inner strenght buff + new perk idea

okok so like heres a thought. i think inner strenght would be way better if it lasted for 2 heals per one totem and 3 for a hex one. i feel like the perk is really low in tier cause of how few totems spawn.

and about the few totem spawns, what about pentimento but for surv? it wont give debuffs or buffs just allows you to rekindle totems and then cleanse them, also grants 50% bonus bp for blessing/cleansing. you can do it up to 5 times then the perk deactivates completely.

i think it'd be cool to have a way to get more value from inner strenght.

Comments

  • @Kyootie said:

    okok so like heres a thought. i think inner strenght would be way better if it lasted for 2 heals per one totem and 3 for a hex one. i feel like the perk is really low in tier cause of how few totems spawn.

    and about the few totem spawns, what about pentimento but for surv? it wont give debuffs or buffs just allows you to rekindle totems and then cleanse them, also grants 50% bonus bp for blessing/cleansing. you can do it up to 5 times then the perk deactivates completely.

    i think it'd be cool to have a way to get more value from inner strenght.

    The problem of inner strength is not perk itself. It's the risks associated.

    Pentimento, duplicate usage, boons, overzelaous, some random just destroying totem for points/emblem, killer's hex build - especially dhope (everyone cleanses away your heals), bad map (good luck finding 5th totem on lery's), or bad killer (plague and legion)/perk (iron maiden or even darkness revealed).

    And to compensate, the perk is not even that quick, searching for totems takes time, you lack consistency and at most you get 5 heals.

    Now compare it to built to last with good medkit. Or just good medkit. Or even this to-the-ground nerfed selfcare. I would argue even pharmacy (with extra chest offering) is better, because it poses a lot of same issues, but at least it suffers much less from killer perks (hoarder is used only on pinhead) + 1 guaranteed spot.

  • It doesnt need buff. The only QOL change i would give it is make it so the perk starts activating as soon as the locker entering animation starts