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ArthurFiNCHr

ArthurFiNCHr

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ArthurFiNCHr
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  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1306510#Comment_1306510

    Yea i get that but can we just for once appreciate what the devs are about to deliver? Thats a big thing for the game, way bigger then Jason or Pennywise ever could be. We just entered a completly different gaming universe as a whole chapter.

    https://forum.deadbydaylight.com/en/discussion/comment/1306528#Comment_1306528

    You have the "right" to do so, and i have the "right" to tell you to calm down and appreciate what is coming next. No point in that "i have the right" thing...

    https://forum.deadbydaylight.com/en/discussion/comment/1306497#Comment_1306497

    Have you seen the 2009 Friday movie? Compare this Jason with the Trapper. He is clearly and distinctive ment to be Jason. They never thought they will get the license so they installed the trapper 100%.

    tWell not really. I'm sharing my opinion, you are trying critique Well not really. I'm sharing my opinion, you are trying to critique me because it's not the way you would like to. So no - you can't make me appreciate something what I do not like. Haven't heard about Freedom of speech?

  • @xEa said:

    Whats wrong with people here i mean seriously?

    When i saw the trailer i could not believe what we get. For the first time, we get a Killer from another Video game Franchise and it is possible the most beloved horror game next to Resident Evil. This is as big of a step for the game as Stranger Things or even Halloween Chapter.

    And what are people doing?

    Complaining that it is not a killer we already have (Trapper aka Jason) or a Killer that does not fit with the lore at all if you know the novel (Pennywise)

    Please, for the love of god, chill and enjoy this great announcement.

    Thank you

    Well, as I said somewhere, you are having "Hype time", but for me it's unknown killer, not a iconic killer. Just another DLC - nothing to care about more than 1 day. So yeah, I have right to be disappointed so I'm disappointed.

    I expected a lot of others killers, but this one I didn't and not in a good way. At first I was just like "Okay, somethings coming, w8 what? What's that?"

    So at the end of the day I am pretty HYPED UP but unluckily way more by the Trailer than by actual game content.

  • @DelsKibara said:

    https://forum.deadbydaylight.com/en/discussion/comment/1304672#Comment_1304672

    Sorry it's a disappointment for you.

    But It sure definitely isn't one for me! :D

    Exactly, as I said many people will be happy about this and many will not, that's life. :D

    It's just pretty ironic for me despite the fact that I didn't knew who the killer is I was more hyped by the cinematic trailer than by the new in game content. xD

  • Well... surely? I mean, for some players yeah, especially for the people who had played the original game but not for me - and not for about half of community as you can see by the discussions. I haven't played that game, I did heard about it but never had really play this game.

    For me it really is a huge disappointment, I mean it's 4th anniversaire and for me it feels like just another DLC, nothing more. Nothing to be really hyped about. Also I'm sorry because at some point hearing about it needs to be a little painful for the devs, but when I heard that it's gonna be an iconic killer I was sure that it will be a well known killer for a majority of people. As you can see pretty big amount of people hear about him for the first time, so as I said. For some peoples " Hype time " for others just a normal DLC.

  • Do not buy Fentanyl.

  • Let's be honest, is there anyone who REALLY thinks that this perk will be used when those changes will be introduced to the game?

  • New DS will be such a waste of perk slot, they should make Breakdown and new DS as one perk, maybe that way it wouldn't be a waste of perk slot.

  • I got solution for you buddy.

    If you don't like it, just don't buy it and stop complaining. Simple af.

  • Removing SC just to make games from 10-20 mins to 5 mins. Good idea.

  • Maybe few times they are just not taging you in reply or not quote your posts, that can be reason.

  • @Giche said:

    @ArthurFiNCHr said:

    We got already response from devs which is saying that pallet looping isn't exploit. The End, no more discussion, that's end of that topic. All we can do now is speculate, they even add bloodlust to help counter pallet looping. (here we also can say that using this is sometimes exploit if killers use that when survivor isn't really looping xD jk)

    The reasons why i can only play this game for short period of time and stop playing for months.

    Because that's what we killer are told since 2 years, and running in circle 80% of the time is not fun.

    It's only fun for the one who like bullying the killer and make him feel hopeless.

    Will not name it, as it will offend some peoples...

    It's not that bad dude, now am playing mainly survivor, but i got rank 1 killer with wraith before any kind of buffs or reworks, so trust me, it's not that bad.

