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BbQz

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  • @Raccoon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3999091#Comment_3999091

    I believe the well documented issues were actual videos from the PTB, but as the title suggests, you're crashing out.

    Any commentary on the video evidence supplied by hundreds?

    I love it. Kinda cute actually. Let's negate what someone says by claiming they are "some sort of name" brilliant really.

    I've read the threads and see the videos all the issues people had could have been tweaked to solve. Behavior even them selves mentioned that these numbers would be altered to find a good balance. Somthing they didn't even get a chance to do because of the outcry and doom posting 3 days is how long it lasted.

    People just want consistency why do they need to be patient and understanding for balance changes on ghoul and clown? But fog files got a week. Where was the posts from behavior telling the player base that they need to learn to adapt to changes on this one?

    It's easy to wrap up and put a bow one some one like "lol they are crashing out" when you wish to dismiss their points and views. But I'm sure eventually one of your streamers will give you this insight (hopefully).

  • So 2027? If we are lucky? Your well documented issues were killer mains doom posting to to get there way. Did you not see the state of the forums before the details even went live? Just the announcement had people all over demanding it be cancelled you think these people had unbiased discussions when the details got released? You think streamers who have their lively hoods at stake to be good and strong killers didn't have motivation to Poopoo this?

    Like it or not I can say one positive thing about players that enjoy the role of killer they sure as hell know how to gate keep and protect their investment the survivor side of the game just log in and play for the most part it's why you see such a "game is survivor sided" echo chamber no matter what forums you go to even from people with 90% + kill rates. They keep their positions strong by fighting for it tooth and nail to the detriment of the survivor side every time which is why it takes weeks many times less time to fix a bug or over tuned issue with survivors but months or years for killers

  • It's sad ghost note is probably not going to make it to live. It really is a nice perk to pair with No mither which is something I always have on me. + Light weight and quick and quite you can do some funny locker vanishes that ive tested in the PTB

  • @tjt85 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998948#Comment_3998948

    It's not just the Survivors. I had a Legion teammate who got about 5 cages in the entire game and I saw them whiffing and struggling in chase on multiple occasions. Luckily, most of the Survivors were not super experienced or gen focused and I was playing as Billy, so I could send enough Survivors to cages for us to eventually get the win. Aside from one or two Survivors, I felt like the lobby was probably more at the Legion's level than my own. It was still a fun game, anyway. But yeah, MMR in 2V8 is wild. Me and a Carlos ran a Blight for almost an entire trial (I'd loop The Blight and anytime I got downed, Carlos would be there to get the flashy save). Obviously all the extra pallets on the map helped, but I would never be able to do anything like that in 1V4.

    I kinda like the way 2V8 has no MMR, because it gives you a window into just how variable the skill level really is across the entire game. It's really eye opening. Much of the discussion on the forums is often around what the game is like at the higher levels, but veteran players would do well to remember that BHVR have to balance their game for the extremely casual DBD players as well.

    It's my biggest issue with the pulling of the anti tunnel/slugging system 85% of the player base would have loved it. But the forums and streamers exist in that 15% they are driving the game to the ground. Remember when they tightened MMR Queing to make matches more fair? But they reverted it because people with extremely high MMR had long que times aka streamers. So when your getting matched up vs unwinnable games know you exist to be played with by people of High MMR who don't belong in your bracket.

    Ironically the game would do much better with out these 2000 hour vatrans

  • @AssortedSorting said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998647#Comment_3998647

    cough and shows the MMR isn't working. Properly applied such a streak shouldn't be possible (assuming 4K). That it was possible is indicative of either a broken matchmaking system, broken Killer, or both.

    In a competitive setting, the possibility of loss is important. Doubtful there was one in a 2,000 game win streak…

    Do you honestly think some one could play 2000 games with out getting a really good squad?. Not to mention even if a fresh new account was made they would have maxed the MMR in the first 100 or so game win streak. The simple answer and if you watch the footage is tunneling + slugging + S tier killer is just not a situation survivors can deal with. The game isn't balanced around it at all.

    But most players don't play optimally even why in the killer role they don't tunnel as hard as they should and slug as much as they should I'm sure subconsciously people don't like it happening to them so they shy away from it until some artificial line in the sand was crossed and they use it as a tool to win or catch back up.

