    Survivors also have a odd pushback against any killer that's been widely hated at some point, regardless of if their power was related… people still DC against a neutered Trickster. They've taken that into account, clearly, which is why things like Knight, Twins, Singularity, Nurse, and Blight are left alone.

    All this to say, if you keep begging for it, it won't happen. Focus your attention on learning how to outplay the stuff that'll still be in his kit when the tentacle bugs get fixed.

    Yeah everyone just give up on feed back don't complain. Enjoy your powerless free hit and just keep queuing up. Don't want those killers to wait too long

  • @tes said:

    No servers for dbd exist on Russia. They all connected to Frankfurt.
    And half of the “russian” are players from Ukraine, Belarus, Kazakhstan, Uzbekistan and many other countries where Russian second popular language.

    That's funny I received both slurs and racist offence from both sides. Like “typical Russian player” or “lame western”. Being Asian at that time… that's just funny.

    No one better. And looking at your post, u kinda worthy to get type of people u receive in lobby.

    Are there times your not Asian?

  • Only if I can get a stone of jorden, rune word enigma and the secret cow Level.

  • @Brimp said:

    I'm pretty sure a lot of people didnt want fog vials either way because of accessibility issues like them giving people headaches. But like I said in other posts I've made there was a better way to implement fog vials.

    This is a fake false flag to get changes to things people don't like. Equivalent to "think of the children!" No one was getting headaches or any nonsense they didn't want their game to change in any way shape or form and as a killer you game literally never changes. Unless you change killers.

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