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AvisDeene

AvisDeene

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AvisDeene
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  • Doubt it. Killers have all been enhanced by the Entity. I don’t think Survivors would stand a chance.

    How many times have killers gotten stabbed, pallet stunned, and blinded and yet keep on keeping on?

  • It won’t do anything if you report it.

    Better to Tunnel the person they unhook to get them out of the game faster. Maybe the “tech” user would think twice about using it if every killer kept tunneling.

  • No because I, rank 10-12 killer, keep getting matched up against Red rank Survivors and they cleanse it in 30 seconds from match start.

    So now I just humor myself. I hide in the basement and protect my chest. Sometimes I want to protect the sparkly Skull and bones. Other times I want to tunnel the Claudette or Bill.

    I don’t know why I keep playing this game

    T_T

  • @Deepman69 said:

    Sometimes the survivor rulebook really does feel real, yeah know... The only other thing I could have done was chase the obvious bait into God window. Seriously, some people really don't like smart killers

    You’re not supposed to think, you’re supposed to follow the crouching butt and clicking noises.

  • @Inji said:

    Killer inspired clothing for survivors

    Or ocean inspired clothing for killers :D

    I have been wanting Killer inspired clothes for survivors!

    I also want Pre-Entitiy Killer skins, before they became ugly.

  • I gave up trying to play. Since Friday night until now all I have been matched with was 3 red ranks and a token purple. There is literally no hope for a win. My totems get demolished within 20 seconds of the match, I get t-bagged and flashlight clicked at almost every game. If I do manage to kill someone I’m a camper or tunneler even though it was when 1 gen is left and I have no choice. Heck I’m a tunneler if I come back to the hook and they’re still there healing.

    So now, I only play Hag with no addons. When I set one trap, I set all of my traps, all in the same spot to give the Survivors a little jolt. When they trigger them, I giggle and reset them in a different spot. I humor them by chasing them for a minute then switching to someone else. I don’t like getting pallet stunned so I bait them into dropping them. I don’t care if I hook anyone any more. When gens are done, I open the door.

    Fast games is what the Devs and Survivors want. If they took too long, people would wait longer in lobby simulator.

  • @GamingHulk123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1079161#Comment_1079161

    I'm just saying, The Devs know what needs to be fixed. Meanwhile, we should enjoy the game because of how unique it is. Everyone is always talking about the game problems, instead of enjoy what make us keep coming back for more. All I see in discussions are complaints about the game. No one talks about the great things of this game. Its basically, "I got tunneled and camped, the devs need to remove this, they are not doing their job". Give them some time and please release the pressure on their shoulders. With all due respect of course.

    They had more than enough time to fix matchmaking. People have been complaining about it for months, at least 8 months now actually. Matchmaking is not hard, pair up people of the same or plus/minus 1/2 ranks.

    People don't play games because they're unique, they play them because they're fun to play. The uniqueness can make it fun, but only for so long. There will always be complaints, Tunneling/Camping/NoEd will always be hated and cried about. Devs know to ignore those, and most players do as well. They deserve all the pressure they get. It is their fault that their is a lack of Killers and why lobby times is long for many people.

    Make killers stressful and unenjoyable, lose players. Hence why they refuse to fix matchmaking, because any appropriate fix would reveal how low the number of Killers truly is and people in higher ranks would be waiting forever. So now, you're going to get hidden ranks so they can bandaid it. Just recently they it was leaked that they were going to hide ranks in the tally screen but had it pulled because of the leak. Now they're just going to remove them completely.

    Make the game fun, more will come, more will stay. The worse it is, the more players should leave.

  • I like how vicious the Hag's mori is.

    I wish Demopuppy would actually bite off the head of his victim, but I guess for an animation like that, that's asking the devs too much.