  • It's weird to me that people bring up generator count when it comes to tunneling if you're tunneling somebody let's say it takes you 30 seconds to get your first hook and then 15 seconds for that person to get saved another 30 seconds to hook them again. Obviously those are really optimistic times but at this point you have almost three generators fully completed. So by the time the guy gets off the second hook stage three generators popped and you're like oh well, I guess I better tunnel. There's only two gens left

  • 2634.png 2635.png

    This is my current main I have a total of 600 hours in game mostly survivor but I play killer some times but actively throw matches when I do so my MMR doesn't get to high. My wife likes to run around as wraith and "attempt" to kill people every now and then.

  • @I_CAME said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998638#Comment_3998638

    "Competitive game" Let me know when DBD has a functional matchmaking system. Like when this Blight is matched with the most degenerate SWF imaginable and not some random solo queue team of varying skill levels.

    I'm sure the blight that got close to 2000 game win streak played plenty of them lol. That's what happens when you don't play easy you get wins.

  • Best strategy why change? You honestly should be happy. How silly would it be to load up a competitive game and your doing your best to win, only to find out the other side was handicapping its self by playing nice so you could run around and play.

    I do that for my daughter when we play since she's a child I would be pretty disrespected to find out people I compete with doing that to me.

  • @Blueberry said:

    The slugging feature was terrible as well. The goal is to punish toxic slugging which is trying to bleed people out, not punish pressure slugging, which is what that feature was doing.

    And honestly since we already have the abandon on a 4 slug implemented slugging isn’t even an issue anymore.

    This is the issue behavior is trying to remove unfun elements of the game. Pressure slugging is just making a survivor eat dirt while you run around and play with one one else. Like tunneling is a harmful and unhealthy element to the game.

    Hundreds of thousands of dollars have gone down the drain from these tactics alone behavior sees that in the metrics and the numbers. And with fnaf and the TWD giving the biggest player boost it's ever seen they wanted to keep that live blood but have allowed doom posters and streamers who do nothing for the game ruin something that could have been tweaked to perfection.

    I think of every time a new element gets added to the game that survivors have to deal with we get told to wait a few months, adapt or that balancing is a long process and to be patient. I'm not going to give examples because anyone with two eyes has seen those words uttered by community managers, player and streamers alike. Except when it comes to a certain area of the game I guess

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998258#Comment_3998258

    This is pretty much the most frustrating part about this PTB. People simultaneously admit that tunneling is massively powerful, and yet they want killers to have pitifully small rewards for not tunneling.

    Just no.

    Most players get downplayed the effectiveness of tunneling the whole time they play. Why would people assume taking it away would be just a big deal? Killers love to pretend on the forums they don't do it. Or it's a strategy that is seldomly used except for certain situations if killers were honest and just loudly exclaimed it's the best and more effective strategy and that any time you can make the day go down to 3v1 Early it is a good game.

    Maybe devs and survivors would have thought more seriously on the trade off. But not the super unhealthy game play strategy is hidden from the light not talked about by killers and a lot of the time gas lighting survivors into blaming them on why it (rarely) happens to them.

  • The issue is a lot of swf are not even communicating. I just add friends when I play the game and join people who I think are good. We don't know or talk to each other but are still in a swf. It's one of the few things you can do to help add a good player join them when their on now you how less potatoes on your team? Why should the killer get buffs or survivors nerfs for this?

  • @CrossTheSholf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3997757#Comment_3997757

    The ptb changes were in no way fair. . I had 2 matches against bully squads and it felt like 2017 again

    They were probably better then you the PTB doesn't have MMR. I had a few games my self where the killer 12 hooked the team at 3 gens. The team you have and who your vs could be any skill level. This is why the PTB shouldn't have been used to test the system AT ALL. It should have went live for testing give everyone in there own MMR brackets the chance to see how it plays out.

  • @Coffee2Go said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998417#Comment_3998417

    That sums it up.

    I would:

    • Make BBQ not conditional
    • Keep haste speed at 10% but for clown not
    • Replace pop for pain res
    • Add back live unhook notification

    So now you can just tunnel with bonuses?

