Ayodam
Ayodam
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@TwinsMain2004 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3875893#Comment_3875893
Can you please show me this evidence of tru3 matching up with other big eu streamers bar hens?
Because Hens is the literal only one i ever see him match up with
iI'm subbed on youtube and watch his DBD streams a lot, and he literally never gets matched up with say Otz for example
I believe his last match vs otz was when he was playing with his ex wife or ex gf and their friends on midwitch in either early 2024 or 2023
And his last game vs ayrun was on eyrie of crows, who was in otz's swf
Where as he goes vs hens multiple times a year and i believe he just went up against him twice in like 1-2 weeks
I cant name a time in recent DBD where he went up against any big creator other than hens
He could and just not know But his chat tells him all the time so i cant see why
And while yes he doesn't face against comp players every game, im not going to pretend like he only goes up against bad survivors
As i'd say whenever he checks profiles theres like at least a 30% chance of the guy being 1v1 tourny player or comp player
And it doesn't help that a majority of comp players from my understanding use Anon Mode so it could be even higher
I'm pulling these % out of thin air but like i said i watch tru3s streams alot and this is just what i observed
Wether or not you want to call the comp players he plays Bad-Mid-Good They still play comp /1v1s and are better than a vast majority of community
Or he could just be the most sniped DBD streamer so thats why
I don’t follow Tru3 but I follow Naymeti, he’s a top tier survivor main and I’ve seen him face Tru3 a couple of times. Naymeti mostly does solo queue but I believe he scrims some as well.
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@XtremeDBD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3867984#Comment_3867984
Im NOT reading allat. But from the first few sentences i could tell you also dk how the game works.
As i have said to Pulsar and basically everyone else in this discussion agrees w/ me, you cannot defend gens at all. In that exact match, yes i had no gen perks, but i shouldn't need gen perks to stop gens from being done in less than 5 minutes. I can understand losing kills but getting low stages is ridiculous.
Whatever you do, whoever you chase, you WILL be wasting time. Theres no machanics in place, or any required secondary objectives gens from flying, thus deadlock imo should at least be basekit until they revisit the idea of missing parts and gas for gens.
Have you tried Civ?
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@wakesafe said:
Slugging for the 4K was already common but since the mori updates it’s like 8 or 9/10 games. I’m surprised when Killers hook the 3rd Survivor.
Full slugs are more rare like 1/15. See it most often from Meyers, Singularity, Twins (obviously) and Blight.
In the event I saw full slug strategies 3 games in a row! and didn’t play Survivor again for a couple days. Tried one (1) Survivor game again and same thing. I don’t really know what to make of it.
I actually think slugging for a 4K at least in my games was less common before the finisher mori. I saw it sometimes but usually the killers I’d face wouldn’t bother. Now it’s pretty common.
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@BorisDDAA said:
3rd party apps lol. You do realize you'd have to ban Steam as well for example?
and cell phones
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@HerInfernalMajesty said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3875566#Comment_3875566
https://us.v-cdn.net/6030815/uploads/L8NXERALQMZQ/img-9951.gif
Oh Ayodam… Ayodam, Ayodam, Ayodam smh… If only you knew the horrible truth. It doesn’t go far enough!
All of us forum Killer mains are in the hallowed heights of the most elite mmr imaginable, always playing at the super secret 2nd soft-cap. What we want is for all Survivors except one to spawn on death hook while the one solo starts broken but marked by Killer instinct from the start. That way we can prove our pristine skill expression even further.
Opinions are mixed. Wheelofcheese is howling about killers wanting fun & challenging games during a slugging epidemic. Many killers are tunneling off hook, and at least half just straight up camp. Perhaps the best of you should have a conversation with the least of you.
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@[Deleted User] said:
Likely just selfishness. They prioritize their own fun over the other 4 players and if something doesn't go the way they want they dip out.
People will choose the off on hook method to avoid a DC timeout penalty.