  • @GamingHulk123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1076967#Comment_1076967

    But you can't trust that the devs, will do everything right. Let alone quickly fix this problem. To be honesty, I learned how to play killer this way. I was always a killer main, and I had to learn how to deal with certain survivors. I see it as; you learn more ways to cope with toxic survivors, or wait for the devs to fix their problems. With all due respect of course.

    Honestly, the problem with game developers and gamers is that gamers are addicted to the games and the developers know this. If gamers would protest by not playing then that would light a fire under developer butts. Instead, players just suffer until they can't take it anymore.

  • She won't make a comeback. At least, not until there is only one killer for every 30 survivors. Seems like the only time devs will do anything for killers is when they severely lack them.

  • @emptyCups said:

    I mean.. have you tried looking down?

    That is too much work. Traps need to disarm when a survivor approaches it.

  • @dbizzle said:

    https://forum.deadbydaylight.com/en/discussion/comment/1078995#Comment_1078995

    why do they have to be prestige though? why couldn't a non prestige be blendette too?

    They're all Blendettes. But Prestige Blendettes are the pinnacle of Blendettes. It is what all other Blendettes strive to be.

    Then You have Super Toxic White Shirt Tbagging Claudette, who chooses to buck the trend and grab the killers attention.

    They are both forces to be reckoned with. Both must die.

  • @theArashi said:

    The main problem with that approach is that unless you are using a killer that is top tier and use him well or have a clutch noed or mori, survivors have comeback perks and they make full use of them.

    They use hook tech - free unhook. Unhookee has DS and the guy that unhooked him has BT.

    Also, if you want to be toxic to them you would essentially have to throw the game for a chance to get one of them and that's simply not worth it.

    I have to run NoEd since I am always matched against 2 or more toolboxes and players who out rank me by 5-7 ranks. Yes, it's a crutch, but otherwise I'll get nothing since I just be looped over and over. Even if I chase for 30 seconds, drop chase and target someone else, it'll just be rinse and repeat.

    I'm just going to run Trapper with Devour Hope and trap the crap out of the totem. I rather throw the match and make them have no fun if they don't care about mine.

  • @Leachy_Jr said:

    Play Oni, or camp the ever-living hell out of the hooked survivor. Like i do. Think, its 2 people off gens.

    We think alike, want to be friends? <3

  • Working as intended. It's really hard to hit skill checks and they needed to change it and make it more fun for Survivors!

  • Trapper may have been using an add-on such as Wax Brick to make it harder to escape. Without it you normally have to struggle less to get out. It's not a problem since it isn't so common.

  • I know, I just Quoted you to share my appreciation for your meme, good sir <3

    Then I wanted to comment about the topic but was too lazy to quote OP.

  • Doubt it. Dev's are slow to do anything that will hinder Survivor fun.

    I suggest you tunnel the crap out of the person that has been unhooked. Screw being nice. Maybe then their teammate will take the hint not to do it anymore.

  • @Brucecastro81 said:

    https://us.v-cdn.net/6030815/uploads/044/72UT3RNGJW0K.jpg

    This meme is overperforming.

    Anyways..... no, he's not OP at all: You can drop pallets right before he shocks you or you can dodge his shock by running away when he charges his shock

    I love this meme.

    As for the subject, No, he isn't. He is decent, but not unbeatable. Too many maps have lots of LOS breakers, close loops and window after window. He is just good at finding people and baiting pallets.

    If you have a problem with him then you are just bad.

  • @28_stabs said:

    Healing perks and items can be nerfed. Survivors have no trouble to tank any amount of damage. IMO, only helping each other should allow fast healing. Then fast healing would require survivors at least to co-op. Items shouldnt be stronger than co-op actions.

    Toolboxes, obviously, shouldnt speed up repairs after Ruin nerf. They must be completely changed. Repair speed boost should be removed. Toolboxes should only decrease failed skill check penalty (help noobs) or give bp bonus for hitting great skill checks.