    It needs to be

    All bonus giving on alternating hooks

    *BBQ

    *Dynamic haste make time and speed individual for each killer

    *Block the generator with the most progress for 10 seconds (this is shown in white)

    *basekit pop

    *Delayed hook notification

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998186#Comment_3998186

    The idea of the killer buffs being pushed through without the survivor buffs—something many of us immedielaty started joking about—is now being discussed in earnest. The selfishness goes both ways.

    This is mind blowing when I saw the first thread asking for the buffs with no penalities lol. I literally knew this was gonna happen. Also behavior is probably going to do it .

  • @TheMruczek said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998373#Comment_3998373

    On live survivors either choose to first either crawl or recover. That is decision making by it's definition.

    On positioning. I made it too general. Apologies. Bad positioning as in grouping up for no reason against like an Oni for example. You as survivor should split. Dying in corners is just annoying as killer and you cannot leave them anymore. For the power struggle back player pallet save- it just puts the killer in lose lose situation where a survivor will be picked up no matter what they will do.

    Snowballing. No, it is punishing. You cannot slug for any decent amount of time to create pressure since survivors will crawl and recover. Finding survivor on the floor even after 30-40ish sec is difficult on the ptb not to mention Deerstalker getting a rework.

    That Sadako change. That's not a number tweak/change, you have just changed how anti-tunnel works with Sadako. Number tweak would be like making the haste duration smaller or repair boost going from 25% to 30% for example.

    Also best way to find a survivor? Hook some one you will see their aura problem solved again..

  • @TheMruczek said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998373#Comment_3998373

    On live survivors either choose to first either crawl or recover. That is decision making by it's definition.

    On positioning. I made it too general. Apologies. Bad positioning as in grouping up for no reason against like an Oni for example. You as survivor should split. Dying in corners is just annoying as killer and you cannot leave them anymore. For the power struggle back player pallet save- it just puts the killer in lose lose situation where a survivor will be picked up no matter what they will do.

    Snowballing. No, it is punishing. You cannot slug for any decent amount of time to create pressure since survivors will crawl and recover. Finding survivor on the floor even after 30-40ish sec is difficult on the ptb not to mention Deerstalker getting a rework.

    That Sadako change. That's not a number tweak/change, you have just changed how anti-tunnel works with Sadako. Number tweak would be like making the haste duration smaller or repair boost going from 25% to 30% for example.

    Literally said make pigs and sadakos power not trigger the penalty that solves the problem... I know you really want to buff your list with reasons but that one isn't it. Period.

    Deciding to crawl or heal isn't some great decision making in 9/10 situations the results are the exact same.

    Ultimately I agree the solution to tunnel ng is add abandon feature to survivors if a death happens at 5 hooks "excluding killer death powers" this will allow all players to decide if the killer is just playing or doing something they disagree with. Tunneling ends over night and everyone is happy

  • Like as mentioned these buffs were on the table to STOP tunneling. The definitive best strategy a killer has to ensure a win. To add these buffs with out the anti tunnel system would one be hilarious because that's the W this community needs after this PTB. But also make no sense it's been mentioned multiple times that behavior sees killer over performing and they are looking at average kill rates of 60% for the most part every single killer in the game is hitting those numbers right now or higher. To do wide spread buffs would only tip the scales in the wrong direction

  • @PinheadGlazer said:

    The build is No Mither, Conviction, Plot Twist and Unbreakable. Literally every single game I get these guys…?

    Plot twist doesn't give a recovery bonus to a standard dying state. Only recovering from plot twist. Which is single use and kinda pointless

  • Just add the hook count penalty to abandon. Honestly OP is kinda a genius. If they kill some one at 5 hooks let people abandon. Simple as. Tunneling ends over night. Even let the killers have all there bonuses for hooking again I'm fine with that .

    this also means each player can decide if the killer is just playing as is or being problematic because there are good reasons to kill some one off.

  • @Abbzy said:

    https://www.youtube.com/watch?v=XDTCiTU-jj8

    Yeah even I dissagree with him on some other topics he has some valid points maps got buff and even those that didnt needed that like asylum,macmilian estate etc. which is still nerf to killer especialy weaker m1 killers with no good antiloop.

    40 seconds in he's already outing his own echo chamber. "Universal agreement the system was bad" definitely didn't see that on the forums it's arguments on both sides for a week before the PTB + during + after. Basically as all streamer are they are the problem with video games. Given a soap box to stand on people forgo there own opinions for that of the guy holding the microphone.