I find it curious how it’s never the responsibility of the killer causing a person to let go on hook to ensure the survivors have fun. 🤔
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3875251#Comment_3875251
Sounds familiar doesn't it? Again, read what i wrote, i said that at the higher levels of play, monster was too difficult to play against good teams.
Thank goodness coordinated teams were rare in Evolve. That should sound familiar too.
One of the issues Evolve had that led to its downfall (not the only factor as you know so let’s not pretend here) was that no one really wanted to play as the hunters. Monster was the more popular role. At a high level of skill, yes, you could win most of your matches as monster.
I actually think if both the hunters and the monster were highly skilled, it was a balanced match with the edge going to whomever had the better early game. If the monster broke up the hunter team by focusing down one of their players (Wraith and Kraken were really good at this; Gorgon wasn’t bad either) it was a wipe for the hunters. If the hunters worked together and cornered the monster without ceding ground then they stood a good chance at winning. Hunters couldn’t sleep through matches and win. Neither could monsters. And frankly, that’s how it should be.
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Surprising to see killer mains here push back against you suggesting survivors only have one hook state, OP. I thought they would be thrilled by the thought of easier games.
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@Roco45 said:
Because of SWF. Even in matches where the Killer is guaranteed to not go up against 4 players with 2nd chance or gen perks, they still tunnel/camp/slug because of SWF.
Those awful gameplay mechanics are not fixed by BHVR because of their viability against SWF since SWF inherently have an unfair advantage. Leads to Killers playing in matches where they are getting swamped by SWF and then they start tunneling/camping/slugging to win while being frustrated and that not only carries over into SoloQ, but Killer do it more in SoloQ to release that pent up rage from those SWF matches, since SoloQ literally can't do anything.
It's a cycle that starts and ends with SWF, yet most of the community can't discuss it and BHVR ignores it like the plague.
This isn’t true. 4-men SWFs have an escape rate of 41% and are only 2-4% of all lobbies. They’re very rare and aren’t even breaking even with killers
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3875238#Comment_3875238
F13 was a special case due to the lawsuit, i never actually played death garden, but it was definitely true for evolve. I have the limited edition one that i bought on Xbox back in the day and was playing day 1, and 100% that was true for evolve.
The only way it was true for Evolve was if you played against a super efficient team of hunters (rare in and of itself) who were out of your league. Even then if you brute forced one of them out early and made it 3v1, you stood a solid chance at winning depending on your monster. You could snowball in that game pretty easily depending on your monster.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/437227/bhvr-almo-on-why-asyms-fail
When you look at every asymmetrical game that has failed there is one thing that is similar to all of them.
The game was balanced in a way where playing the "1" or the "killer" or the "monster" or whatever else, was impossible at high levels because the game was balanced for "casual" players, and since, by definition, most of the players in the game were "the survivors" or "the hunters (evolve)" and whatever else.
This leads to a cascading effect where,
- at high levels, nobody wants to play monster, so they quit or switch to the survivor side
- In order to deal with queue times, the devs expand the queue system to get matches quicker
- Lower skill monster/killer players start going against these high level teams and losing more and more
- They decide to quit
- Queue times increase for everyone
- Suddenly there are no monster players left
- Everyone quits because it takes 10+ minutes to find a match that you might play for 5 minutes.
I have been playing Asym games since Evolve, and most of them have died precisely for this reason. Playing the "monster" SHOULD make you feel powerful, but in an effort to balance for the other side (because there are more players) they make them super stressful to play where a single mistake ends the game, and nobody wants to do that.
DBD has also been like that, and i feel it still has a ways to go, because at the highest level this game is still a joke, but unlike those games you have to get pretty high up in DBD before that happens. In DBDs current state, its definitely the best it has ever been (even if there is still work to do). If DBD was like it was at launch with literal infinites, 2-3 times the number of pallets and so on? The game would be as dead as the others.
It would be really interesting to see what would happen if an Asym game came out specifically designed in such a way that the monster was probably going to win every time, and what might happen to the game then, would people not want to play the survivor role because they are going to lose? What if they made it fun to play. For example, look at Battle Royale games, the reason they succeed is because they are fun and you lose most of the time still. Because they are designed in a way where, you go in against 100 people and know you probably are going to lose, but when you win, it feels amazing because you won against all odds! What if there was an Asym game like that?
