BaschFonRonsenburg
BaschFonRonsenburg
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- BaschFonRonsenburg
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Comments
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I think that is the future description but the second number is bugged out and not showing the correct values but it works as normal
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@Sadako_Best_Girl said:
https://forum.deadbydaylight.com/en/discussion/comment/3038426#Comment_3038426
Seriously, why can't they? I don't care if I have to install a different build everytime.
AFAIK they need approval from Microsoft/Sony for every single update and they go thorough a verification process every time they do have an update. It isn’t worth the resources.
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It’s the bloodpoints bonus. When killers are able to keep survivors off gens in the current meta (dms and resonance combo) etc it just makes it easy to get bloodpoints while the event is still ongoing.
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Lobby it’s trickster.
chase it’s legion as they have different tunes you can change up
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You are three weeks away from being able to keep all of that and you do this cus bait. Congrats.
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@MinlerDemon said:
They buff survivor and nerf killer in this patch , so kill rate will reduce.
Bait
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As someone who says they main someone else but always goes back to demo, his pallet shred and shred attacks should be compensated with a 10% as well. It’s gonna feel sloppy knowing those addons aren’t going to give the value it’s implying.
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Will definitely see more spirits, I know I’m going to be playing her a lot more now.
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@Zexbunny said:
Dead perks:
Ruin - Not worth the risk at all.
Pop - Why run this instead of overcharge or call of brine?
Dead hard - killers will easily bait it out. Not worth using.
Decisive strike - not strong enough for a once per use, disabled in end game perk
Self care - 45 second heal with no secondary effect.
Spine chill - got eyes? Then this perk is useless. Blind? You can't tell this perk is going off anyway!
Calm spirit - the buff is offset by the nerf. Why?
Sole survivor - nobody used it, nobody will still use it. Absolutely pointless.
Sole survivor will be used for one and one purpose only. A single achievement that’s still somehow completable from a version of DBD from 5 years ago.
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This entire patch was a buff to endgame survivor builds and m1 killers.
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i came here hoping for more I need or Marion and got nothing but the community wearing tinfoil hats lmao
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@GoodBoyKaru said:
Yes. Any and all gift points enter a special pool known as the "gift pool", which are drawn upon when spent first. This gift pool has a much, much higher cap (I believe right below the amount that can be stored in a 32-bit binary code before it overflows) and you can continue to fill up the regular pool while the gift pool is over 1 million iirc.
2147483647 for the nerds wondering what it is
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@Hannacia said:
Yeah its happening too much lately. Before anyone says i dont defend gens i do defend gens as fast as my huntress legs takes me to them.
I use corrupt, pop and call of brine but still brine alone shows me how i kick the gen and 2 seconds later survivor is already on it. I go back and another gen gets done. So yeah i do defend gens but i have to chase people too to get few hooks at least.
It’s worth mentioning that killers that have no ability to traverse the map quickly should be utilizing perks that passively effect generator speeds such as pain resonance, dead man’s, ruin etc over perks that require you to travel to the generator. Huntress specifically only has map presence by keeping chases short. You don’t want to spend time out of chase.
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I hope that one day a knight/crusader like killer comes into the fog and Maurice is their steed. That would be a fantastic return.
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My main right now is Meg. Picked her first for sprint burst, pick her now cus she’s still the most beautiful survivor rn. I main Pyramid Head cus I’m a toxic tunneling ######### and I love that PH has built in tunneling mechanics.
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@Viridyan said:
https://forum.deadbydaylight.com/en/discussion/comment/2986413#Comment_2986413
You can only mori after all gens are done. A little too slow.
What exactly are you expecting? An ability to get a survivor out of the game has to have a condition equal to the risk or it would be ran every game.
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@katoptris said:
Borrow shouldn't be used as a aggressive tool against killers. I had people body block with borrow as well after an immediate unhooked.