  • @Giche said:

    @ArthurFiNCHr said:
    Oh sorry and thanks in the same time then. English isn't my main language that's why, but still that's not changing a fact that theory about pallet looping being exploit is a lie.

    No problem, it isn't mine either and i know sometime it can be difficult.

    Back on the topic, pallet looping actually is an exploit.

    You couldn't loop objects that efficiently back then in the firsts months of the game.

    A patch (can't remember wich one) changed the survivor's hitboxe to make them harder to hit as a killer.
    Those reduced hitboxes coupled with the 3rd person view and the pallet vaccum made survivors looping things efficiently and faster than the killer.
    They just have less distance to do.

    Devs just chosed to build the game around it rather than fixing it, doesn't make it less cheesy.

    Glad they haven't re-added the vaccum tho (aka instant stun on killer).

    We got already response from devs which is saying that pallet looping isn't exploit. The End, no more discussion, that's end of that topic. All we can do now is speculate, they even add bloodlust to help counter pallet looping. (here we also can say that using this is sometimes exploit if killers use that when survivor isn't really looping xD jk)

  • @Giche said:

    @ArthurFiNCHr said:

    @Orion said:

    Fairly certain the devs have said it was "an unintended mechanic/strategy", which is usually how they refer to exploits.

    Not sure who was those " certain devs " but after quick research i found only that. Take a look on it. https://mmoexaminer.com/dead-daylight-pallet-looping-really-exploit/

    And this show that you aren't really reading him, or lack reading comprehension.

    He said "I am certain the devs ..."
    And not "Certain devs..."

    A lot of peoples seems to have this problem on this forum.
    I think some does it on purpose, to be honnest.

    @Orion said:

    @Giche said:

    @ArthurFiNCHr said:

    @Orion said:

    Fairly certain the devs have said it was "an unintended mechanic/strategy", which is usually how they refer to exploits.

    Not sure who was those " certain devs " but after quick research i found only that. Take a look on it. https://mmoexaminer.com/dead-daylight-pallet-looping-really-exploit/

    And this show that you aren't really reading him, or lack reading comprehension.

    He said "I am certain the devs ..."
    And not "Certain devs..."

    A lot of peoples seems to have this problem on this forum.
    I think some does it on purpose, to be honnest.

    Same here.

    Oh sorry and thanks in the same time then. English isn't my main language that's why, but still that's not changing a fact that theory about pallet looping being exploit is a lie.

  • @BACKSTABBER said:

    @ArthurFiNCHr said:

    @BACKSTABBER said:

    @ArthurFiNCHr said:

    @BACKSTABBER said:
    joke: how many devs and months are needed to nerf DS and the Hatch?
    answer: ........

    It's maybe cuz it not an easy topic, DS maybe nerf, but big maybe. For me it's not making a big deal.
    But Hatch? Why did killers always needs to get all 4 kills otherwise they are mad af and they are making topics like this one.

    nope, it is cuz DS is the most profitable stuff from DBD
    -> players get bored of waiting for DS in the shrine and finally buy Laurie (u cant buy her with free shreds)

    I don't think that's the case, DS was in shrine of secrets already 2 times, many people get this perk from it.

    yes I wanted too these 2 consecutive times, but my points were around zero and no time to grinding.... so sad I couldnt get DS

    still the top profitable stuff in DBD

    now I wait every wednesday~~

    So it's not like " Oh yeah! It should be nerfed really fast! " It's just like " I don't have it, so nerf this BUT if i will get this, you can keep it how it is. " Right?

  • @Orion said:

    @ArthurFiNCHr said:

    @Orion said:

    @ArthurFiNCHr said:

    @Orion said:

    @Vietfox said:
    1 - remove the hatch

    2 - nerf ds, sc

    3 - nerf looping

    4 - make other killers as powerful as (or close to) the nurse.

    5 - make gens to take longer to repair (or gather pieces to repair them)

    6 - remove SWF

    Don't you see a big flaw if all of these ideas became real?

    I personally find it funny when someone asks for all this and yet makes fun of survivors by saying they want ez matches.

    PS: feel free to add more of these suggestions if you think they have been proposed often.

    Disclaimer: i've already said that swf needs a especial treatment and some small tweaks would be needed in the game.

