Aurelle
Aurelle
About
- Username
- Aurelle
- Joined
- Visits
- 3,645
- Last Active
Comments
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Devotion 14. Been playing since late December 2018.
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For Survivor: DS and Kindred
For Killer: Corrupt Intervention
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Survivor: Ash or Ace
Killer: Huntress
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2620637#Comment_2620637
What would we do with Overcharge then?
Buff it or make it do something else.
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No thanks, I'd rather not get sent to Haddonfield or RPD every game.
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Agreed.
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Killer can be frustrating, but it can also be fun at times.
Survivor can be boring and a little frustrating, but it can also be fun and less stressful.
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I think a skill check should appear every time a survivor touches a gen. That way they can't just tap the gen to avoid it regressing.
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Yes. Everything from the Rift comes into the store eventually.
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Trickster is badly designed. He just needs a complete rework at this point.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2620285#Comment_2620285
Because they are useless now.
I wouldn't say that they are useless, but just very situational. Plus you can still use addons for them.
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Keys literally just got nerfed. Why would they get buffed again?
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They're only really useful for the Halloween tome challenges. Other than that, they're useless.
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If you're trying to unhook a survivor, you're not being tunnelled.
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Dead Hard definitely needs changed, but using a perk is not abusing it.
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It's really not that strong. Pig loses all of her traps at the beginning of the game, so once all the survivors remove their traps she has nothing to keep pressure with.
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Lithe or Sprint Burst. If I had to pick one, it would be Lithe.
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Dead Hard has issues, but it shouldn't be outright deleted. It needs to be reworked.
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This Is Not Happening and Distortion.
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Reduce the time it takes to gain the perk and I think it would be fine.
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I love this map, but sometimes it's just very frustrating to play on. I get stuck on those rubble entrances as both killer and survivor and I also hate the amount of pallets that can spawn in the main building.
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The radius for Boons are a bit too much (Mainly because of smaller maps) and there needs to be a limit on how many times a Boon can be relit. Other than that, they're fine.
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I miss old Dwight, he lost all of his character with the rework.
Kate's new face just looks horrible.
I don't think new David looks that bad, but I prefer the old one.
New Feng doesn't look that bad either, it's just her default head that looks bad (But I still prefer old Feng over the new one).
New Jake looks okay, but I miss his fluffy, messy hair and wished they would've kept it.
And I feel like I'm the only one who liked Nea's old look. She lost all of her character with her rework.
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She looks so much better here. I wish this is what she would've looked like instead of what we got.
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@anarchy753 said:
I tried that once. It flat out sucks.
She's a territorial killer, and you spend so much time setting up an area with bodyblock traps, all it takes is one survivor to disarm a few and you have absolutely no mechanism to punish it because you can't teleport.
It's also really frustrating how map-dependant it is, because in the vast majority of cases, even in narrow areas they can still edge around the traps after they spring.
Yeah, I've been going against mostly potato survivors. I had a Nea one match who had a flashlight and didn't even use it to delete any of my traps. I feel like if I had more skilled survivors this build would be miserable.
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That's why I don't even try when I get RPD. I'm just glad that I rarely ever get this map.
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Was playing Clown on Badham earlier tonight and couldn't find this Jeff the whole match. I heard a locker close and looked around for lockers. The first locker I see I just stand in front of, contemplating whether I should waste my time and check it. Then Jeff jumps out of the locker and I end up hitting him as he ran away.
I chased him all the way down the street and used my Afterpiece Antidote to catch up to him. At that point he panicked as he saw me speed walking towards him and ran into a house where he got cornered by a window, ran around in circle and I ended up downing him as he vaulted the window.
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Dead Hard. There are many ways to counter DS, but DH just basically gives an extra health state while in a chase.
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I haven't seen any hackers in a while, but I started to see more recently. I ran into a couple of subtle speed hackers the other night.
Something really needs to be done about this, the hacking problem is getting out of hand.
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I think there's a lot of pallets on Gideon because there are little to no window vaults on that map. If more window vaults we're added and reduced the amount of pallets and breakable walls, this map would probably be more bearable to play on.
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And that's why I'm not even trying. I type super slow. 🤣
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@Junylar said:
Welcome to Escape Based Matchmaking, your teammates are not your friends anymore.
Yep, sadly this is how it is now.
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The only advice I can give: Use Small Game to detect totems to find and cleanse the Ruin and Undying totems. Equip Spine Chill if you want to avoid getting surprised by Tinkerer and equip Shadow Step or hide in a locker if you want to avoid BBQ.
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I'm guessing because since it gives you a chance to escape the Killer's grasp, there has to be a trade off.
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I just picked DC penalty because an option to DC is necessary in case a real life emergency happens.
That, and the fact the that the DC penalty system can't tell a DC from a game crash.
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He isn't necessarily weak, he's just feels really clunky when aiming and a lot of his tricks had gotten taken away after he got nerfed.
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Plague
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Late 2018 (Near the end of December). I saw some of my favorite YouTubers playing DBD and thought it looked interesting, so I gave it a try. 3 and a half years later, I'm surprisingly still playing.
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It's a good perk. The broken effect doesn't last long enough for the killer to be encouraged to look for you and the perk can help against tunnelling in some instances.
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Remove the blood point cap in each category.
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Reduce the grind, add some sort of practice mode, and reduce the amount of XP it takes to get iridescent shards.
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As of right now, no. It's genrush, swarm hooks with BT, flashlight clicking, genrush, teabagging, getting blinded with flashlights (even while just walking), genrush, Dead Hard validation, and body blocking teams. Oh yeah, did I mention genrush?
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@[Deleted User] said:
By the way, one question.
If there's only totem left and this totem is already blessed, does NOED activates once the endgame begins?
No, NOED doesn't activate if the last totem is Blessed.
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Spirit
Huntress
Plague
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For slasher movies SAW.
For slasher character, Michael Myers.
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Pig. She's adorable.
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Trickster needs a complete rework imo. His current power is just bad.
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I think the tomes are fine, but the challenges can be a bit ridiculous sometimes. The Rift is the only thing keeping me playing this game right now.
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This has to be a joke.