  • @TheBubbaMain2003 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998110#Comment_3998110

    These changes would be great for Killers if you add them without penalties for Tunneling & Slugging.

    If you add them with out tunneling penalities then why wouldn't they just tunnel with super bonuses? Can't find the dude your tunneling just hook person B for aura reading haste and what ever else you want to tack on

  • Even in the highest tier of play the considered "survivor sided level of MMR" SWF barely have a 50% escape rate. For all these free info they get it doesn't help much.

  • It doesn't really matter what the rewards would be. It was made clear that hooking unique survivors ruins the game for killers.

  • @Firellius said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3997973#Comment_3997973

    Doesn't change that it absolutely, pertinently -does not- work like that.

    2Ks are, far and away, the least likely outcome, not the most likely.

    How is your least likely outcome for a 60% kill rate a 2k? It should be dancing around 2-3ks per match with a few 4ks and 0ks in-between. That's how %s and averages work. And if your claim 1,2,3ks don't exist and it's 4s or 0s your getting more 4s the 0s

  • Because there is nothing to retort. Your statement is so vague it can be applied to basically every change to the game? New perk all the stuff applies flashlights tool boxes medkits. All of those for your statement. You can't make a non-arguement with generic nonspecific claims and then pat your self on the back when no one bothers to parse it.

  • @ChurchofPig said:

    Maybe it's just me, but I personally saw maybe 1 appreciation post for the changes for every 50 posts that were mad about the changes. Also "My opinion is why you shouldn't have cancelled it" is an entitled statement to make. Like sorry you have to wait a little bit longer for them to make it better? I know this may be hard for survivor mains to hear, but the reason the developers aren't listening to you in the way you want to is this mentality survivors have had for years that their opinions are superior and killers aren't allowed to have any strategies and have to play in a way that caters specifically to their wants, which is to escape. For that reason they can't just destroy all forms of every killer strategy. I know it's so shocking to find out that the other sides job isn't to cater to you in a pvp game, wild concept.

    They will do their best to make it so there's still instances where strategy is allowed, but also still punishing the forms you all actually hate which is the hard tunneling early in the game. Personally when I play survivor that's all I ask, I don't want to be the first one found then the killer ignores everyone else on the planet to go after me then tries to claim it was "because I was the weakest link" but they didn't go after anyone else to know that for sure. I made a massive uproar about it during blood moon because that's all killers were doing.

    That is not what that system in the PTB is promoting. There were instances in the PTB where a survivor wouldn't be tunneled AT ALL, but it was still possible to punished by the anti tunnel system. You call that a good system that should be implemented? I sure as ######### don't. I don't even care that that will be bleeped out because it's stupid. It's stupid.

    Should some one tell him he can replace the word survivor with killer and vice versa and he has the exact same post that as already happened a bunch of times?

    Ironic truly so.

  • @Nazzzak said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3997736#Comment_3997736

    You're not the only one lol but ultimately it doesn't matter what you or I think. They're a business at the end of the day, and as long as folks are happy to keep paying up for new cosmetics there's no incentive to change how things are. If they're not retaining enough new survivor players, they now know the Play as You Wait feature will help pick up the slack.

    It's probably just there attempt to get killers to understand how miserable of an experience solo queue is maybe once they get 25+ min que times and it gets added to 4v1 they will realize something is wrong

  • @CompetitifDBD said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3997475#Comment_3997475

    Theres nothing easy about tunneling if you actually help your teammates, which is exactly what this update was making unnecessary. You could've just left your unhooked teammate to fend for themselves the entire time cus they can last ages now, even when almost all gens are done. No need to hittake or shoulder them or anything, cus basekit anti tunnel was buffed far too much and killers get punished when they finally catch the survivor when they desperately need someone out. This update should've only prevented extreme cases of tunneling, peoppe who do it before 2 gens, not because they need to, but because they want to. That just hurts killer as a whole, not just people who extreme tunnel.

    Nothing easy about tunneling if you help your teammate lol.

    So wait? Do we stick on gens to punish the killer for tunneling for the win? Or are we throwing our bodies in the way to stop the tunnel? Trust me ive done both. The outcome to both is the same which is miserable.

    Once a killer targets the weakest link you can do nothing as their teammate.