    1. Yes, remove free escapes.
    2. Yes, nerf free escapes and a perk that renders hits effectively irrelevant.
    3. Yes, nerf (or remove) what used to be an exploit.
    4. Yes, make Killers powerful.
    5. Yes, make it so Survivors don't dictate the length of a match as much.
    6. Yes, remove a feature that completely shits on the balance of the game.

    looping = exploit xDDDDDDDDDDDDDDDDD

    Yes, it used to be considered an exploit of the different hitboxes between the Killer and the Survivor. Maybe if you'd played the game longer than 3 months you'd know that.

    Bigger role in that case is playing perspective between survivors&killers, not a hitbox. I need to tell i hear about that first time since 20 August 2016. I would be grateful if you could write who said that can be exploit? Survivors? Devs? Or just a few killers who was pissed off about that in moment when it was discovered.

    Fairly certain the devs have said it was "an unintended mechanic/strategy", which is usually how they refer to exploits.

    Not sure who was those " certain devs " but after quick research i found only that. Take a look on it. https://mmoexaminer.com/dead-daylight-pallet-looping-really-exploit/

    If you can't open site or other i giving you a little quotation: " There are fans that would like to see this method removed, though developers have stated that it isn’t actually an exploit, according to a post on the Steam community. "

    With that logic we can tell that 360 is also exploit because it wasn't " an intended mechanic ".
    It's very easy to make a fairy tale for it, survivors by ping and spining really fast are making hitbox desynchronization with the body which killers see and that's the reason why killers miss.

  • @BACKSTABBER said:

    @ArthurFiNCHr said:

    @BACKSTABBER said:
    joke: how many devs and months are needed to nerf DS and the Hatch?
    answer: ........

    It's maybe cuz it not an easy topic, DS maybe nerf, but big maybe. For me it's not making a big deal.
    But Hatch? Why did killers always needs to get all 4 kills otherwise they are mad af and they are making topics like this one.

    nope, it is cuz DS is the most profitable stuff from DBD
    -> players get bored of waiting for DS in the shrine and finally buy Laurie (u cant buy her with free shreds)

    I don't think that's the case, DS was in shrine of secrets already 2 times, many people get this perk from it. About can't buy her with free shreds as all know, it's not dbd team fault but the licence holders.

  • @Tsulan said:

    @ArthurFiNCHr said:

    @Tsulan said:

    @ArthurFiNCHr said:

    @Tsulan said:

    @ArthurFiNCHr said:

    @Tsulan said:
    I would add a list of survivor wishes. But they have all been implemented.

    Damn... i do not remember that i was proposing:
    1. Adding generator regression
    2. Nerf for botany knowledge + we'll make it combo
    3. Removing pallet teleporting
    4. Adding bloodlust mechanique
    5. Adding entity on windows
    6. Exhaustion nerf
    7. Removing double pallets and reworking pallet spawns

    If not survivors, then who could propose it ...

    Neither did killers. But sure, whatever you say.

    Okay, so you are saying that killers wasn't making tones of threads about mentioned above on steam community forum. If not survivors, not killers then i guess we got some kind of sect which is trying to make your dbd lives change for the better. You have got an group of angels and you killers are still complaining? :blush:

    /edit And am sure you all killers would be happy without all this changes just if DS would be removed? If am right, let's do this lol.

    Let´s see:

    • gen regression = probably some killer asked for it
    • nerf to BK + We´ll make it combo = Nope, no one ever
    • removal of pallet teleport = that was plain op
    • bloodlust = sure as hell, no killer ever asked for this one bandaid
    • entity on windows = same
    • exhaustion nerf = killers asked for a SB nerf, not exhaustion. SB still is stong af.
    • double pallets = sure, killers asked for a solution for those spots. They still exist, but not as often anymore.

    And who could have proposed the changes if not for killer and survivors? Are you kidding me? It´s not like the devs come up with bandaids on their own.

