Unrelenting Rework Suggestion
What is the meaning of Unrelenting: "not giving way to kindness or compassion"
My idea (open to change) :
When you hit a survivor who has previously unhooked another survivor you gain a token for every safe unhook they have made.
1 token = +5%action speed and survivor healing skill checks are slightly more difficult(with each token).
The most difficult healing skill check will be similar to one you'd see in unnerving presence. Maybe without the great hit area.
At 5 tokens if a survivor fails a healing skill check they will be put into deep wound and revealed for 30 seconds.
Counter to this perk is being healed by someone else as they will have difficult skill checks but the deep wound effect will be ignored in this case.
Max is 5 tokens.
Perk does stack with unnerving presence to make healing skill checks crazy small.
The act of survivor teamwork reaps anger and intent to bring survivors to a painful end. You know your time will come to slaughter those who disturb the fog.
"Why isn't he tunelling me?!" - Confused Feng Min (2020)
If you disagree or have improvements or adjustments lets discuss them below. If anyone says "trash idea from a bad survivor/killer main" then I will ignore you.
Before you ask why unrelenting needs a rework. I will ask you Why don't you use it yourself? Because it's clearly a useless perk which use comes from missing hits and recovering slightly faster which relies on you missing and not hitting any survivors.
Comments
Did I hear d e e p w o u n d ?
@Chaotic_Riddle Yes. But before anyone says boringggg. The survivor deserved it for failing a skill check. It does have the counter i mentioned too.