    DS need a tweak. If survivor do anything but healing onself or running away from killer, DS deactivate. BT could use a tweak, too, because survivors run behind killer and instantly unhook. There is no counter to it when 2 survivors do it. BT should have activation delay of 3s. If I camp, ok, you can use BT, if I dont camp, get punished for unhooking in my face.

    I agree except with everything except DS. It should deactivate if fully healed. If they had time to heal then they weren’t being tunneled. Not the killers fault that they stayed at the hook when rescued.

  • 30 seconds max would be good enough.

  • @johnmwarner said:

    https://forum.deadbydaylight.com/en/discussion/comment/1078019#Comment_1078019

    They aren't going to fix it, just remove ranks in endgame and use this hidden MMR thing so they can never be proven wrong.

    Yeah, that’s what I think as well. Oh well, guess Killer players will get less and less and Lobby simulator will last longer. Maybe they should add Tetris to the lobbies in order to make it more engaging?

  • @Warlock_2020 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1077088#Comment_1077088

    As I said a million times, I don't care about NOED. I use it in some end game builds. There is a problem where NOED becomes a crutch for bad or toxic killers. When you have a face camping killer, the agreed cure is gen rush, but NOED kicks in and rewards the killer with extra kills. If you take time to bone hunt it rewards the bully with extra kills.

    Anyone being honest with themselves knows most hardcore campers are merely trying to grief and bully players. I think NOED only enables them more, which I find regrettable. Tying a hook minimum to NOED with a guaranteed spawn of the hex totem actually strengthens the perk while handicapping griefers.

    If your problem was with crutch or bad killers than you wouldn’t be asking for a nerf to NoEd, you’d be asking the Devs to hurry the hell up with their ranking and matchmaking overhaul.

    Camping and Tunneling killers wouldn’t be matched up with you since they wouldn’t rank up. Instead you’d be matched up against players of similar levels.

    Besides, just like NoEd, tunneling and camping have their counters, you just have to pick which counters you’re willing to bring in to the match.

  • I wish I had it. Leveling my my Killers would be so much easier. The stupid shrine is being a poopy head.

  • Saw a thread about this same topic last night. The thread was created in June 2019 and someone bumped it up. Mods deleted it.

    Don’t have faith in them fixing matchmaking if it’s been this bad for at least 8 months.

  • Susie needs a belly dance emote with an Egyptian belly dancers costume. It would make the games slightly less boring

  • Never have and never will. Unless it’s with shards.

  • I don’t have any hope in their implementation of DC punishments. Too many people DC way too often, they’d lose a lot of players if the punishments were too harsh. And if they’re not harsh enough, nothing will change. The balance between the two is a very fine line.

  • @Warlock_2020 said:

    There is only one thing I'd like to see happen to NOED. I would like them to add a prerequisite to its activation.

    1. Once the killer has obtained his 5th hook (Could be 4th), the entity rewards his efforts by creating a special totem that is added to the map when the final gen is completed.
    2. This totem is added to the map no matter how many totems remain.

    Yes, this means there is no more defeating NOED by clearing all the totems. Instead, the killer is rewarded for getting several hooks in the game. What this would do is make NOED dependable for many killers, but it would also hose over campers and tunnelers who rely on NOED to secure extra kills. I've seen many groups destroyed because Bubba is face camping again and they hit the gens, which is the prescribed way to defeat the camp, only to see 2-3 more go down to NOED. Bubba would need to spread the love to get NOED to spawn, so face camping 1-2 survivors won't cut it.

    Would this make NOED too strong? Possibly. It would need to be tested. The ability to get NOED with 5 hooks no matter how many totems remain could be a pretty powerful situation. 5 Hooks is not that hard in most matches either.

    Just do bones. No need for nerf or buff. You can't do bones, then it's your problem, not a balancing problem.

    If they nerf NoEd they should nerf DS and BT during EGC.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1076590#Comment_1076590

    Haha this.

    I only play for BP to prestige other characters because attempting to play a killer with a level 1 yellow perk at green rank is brutal.

    https://forum.deadbydaylight.com/en/discussion/comment/1076967#Comment_1076967

    You are absolutely correct.