  • @3AMandLost said:

    For me personally, tunneling only and just only is that the killer chasing the same player over and over again

    people have all this additional definitions of what tunneling is as well as layers

    soft tunneling

    hard tunneling

    toxic tunneling

    comp tunneling

    2 player tunneling

    and this is why the case of people claiming "tunneling is a issue" is so common

    here are some scenarios I have seen people claims counts as tunneling:

    Player A gets hooked > while player A is hooked Player B is getting chased > Player B is chased downed and hooked > Player A gets unhooked while player B gets hooked > killer return to play A hook where he still is probably getting healed > killer start chasing player A again. For me, this is not tunneling. "Player A was just unhooked" yes but the killer was putting pressure on another player. the killer did NOT have tunnel vision on player A only. If the survvors got the unhook faster or just ran away as soon as they got the unhook to heal in a safer area Player A would been fine.

    Scenario 2: Player A gets hooked > player B gets hooked > player A gets hooked > player B gets hooked > player A gets death hooked > player B gets death hooked. this for me is not tunneling either, u are putting pressure on 2 players, yes u are ignoring the other half but again, its 50% not 75%. so half of the team is still being pressured.

    Scenario 3: Player A gets hooked > player B gets hooked > player C gets hooked > player A gets hooked > player A gets death hooked. I actually dont believe this is tunneling either. The killer fresh hooked 3 players, yes player A got hooked twice in a row, but again the definition of tunneling is to focus on one player and one player only. And this was not the case. This is also one of the scenarios that would trigger BHVR gen block penalty + 25% gen progress as this is "only" 5 hooks.

    tunneling for me is simple. player A gets hooked > player A gets hooked > player A gets hooked without the killer attempting to pressure, chase or commit for someone else. 3 hooks, 1 player, nothing more, nothing less.

    If BHVR is gonna make a anti tunnel mechanic, then they themself most give us the actual definition of what tunneling means, a simple sentence, with not a bunch of "factors" or "extra layers" to it. tunneling should mean one thing, and one thing only

    Scenario one is still definitely tunneling..I mean the killer doesn't need to twidle his thumbs in a corner to have it count as tunneling.. further more you blame the survivor for your action aka choosing to run back to that hook to find them.

    Scenario 2: I think would have just been the new meta of the update went live. And wouldn't have seen that being a problem especially if they lowered the hook count to 5. But no adjusting took place just axing the system to stop the out cry.

    Scenario 3: this seems like a game where the killer was playing casually and decided to hit the ez win button because maybe they got tea bagged or getting pressured by gens. That's the issue is the killer can basically turn a game into a pretty unwinnable scenario just but taking the easy way something the other side doesn't have an option for.

    I don't have a problem with tunneling its the absolute no questions asked easiest way to secure a win for the killer. It's obvious and mathematically the smart move.. while it's super unhealthy for the game playing by a code of honor in a pvp is the most ridiculous thing I've ever heard of. Behavior claims them don't like the current meta. They don't like survivors getting kicked out of matches early they spent months if not longer in dev time and costs to make this update. Claimed they would tweak it as needed if it effected the killer role negatively on mass and then axe it in 3 days.

    No tweaks no adjustments barely any testing because they also added it to a PTB that had 90 different changes. And this isn't something the PTB should be testing it needs to go live and see true numbers only the most die hard fans bother with the PTB a VERY bad group to balance things around.

  • @oecrophy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3997613#Comment_3997613

    Don’t ship it. Didn’t even belong in PTB. Step outside new player queues for two minutes and the outcome’s obvious. :/

    Yeah I'm sure. Behavior spent more time typing up the patch notes for the ptb. Not including development time my dear. Just them typing the notes then they allowed players to actually test the system. That's a joke that shows you The ears of behavior are to Killers.

    Even something like which no one even said was overpowered that people from bringing medkits stopped people from bringing tool boxes got neutered in 2 weeks.and now insult to injury Nerf's toolbox, med kits and flashlights even more by simply reducing how many we can have because we have more blood web clutter instead of just removing this neutered item

  • @XboxPlayur said:

    not everyone was calm and reasonable but plenty of people expressed real valid concerns from the start. have you seen the original post of this thread? Don’t pretend like survivors are ways calm and reasonable. But all I’m seeing now are survivors claiming the only reason this patch was canceled is because of loud screeching which is blatantly not true. The patch was very flawed and we saw it from the announcement, luckily for everybody the devs listened and we will hopefully get a better solution to actually tunneling and malicious slugging in the near future.

