Asssblasster625
Asssblasster625
About
- Username
- Asssblasster625
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Comments
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@Qikin said:
I feel what you mean is not PoV (which stands for Point of View) but rather FoV (Field of View). There was a discussion recently on this topic here: https://forum.deadbydaylight.com/en/discussion/221489/why-does-monstrum-2-currently-in-beta-have-more-graphical-options-than-dead-by-daylight#latest, you might want to check it. My points from this thread still stand.
YAAAAAAAAAAA MORE FOV
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stbfl demo?
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######### balancing will kill it first
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@Satori said:
Autodidact, just make skill cheks appear more frequently and this perk gonna be really good
Auto Dic Dic
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She’s good
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Thanks for the knowledge bomb my man
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I did 3 out of the five gens while you urban evaded around the entire map then got caught
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@gusm09 said:
https://forum.deadbydaylight.com/en/discussion/comment/1895828#Comment_1895828
I've never faced a Impossible Skill check doc, that actually sounds like a powerful build for killers and a Nightmare for survivors
Consider yourself lucky. It uses madness skill check with huntress lullaby to make them...well impossible
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Impossible skill checks doc. Despite me maining him I blow at playing against him
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@Sandwich_Jesus said:
https://forum.deadbydaylight.com/en/discussion/comment/1895685#Comment_1895685
This would probably require them put in some effort rather than changing a single value from a 1 to a 2
Basically
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They’re not gonna change it. Even though many people had agreed this would be a much better change
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I am almost lvl 50 on feng I got dh from shrine at level 12 . I HAVE NO OTHER UNLOCKABLES ON SURVIVOR. So yes
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I really hate being called a camper cause someone ran to hook and I saw them out the corner of my eye and looked for them
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Nuff said
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Your a better man than I she would’ve died right after ds
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/221069/rip-totem
Maybe you should use undy-
*undying totem breaks first* nevermind
I don’t have undying yet. F
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Moby huge
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Whenever I play doc I know I’m going to swamp and I hate it
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Finally someone knows where doc belongs
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it has allowed this abomination to be created
Credit @GHOSTfaceP3
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1886583#Comment_1886583
Camping and tunneling is a issue that the Devs needs to fix.
its about as much of an issue as ds is and the devs haven’t touched that so have fun. Something tells me you really just made this account for bait or to get your hand held as a survivor, especially because you said corrupt is unfun and needs to be nerfed.
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He’s not op but he’s not garbage either
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Pretty ironic that you say that cause you seem to adding to the growing number of threads about camping and tunneling
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2nd game kinda sounds like your teams fault. What map was it on
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Holy #########. How to are you killing 3 with good perks as demo
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1884622#Comment_1884622
For context, the conversation was about skill not about the mechanic of the perk.
Oh my bad I couldn’t read it right cause the damn car I was in was on one ######### road
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1879759#Comment_1879759
“Almost every killer perk requires thought and skill”
Yep they do:
Whispers : literally walk around and do nothing.
Corrupt Intervention: literally spawn into a map.
No Ed: Apparently this one requires so much skill you need the survivors to complete THEIR objective to show how much skill it requires. Phew.
Ruin/Undying: Yup you guessed it 👍 spawn on the map again.
I could go on. Listen, if you are gonna call out a perk which has a timer and KNOWINGLY you pick the survivor up. You kind of deserve to get stunned. It means you weren’t paying attention.
I love that you HAD to bring up a different scenario than the one presented in the video I was referring to because you know that is the truth. He should have kept going for Claud and downed her. Or slug for the DS.
End of story.
Other are fair but for ruin+undying to work you have to apply pressure sooo...
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/1878784#Comment_1878784
I'm sorry what is a "killrush"?
A killer doing their role effectively I’m assuming
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/1876419#Comment_1876419
Oh no I've been playing doctor and loving him. It's just most survivors criticize Doc.
Oh ok
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@OldHunterLight said:
I am a killer main, the reason why we complain about those perks is because of how easy to abuse they are, we get a few things nerf and nothing happens to the other side.
When Ruin got nerf all survivors just told us killer mains "just apply pressure" we then got a strong perk that helped us then it is getting nerf on the next patch.
Most of those perks are unhealthy when used offensively especially DS.
OoO is just unfun to play against but hey "iT gOT nERf" yes because pig, myers and ghostface got destroyed vs OoO when using their power.
Keys just like moris, if you don't deserve the kill/escape, why would you kill/escaped if it's not deserved?.
Also, keys with open handed and blood ember, check it out so you can see how BS it's gonna be with the new buff.
We have been getting killers nerfed, Billy as an example, he only needed an addon pass, not the dumb overheat mechanic, meanwhile the only "nerf" that survivors have been getting is map wise not towards their stuff "bUT wE GoT ToOlbOxeS nErfED!!!1!1" yes fair but they were really strong.
While I do agree that ruin/undying is bs it also had a decent counter and it was based on luck.
Basically summed all of it
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@WishIcouldmain said:
Doctor and Hag.
