AverageAshEnjoyer
AverageAshEnjoyer
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- AverageAshEnjoyer
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-He has stealth potential which huntress doesn't (although nerfed)
-His gun is a lot more accurate than huntress hatchets
-He has good synergy with m1 perks
-He can shoot you at places where huntress can't
-PERSONALLY he's more fun
-He's got way better zoning potential than huntress
-He pulls survivors towards him which is pretty convenient
-Less cooldown for scoping in & out
-Less counterplay than huntress
that's not to say he doesn't need any changes, but he's certainly not just a worse huntress
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3221890#Comment_3221890
He is not wrong with "Second Chance VS Gen regression (using different perks for the same end goal)"
I play the game actively since 2018, no breaks.
Any examples of second chance perks?
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@not_requested49 said:
https://forum.deadbydaylight.com/en/discussion/comment/3218001#Comment_3218001
Tbf his instakill is easily countered by lockers, this was made ever easier with the dredge update too
He's still getting a free hook. Which he won't even have to do because if he's smart he'll use his T3 in the open where he's guaranteed a kill
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It works when the pig isn't playing like their life is on the line
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its not bad. lets say you run out of hatchets at a loop and the survivor is injured. theyre probably going to greed the pallet because youre supposed to be a 110 killer which will allow you to get a hit
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@OnryosTapeRentals said:
I pretty much always hate tier lists because there's so many variables involved in whether killers perform well or poorly but this is definitely the WORST tier list I've seen.
youre telling me the watchmojo tierlist was better than this?
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I doubt you're being serious. But in the off-chance that you are, whyy? And even better question how WOULD you nerf him?
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Wesker. That I love how it's actually tied to the first RE trailer
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Ghostface
Just make the walleyes matchbook basekit because he feels terrible without it
As for perks, PWYF would be much nicer if you didnt lose stacks for missed attacks
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It was just an impulsive decision made by BHVR. Not much more to it
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The perk itself is good but why the hell not run empathy or bond instead?
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DH and the W key being gone is all I needed
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Yes, but knowing BHVR they'll rather nerf starstruck instead of nurse
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There's such an easy fix for it too. Just make it so a survivor has to be working on it for at least 5 seconds
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Not trying to disprove your point but how many times do you actually get those games?
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You say that like it's a survivor thing. I can't remember a killer saying "gg" when they lost
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No offense dude but the joke stopped being funny the 3rd time I saw it
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@Katzengott said:
Tunneling gens and survs is the best strat both sides can do to win as quick as possible. Thanks MMR.
because MMR totally works as intended
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What even is there to think about tunnelling? It's one of the many reasons I stay away from survivor. Those who say it's fine don't know what it's like. If survivors bring BS items and "genrush", at least i GET to play the game.
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@CrimsonMothKing said:
https://forum.deadbydaylight.com/en/discussion/comment/3219706#Comment_3219706
Same head, almost the same weapon. And it is 100% going to be a linked set for full price. Same thing they did with Pinhead's custom cosmetic.
I am more disappointed with the oni as well. That didn't even change anything noticeable. Only the eye on his mask is bigger and a splash of orange and they call it a new skin.
one thing i love about blighted outfits is how it completely deforms the killer (eg legion, ghostface, doc..) but oni and weskers just look like any run of the mill outfit.
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I was so disappointed when wesker literally had the same head
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@Aurelle said:
Basekit Dredge is kind of bad and their addons aren't really good.
wdym his addons are nuts
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I see a good amount of dredges. as for why people dont play him, ill give you a few reasons:
- hes a mid tier-y killer. and as you know, people wont play anything that doesnt give them a 4k every game
- high map dependency. as biased as i am towards dredge, i have to admit on some maps you can practically never use your power. id argue sadako is better if the map is a macmillain map
- nightfall can easily be useless. for an ability you only get 3-4 times per game, id expect it to be more valuable. the main drawback is that its largely useless in chase and is pretty much wasted while youre carrying someone. not saying the ability is bad, but you need some REALLY impeccable timing to get any realistic value out of it
- not-so-good perks. as you know perks are a big factor whether people want to buy a killer or not. darkness revealed and dissolution are really fun gimmicky perks but arent that good.
