Aurelle
Aurelle
About
- Username
- Aurelle
- Joined
- Visits
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Comments
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Chris and Claire should've been their own characters too. They've had many appearances throughout the RE series. Sheva only appeared in one game and has (sadly) been forgotten about ever since. So it kinda makes sense why she's a legendary character. Hopefully we can get alternative cosmetics for legendary characters some day.
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I agree. It's really pretty and different from her usual cosmetics which is awesome. Glad she's finally getting some love.
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Some of them are ok, others look goofy and/or terrible. Wish we had an option to choose which portraits we could have.
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Well actually...
- Prove Thyself nerf
- BNP Nerf
- Coldwind Rework
- Sadako rework (Very overtuned)
- Perk updates
Killers got all these things this patch.
Killers don't need anything big or game changing each update. Plus they've been getting a lot of attention for a good while now while survivors got continuous nerfs for the longest time.
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I think it's fine. It's a mid perk at most.
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Pyramid Head is a supernatural force.
Myers is just a man overcome by "evil" and is very hard to defeat.
So I'd go with Pyramid Head.
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I mean they also nerfed Spine Chill of all things. So not really surprised.
But the Prove Thyself nerf is stupid. I could care less about the gen progression percentage being nerfed, but removing the BP bonus is just outright ridiculous. It's hard enough getting BP as survivor as is. First WGLF now this.
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Midwich is sorta fine except the exits spawning in the same exact place every time. There needs to be alternate exit spawns so they're not right across from each other.
Saloon needs to be a bit bigger with less dead zones and empty areas and more hiding places (nothing too crazy though).
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Would really like to see The Evil Within in the game.
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I don't really pay mind to it most of the time, but when I do I just get annoyed by it. There should be an option to disable that jumpscare though.
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First of all, Lery's is relatively balanced.
Secondly, killer sided maps are boring imo.
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I hope so. I'm tired of hearing Wesker and his annoying voice lines.
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I always have fun playing against Pig, as long as she doesn't tunnel with an active trap.
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Wraith. He's simple, yet fun.
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Yes because the amount of unnecessary complaining about it.
We're not allowed to have nice things for either side apparently.
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Darkness Revealed
A Nurse's Calling. It sounds very spooky and ominous when referencing the Nurse.
Made For This because of Gabriel's lore.
Bloodrush
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- Only make it go on cooldown after you complete the sabotage action.
- Reduce the cooldown a bit
Other than those two points, the perk is fine.
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OG Ashley would be cool to see. Kind of not a fan of the new Ashley from the remake, but I guess she could work too.
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It already has a lot of downsides + Adrenaline exists so... NOED is fine how it is.
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Not really scared of any killers, but Myers and Pig have to be the scariest for me simply Because they've jump scared me more than enough times 😆
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Yep. It happens quite frequently too, especially at 3-5 cakes, which is why I just gave up on bringing Terrormisu.
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What a rare sight. Very cool to see. 👍
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Because he quite literally doesn't have a power.
If a survivor still manages to be infected, you waste time being slowed by teleporting. He literally has no chase power. Aiming is absolutely TERRIBLE with controllers.
Also EMPs are still ENTIRELY overtuned. Slipstream a survivor? EMP'd away as soon as you infect them. Set up Biopods in a good location? EMP'd and disabled within seconds. Survivor miraculously manages to still be infected and you teleport to them? Slipstream EMP'd away and you lose track of said survivor.
He needs some proper buffs and EMPs need nerfed straight into the ground.
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Considering how much I see of him on a daily basis, definitely Wesker
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Insta downs are usually a temporary thing restricted to perks/power (Unless you're running Infinite Tier 3 Myers), while insta heals don't have a time limit and can more greatly impact a match.
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Yeah it's really not worth it. 30% isn't even a sale.
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It's nice to actually see variety than Wesker every match. He's extremely annoying to face and is overused.
However, I can understand where you're coming from. I'd be upset if Artist was disabled for a long while. Especially since you can't level Wesker up during the event, which is kinda unfair.
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Claire
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- Almost having a generator done with another survivor after a survivor got hooked, only for them to let go causing DMS to block it.
- Some survivors using Bond and Aftercare to farm and purposely bring the killer to you or the other survivors any time they get chased.
- Survivors self healing/healing each other in corners when I'm on hook and another survivor is getting chased.
- Survivors that purposely trap you in corners to give you Crows, or to make you get sacrificed during the EGC.
Yeah. You can tell what kind of teammates I get most of the time.