Not true for Death Garden, Evolve, or F13.
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@AmpersandUnderscore said:
This is kind of disheartening to hear from this source, and it's also fairly narrow in scope.
He can say things like "but being able to camp and tunnel is why VHS failed" but I honestly think VHS has other issues that contributed. And honestly, his criticism is more about book of the dead than anything else, since not being able to respawn fixes all of those concerns.
But this also doesn't apply to literally any other failed asymm. Death garden, TCM, F13... None of those failed because it was "too hard to get someone out of the game".
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3875136#Comment_3875136
Yeah. This is the real answer. I've joked sardonically about this being true for a while, but having it confirmed is depressing.
Time to walk away from this game I think.
At least they’re expressing it clearly now. I’ve lost count the number of times I’ve seen killer players gaslight others about wanting a ‘fair and balanced’ game when all they really ask for are nerfs to survivors, buffs to killers, and coding that favors killer gameplay at the expense of survivors.
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@LockerLurk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3874334#Comment_3874334
Oh is that why? I guess it's good that BHVR is fixing their code then. My guess is issues with the pallets have been fixed recently too, because I have noticed that I have to be like, at the Pallet and the Killer can't be on my ass and swinging at me if I want to stun them with it. Like I actually have to try to set the stun up, I can't just run to the pallet blindly and drop it and get a hit easily anymore.
Good! I am glad pallets and vaults are no longer certain safety due to bugs and ping issues like those. That was really unfair and needed to be fixed long ago. And I'm glad that perks like Finesse exist for people who wish to have the same feeling as that bug, but on a more fair playing field. In other words, we can rest easy knowing that hits through windows and pallet stuns are intended to be this way, intended to take some effort to use properly, and are NOT a ping issue.
is this satire? Hit validation is still ping-based and relies on the killer’s ping. And me personally I’m still getting a stun and a hit at the same time with the killer teleporting to my side of the pallet. Nothing has been fixed in regard to any latency bugs because there aren’t any. Hits are meant to be killer-sided, grabs are meant to be survivor-sided. This hasn’t changed.
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@Peanuts said:
What i understood from his point of view:
Survivors are just meat for the grinder. They must be running rabbits with 0 fight back power.Killers must be rewarded for playing killer by killing survivors. But "survivors" are not meant to survive ?
I propose that we change "survivor" for something else. "rabbits" ?
Fodder. The word you’re looking for is fodder.
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@TwinsMain2004 said:
First of all the time to make the game about hooks over kills was years ago when MMR first came out
Yall mocked people like tru3 for saying it and here we are
Secondly There is nothing you can do to stop people from giving up in DBD You can only make it as hard as possible
A good start would be to remove self unhook
AND make it so Survivors either get kicked from the game is the have 3 crows for too long when not slugged
You cant stop pallet griefing but you can make it reportable
Also yes i know killers can bodyblock to give a survivor a dc penalty with #2 but i assume that would be fixed if they added it
I think survivors actually are replaced by bots if they idle too long. Not 100% sure but I believe they’re kicked from the match / disconnected and a bot takes their place.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3874831#Comment_3874831
In scott's video about people "going next" theres a guy who says "i'll keep going next as long as doctor exists" people DC against perkless trapper all the time. Its an epiddemic that has nothing to do with how powerful killers are. People complain and "go next" in every situation.
People don’t DC against perkless Trapper all the time because 1.) Trapper has one of the lowest pick rates in the game and 2.) a killer playing with 0 perks is extremely rare. As for Doctor, I main him, have played over 40 games with him, and have had 0 DCs. Against the Doctor’s I’ve faced, I’ve seen 0 DCs. I do not believe people DC against him commonly. People are more likely, in my experience, to DC against Artist than Doctor.
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Pyramidhead is a fairly balanced killer, but he isn’t the only killer people seldom complain about.