    1 gen regression = probably some killer asked for it ✓ Killers propose that = Killers get that in the game.
    2 nerf to BK + We´ll make it combo = Nope, no one ever ✖ After that https://www.youtube.com/watch?v=heutrr7Pf1A and more other videos with using BK+we'll make it poeple starts crying about that on dev streams(not sure, but i guess on the one of devs streames mathieu even read question about " if bk+WMI will be nerfed)
    3 removal of pallet teleport = that was plain op ✓ Killers propose that = Killers get that in the game.
    4 bloodlust = sure as hell, no killer ever asked for this one bandaid ✖ Ofc killers didn't asked for a bloodlust because they didn't know for that moment what it was but... Killers asked for solution for a pallet looping, then Mathieu said that they can make: Longer chase = killer gain speed bonus, that's how bloodlust born.
    5 entity on windows = same ✖ Entity on windows has been added when survivors starts learning jungle gyms, then killers get salty and yes killers was asking for it, even after adding they was asking for improvements to it(https://steamcommunity.com/app/381210/discussions/0/350543389011218244/)
    6 exhaustion nerf = killers asked for a SB nerf, not exhaustion. SB still is stong af. ✓ See, you are getting even more than you want and still complaining
    7 double pallets = sure, killers asked for a solution for those spots. They still exist, but not as often anymore. ✓
    Not many of those was "devs ideas"

    Do you really want that i dig up the killer nerfs?
    Believe me, that list is 3 times longer than the survivor nerfs.

    I got better idea, can you however make a list of things for which we was asking and they are added to the game? Would be grateful.

  • @Orion said:

    @ArthurFiNCHr said:

    @Orion said:

    @Vietfox said:
    1 - remove the hatch

    2 - nerf ds, sc

    3 - nerf looping

    4 - make other killers as powerful as (or close to) the nurse.

    5 - make gens to take longer to repair (or gather pieces to repair them)

    6 - remove SWF

    Don't you see a big flaw if all of these ideas became real?

    I personally find it funny when someone asks for all this and yet makes fun of survivors by saying they want ez matches.

    PS: feel free to add more of these suggestions if you think they have been proposed often.

    Disclaimer: i've already said that swf needs a especial treatment and some small tweaks would be needed in the game.

    1. Yes, remove free escapes.
    2. Yes, nerf free escapes and a perk that renders hits effectively irrelevant.
    3. Yes, nerf (or remove) what used to be an exploit.
    4. Yes, make Killers powerful.
    5. Yes, make it so Survivors don't dictate the length of a match as much.
    6. Yes, remove a feature that completely shits on the balance of the game.

    looping = exploit xDDDDDDDDDDDDDDDDD

    Yes, it used to be considered an exploit of the different hitboxes between the Killer and the Survivor. Maybe if you'd played the game longer than 3 months you'd know that.

    Bigger role in that case is playing perspective between survivors&killers, not a hitbox. I need to tell i hear about that first time since 20 August 2016. I would be grateful if you could write who said that can be exploit? Survivors? Devs? Or just a few killers who was pissed off about that in moment when it was discovered.

  • @Tsulan said:

    @ArthurFiNCHr said:

    @Tsulan said:

    @ArthurFiNCHr said:

    @Tsulan said:
    I would add a list of survivor wishes. But they have all been implemented.

    Damn... i do not remember that i was proposing:
    1. Adding generator regression
    2. Nerf for botany knowledge + we'll make it combo
    3. Removing pallet teleporting
    4. Adding bloodlust mechanique
    5. Adding entity on windows
    6. Exhaustion nerf
    7. Removing double pallets and reworking pallet spawns

    If not survivors, then who could propose it ...

    Neither did killers. But sure, whatever you say.

    Okay, so you are saying that killers wasn't making tones of threads about mentioned above on steam community forum. If not survivors, not killers then i guess we got some kind of sect which is trying to make your dbd lives change for the better. You have got an group of angels and you killers are still complaining? :blush:

    /edit And am sure you all killers would be happy without all this changes just if DS would be removed? If am right, let's do this lol.

    Let´s see:

    • gen regression = probably some killer asked for it
    • nerf to BK + We´ll make it combo = Nope, no one ever
    • removal of pallet teleport = that was plain op
    • bloodlust = sure as hell, no killer ever asked for this one bandaid
    • entity on windows = same
    • exhaustion nerf = killers asked for a SB nerf, not exhaustion. SB still is stong af.
    • double pallets = sure, killers asked for a solution for those spots. They still exist, but not as often anymore.

    And who could have proposed the changes if not for killer and survivors? Are you kidding me? It´s not like the devs come up with bandaids on their own.

