AverageAshEnjoyer
AverageAshEnjoyer
About
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- AverageAshEnjoyer
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Comments
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People do it because it's efficient. Nothing else to it
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PGTW already got a pretty hefty nerf. Imagine this scenario: Yes! I can finally use my po- nvm they had blast mine. That would just turn it into dead hard for gens.
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Nurses range addons were initially bugged but BHVR just brushed it off as an 'intended feature' so yes its possible
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Good survivors will can even make the most basic pallet loops a nightmare because of your big bumping hitbox. he also lacks any form of map pressure and mobility. Personally i would put him at high end of B, possibly even low A but there are just too many little nuances in his power for me to call him consistent
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Ive never seen a post so relatable. I don't have OCD or anything like that but why does ghostfaces classic robe being in his legs make me as mad as it does?
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The dark theory buff is a no. 7% doesn't sound like a lot but in practice it takes the killer SO much longer to catch you, especially if its a 110 killer. I would make it so you vault 5% faster and thats about it
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I used to exclusively play survivor till around the 700 hour mark. I have no idea how I didn't get bored before that. I still play survivor but only when I have a fun meme build to try
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@almofan1001 said:
https://forum.deadbydaylight.com/en/discussion/comment/3214841#Comment_3214841
It's being meta because it works, even average survivors are taking it. You think these average survivors would take a perk continuously if it didn't give them value?
If you get hit by dead hard 90% of the time its on you
This is very incorrect based on my experience playing against many survivors. Are you basing this on your own dead hard usage?
You need to time it almost perfectly in order for it to work.
In most situations - yes, in pallet scenario - no. You can get timing right after 1-2 games.
You cant just put this perk on and it'll give you value, you need to get it yourself
So do most perks in the game, but that's not the point of the discussion.
Theyll expect you to do so therefore they're not going to drop the pallet.
Buddy, I think you're citing an old dead hard counterplay mechanic here. If they time it well, there is no counterplay - either pallet stun or a hit. The timing window is quite generous for survivors. You can get it right after a few games. And if the counterplay depends solely on whether the opposing side can time it or not, then this is an inherently awful game design choice
Honestly i see more lithes and sprint bursts compared to DH's
I've been tracking my killer games, and the most commonly used perk is dead hard. That is not even comparing to other exhaustion perks, it's comparing to ALL PERKS.
Every time i fall for a dead hard i can see how i couldve avoided it. And no, i barely even play survivor
The timing is not always the same. You really need to analyze the killer youre up against. If he swings at you from a bit further away, his mistake and you get away DH. If hes right behind you (basically sniffing your back) and is hesitating to swing, you have to be really lucky and guess when hes going to hit you
No, this works even better now. If you see the dead hard animation, the 0.5s are probably already over and you can swing because remember they cant drop the pallet during that time. So there is a small window where you can hit them (some luck involved but not impossible).
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I would love a jack baker skin for hillbilly. The one he has during the boss battle with a chainsaw
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Survivors get called out for running prove thyself & hyperfocus while killers get called out for tunnelling and camping.
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If you get hit by dead hard 90% of the time its on you. If they're right at a pallet, dont swing because they have dead hard. Theyll expect you to do so therefore they're not going to drop the pallet. Another thing, it does take skill. You need to time it almost perfectly in order for it to work. I have used dead hard (ive never used it in my life before) and i only got value out of it after like 5 games. You cant just put this perk on and it'll give you value, you need to get it yourself. As for it still being meta, yes its an exhaustion perk meaning a lot of people are still going to run it. Honestly i see more lithes and sprint bursts compared to DH's
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@SoulKey said:
Nah, Cons way more that pros
And those cons are??
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I love playing him. He has good synergy with most perks, good addons, good mobility, stealth and okayish anti loop. Hes got everything a killer should have. All in all, a massive W by BHVR
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Why not just play stealth killers instead?