People don’t really complain about..:
Demogorgon, Doctor, Trapper, Hag, Dredge, Unknown, and many more killers. Some of these killers have mechanics that are frustrating to deal with but none of them are too problematic. What people—and really, you mean survivors—complain about killers that are oppressive with convoluted counter play.
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I thought the tunnel mouths were attached to hooks. That’s usually where I see it emerge from
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3874662#Comment_3874662
I noticed that too with the bonuses.
And I don’t think it’s malfunctioning because late at night the bonus switches to killer in normal queue for me. But it’s still on survivor in Chaos Shuffle.
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@crogers271 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3874567#Comment_3874567
Yeah, it happens, but its a different beast.
Slugging for bleedout is always annoying and its own problem.
Slugging without knockout, especially a full knockout build, is annoying and makes for a boring game.
Slugging with a full knockout build makes me want to uninstall the game.
Builds focused around Knock Out are just nasty in solo queue. I’ve admittedly used them before to rush through challenges and it feels cruel. The survivors don’t seem to know what’s going on. The match basically ends when that first survivor goes down. It’s just awful. I don’t face it often when I queue as survivor though.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3874565#Comment_3874565
" Because they don't know how to properly apply map pressure on the survivors or generators"
False. They do. Why bother though when tunneling is such an easy option that bhvr allows for killers to do? Especially in Chaos Shuffle where all the perks are random.
Killer queues are short though atm from what I have noticed. Took 10 mins to load into a survivor
So the survivor queues are long for me as well but they also have a bonus of 100-125%. I’m wondering if they’re longer with the bonus because it takes more survivors to fill a queue. They’re faster on killer but there’s no bonus on killer for me.
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@crogers271 said:
Glad we have Chaos Shuffle at the moment to avoid it.
Kind of echoing what others have said, but slugging changes were likely coming. All this is doing is potentially speeding up the changes and making them more extreme.
Killers are indeed slugging in Chaos Shuffle. There’s no respite there.
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Chucky got a raw deal with his balance changes although he was also too strong before it. The other killers you’ve mentioned are quite oppressive as well but I think they’re left alone because BHVR likes to tier its killers. You can’t have too many high-tier killers though, you need some that are moderate or low—even though all of them have kill/win rates above average. Doesn’t explain why Chucky specifically dropped so low but I think that’s kinda how BHVR tries to balance and rebalance its killers.
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As a survivor? I don’t want other survivors in the basement unless they’re going for an unhook; full stop.
As a killer? I love the idea of survivors in a closed space I can physically block with no pallets or strong vaults.
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@WolfePhD said:
In Scott Jund's latest video, he discussed the concept of a new game mechanic where survivors would scavenge for generator parts, which could function similar to the Brand New Part item already in game, just to a bigger degree. I think it would be very interesting if your idea was modified with this new game mechanic in mind. Survivors should go to a dangerous place to get something that could help generator progress. Sitting on a generator all game gets really tiring after a few years. Introducing new ways to add progress to a generator, and then having survivors explore and interact the map for items would revitalize gameplay similar to Chucky/Dracula. Maybe this would be better tested in the 2v8 game mode.
I saw Jund’s video… his idea was to essentially create extra passive slowdown for killers. With the kill rate at 60% I just can’t see a game mode where now survivors have extra stuff to do before starting or completing gens. Survivors kind of have secondary objections with boons, hexes, and invocations which we know slow matches down. And when you think of killers who have secondary objectives built in (Pinhead, Plague, Doctor, etc) we see that their kill rates are comfortably higher than the average. It’s a nerf to survivors and a buff to killers which isn’t needed currently.