I’ve been saying this forever: if you have borrowed time it’s six seconds of not having collision, not endurance for 12 or w/e
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@beatddb said:
https://forum.deadbydaylight.com/en/discussion/comment/2657597#Comment_2657597
I've used unrelenting a few times and the reduced cooldown can take even good survivors off guard some times. I would've thought it was ######### if I didn't used it though, as it seems more like a perk for newer players at first glance.
Playing on console it’s a god send for 360s no matter how intense my sensitivity is my killer literally cannot turn as fast as survivors on pc can. Unrelenting saved me many times.
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I was gonna say if you put unrelenting in this post you don’t play Hag or spirit lmao. But I love these kinds of posts. BHVR NEEDS to recognize meta shifts are healthy for a game. Make monstrous shrine a scourge hook perk that doesn’t allow escape attempts, or makes basement hooks count as scourge hooks for other perks. There is so much potential the devs are sitting on.
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Nemesis has the same problem as Myers, with more rng favorability and no snowball pressure potential. Trading snowball potential for anti loop in the form of efficient pallet destruction isn’t time efficient for gen defense.
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2656503#Comment_2656503
Yep. Maybe if people didn't tunnel and camp so hard for a win, they wouldn't stress themselves out so much. Chill streams each time.
I’m convinced this dudes post was just to tell killers not to tunnel or camp bc he gets tunneled and camped lmao
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@[Deleted User] said:
Legion's Fuming Mix Tape. It's alright but it just feels like they couldn't think of anything so they copied wraith's one
it should just be baseline IMO. Who pays attention to gens anyways when in frenzy? Can’t say I have.
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@solidhex said:
https://forum.deadbydaylight.com/en/discussion/comment/2652470#Comment_2652470
sounds legit actually. Maybe make it so that snuffing them takes some seconds longer, like 5 or so, but then survivors can only use it once per match. This way it gets more skillful, survivors have to look out for good spots and not just the first totem they see (or the same one every time).
it would also have to be so it’s harder (or just not so easily apparent) for the killer to find.
In fact, killer perks have crazy cooldowns, why not just give boon totems a 100/90/80 second cooldown? I’d be okay with that tbh. And have it go on cooldown when it gets snuffed, not blessed.
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2651798#Comment_2651798
I second this heavily.
also, coh and shadowstep against someone with hearing issues is just a win on a platter.
How they don’t have deaf settings is beyond me. I’m losing hearing in my right ear so using headphones on console is a must right now.
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@BabuDweet said:
god forbid people wanna play with their mates,
yeah it's pretty unbalanced but maybe don't take the game serious enough then? and don't get bothered by stupid bm lol
“Lmao just take it man it’s just a game” you clearly didn’t understand his entire point. Playing with friends is more than fine, he’s not saying people shouldn’t be able to. The problem is the game isn’t balanced around 4 people being able to communicate. You must be brain dead to take what you just said seriously.
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Actually have been playing nothing but spirit after giving up on nurse (console) all weekend. Haven’t lost a game unless you count hatch escapes/door patrolling. Spirit still plays the same to me. Just because players might know if she’s phasing or whatever doesn’t mean they can do a lot with that information especially if you only phase in short bursts they still don’t have time to react.
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Dreaming of the day for Xbox to pc.
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@fogdonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/2651567#Comment_2651567
Do you ever play survivor soloQ?
That's unrealistic to cleanse all totems.
No it isn’t. I run noed on almost every build I play. There are definitely some games where it never activated.
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Do bones
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Regression? Never heard of her.
offense? Never heard of her.
BP? Bbq, beast of prey, distressing, noed
edit: on Doc, Legion, or Pig EZ max points. Can even let survivors leave and end the Match quickly due to no regression and still walk away with tons of points.
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@Duality said:
And does the MMR works well?
Cause I remember when they first implemented it, it was a complete mess.