    When I bought this game I never knew anything about it. Dived right in. That’s how any game should be for the most part (with the exceptions like Darkest Dungeon).

    I only watched a few videos just to get an idea on how to handle loops and such, which I didn’t even know was the point of the game. I just thought you chased people. Didn’t even know what “tunneling” was.

    But anyway back on point: I can somewhat understand facing better people , but the problem in this game is facing 4 better people at the same time.

    Take any other multiplayer game or even a sport and most of those games you have pros and rookies playing together on the same team.

    That is how every match should be here especially because it’s 4 vs 1.

    It is not fair at all for 1 person to go up against 4 that are all equally or better skilled. Not to mention all the issues with the game (large maps for example) which only compound the issue.

    So yes and no. But more no (meaning it’s more unfair and unbalanced than a true challenge on an even playing field).

    Same with me. I got into this game because Ohmwreckers video somehow got into my YouTube feed, and I don't even watch people play games. I checked it out and it was entertaining. I assumed all matches are like his videos, never knew about tunneling, camping or looping. I just saw him trying to run away from the scary killer.

    He isn't even that great at looping, but when he is matched with equal skill killers, it looks fun and that's what I thought this game is.


    I think my problem is that I spent a lot of time on this game since I started and don't just want to quit. But the more I look at DbD videos and the more I see its history and how the devs let some crazy crap into the game, the more I think that I need to try new pastures in the world of gaming.

  • I think it is best on Spirit since she relies on her hearing to find Survivors when she uses her power. It's kinda pointless to use with the sound bugs killers have. Expect them to be fixed in six months.

  • Working as intended. Devs need their number one customers to feel all powerful at all times.

  • We don't need any more perks. We need better balancing and bug fixes. We also need faster map reworks as well as an improved matchmaking(doubt it will get better).

  • @AshleyWB said:

    https://forum.deadbydaylight.com/en/discussion/comment/1076960#Comment_1076960

    I know. Survivor is easy mode which is exactly why I don't want noed to be nerfed or reworked in a way which completely renders it useless. Survivors are the vocal majority and they want noed removed from the game in some cases.

    If the Devs remove NoEd it will be proof enough they don't care about Killers and I hope that Killers would quit en masse.

  • @GamingHulk123 said:

    https://forum.deadbydaylight.com/en/discussion/128262/i-m-tired-of-trying-to-kill-higher-rank-survivors-then-me

    You've got to get better, watch some streamers if it helps. Otherwise, it will happen. Just try to adapt to their level.

    No, they don't have to get better. Not everyone wants to be super competitive in this game. They shouldn't have to adapt to any level but their own. You shouldn't have to watch streams outside of a game to get better either.

    The Developers need to do a better job but I doubt they will. They already plan to hide rankings in the future so people won't be able to complain. All it will do is make more Killer mains stop playing.

  • @AshleyWB said:

    https://forum.deadbydaylight.com/en/discussion/comment/1076881#Comment_1076881

    The only reason Survivors dislike noed is because it feels cheap and it doesn't require any skill to activate it. My change would not change anything except for the fact that it would have slightly stricter conditions which make it's effects happen (cooldown for instadown)

    I could dress it as a rework but I doubt a rework would result in instadowns still being a thing with noed. It has to see a nerf of some kind.

    The nerf I'm proposing is basically a gamble for the killer to instadown wait for cooldown then instadown again OR instadown injure injure injure get instadown back.

    It would still give Survivors the initial surprise and put them on their feet instead of the balance of play completely shifting to the killers favour in which noed is known for.

    Noed keeps it's function but with a slight condition which is nothing like what a real nerf would look like. I don't understand why you'd not want to compromise to silence those begging for it to be removed from the game entirely.

    Same goes for other perks which are meta.

    The only reason survivors don't like NoEd is because they don't want to do anything else other than loop the killer into oblivion or repair gens as fast as possible.

