AshleyWB
AshleyWB
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- AshleyWB
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Comments
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I personally deem any killer who's power is less effective than a standard hit then another hit to down as weak.
I trust in the devs to make The Plague work. I feel like they went down the annoying killer path but realised how bad the community felt about legion that they decided otherwise for this.
From first inpressions The Plague looks like she is only viable only when she vomits on one survivor until they are broken then down.
Any one saying it's the ptb so stop critisizing, I say to you is that the PTB is here to gauge how the dlc will cope on release. Criticism is needed or else the problems will just be embedded with the new content.
First step has to be addressing the full heal and cleanse you get from those fountains.
Just remember constructive criticism is really important for the devs right now. We have to be reasonable and transparent to get things right.
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Instead of The Trapper - Mr I know you're around here somewhere :##!#ing survivor disarming my traps.
If it was upto us Wraith would be called the bellend or bing bong.
People would call each killer by their first name as if they know them as a real person. So Anna just found me again or I like the way Lisa looks today.
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Can't wait to facecamp and vomit repeatedly on a hooked survivor.
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@boss I heard you, adjusting to make it work better.
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@Chaotic_Riddle Yes. But before anyone says boringggg. The survivor deserved it for failing a skill check. It does have the counter i mentioned too.
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@PreGum How about you stay off my thread. All you seem to be doing is repeatedly insulting me. I'm defending myself by speaking up to you. Any more from you then you'll be bordering on harassment.
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@Well_Placed_HexTotem How about you shut up and face camp the totem you desperately need to be untouched.
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@tehshadowman33 said:
WELCOME TO PRIME TIME, #########!
Does Freddy work for Amazon by any chance?
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Anything but Legion
Can't stand them.
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@PreGum I made this thread how about you leave. I don't like you and it's gonna take more than a few thumbs up to get me back to normal with my opinion of your sorry ass similonian face.
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I'm not getting defensive I'm putting an end to it in a cranky way.
Some people are so stuck up that any thread you make for whatever reason there are people who go around slamming anything you say. Those people are annoying. And so are you @pregum for thinking you beat me or something with your snarky comments. You know forums could do a lot more good without some of these people cluttering stupid nonsense and insults around.
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@Well_Placed_HexTotemDon't call me kiddo daft punk
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@Well_Placed_HexTotem What are the counters to hex ruin then? Gen tapping which is dumb and finding the totem which you complain about when it breaks. Either let survivors work through ruin or they will get your totem because they are sick and tired of it.
And most if this thread hasn't been me pouring salt. It's me defending my idea because idiots don't read and blame me for bad totem placements and other irrelevant stuff. Like give your ideas and we'll find something that works. Instead you are denying how annoying and boring ruin is to play against and to fit into your builds.
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I just wanna insidious and vomit out of nowhere to freak survivors out.
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What if the great skill check was slightly bigger so its easier to hit. You will never be penalized twice for the same skillcheck miss. We should be asking what ifs to find something which works.
It seems to me that the main problem is each survivor on separate gens. Should ruin address that rather than what it currently does?
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You don't get 7% extra gen progress. You push the skill check marker up by 7% of a gen repair.
But due to criticism I pulled it out completely.
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A survivor main told me that they are playing f13 from now on
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So my idea is bad because I'm a survivor main (which I'm not). And I'm angry because ds is being changed (don't use it)
Survivors get no inversed progression for my version of ruin (they do, they get set back whenever they fail to hit a great skill check)
I'm incorrect (you can't read)
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@popoles always makes really good points which are backed up from a wealth of experience on different platforms. Plus they don't use self care which is admirable in itself.
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@AlphaJackson I didn't put words in your mouths I generalised your opinions because they are what you have said.
My idea is not a bad idea you just refuse to be constructive with the many other bigheaded deranged legions. Orion was decent enough to be constructive and offer fair suggestions.
😠Your idea is very bad and wrong, I cannot allow you to suggest a rework for ruin because I need it to play killer.😠
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@PreGum So apparently I'm wrong for wanting a change to ruin because there isn't a totem rework coming...ok. Actually you're wrong they're doing new stuff for totems.
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I would have been fine with just criticism but when you go to the thread and splurt out a load of nonsense unrelated and call my idea the worst ever (because you rely on it so much) I just lose my respect for you.
Your ruin rework idea is stupid because totem spawns are bad and it's gone in 14 seconds. Literally your comment is stupid because it is irrelevant to what I'm discussing.
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Ahem. Did they say ruin isn't boring to play...yes
Did they get all defensive and victimised when I suggested a rework...yes
They might have well said it's the most exciting perk ever. They are adamant that a rework never sees the light of day.
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Huh...So you're saying hex ruin is a boring perk. But these killer mains told me its the most exciting perk to ever exist and must never be changed.
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@Saint_Ukraine said:
It should be a passive perk in that case, rather than a Hex.
You just suggested a ruin change, The killer mains out there are dying inside now.
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Just saying in that case it ain't ruin they're dcing on it's you. Even when borrowed time goes off mid game the appearance of the mending bt meter makes people quit too.