- somewhat addon reliant. i feel like im going at snail speed when coming out of a locked locker without the calendar addon
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Most likely on the 11th. But theres really nothing to be excited about
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almost certainly a bug. but that also means its probably going to get fixed :(
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@Objectively_speaking said:
If it is not listed as a change in the patch notes always assume it is a bug. this is most likely a bug.
ghostfaces new chase music + new exposed effect were not in the patch notes but its still in the game
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t3 20% faster pallet break (does not stack with BS)
t3 50% decreased (does not stack with Enduring)
t3 myers can now walk through walls (1s)
survivors stalk progress resets over time
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that shouldnt be a thing in end game
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It's different now. He needs to be taking up a large part of your screen and also has to be around the center of it. It's very inconsistent. Btw the positioning of your character doesnt matter
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@prion11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3218000#Comment_3218000
Against survivors that can tell he has it and just jump in lockers and deny stalking so hard that he doesn't get it until 1 gen is left, yeah
by the time the survivors even know he has it one guy is already going to be dead. And now imagine if the myers has:
3 PWYF stacks, Deadlock, Corrupt, and the green stalking addon. My guy if you go against that, youre done for
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3217990#Comment_3217990
They need map pressure more than mobility. Killers like clown tell the entire map that they are currently chasing someone, and anyone not in their TR has the green light to rush the hell out of gens. He would need something that offsets that net negative to map pressure more than a teleport or anything like that. Same with pretty much any killer with global sounds like that, with slinger his lower TR helped when he had that, but currently demo is the only one that really has anything to offset the global safety notifications.
thats what dead lock and pain res are for
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Ive always found the perk to be quite underrated. Especially when Ruin was a perk you'd see. Knowing where the killer is, where a pop/eruption/jolt happened is really useful
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It doesnt need buff. The only QOL change i would give it is make it so the perk starts activating as soon as the locker entering animation starts
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@Veinslay said:
If you get killed by a Myers, you're a baby survivor lol
you sound like youve never played against a tombstone myers with PWYF and the green stalking addon
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Youre telling me tombstone myers is D tier?
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Whenever i play against nemesis its the complete opposite. I cant even touch a generator without both zombies being glued onto me. Every nemmy game i have to waste a pallet just to get rid of an annoying zombie
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I would decrease the incapacitated to 16s but completely remove the cooldown
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Define gen rushing. I see so many killers blame their losses on gen rushing when it was clearly their own fault. Personally i consider genrushing is when you center your entire build around generators (prove thyself, hyperfocus, bnp toolboxes...). but its not like you see that every game
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Some killers shouldnt have mobility. If clown had mobility, he would just be a better freddy. If bubba had mobility, he would be a better billy (not like he already isnt)
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My pharmacy rework:
You start the trial with 1 token. You can use that token to rummage through a chest and get an Emergency medkit. You also search chests 100% faster and 8m quieter at all times. If injured, any chest you search will contain an Emergency medkit
sorry if the wording is kinda bad but i hope its understandable
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My furtive chase rework:
Every time you hook the obsession, you gain a token. For every token, your terror radius is decreased by 4 meters. The survivor that unhooks the obsession becomes the obsession.
You can get a maximum of 4 tokens
basically the same thing but now it reduces your terror radius at ALL times. I don't think it needs a ground-up rework
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Shattered hope and Thrill of the hunt are good perks against boons, especially on hag since she can trap boons and doing them becomes way riskier.
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3215961#Comment_3215961
Also all I can say is Dat Bum makes it all the better reason as well
true true
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@KayTwoAyy said:
Regardless of which one you choose, a lot of players will disconnect when you play them.
...just speaking from experience here lol
I can get behind spirit but who on earth DC's against plague?
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@Pukenplag said:
As much as GannTM will hate me for saying this, Spirit gets stale fast.
Go for Plague. She also has some amazing perks.
i feel like plague doesnt have nearly as much depth to her as spirit
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@dugman said:
It’s not literally a gamebreaking issue so they are probably just monitoring it for now to see if they need to adjust it in a future patch.
they said the same for sadako KEKW
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@GannTM said:
Spirit is the most fun killer in the game and she brings out joy to everyone. Definitely get her.
What reply was I even expecting from you lol
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@scenicpickle said:
clown
I already have him. If I could I'd buy him again lmao
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The killer aura reading being base would be too strong. Seeing your teammates is more than enough info
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No way paint brush isn't S tier worthy. It actually allows you to use your power for the first half of the game