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@RaSavage42 said:
So MatchMaking should be the 4 Survivors as a group against the Killer
Survivor 1- has a MMR of 900
Survivor 2- has a MMR of 1000
Survivor 3- has a MMR of 1000
Survivor 4- has a MMR of 1100
That equals out to 4000 then divide that by 4 to get 1000... so then the MM finds a Killer with a MMR of 1000
AFC- should've been in the game for years... just saying
A3G- should be based off of total regression done to the Gen not based of how many times the Gen is kicked
AT- yes should be a thing and should punish those Killer more then it does... think about DS if Tunneling is as overbearing as is talked about here then why not let it have 2 uses and doesn't count down in chase (and I know that there will be people saying that "then the Survivors will use if offensively" and yo that I say "you can tell when a Survivor wants to be aggressive and take the aggro so that's when you slug them")
But I want to bring up the legit reasons why Killers would do those things
The MMR system tries to pair players with similar ratings but it expands considerably after a short while. The killer could be up to 1800 while the collective rating of the survivors could be as low as 900, which is why you see threads and videos of very skilled killers decimating what appear to be inexperienced survivor groups.What is also worth noting is that it is more difficult to raise MMR as a survivor than as a killer, as killers gain MMR with every kill so they have 4x the chance to raise MMR as a single survivor while survivors earn it only by escaping through the exit gates. You seldom see experienced survivors facing inexperienced killers for this reason.
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@Spare_Them_Mori_Me said:
I was under the impression that the modifiers BHVR puts out are a fun way to play the game differently.
Instead, we get even more sweaty types. So, the modifier's are probably going to die off. People are already claiming they aren't as fun anymore since
1: They arent new and shiny anymore
2: The sweat fest sucks the life out of the fun.
3: Nothing new in the modifier's, just less ways to deal with the same.
Again, all the things killers can do that are considered 'bad, unhealthy, toxic', whatever you want to call it, its all done base kit. So any modifier will bring the same behaviour.
Id write something here about survivors to balance the killer bit, but.. if someone could fill in what they do that's as bad as the other side, that'd be great.
Just skip'm.
While I don’t think it’s analogous, I’ve consistently seen killers complain about map offerings in Chaos Shuffle. But I thought BHVR made the offering that dispels those a brown common now so like they could just counter it. One brown add-on invalidates four map offerings.
The other thing are stacked items (I guess toolboxes because the other items blow). Even then though I don’t really think survivors can use them most efficiently since they can’t attach complementary perks to them. The best toolbox in the game shaves maybe 5 seconds off one generator once per match.
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@xGodSendDeath said:
Why is it the killer's responsibility to ensure that the survivors get to have fun? At no point have I ever felt that the survivors had the killer player's fun in mind. Teams taking advantage of audio occlusion bugs with flashbangs. Teams that contest every single hook with threats of sabo and flashbangs. Teams that bring a bunch of Styptics and Insta-heals. Teams that burn map offerings for Badham, Garden of Joy, and Eyrie of Crows knowing that they're the most survivor sided maps in the game. What do the survivors do to ensure the killer's fun is considered?
I just got BINGO! with that “your fun is not my responsibility.” We’ve hit every excuse there is for a toxic killer behavior: pressure, no hooks???, but the toolboxes/gen rush, survivors are meanies who teabag ):, and finally your fun is not my responsibility.
Well done @OnryosTapeRentals your thread just gave me DBD bingo. Lol
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I disagree with giving survivors more to do. It’s passive gen slowdown which is an enormous buff for killers. Giving survivors something else to do with the kill rate and killer gameplay loop as it is just means survivors die more often. That isn’t fair for survivors. Killers that come with secondary objectives already have higher than average kill rates, and we know the global kill rate is high.
I like the idea of earning tome challenge rewards in custom games but I sense this would deeply hurt queue times. It’s frustrating when (let’s face it, survivors because that is the only role that consistently requires one side to either throw the match completely or play in a bizarre way to complete challenges) players are focused on completing tomes when you want a normal game, but splitting this off will just make things worse.
Survivors need an overhaul and boost to the amount of bloodpoints they receive period.
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@iloveandhatethisgame said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3873336#Comment_3873336
once again your overrating this perk. The speed doesn’t last long enough (unless you get 1/4 effects that extends it) and the expose effect is a draw back if you get greedy. Also like how you pointed out why overcome is trash, the perk has to work when your healthy so if you can’t get a heal or you get tunneled the perk does nothing. Also certain killers completely shut this perk down like plague and legion while other exhaustion perks still work. The perk doesn’t make you invincible like old dead hard. You can still hit them through the dramaturgy. It’s a fine b tier perk just not this s tier perk or “the old dead hard”.