Afaik it only measures escapes and kills. Hatch escapes don’t alter mmr for killer or survivor. It’s a broken system. Newly a nurse main and just last night I either 4K in under 5 minutes or they all escaped in under 5 minutes. Had no in between.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/295549/anti-loop-killers-and-new-perks
BHVR have an impossible task balance wise.
SWF vs. solo is hard enough to balance in a way that is fun for killers, solos and SWFs.
Then you watch some very high level gameplay, where survivors know how to abuse pseudo-infinites and safe pallet loops - and killers without anti-loop can barely get hooks.
Anti-loop 'skillshot' killers seem to be their answer - which essentially encapsulates almost all the new killers after Blight. I don't like this, as it turns the entire game into an arms race between looping and anti-loop tools, and leaves more traditional killers (Wraith, Pig etc.) in the dust.
The solution...I have no idea. It's going to take a complete shake-up of the meta for survivors and killers.
Don’t leave legion out of this lmao. Not to mention the only viable killers in tournament ignore core game mechanics. At the top level of play. You literally have no not play as intended to win. As seen in Hexys BOTB tournament, tunneling, camping with nurse and spirit are your only options at the top level of play. That isn’t fun for any player, killer or survivor.
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@WesCravenFan said:
I'm sorry the newest Killers are too hard to run forever by hitting them in the face with every conceivable pallet on the map.
As the W meta increases in frequency. Killers with hold W potential will go up in tier lists etc.
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Noed doesn’t reward bad gameplay from the killer, it rewards the killer from bad gameplay from the survivors. Do bones simple as.
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@Sluzzy said:
What I get here is that another killer is unable to take the other team taunting them in a PvP game. Killers only have fun if they 4K every match, taunting the survivors instead.
If you stop taking the game so seriously, you'll have more fun as killer. A 4K should be rare.
It shouldn’t be rare. You should 2k on average. 4K about 1/5 of the time. Unfortunately, due to the survivor meta and mmr (mostly mmr let’s me real) killers find themselves unable to have an enjoyable match without it being over in the first 6 minutes without running the most meta (which is the most boring) builds.
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@Lx_malice said:
Can't take shadowborn off my Nurse. I'm hooked man. Send help.
Edit: sometimes I like to run Agitation on Nurse as well because it helps with the gameplay flow and speeds up the hooks process. No I don't run starstruck either.
Get on that starstruck train fam, it’s addicting
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If a survivor drops their item, I see it as a sign of respect. I’ll shake my head and attack the item to show they can take it with them. It’s the thought more than anything that shows me respect. If they leave it that’s on them.
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@Kira4Evr said:
- Some maps - I'm looking at you Haddonfield
- Some Add-Ons
- Maybe how easy it is to do gens?
IMO id rather take haddonfield over any Springfield map any day. Especially Springfield 1
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@Pulsar said:
Yeah, I went on a 75 game 4K streak with Legion at Rank 1 two years ago
I could probably do it again, but I might get more DC's than Kills.
To tag along his comment. Legion is the only “C or D TiEr!!!!1!!” Killer that’s capable of consistent 4ks imo. Thana, dying light, surge, corrupt/noed/bbq for ez wins. Not because I’m better, but because after 5-6 hooks survivors tend to just give up because they don’t want to spend 120 seconds on a generator.
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@DarKStaR350z said:
https://forum.deadbydaylight.com/en/discussion/comment/2644408#Comment_2644408
The grind is not fine.
I have been playing since the PS4 launch and only stopped for a year from Twins to Nemesis; have well over 1k hours which should be way more than enough to be able to play with the things I've spent money on.
I have the meta build on 1 survivor and stopped spending BP on that role, also haven't unlocked a majority of teachables.
I still don't have the perks I want on all killers, let alone all perks on all killers, and have only prestiged 1 killer Pig once before I realised what a mistake it was.
I also haven't unlocked 1 or 2 teachable from some of the killers whose perks are trash so they don't pollute the bloodwebs of my other killers until I have the perks I want.