    I just want consistency this had 3 days before getting announced it was axed.. anything new that benefits the killer we need to be patient. See how it pans out. How many negative posts about clown were made on both sides and they demanded it go through to test.

    That's the issue how you handle balancing and update decisions should be consistent for both sides because otherwise your gonna get really toxic lines in the sand. This is a behavior problem they mismanaged the issue. Should have get it go live because how are you supposed see how something so big would play out when you have less then 1% of the player base testing something. And to top it off it had new survivor new killer myers rework and others.

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3997234#Comment_3997234

    I'll remember to be grateful for that when I'm bleeding out for four minutes cause the killer thinks its funny, or next time I lose ten matches in a row, a thing that's never happened to me as killer.

    Don't worry they will say

    "your a new player in Low MMR so you don't know how OP and scary survivors are!! You see I believe that my totally non artificially pumped MMR by tunneling show I'm incredibly skilled with a 80-90% kill rate but also never can win vs Survivors who definitely are not better then me especially when I tunnel and or Slug two very big brained strategies that I came up with to secure wins but!! You see it takes more effort then it should it's unfair survivors need to be nerfed"

    *Note this is a fake person I'm quoting and is not ment to reflect negitvely on any player. If similarities exist in my post to an actual individual it is by coincidence.

  • @CompetitifDBD said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3997366#Comment_3997366

    The thing is that this machanic hurts all levels of play. High MMR is affected drastically now, how am I supposed to kill a single person before all gens are done if I'm not playing a top 5 killer and not emergency tunneling? (Made up term but essentially its when you tunnel purely cus the only way you can win at this point is by slowing gen pressure down. Through swiftly ridding of a survivor.)

    this is basically saying at any point a killer can tap the EZ win button to turn the match around how is that healthy in any game? If your struggling your artificially placed in an MMR your not prepared for.

  • @CompetitifDBD said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3997237#Comment_3997237

    Its factual information that survivor is better, and its in the stats too for the most part. BHVR caters far too much to bad survivor players, and these changes would've been the mother load of unbalance. I have a 75%+ escape rate, thats not supposed to be happening according to BHVR's target killrate.

    Oh cool what's your win streak for survivor? 25? 100? Maybe 1900. Yeah didn't think so look at the highest highs for each side you will see your argument crumbles name a single pvp game where people are pulling crap like that off. And I'll show you a broken game. The point of the matter still stands there is basically a zero win state for survivors at a 3v1 and go next prevention keeps them in the match to toil away for the killers amusement.

    Survivors need to adapt to new killers clowns that move as fast as the flash and 90% + killers just floating around but killers couldn't attempt to not tunnel for a single week in the PTB with out have utter melt downs. Seems about right. Maybe we can get 99% hooks instant flashlights prenerfed dead hard or any of the other things taken away.

  • I mean with would be great if the survivor side didn't get crapped on every two second with changes and new items that could at least breathe life into the game.

    Go next prevention goes live because he keeps survivors in game and helps killers kill. Despite issues it had.

    Fog vile gets utterly destroyed to oblivion in two weeks.

    Anti slug and tunneling axed day 0. No pushing to live to see how it would work. But no allow the biggest killer base (PC) with streamers included be the only ones to test the PTB and shut it down with no hopes to see the light.

    It's quite disgusting I played the PTB a lot.

  • @Abbzy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3997057#Comment_3997057

    I see way more new sable or fengmin cosmetics than new killers cosmetic tbh because more people play survivor and these female survivors are main skin sold. There are more sable mains than wesker mains in my opinion and from survivor side who eould not want to play as goth mommy or gamer girl.

    Listen not COSMETICS, KIlers.. they make money from killers. Period full stop. A new killer comes out big money wave. Every time. Most survivors have their main and when a costume comes out they like ya they will buy it. But most survivors perks are Terrible. But every killer is unique.

  • Go figure the killers yell loud enough and basically nothing changes. They get to keep the buffs to right?

  • Also it's important to note do to the precieved nature of losing things. People are upset this wouldn't change even if the buffs were 30% haste for 10 mins and 40 seconds of BBQ each hook. Lose always effects humans stronger then gain I'm sure some one smarter then me and explain it.