    1 gen regression = probably some killer asked for it ✓ Killers propose that = Killers get that in the game.
    2 nerf to BK + We´ll make it combo = Nope, no one ever ✖ After that https://www.youtube.com/watch?v=heutrr7Pf1A and more other videos with using BK+we'll make it poeple starts crying about that on dev streams(not sure, but i guess on the one of devs streames mathieu even read question about " if bk+WMI will be nerfed)
    3 removal of pallet teleport = that was plain op ✓ Killers propose that = Killers get that in the game.
    4 bloodlust = sure as hell, no killer ever asked for this one bandaid ✖ Ofc killers didn't asked for a bloodlust because they didn't know for that moment what it was but... Killers asked for solution for a pallet looping, then Mathieu said that they can make: Longer chase = killer gain speed bonus, that's how bloodlust born.
    5 entity on windows = same ✖ Entity on windows has been added when survivors starts learning jungle gyms, then killers get salty and yes killers was asking for it, even after adding they was asking for improvements to it(https://steamcommunity.com/app/381210/discussions/0/350543389011218244/)
    6 exhaustion nerf = killers asked for a SB nerf, not exhaustion. SB still is stong af. ✓ See, you are getting even more than you want and still complaining
    7 double pallets = sure, killers asked for a solution for those spots. They still exist, but not as often anymore. ✓
    Not many of those was "devs ideas"

  • @Tsulan said:

    @ArthurFiNCHr said:

    @Tsulan said:
    I would add a list of survivor wishes. But they have all been implemented.

    Damn... i do not remember that i was proposing:
    1. Adding generator regression
    2. Nerf for botany knowledge + we'll make it combo
    3. Removing pallet teleporting
    4. Adding bloodlust mechanique
    5. Adding entity on windows
    6. Exhaustion nerf
    7. Removing double pallets and reworking pallet spawns

    If not survivors, then who could propose it ...

    Neither did killers. But sure, whatever you say.

    Okay, so you are saying that killers wasn't making tones of threads about mentioned above on steam community forum. If not survivors, not killers then i guess we got some kind of sect which is trying to make your dbd lives change for the better. You have got an group of angels and you killers are still complaining? :blush:

    /edit And am sure you all killers would be happy without all this changes just if DS would be removed? If am right, let's do this lol.

  • @Tsulan said:
    I would add a list of survivor wishes. But they have all been implemented.

    Damn... i do not remember that i was proposing:
    1. Adding generator regression
    2. Nerf for botany knowledge + we'll make it combo
    3. Removing pallet teleporting
    4. Adding bloodlust mechanique
    5. Adding entity on windows
    6. Exhaustion nerf
    7. Removing double pallets and reworking pallet spawns

    If not survivors, then who could propose it ...

  • @Orion said:

    @Vietfox said:
    1 - remove the hatch

    2 - nerf ds, sc

    3 - nerf looping

    4 - make other killers as powerful as (or close to) the nurse.

    5 - make gens to take longer to repair (or gather pieces to repair them)

    6 - remove SWF

    Don't you see a big flaw if all of these ideas became real?

    I personally find it funny when someone asks for all this and yet makes fun of survivors by saying they want ez matches.

    PS: feel free to add more of these suggestions if you think they have been proposed often.

    Disclaimer: i've already said that swf needs a especial treatment and some small tweaks would be needed in the game.

    1. Yes, remove free escapes.
    2. Yes, nerf free escapes and a perk that renders hits effectively irrelevant.
    3. Yes, nerf (or remove) what used to be an exploit.
    4. Yes, make Killers powerful.
    5. Yes, make it so Survivors don't dictate the length of a match as much.
    6. Yes, remove a feature that completely shits on the balance of the game.

    looping = exploit xDDDDDDDDDDDDDDDDD

  • @RSB said:

    @SovererignKing said:
    RSB said:

    @ArthurFiNCHr said:

    The Spirit is good, killers playing her are bad. That's the top secret of that discussion.

    You seem to not realize one thing - every killer can 4k with her now, because survivors do not know how to play against her. Hell, they even do not know they are invisible to her. Once they realize it, she will be bullied, because juking/outplaying her is easy as a walk in the park. Just stop running/vault/jump through pallet, and she can't do anything about it. Then she has 20 second cooldown for her power, and 110% basic speed, so she can't catch a looping survivor.

    It’s a double guessing game... The Survivor must predict you, you must predict them. It’s a fair game of predicting each other.