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Definitely worse than Borgo. Nothing can top Old Haddonfield and Garden Of Joy though.
Main issues with the map is it's too bright, too crowded, small, and full of very strong pallets/loops (and a possible infinite). Also the ambient sounds are bad
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Agreed. Every time a good survivor perk comes out or even proposed (Look at Scavenger) killers will immediately complain and call for nerfs.
First COH and Dead Hard, Scavenger, now Made For This.
Yet killers get to keep most of their good perks, even when nerfed (Pain Resonance, Overcharge, Pop Goes The Weasel)
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- Made For This isn't free or permanent. You have to be injured in order for it to work. Being injured is a great risk. Also yeah it's a perk that rewards the player for being outplayed. But Bloodlust, NOED, Machine Learning, etc. Also exist. All perks/mechanics that reward the killer for being outplayed.
- The second effect isn't even that strong and it DOES require you to do things. You have to 1. Be injured, 2. Find an injured survivor, 3. Finish healing them then finally 4. Gain the Endurance effect for 10 seconds, which isn't that much.
- "Made For This is the new Dead Hard". Just because MFT is strong doesn't make it OP. How dare survivors actually have a decent and viable perk, right?
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Don't forget:
- Nerfing every good perk in the game just because they were used too much. Worst decision ever made. Perks shouldn't be nerfed because of high usage.
- 2 new terrible maps (Decimated Borgo, Toba Landing) + terrible map reworks (Shelter Woods, Autohaven)
- Solo survivor getting thrown under the bus and forgotten time and time again.
Forged In Fog actually isn't that bad now compared to it's release. Tools Of Torment was a flop of a chapter and missed the mark in every possible way. End Transmission is actually pretty decent, Singularity just needs some balancing done (Also Toba Landing needs direly fixed).
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Eh, the only AOT skins I liked were Mikasa, Hange, and Historia. I only have Mikasa but I'll probably get Hange and Historia when they go on sale
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Everyone Escapes Death (Old NOED): When the last generator is complete, all survivors become immune to being injured and downed. Additionally all survivors gain a 4% boost in haste.
Unassured (Reassurance) - When you are within 6 meters of a hooked survivor, their hook timer is sped up for 30 seconds.
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All "nerf Pig" jokes aside, yes. She is in dire need of some buffs. Maybe even a rework.
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Yeah I've noticed it. A Legion I went against hit 2 survivors with Frenzy then downed me with Frenzy. It seems bugged
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Made For This is perfectly fine. 3% is literally nothing. The perk is very situational, even while stacked with Hope, Blood Pact, etc. If it were just the Endurance effect it would be a garbage perk.
This is a first time in a while that survivors got an actually useful, good perk and everyone is already complaining and calling for nerfs. It's not as OP as it's made out to be.
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1. Very tiny and cluttered
2. Very strong pallets/loops (and a possible infinite)
3. Straining on the eyes
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It took me forever to get this challenge. Thankfully, after many attempts, a Bubba was kind enough to let me flashlight save one of my teammates. Thank you Bubba.
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@Mastapalidin said:
This map is an abomination like every map they've released lately go figure.
Yeah pretty much. I'd much rather play on Decimated Borgo than this abomination of a map though.
@GannTM said:
At this point they need to stop making new maps because their map design team just can’t be trusted anymore.
Yeah it really feels like it
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Nemesis - He's alright, could be better though.
Jill Valentine - Amazing.
Claire Redfield - Amazing.
Leon S. Kennedy - Amazing.
Chris Redfield - Needs changes.
Sheva Alomar - Good.
Carlos Oliveira - Amazing.
Ada Wong - Needs a few changes.
Rebecca Chambers - Amazing. Only complaint I have is her hair, it looks weird to me.
Wesker - Cool, but needs a few changes. He doesn't look bad, just a little bit off.
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Same. I didn't really like him at first, but he kinda grew on me. I love his whole space theme, it really does give a Sci-fi vibe. His alternative cosmetic is also good because it fits his lore. Hopefully he receives more cosmetics soon.
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My main issues with the new chapter is Toba Landing (It's one of the worst maps in the game. Probably THE worst) and Singularity's power being a clunky mess. Other than that, the chapter is great.
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I like them both
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It's not. 3% movement speed is nothing. It's a weak and situational perk.
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Honestly EMPS need to be toned down a bit. They are WAY too powerful.
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I agree. The FOV change hurts my eyes and gives me bad headaches. Which is why I avoid using the perk in general.