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@Orion Exactly. You cannot tell the playerbase how to feel in certain circumstances. If they feel like the match will be a borefest they might leave. If they feel like they are gonna have a bad time they might leave.
This is also the case when ruin is up, they might leave or not even want to do anything at all. It is anti gameplay because people assume, try hard, sweaty, unfun and a win at all costs killer. This isn't fun.
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@Well_Placed_HexTotem You know killer is easy to play now than ever before yet you still complain saying the devs are only survivor minded. Well that may be true in terms of gen rush teams at high ranks but for everyone else it is irrelevant and is worsened with swf.
All you killer mains do is play the victim and demand a helping hand in whatever way you can get it. Survivor mains are the same and have been worse but now killers are getting far more whiney.
What about the neutrals who just want to play a fun game without some dumb but necessary perk being constant.
You critisize my idea and you sit there and accept all the other perks you dislike eventhough they serve you little or no purpose or use. You are a hypocrite. If you don't like how something works, you make your point.
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All I will say is that there is a reason people dc over a Legion. @PreGum
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@Well_Placed_HexTotem Benefits for a killer using my reworked Ruin:
1. Survivors will have consistant and constant skill checks throughout the repair of each gen.
2. No bonus repair speed whatsoever.
3. Failed skill checks bump you back to the last marker and cause an explosion.
4. Failure to hit a great skill check damages any item charge you have by 5% each time.
5. You can only complete a generator if you hit every skillcheck as a great hex skill check otherwise you will be bumped back to the previous marker.
6.Whenever you are given a skill check and you are within 32 meters of the killer, your aura is revealed (like OoO) for the duration of receiving and hitting the skill check.
Number 6 is because you were complaining so much
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Why not? Just go to another dull totem and burn it. Similar to when we had lanterns a few weeks ago.
5 potential chances to run ruin isn't that what all killers want, ruin as long as possible. Survivors cam break the dull totems to counter it.
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Just gotta say @ColgateAdvancedWhite Nice name. So random I love it
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IDEA - WHAT IF HEX TOTEMS COULD BE REIGNITED BY THE KILLER?
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Hitting a great skill check in my idea doesn't increase the repair speed as it does today. It affects the amount of skill checks you get on that particular gen.
The figures I use are just an example, there can be 12 base skill checks if you all think that's more balanced.
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@Orion What if all dull totems were blocked off by the entity at the start of each game. Hex ruin can disguise itself as a dull totem and for every generator repaired, one by one the dull totems are unblocked.
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@AlphaJackson Can you not read?
When I said effectiveness I meant it for the killer being able to use ruin to defend gens properly and effectively.
In ruins current state you can get anything from 0 to 20 hex skill checks per person per generator. How is a base 8 for every survivor on every gen a nerf? It isn't.
Stop acting so violated because I suggest a change to a perk you likely rely on. Stop going off on a tangent and read what I said.
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@EntityDispleased This is about Ruin being boring and required to be in killer loadout if you want to defend gens effectively.
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@Tarvesh my ruin rework doesn't speed up gen progress at all. It guarantees 8 base skill checks and rewards with 1 or 2 less ruin skillchecks if you hit them. There is no bonus speed on great just less frequent skill checks.
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@Orion agree completely with you.
Personally I think when someones cleansing a totem all totems auras are shown to the killer to show that. All hex totems should have the cleanse speed determined by the remaining dull totems. Just like ToTH but without the notification. I hope ToTH gets a shake up also.
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@thebean I like this suggestion.
See anyone who disagrees with my initial idea, just suggest a tweak and we will see how it fits in.
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Neither do I. Can I ask why do you personally not use ruin? @Orion
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@Orion Ruin has counters
*breaks totem* complains about totem being destroyed.
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@Orion This wouldn't help survivors, this idea intends to encourage working on a ruin gen rather than hunting for the totem. Also as a console player I may have generalised skill check performance. There is hardly ever a smooth skillcheck needle to hit great. I can really concentrate and get many greats but it's just so boring. PC likely has way better skill check performance, framerate likely good and I kinda overlooked the ease of great skill checks is vast.
All I'm saying is that we should brainstorm a rework for ruin to make it last longer, be less influenced by framerate and to encourage meaningful gameplay.
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Even if you disagree with my idea then I say its important to discuss changes to Ruin if you care so much about gens being done at a reasonsble pace. It shouldn't require ruin to defend gens effectively but it's how it is. I don't want ruin in my loadout but it's too easy to take it patrol it and not worry about gens so much. It drains excitement and creativity and I hate how not taking it is harming yourself as killer.
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And having a generator with 0 hex skill checks is fair, yet you complain about having 8 every time is a nerf.
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What if ruin wasn't a hex anymore? If it can't be destroyed but the effects are constant. I'm personally ok with that. I have a problem with teammates being dumb noticing theres ruin and then spending 10 minutes looking for the totem only for the killer to be patrolling it. Survivors get down and it just makes it annoying to be the gen jockey.
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@Hoodedfengm1n Because Ruin is an unfun perk and it's been the same since release.
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"Sometime this week" NotQueen said as she addressed twitch chat with a friendly smile and a warm hearted thumbs up.
Ok she didn't give a thumbs up but the rest us true.