    Killer plays with a handicap for the entire match, they earn the bonus if the survivors are lazy. You want fast matches, killers want fast kills. You both win with NoEd.

    You act as if playing survivor takes much skill. It doesn't, all you need is a good awareness of the pallets and windows around you and to be able to look at the killer while he's chasing you. Playing survivor is much easier and less stress filled than playing Killer.

  • Sure, fix it as long as they make sure that the killers body has to be under the pallet. I can't count how many times I've been hit by a pallet when I am looking at it's edge.

  • I know, I love it! It’s so delicious! It’s best when I get them throwing themselves at me to take a hit for their teammate and I pull out their liver with Hag.

    NOM NOM NOM NOM!

  • I’ve actually given up as a Killer multiple times. It usually happens when they bring in 3 toolboxes, brand new parts and blast through the gens before I could catch someone.

    And I don’t get tunnel vision anymore, I’ll chase someone for 30 seconds and break away if I feel they’re strong and go for weaker players, then I target someone else and they’re just as good so I have to break away. Target someone else and 3 gens are gone. I look behind me and the survivor is busy t-bagging and flashlight clicking.

    I mean I already feel bad enough that I can’t catch you. I don’t use powerful add-ons since I don’t have the blood points, I don’t have the experience that these teams of survivors do, nor do I want to memorize the location of every loop, pallet and God Window on every map.

    I just want to play and have some fun. It’s not fun getting matched with people who out rank me, so from now on, I will just go protect my basement chest. They want to bring in items to speed up the game and make it harder for me, that’s fine. I’ll help them make the game go faster by hiding in my underground home and protect my precious.

  • I hardly see them as well. I saw a rise in them after the Ruin nerf but it’s died back down. I’ve gotten some salt for using them and had to point out that it was Devour Hope and that it was their fault they left the totem up.

  • @ABannedCat said:

    https://forum.deadbydaylight.com/en/discussion/comment/1076083#Comment_1076083

    Such a bug would be fixed within a week or less, don't be silly.

    You underestimate the devs! A bug like that would be fixed in a day. The forums would be filled with so much salt we would probably be able to taste it through our monitors.

    It is fun and on to be silly on occasion. Let me have my fun, I don’t get enough of it irl

  • Oh, sorry for my original post, OP didn’t have any image posted so I assumed he was trolling since the thread had no context.

    But yea, matchmaking is broken and I have no faith that the devs will fix it. They’re just going to bandaid it and let it get worse.

    edit

    3 tool boxes and a key! As if games don’t go fast enough. I would have just afked while cloaked.

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1076064#Comment_1076064

    There needs to be a balance.

    The one on crotus asylum is ridiculous its just sat in an open area. At the same time they shouldn’t be so well hidden that they’re never found all game.

    Yes they should! I want my Devour Hope Moris!












    ******not entirely serious, but would be nice for a bug to appear for a couple of weeks that made totems invisible. Would be so fun.

  • @Archimedes5000 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1076019#Comment_1076019

    You can slug them if they dont have Unbreakable. And Unbreakable is meta perk, only a bit less popular than the Holy Survivanian Quintinity (Selfcare, DS, BT, SB, DH)

    I like that title! “Holy Survivanian Quintinity” - it has a nice ring to it.

  • Yes, my love <3.

    I was tempted to use your posting format to ask questions about things other than perks, but then saw that you didn’t limit yourself to perks recently. So I refrained myself from doing so in order to let our love blossom <3

  • Older maps have terrible spawn locations for totems. Whoever was responsible for that must have hated killers.

    For a totem to last you have to play a very mobile killer or Trapper with special add-ons.

  • I tried hillbilly and concluded that I’m too potato to control him so I’m not even going to try out Onii-chan.

    I do love his design, his roar and his chase music.

    A+++ to the design and music team.

    He is also great because his abilities encourage players who use him to not camp.

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