Don’t you ######### dare talk about my doc like that
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Doc
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Overcharge. I love kicking a gen faking the leave just to have them fail the check then go for another kick and a hook
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@Trashmaster said:
The clown for sure, those perks are great
He can get the perks from shrine. Slinger is just so much better
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Slinger
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Demo. I’m really bad at not getting hit with the shred.
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Maybe instead of thread it could be razor wire.
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@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/1866460#Comment_1866460
I didn't say its good, I said it's boring af to go against cause it offers no mind games, showing how the killer can't properly run loops
You said an I took this directly from your post “In my own opinion, I feel like bamboozle is too strong and in some cases it can carry killers.”
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Says the man who thinks bamboozle is so good it needs nerfed
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@Mistikus said:
It yoymu talking about last lunar year feng skin i dont think so they change it back and probably nawet will just like they did with Kate phisic hair
Damn I really liked the skin but the hair change just made it horrible. Thanks
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@TheMythicalCat said:
https://forum.deadbydaylight.com/en/discussion/comment/1859316#Comment_1859316
Please point out where I said Crutch. Or any of the things you're claiming I said. I never said it would win you the match. But if the gates are blocked, and you're near them, it gives you the chance to catch a survivor in a situation where you literally could not otherwise. You cannot catch a survivor at the exit gates unless you're running Blood Warden. That gives you more pressure, and more chances to get more kills, in a situation where you could not before. On some killers, like Oni with his power or Plague with Corrupt Purge, it could easily get you 4 kills off of one hook, if used at the right time. If that's not second chance, I don't know what is.
And for Pop, I never said it could defend every generator at once? A perk doesn't need to defend literally all of the gens at the same time to be considered a second chance. It gives you a second chance on a single Generator every time you use it. That 25% gives you a second chance to defend a generator when you probably couldn't without it. A perk doesn't need to ######### defend every generator on the map to be a second chance, or even good.
the survivors have to hand you your second chance for both, especially blood warden. That 25% chance is only usable when some one is hooked which happens after you down a survivor. It rewards you for doing your objective it doesn’t just hand you a second chance you have to work for the perk to kick in
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1859330#Comment_1859330
Only if you get tormented again becaude being saved and saving gets rid of it
Hmm idk then maybe you pissed him off maybe he didn’t wanna deal with the loop the other guy was at🤷
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@bluedusef said:
https://forum.deadbydaylight.com/en/discussion/comment/1859342#Comment_1859342
who said everybody is bad?
No one. But going off your logic we just need to adapt to ds but survivors complained about undying till it was nerfed. So you guys were just to bad to adapt
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@bluedusef said:
there is an easy fix. dont tunnel. if u cant adapt then your bad.
So every survivor is bad? Hence the undying nerf
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1859070#Comment_1859070
No she saved me out of a cage and got injured and then he felt the need to tunnel me even tho he went TOWARDS her at a t and L with doors so she couldnt possibly escaoe but then he just wanted to tunnel for whatever reason.
corre me if I’m wron cause I don’t play ph but can’t he kill you after he cages you?
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@TheMythicalCat said:
https://forum.deadbydaylight.com/en/discussion/comment/1859206#Comment_1859206
It's not a requirement, and it does punish Survivors for messing up, but it also rewards the Killer for letting the gates be opened in the first place. It provides a benefit only after the Killer messes up.
That's a terrible argument, don't even try that. Adrenaline goes once per match, PGTW goes a ton of times throughout. Of course Adrenaline will have a bigger effect when it activates. And again, this isn't about viability, it's about how Killers do have perks that cover up mistakes. PGTW helps cover up mistakes. Blood Warden helps cover up mistakes. They are second chance perks.
Hmm yes I forgot that every killer can see and teleport to both exit gates then down every survivor there. Your argument about bloodwarden being a crutch is extremely weak. Same as the one for pgtw it’s impossible for the killer to stop ever single survivor from working on a gen at once unless there’s a killer that allows you to hit one survivor but make all the others take the same damage state.
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@TheMythicalCat said:
https://forum.deadbydaylight.com/en/discussion/comment/1858869#Comment_1858869
Dead Hard most of the time punishes Killers for not baiting it out. There are times where it's just a free loop extension, but most of the time it's not used like that. And it's encouraged to save hooked survivors in the endgame, where BW activates. That's not them messing up since they couldn't know about it, and are encouraged to stay behind.
Spirit Fury still helps you catch up faster by creating a path. Without it, if you didn't break the pallet, you'd have to go around the entire loop. As well as the fact that it does get rid of a pallet, rewarding you for getting stunned.
PGTW only works on hook, just like how Adrenaline only works when gens are completed. Both are still second chances.
it is not a requirement to save people if they get downed after the gate is opened fire you go for the save you should be well aware of the chances that you could die by risking your live especially if you mess up. Except adrenaline heals you and gives you distance while pgtw only allows you to get rid of 25% of a gen after you chase someone hit them( twice in some cases) and then hook them all while hoping no one hopped on that gen before you go back to it and hope the timer doesn’t run out.
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@Shirokinukatsukami said:
Mettle of Man was nerfed in 2 weeks of its release.
Get over yourself.
Meanwhile BBQ is still going strong for like 3 years now.
your point? Old MoM was actually busted. Bbq does almost nothing