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He would be fun if I didn't see him every other game. Basically, same deal as blight
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@Nihlus said:
https://forum.deadbydaylight.com/en/discussion/comment/3212829#Comment_3212829
Why? You made mine crappier by playing a painfully unpleasant add-on to begin with. I just love getting ~10k bp if we're lucky as we try to rush gens and hide LOS until you suddenly start 1-shotting everyone. Sorry. I have no compulsion to be friendly after that.
Fair. But that just makes the myers play more tombstone games lmao
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@almofan1001 said:
https://forum.deadbydaylight.com/en/discussion/comment/3212823#Comment_3212823
There is more to survivor, but most of the game is decided on how fast you can do generators. Survivors have the most control of the game flow by using the least skilful mechanic (generators).
Most of the games that I have to sweat (incl. tunnel and camp) are not because a survivor looped me for a very long time or they did super sick stealth play. Most of the time it's cause they decided to push gens very fast and the game had a very low chance of being winnable without using strategies
All fair points. I sometimes feel like that too when I play killer
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@Nihlus said:
https://forum.deadbydaylight.com/en/discussion/comment/3212770#Comment_3212770
Which is entitlement. You act like you deserve it at that point. You didn't earn it until you see it pop up on the screen. You are my opponent. I am not going to intentionally do anything that you want.
I'm not saying I deserve it but would it kill you to have the decency to make my day a bit better? It's not like it matters to you if I get my achievement, why so actively try to prevent me from getting it and waste your own time? I know the killer is supposed to be your opponent but it's not on a personal level dude
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You know survivors have to be good in chase too, right? You know survivors have to make important decisions just like killers do?
There's more to survivor than doing generators
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Give the undetectable addon a try. It has gotten me hits or even free downs so many times. Bonus points if you have the T-Virus Sample.
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@Veinslay said:
Facecamping as Bubba is really funny though
It's not after the first 2 times
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Ghost Face:
Marked Map:
-After marking a survivor, the auras of all already marked survivors are revealed to you for 10 seconds
Lasting Perfume:
-While in chase with a marked survivor, other survivors are unable to reveal you
NEW ADDON (walleyes matchbook removed because its basekit)
-Victim's Headphones
-Changes your Chase theme (aka the printer)
Hillbilly
Big Buckle
-Your terror radius is reduced by 8 meters during a chainsaw sprint
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I would love being able to strike up conversations with survivors before the game. If they're mean to me, I can just leave the game and not have to put up with their attitude. I can't see why people wouldn't want it in the game
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From what I know, there's only 1 god pallet (aka the one at the stairs). The breakable walls at windows are not that big of a deal. Just pre-break them when the survivor goes to the loop. As for the hook spawns, they only become bad once you kill someone
The map is generally viewed as killer sided because gen spawns are a nightmare for survivors, it synergizes with a bunch of killer powers, the vast majority of the pallets are playable for most killers
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@Nihlus said:
https://forum.deadbydaylight.com/en/discussion/comment/3210971#Comment_3210971
You are not entitled to your achievement.
I'm not expecting them to just hand it to me but at the same time can you at least be mature about it and let me have it when I've already won?
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Yeah I noticed it too. Like bro I want my 11 seconds
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-Remove dream immunity. If he hits you after using a clock, night-night.
-Give freddy more abilities in general. I'm just spitballing here, they could add stuff like dream totems, dream generators, dream walls, dream chests...
-Freddys lullaby can only be heard from 16 meters away
-You have to fail 3 consecutive skill checks in order to wake up
Freddy's a failed killer and he needs changes. This would be a good start I feel
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@Lastchild said:
https://forum.deadbydaylight.com/en/discussion/comment/3212446#Comment_3212446
Read my suggestion.
It's a fun idea. It definitely puts her more in line with the other killers
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-The finisher mori is a good addition to the game. It really emphasizes that you've WON that match. Plus I think it's nice to not have to bring an offering just to see a killers mori animation. Just fix the bugs please
-Basekit unbreakable oh boyy. As it is, it shouldn't come to the game. Maybe if they tweaked unbreakable and increased the numbers it'd be fine.
