AshleyWB
AshleyWB
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- AshleyWB
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Comments
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@Someissues harsh but probably has quite a bit of truth to it, they acted too soon and it's kinda unethical how discreet the nerf was.
I told all my friends "yeah he's great, he was broken which made him weak but now he is actually pretty strong" I feel like the outrage here will reverse their decision on this hotfix. If not well I as well as many others will hold onto our money a little longer until we know what we're paying for.
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I personally think spine chill is the strongest survivor perk because it gives you so much of a heads up when danger is coming. I know for sure most of you will disagree though.
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I think it's bugged on Xbox too, I would always peek at my achievement progress and the white bar doesn't increase for that achievement when I know I've healed a few people while injured.
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It's like you have to gamble whether you can get enough boldness points in a chase to make it more points than an escape. The fact that in a game where your goal is to escape, it just doesn't make sense.
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Actual scores I got lightbringer - 184% gen repair
Unbroken - 100% escape unbroken
Benevolent - 44% start value - 13% survivor heals - 50% unhook - 25% safe unhook and minus 50 hooked survivors.
Evader - 11% start value, 70% stealth.
Iridescent iridescent gold gold.
I did really good in emblems earning a double pip.
Objective 8,000 Survival 5,000 Altruism 2,703 Boldness 90. Total score 15,793
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Same for me except it's more like 20 minutes. Apparently it's been like this for a while and I didn't notice.
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He's missing something really small imo.
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Imagine if pigs crouch only worked every 15 seconds. It's needless and frustrating for the sake of nothing.
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One thing I can say playing as Ghostygoo is that if you have a bad start and only hook 1 before a gen is done, there's gonna be another one popping soon and if you let the save happen again you've had to wasted so much time.
I don't like how his power has a guage bar. Like I have to wait in order to activate stealth. It just seems dumb and if there was to be tweaks to him, this is what I would change.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/534774#Comment_534774
This is like telling people who complain about camping, "just don't get caught".
Just keeping up pressure is a lot easier said than done on a base M1 killer without high mobility.
Which is exactly why I said the gens are the main objective to stop. Your disagreement just shows how you underestimate monitoring gens.
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My main complaint comes when you aim directly at him and it doesn't break him, plus he's definitely stalked me through a couple of walls I've noticed.
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I was playing 7 days to die and I can't remember if it was that game or this which sounds were really off.
One thing which seems to be bugging me is that laggy pallet drops seem to be back.
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A lot of the GhostFaces I've faced completely tunnel 1 survivor and drop chase when they get away. The gens are the objective stop them. So many killers neglect gens and complain that they're done so quickly. Not that the op is one of those.
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I feel like the ones complaining about his nerf are holding back the game. If he was made strong the same people would be complaining saying that they are making it easy for bad killers to win.
I don't mind I just want fun playing as and against him. I don't understand the overreaction to a few tiny changes.
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I swear some people will just get mad at anything. GhostFace is one of the more fun killers and to those of you saying he's too weak because he got a little nerf, I say how come it's the killers problem if he's weaker against a really well put together group of survivors.
Instead of making GhostFace really strong like a lot of you demand, to have him decent and fun to play for the majority is a good move. If good survivors are too strong then that's surely a separate issue unrelated to GhostFace.
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It sounds like a really small nerf but he probably will be more fair like this. He can be lethal but high ranks will probably beva mixed bag for him. He's gonna be fun to play regardless.
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When LeatherFace catches Jane he knows his family's all eating tonight.
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I haven't seen Stranger things, I would much rather have something like Michael Jackson.
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Alexa is the next killer.
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I say leave them until the end slug them, tea bag them until they bleed out or until the entity gets them in the collapse. As long as a timer is running it'll be allowed.
I also think tricking him into thinking you're farming and then just killing them like that would be a good method of revenge.
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I have 100% wooop woooop on xbox. Except it's not quite 100% it's just rounded up to 100%. I'm missing that healing whilst injured achievement. I'm not one to stop off and heal everyone up, I just wanna hop on my motorcycle and vroom across the map with the killer on my tail.
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Maybe for prestiging you get a special survivor portrait everytime.
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Maybe for deaf players who play killer, they could have a visual effect happen on screen to indicate they have started a chase, like a weapon ready animation or the survivor icons shake a little. Maybe notifications could last a little longer. The only problem is that people might use these settings to gain an advantage themselves. They can't make the game easier but should enable information to be made clearer whilst working around impaired hearing.