    With that said you can tell in the first few sentences people who have legitimate criticisms which exist obviously the system isn't perfect. And people who are lashing out throwing everything at the wall and seeing what sticks (there A LOT).

    To top it off there shouldn't change a single thing non bug related form the PTB this update is to big to test in a small isolated group. It should go live and see how it effects everyone. Then course correct as needed

  • @AbsolutGrndZer0 said:

    So, I wanted to take the time to remind everyone that this latest patch was on the Public Test Build. While it was always possible it would go through to live unchanged, that wasn't a given. It has not been completely canceled, they are going to look at it again, make some changes, and likely do another PTB in the future.

    There is a public test build for a reason. They are using it to… wait for it… TEST AND GET PLAYER FEEDBACK. If they aren't going to listen to the feedback, then there is no point in wasting time with a public test build. They obviously realize that, why can't so many of the game's players?

    My feed back has been great? The systems work as intended and the new killer is great, map changes welcomed and the new survivor+ perks are cool and exciting

  • @Abbzy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3996887#Comment_3996887

    Cosmetics from killers? I see more fengmin or sable paid cosmetics than killers not to mention killer cosmetics buy more people which play very often that killer or main him but I believe there are more female survivor mains than some popular killers mains like weskers or blights.

    Nah I mean people buy more killers then cosmetics a new killer brings in big money every time.

  • I mean remove everything 2v8 related to your post and your probably right on the money. The game makes more money and successful having it be accessible and lowering the skill ceiling. Most people in the game like the party aspect of it. Like the horror and the chase vibes. They buy skins and killers and don't complain nearly as much. I have 6 friends that play dbd and non are like me I'm not very good at the game but I really enjoy the game love it. Probably my favorite game in a long long time the thing I talk to them about they don't care. Sad but true

  • To sell cosmetics...? You realize they make most there money from killers right? It's a killer game and its killer sided because killer = money.

    So the issue is that over the years it became TOO killer sided see 100 game win streaks and almost 2000 game win streaks to prove my points. Now that things are trying to get corrected "aiming for 60% kill rates for killers" instead of the 80-90% killers are experiencing now at higher mmrs.

    It's gonna be OK especially for those killers who "never tunnel" but are enrage at all the anti tunneling going on.

  • @Brimp said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3996827#Comment_3996827

    Except… survivors didn't exactly need buffs. This update just goes to balance around the average person trying dbd for the first time and it shows.

    Soo the most important person? Why would you balance around try hard ? That's literally what kills games and makes them super unaprochable to your average player. The game is riding high from FNAF and TWD they need to keep these people to secure a bright future.

  • I've always been in favor of allowing killers to abandon in scenarios but be careful you can get perma banned for talking about it.

  • @AcesSpeedo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3996548#Comment_3996548

    i shan't. \\ i'm just over seeing people trying to make it out that they're highly intellectual in the hopes of getting a few upvotes and especially to manipulate ptb feedback. they're using ai slop instead of cultivating their own thoughts like a human being

    It's mostly only annoying when they turn a paragraph of information into an essey. Other then that it can be a pretty useful tool for non English natives.

  • Ok now what?!?

    Edit: maybe your post would be much better received if you used it to help get your her your point across.

  • OOh yes.. the "strategy" is it even strategy if your options are Optimally play the game or not? What big brain strategy has you playing vs 4 players all match when you clearly have the advantage to go down to 3v1? It's a cope for killers and trust me I read is post about VHS and being able to not kill the survivors was one of a 100 hundred issues with the game.

    This is just a bad appeal to authority argument. like a random Who says the game will end if things don't change!! more news at 7.

  • @Amanova said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3996480#Comment_3996480

    Well it should be at least 20s, 10s is not much I remember one match where killer didn't even hooked me that far from a gate yet I still didn't reach them I even had SB after a hook, so 20s would be great for such a purpose

    I mean 10 seconds is fine. And if you're being killed at zero Jen's my opinion is all protection should be off. A survivor staying behind to unhook. You should not guarantee both of you escaping it's supposed to be a risk for a reason. There's plenty of games. I've seen a killer turn. A one kill into a three kill at endgame because of greedy survivors. This is how it should be with 20 or 30 seconds. They might as well not even try to chase you

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