Survivor perk Idea - Hit and Go

When you successfully pallet stun the killer. You gain a token.

When you aquire 2 tokens if you are suffering from any debuffs they are removed. This includes hindered, blind, broken (unless no mithered up) etc.

Haste bonus of 4% for 6/8/10 seconds on 2 tokens.

Ignores Sickness and Exhaustion

Cooldown is 2 minutes out of chase.

This would reward survivor skill in chase and timing pallet slams. This would be a wasted perk slot if you are generally bad at being chased or not the one being chased.

Killer should know when to break chase and find someone less capable of looping and being chased. They likely won't be prepared as they are being pushed off their usual strategy and getting chased down instead.

Comments

  • So...make loops harder to deal with because you have to respect pallets?

  • Developers said they don't want Exhaustion Perks to work multiple times per chase.

    Idk about the other debuffs, but Exhaustion would definitely be removed from the list.

  • @boss I heard you, adjusting to make it work better.