I wouldn’t even consider Dramaturgy a b-tier perk. It’s mid… maybe c-tier. There are just more reliable perks that do its job better (exhaustion: literally all of them besides smash hit and head on; items: pharmacy, ace in the hole, plunderer’s instinct, etc). And none of these perks carry the same drawbacks that Dramaturgy has; largely the exposed effect or being killer-dependent.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3872953#Comment_3872953
Apparently some players are so desperate for the mori that they slug for that alone when they wouldn't care for the 4k otherwise. I have my doubts that this is actually true though. Moris are a nice detail but to be honest, they don't look that good that I need to see them every time and I would assume that's how most players feel.
What could be done though is reworking the mori so it only works on the 3rd survivor, if and only if the other one is not in the dying state. So if by chance there really is an uptick in slugging for the mori it would now disincentivise it.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3873118#Comment_3873118
I don't think we even have any data that would show that slugging for the 4k became more prevalent around the time the base kit more was introduced. I know that there were stats about slugging but without a comparison to how much it occured before that, this is really not sufficient. It could have always been like this and we wouldn't know for sure. It's also possible that this started way sooner and just now reached its peak.
It might as well be, that killers overall win more, which leads to more games in which slugging for the 4k is even an option. Or people don't want to take a completely arbitrary risk in hooking the third survivor and giving the 4th 2 more chances to escape. That's really the part that I don't like about the way the hatch works. You win the game by killing 3 survivors but then there is a second and third chance for that last survivor to escape still, which can also be minimised by slugging.
I'd say that's a problem with the hatch. One that unfortunately has no easy solution because without the hatch, that last survivor basically has no incentive to play anymore. The same thing would be true for the last 2 survivors (with 1-2 gens remaining).
It’s reasonable to think killers slug more to see the finisher mori. We don’t need stats to show that as it is a logical conclusion. In any event, BHVR won’t ever release stats on slugging. It would be awful PR. But I’m sure they monitor it. They don’t release stats on tunneling, but we know for sure they track this data.
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3873118#Comment_3873118
You win alot of shower arguments against yourself don't you...
Are you projecting?
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3872791#Comment_3872791
I at no point said it happened at the same rate. I said slugging for the 4k was already a thing. I can EASILY find plenty of posts complaining about it before basekit mori was a thing. By all means point to a SINGLE thing I DID say that was a lie and not something you THINK I implied.
You typed, “the only thing that really changed…” what does a change mean? It means something is different, correct? And what’s different? It isn’t the action—slugging for a 4K—which by your own admission has always occurred. So what is different? All that is left is the prevalence; the rate at which it is happening. Otherwise there has been no change and your comment would surely state that.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3872867#Comment_3872867
Why would I be trolling? Most of my matches I am getting tunneled out in Events. I said what I said, DS and Off The Record during events do not come off in my build.
You cannot choose your perks during the current event. Not unless you’re somehow cheating.
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@LockerLurk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3872796#Comment_3872796
Commodius with a BNP Spool. Yes they do, I have used them in conjunction with a SWF.
I am sorry, but I am not accepting one-sided arguments as responses.Don’t apologize because it doesn’t matter what you accept or not.
I have used them as well and I have faced at least one four-man SWF using them. These aren’t gen-rushing items.
Gen rush comes from when a BNP could instantly finish a Gen and players brought four of them.
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@MechWarrior3 said:
During events off the record and Ds do not come off my build.
Are you trolling here?
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To the people upset about the presence of bots in the event queue lobby and/or game (and bots eventually making it to non-event lobbies as well)… the easiest way to avoid this is by playing survivor & encouraging others to queue as survivor as well.
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@I_Cant_Loop said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3872636#Comment_3872636
I guess we’ll see if they are really listening to player feedback when we get to the next 2v8 mode and we know whether or not they went forward with it
It seems it’s already ready. Dev here said they now have the ability to add bots to event queues. The circumstances under which they’ll add bots are when the queues for the survivor role are long. So if players aren’t queueing as survivor they’re going to add bots in place.