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They probably didn't want all the farming to happen during the event so they did the Bloodpoint bonus early. This event is like super serious bro.
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Your clown has such a good killer portrait.
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My ninja hag build always riles up the survivors. I basically insideous in plain sight by a gen I damage and charge at whoever comes to me next.
Depending on how sweaty the survivors are I sometimes insideous in plain sight near the hooked survivor. Still a fair distance away.
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How is Huntress not top?
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The GhostFace killer (1 licence) for a small price OR Scream chapter with map and Sidney survivor (2/3 licenses) for a stupid expensive chapter.
License holders want their share too.
The only justified criticism of this GhostFace Chapter is that there is a broken killer power being made live. They could have put together a new map for him too but who knows maybe that's a separate thing to come soon.
The chapter which Behaviour have made is a very savvy, well thought out bit of business which does get that Scream feel which an actual Scream license would have. It'll be the same product regardless of licence. You're just not paying to use specific names and objects associating them elsewhere.
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We all know bubba is a ballerina, let him spin frantically.
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No slowdown while whipping it out. The chainsaw.
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@[Deleted User] said:
Gen rush occurs against Freddys that dont know how to use Dream Demon properly.
Freddy is the one killer that cannot be gen rushed if the Freddy player knows exactly how to use Dream Demon to stop gen rush.
Using dream demon is simple. If you're referring to Freddy's that just can't get everyone asleep quick enough then it's not down to playing him badly, more about bad luck.
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Bubba is a maniac, get rid of his precision and make him all out crazy with his chainsaw.
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DC + DC + DC = free hatch.
At least now you can close it first.
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The mentality of a content creator nowadays is always to hate on things just to generate a sense of outrage in the community.
The post will likely be deleted as you included a name but a lot of content creators who play dbd think they know everything yet they are just plain ignorant.
Some justify their arguments, others just slide it in there and assume what they think is always right.
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I think it would be cool if there were hidden challenges which only tell you if you complete them post trail. Some will be like badges of Honor, others a token of how unsportsmanlike you can be.
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Bayblade bubba - hitting obstacles will bounce you and speed you up. The screen will wibble wobbly woo to make it harder to go in a direct straight line. Each obstacle hit will increase the speed and length of chainsaw.
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I think they are adding challenges into the game in some form. I forgot how, it's when they were talking about the archives on their livestream.
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My god they're everywhere - As a survivor, have all 4 players choose the same character and score 8 protection hits collectively. 10 times
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Rabbit in the headlights - Hit a survivor with the chainsaw as hillbilly after a traveling a vast distance. Chainsaw run must be at least 10 seconds long.
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Watch your step - Catch at least 3 survivors in a trap at once, 25 times.
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5.2/10 for me
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@Redd said:
Each of the killers has a real name (I'll list them below just to be as informative as I can I guess). Leatherface's real name is Bubba Sawyer.
Evan Macmillan - Trapper
Phillip Ojomo - Wraith
Max Thompson Jr. - Hillbilly
Sally Smithson - Nurse
Michael Myers - Shape
Lisa Sherwood - Hag
Herman Carter - Doctor
Anna - Huntress
Bubba Sawyer - Leatherface
Freddy Kreuger - Nightmare
Amanda Young - Pig
Jeffrey Hawk - Clown
Rin Yamaoka - Spirit
Frank, Julie, Suzie, Joey - Legion
Danny Johnson - Ghostface
I thought Clown is called Kenneth Chase
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I would just hide in a locker or scale the wall or get somewhere the killer can't get to.
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Diffuse 200 hag traps with a flashlight.
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Nerves of Steel - Hit 1000 great skill checks
I didn't order that - Get morid 200 times
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I would say just give the killer more to play for against swf. They can be beaten and it's gonna be tougher so give them bonus Bloodpoints.
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Harder too easy TOO EASY
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Yoink - Pull a total of 200 survivors off of objects.
Sixth Sense - While flashlight blinded hit a survivor 50 times.
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@Huntar said:
https://forum.deadbydaylight.com/en/discussion/comment/514544#Comment_514544
He has control of his power! He can just choose not to use it, and then the survivors can't take it away from him.
Then surely he's just a basic M1 killer if you suggest not using his power altogether.
He's like a pig that makes all sorts of weird noises that give him away. All the whooshing, I'm surprised he doesn't sprint with his arms pointing back like they do in Japan. Well in anime it's all the same stuff.
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I would like to have more killer aura colours for prestiging them.