-Flashlight changes. Not much to say about them as I never use flashlights. It's nice not having to put up with macros anymore
-Autohaven tiles. Eh, I feel like they're just going to add more RNG to maps which is never good. For example you can get an absolutely cracked wretched shop OR you could get a map with like 6 pallets. I don't mind them on macmillain for some reason
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Nurse needs a lot more than that. I reckon even a perkless nurse could wreck the average solo team at 4 gens or so
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- He's Albert freaking Wesker
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After a while you develop a thick skin to it. When I first started playing those kinds of people would ruin my entire day. Now ive learned to stop taking it so personally and just hit them with the classic "ggwp all"
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@OrangeBear said:
Blame the game not the player. It's the achievements fault for expecting a random group of players to play in an awfully convenient way for the killer.
Its toxic if youre the last survivor in EGC with hatch closed and youre constantly just getting into a locker. Like dude youre gonna lose no matter what you do, might as well give the poor guy his achievement. Chances are hes on his 5th attempt or so
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you need to screw up big time for that to happen. hell, even survivors who just got the game can prevent that from happening
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With the reduced grind I don't mind them too much. Would be kinda boring if you could get all the perks that quickly
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They should just make the range a fixed 32 meters
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@RpTheHotrod said:
https://forum.deadbydaylight.com/en/discussion/comment/3209281#Comment_3209281
When someone with boil runs to a hook deadzone making it literally impossible to hook them. They always just run straight there when they get aggro. The only way to eliminate them from the game is to have their bleedout timer fill in while they are on the ground.
Originally it wasn't terribly bad, as it would put pressure on survivors to have to run over to get the survivor up (and lose gen time in the process). Now with a 22 second self pickup (which everyone who uses uses strategy will use), there is no downsides for the survivors, as they will just pick themselves up fast. It makes them untouchable the entire match. No point chasing.
Another reason is body block, Sabo and flashlight squads. They force the killer to drop their survivor to have to chase off the blockers which can take some time.
boil over only does something if you have flip flop + full recovery. which means it does nothing if you instantly pick up
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Well, dont you think its a little frustrating?
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Everything is fine except for the base movement speed increase.
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Play solo for a day and tell me you still think this game is survivor sided
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When do you ever need to slug someone for more than 45 seconds? And that number is likely to be increased
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3209258#Comment_3209258
Wesker largely saw bug fixes with the only actual change being adjusting his collision hitbox because it was causing issues being too small and clipping through survivors.
Hardly anything to call a buff when it was making his power usable.
yeah but he still got buffs when he isnt nearly as bad as sadako
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Same can be said for the twins rework they teased a year ago.. Those changes better be good if they ever come
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And yet for some reason people think mmr matters.. eg. using it as an excuse for losing
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The worst part is ALL she needs are simple number buffs:
-decrease tv cooldown by 30s
-make condemned give you exposed
-add additional ways to get condemned progress (but simultaneously nerf her current "condemned only" playstyle
Like dude why is wesker getting buffs immediately after his release but sadako has been in the dust for 7 months?
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Some people are just asses, no explanation needed
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I don't really know what to do with her. She kinda just seems like a failed concept. Her power can be described in 2 words: Shift W.
I think it'd be best if her entire power just got redone but considering she's one of the newer killers I doubt that's gonna happen
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Bro pinhead is hard enough as he is. And it's not like hitting a chain guarantees a hit.
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I would love a setup killer that can set fake generators, walls, pallets, totems, chests..
Basically this video : https://www.youtube.com/watch?v=CobeRAK2aYI
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@OnryosTapeRentals said:
Why though?
Bad spawns. Today I've had 2 dredge games where I couldn't find anyone and they basically got 2 free gens. Admittedly I kinda got carried away using my power but that still felt BS