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@LockerLurk said:
Here's the issue… this isn't just bad Killer Behavior.
It's bad Survivor Behavior too.
Both sides are being absolute ######### to each other, they do every event, and it's always at the start of it because that's when the event lurkers return. It ruins events for everyone and forces everyone to play sweatier, yet BHVR insists on doing these at the start of the season and not just doing it after rank re-sweat is over… why? I do not know. I genuinely don't know.
But Entity help me I am tired of slugging, tunnelling, four gen perks, and genrush toolboxes with SWF-sided map offerings every. Single. Match at the start of events.
Survivors no longer have “Gen rush” tool boxes and they can’t choose their perks in Chaos Shuffle. The perks I’ve gotten as survivor in this game mode have been largely awful and as for Gen perks, the only ones I’ve seen personally are Corrective Action and Technician.
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@LordGlint said:
Slugging for the 4k was a thing that happened before basekit mori was introduced. You getting bled out while the killer is looking for your teammate isn't really a mori issue. The only thing that really changed is killers waiting while your teammates are dying on hook. Depending on if your teammate wants to speed that along or not could be upwards of 140 seconds.
They aren’t teammates. They’re other players with a goal to live. And to imply killers aren’t slugging anymore now than they did before the finisher mori is disingenuous at least. More accurately though it’s just a flagrant lie.
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@notyarbllewe said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3872669#Comment_3872669
At the beginning, some really got aggressive actually. Like this one:
"Okay? And NOED or camping during end game can change a killers chance at no hooks to multiple hooks/kills? Do you want every survivor perk to be nerfed into the ground? Like adrenaline literally gives you 3 perks for the entirety of the game and only activates if you make it to the end game and is useless if you're fully healed at end game.. the "speed boost" doesnt even matter since most of the time you arent near the survivor when it activates."
This was the first person flip it to the "Us vs. Them" thing, but they deleted the comment, it appears.
I didn’t see that. But regardless the person I responded to made an “us vs. them” comment before Buggy did.
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@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3872237#Comment_3872237
I assume from this he's a killer main primarily? Is he any good? lol
He is a killer main and he’s pretty good at that. He’s usually kind of neutral about DbD topics but lately his content has been more pro-killer. When he plays survivor (which he’s decent at) he doesn’t escape often, and seems to think that’s OK. I guess in a way he feels that is a lighter role. He seems to take killer more serious. When there is BS that makes games harder for survivor though he does call it out. At least he used to.
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@LockerLurk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3871919#Comment_3871919
Five minutes, buggybug.
Can you stop bringing needless us vs. them about how your side has it OMG sooooo hard😟into discussions that are completelt measured and polite and have nothing to do with the issues Survivors face… for five measly minutes?
The answer to seeing Killers complain, buggy, is not to immediately derail the conversation and make it about your side, but to empathize with the possible ways the game could be difficult for the Killer side, ideally because you play Killer and know how crappy being hit by a perk you didn't expect feels, but even more ideally because basic human empathy for others makes the world go around. Like it or not, Killer players exist and sometimes the game feels bad for them, and despite what you may want, they also have the right to vent and have discussions about it. Survivor related issues existing has never changed that nor ever will.
My guy… We know they exist. We all know by now. Bringing it up in discussions that it isn't being discussed in does not make your already valid concerns more valid, it actually cheapens them and makes Survivors look like a bunch of whiny crybabies instead - which we all know isn't true.
We all know Survivor Mains have it hard too, and that there's BS they deal with too… because there are posters that apparently make "I'm an oppressed Survivor Main, boo hoo" their entire persona on this forum, the same way there are Killer Mains here making "I'm an oppressed Killer Main, boo hoo" their entire persona. And it's annoying either way. People are over it.
No wonder nobody takes people seriously around here when so many of us post like this!