They should remove perk tiers, and remove teachables from the bloodweb so they are unlocked from the character screen instead of taking up 1 of the 4 perks each lv50 bloodweb.
Also the entity can be helpful when eating trash I don't want, but its pretty much guaranteed to take the good thing you want; such as always taking lv1 BBQ NoeD Ruin etc instead of lv2 or 3 trash perks like Hangman's Trick and Monstrous Shrine, there's almost certainly a priority list to make it take the better options first and is not based simply on rarity.
The game HAS to have an understanding of what perks are good and what are trash. I ONLY get bbq on the bloodweb when there is another perk that’s just as meta. It’s never bbq and monstrous shrine/bloodhound/coup de grace… I refuse to believe the perks on a refreshed bloodweb are rng.
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@Shaped said:
Like Ralph does? I mostly watched them for entertainment not skill but Ralph is both skilled and funny.
He does play Huntress only from what I have seen but that is no issue for me.
So any recommendations?
CMwinter is insane on pig
edit: he holds multiple world records and holds a 174 win streak.
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Dead Man’s Switch until I realized the timer starts when you hook the obsession and not when the survivor decides to get off the generator.
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@hiken said:
https://forum.deadbydaylight.com/en/discussion/comment/2641428#Comment_2641428
startruck is meta on nurse... and pretty dumb actually.
Haven’t lost a game since. Starstruck, agitation, bbq, I’m all ears. EZ
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@Mdawgu said:
https://forum.deadbydaylight.com/en/discussion/comment/2640586#Comment_2640586
Hellllll no. Survivors don't need another perk that can be weaponized against the killer outside its intended purpose. Let alone one that punishes a killer for doing his objective.
Exactly this. Survivors are all too aware of just how powerful BT is, it isn’t meant to take body blocks. It to protect themselves.
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@dugman said:
Not an original perk exactly, but I’d love to see Monstrous Shrine redone as something like
- Rescues in the basement take 2/3/4 seconds longer
- You can always see the aura of the basement hooks even when not carrying a survivor
- All basement hooks count as Scourge Hooks for related effects
(You could even keep the entity timer is faster in the basement too if the above isn’t good enough.)
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Also a revamp of Bloodlust to be
- Bloodlust levels activate 2/4/6 seconds sooner
or whatever numbers are reasonable. (6 might be too powerful, I’m just using it as a placeholder.)
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And as far as a new killer perk
Persistent Pursuer
- Your movement speed is increased 2/3/4%
A passive always on modest movement speed boost would probably be popular. Again, I just picked 2/3/4 as placeholders, whatever numbers actually keep it still worth using without being overpowered are fine.
I absolutely love the idea as basement hook rescues taking longer as well as counting as scourge hooks. The original idea perk would probably be DOA at like 1/1.5/2 though lol
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Distinguished guests
The Survivors of the trial play but a simple role compared to your duty under the entity.
when you win a chase against the obsession, gain a token. Upon reaching 4/3/2 tokens, Distinguished Guests activates: all survivors who aren’t your obsession scream, revealing their locations and showing their auras for 8/9/10 seconds. Gain a 2/3/4% haste status effect for 8/9/10 seconds.
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Unstoppable:
Your unending service to The Entity has hardened your resolve.
While carrying a survivor, you can break pallets and vault windows at 40/50/60% original speed.
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started running brutal, enduring, bamboozle, and fire up on Myers. Have plenty of tombstone pieces and infinite tier 3 addons to burn through, I’ve been having a blast.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2639402#Comment_2639402
Thats a great way to blow off some steam, every time I get angry I just get off executioner, get on trapper and trap up shack basement, people dont fear camping trappers like they fear camping bubbas:
Agitation
Iron Grasp
BBQ and Chili
Insidous
If you don’t care for bloodpoints, replace bbq with starstruck. I use this exact build with nurse replacing insidious with I’m all ears and it cleans house. It works well for bubbas basement too.
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The Hound of Blood and Rank