Shame on you for derailing the thread, you are way too old for this behavior. Either add to the discussion or post your complaint elsewhere in a thread about Survivor complaints. It's not all about you and your side, bro.
You're better than this. BE better than this.
You were the first to make this us vs. them. Your comment was the first I saw talking about how survivors react to things. I’ll quote it for your reference:
@LockerLurk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3871817#Comment_3871817
That seems very common with people here who seem to take more of a Survivor-favored approach. A lot of complaining and overreacting to vague vent posts about stuff when Killer concerns are raised, but eager to defend, deflect, deny, and reverse blame when it's Survivor-related.
At some point, regardless of who is doing it, it's all just holding the patties of the people on your favored side and wiping away salty tears over nothing while going "there there, we all know it's not fair and BHVR favors [Opposite side] anyway, you're so right bestie" when it's really just being upset that a broken toy got fixed to be more balanced and less abusable.
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@Brimp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3863328#Comment_3863328
Thats why I said DH for distance specifically before 6.1.0. They're a nightmare to create as proven why we only get like 1 per year if we're lucky.
Exhaustion perks don’t seem difficult to balance. They are just perks that give a speed boost for X seconds in exchange for performing some action… then they enter cooldown. It’s arguably more difficult to balance boons, anti tunnel, anti slug, healing, and pretty much every other survivor perk type. And if we’re being honest we don’t get many of those types terribly often either.
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@JimbusCrimbus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3863312#Comment_3863312
"Lil bro" isn't meant to point out gender. It's me not taking anything you say seriously. It's a fairly common comment to make. Sorry you didn't understand.
But yes, I don't take you seriously. You keep telling me I'm wrong despite being, what I can only assume is, logically incapable of telling me why. So have a good day. I'll take that fat W. GG.
Lol enjoy your ‘fat win’ or whatever you’ve called this. Be blessed.
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@Brimp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3863318#Comment_3863318
Nope. Exhaustion power creeps M1 killers to the point if they get buffed to specifically counter it they become obnoxious to play against without it. It's in the same tier as nurse where they have to be extremely careful when making new exhaustion perks because they add one too powerful then we have DH for distance all over again.
Dead Hard isn’t really relevant as an exhaustion perk and I suspect it only has exhaustion as a function because otherwise it could have the endurance effect on top of synergy with (another) exhaustion perk. As for the true exhaustion perks minus Head On, which also shouldn’t count here… fortunately for killers who are M1-reliant for downs maps are trending toward small, barren, and bright.
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@Brimp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3863025#Comment_3863025
I mean exhaustion is already a huge issue so.
I guess this is some sort of joke?
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@fixblitzskin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3863304#Comment_3863304
Well I noticed nothing that’s why I asked. I killed them all and since I was playing bubba I out ran there dramaturgy and then when they finessed I wasn’t near them so it didn’t matter. Maybe if I was playing Freddy or myers It would’ve been mega effective.
Probably would have felt it more as either of those killers. The Cannibal has an inborn speed boost. If you’d like to actually see the combo work well, you should just look up YouTube videos of people using it. It’s not a game-breaking combination (you didn’t even notice it do anything at all) but it can feel like a nuisance if used under the right circumstances.
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@JimbusCrimbus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3863308#Comment_3863308
I'm sure glad we got that out of the way. Cause I totally could have known that with your private profile, and completely neutral name/profile picture.
That wasn't the gotcha you think it was, now, kindly tell me why I'm wrong? Cause honestly, it just seems like you're trolling at this point, and you're doing an awful job.
It couldn’t have been that neutral; you’ve called me brother twice now. That is a male pronoun, correct?
FWIW, nothing on my profile would identify my gender. BHVR doesn’t have the option to include gender anywhere on our profiles and it isn’t something that comes up in regular conversation here. You assumed I’m a man, for whatever reason, when you made those condescending remarks.
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@JimbusCrimbus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3863289#Comment_3863289
You like to say "Wrong" without explaining why. Which tells me you're incapable of doing so. So keep quiet unless you want to elaborate, okay little bro?
I took a page from your book. And you’re still wrong.