    Not that fair, because survivors actually have more tools to predict it and juke the killer, than the killer has. And remember, that it is the KILLER'S power, not survivors. Combined with 20s cooldown, disability to move while charging it and a slow charge will make her a trash killer, really.

    in my opinion you are oversensitive, she is with us just few hours. It's way to earily to say if she will be weak in future because survivors will learn how to play her.

  • @BACKSTABBER said:
    joke: how many devs and months are needed to nerf DS and the Hatch?
    answer: ........

    It's maybe cuz it not an easy topic, DS maybe nerf, but big maybe. For me it's not making a big deal.
    But Hatch? Why did killers always needs to get all 4 kills otherwise they are mad af and they are making topics like this one.

  • @RSB said:

    @ArthurFiNCHr said:
    The Spirit is good, killers playing her are bad. That's the top secret of that discussion.

    You seem to not realize one thing - every killer can 4k with her now, because survivors do not know how to play against her. Hell, they even do not know they are invisible to her. Once they realize it, she will be bullied, because juking/outplaying her is easy as a walk in the park. Just stop running/vault/jump through pallet, and she can't do anything about it. Then she has 20 second cooldown for her power, and 110% basic speed, so she can't catch a looping survivor.

    This is not true that survivors do not know that she don't see them, except few low rank noobs. Surely survivors will try to counter her somehow, that's how world are working. That would be really good for killers to get killer which have no counter, but nope. This killer if almost fully based on predicting, playing as her you need to think like survivor, what would i do if i would be in this case. That's why once she will be like " Omg she totally didn't get me, doing all thing bad " and once " Omg she is foking cheating, there is no way she could know where i will go... "

    She can easily catch survivors on looping, probably one of the best choices to counter that technique.
    One with what i can agree that her cooldown 20 sec are a bit to long, 15 should be enough, but also you don't need to use her ability all the way to 0.

  • The Spirit is good, killers playing her are bad. That's the top secret of that discussion.

  • Just because you play it weakly does not mean that she is weak. Her ability in good hands are pretty good, just like a nurse. You guys expect way to much after few hours of playing with her, take your time to discover all her possibility plays.

  • Killers -> PTB Feedback.

  • typical dlc, killer 10/10 if you are good, perks 10/10 even if you suck. Survivors as always shity af with his perks. Nothing new since myers dlc.

  • anyone can show us here survivors perks?

  • That's not making stun shorter, people are hitting just to try avoid ds.

  • If they would want, they would do auto-ban after dc, but they don't care

  • Tip: Play hillbilly with BBQ, ez4k

  • @Buily09 said:
    Hideout from Nightmares

    • Time that takes to enter into Lockers is reduced by 5% / 10% / 15%.
    • While being in locker, unlock action button.
    • Pressing action button will remember that Locker.
    • While being in different locker which is no more distant than 16m / 20m / 24m from previous Locker, pressing action button will after 3s delay teleport you to previous Locker.
    • If successfully teleported, you can no longer use action button effect again this trial. (One time use only, but you will keep faster entering into Lockers).

    Together Forever

    • You and one Random Survivor will became partner with you.
    • When preforming action with your partner, that action is increased by 2% / 4% / 6% (Unhooking partner, working on gen together, ...).
    • You and your Partner can see each other in range of 12m / 14m / 18m.
    • If you or partner dies in trial, the other will get 3% / 4% / 5% Action Speed bonus in all actions alone.
      * Can Stack (but only if there is no other Survivor that don't have Partner)

    Last Chance

    • Your chance to unhook yourself is set to be always 50% / 75% / 100%.
    • Killer is able to Mori you (Kill you without hook) if you was unhooked by yourself.

    Open Eyes

    • See aura of hatch in range of 16m / 24m / 32m from you.
    • You are immune to Blind Status Effect.

    Blessing of Rabbit

    • Increase vault speed by 15% / 20% / 25%.
    • All windows that you vault are for you immediately blocked by entity for 60s. (Only windows that you vault! Not all windows on map :dizzy: )

    Added new:

    Bundle of Dressings

    • Bleeding frequance is reduced Moderately / Considerably / You don't leave pools of blood.
    • Increase Bleed out timer on ground by 30s / 40s / 60s.

    Helping Hands

    • For each other Survivor that you heal or rescue from hook gain 1 token
    • For each token gain 3% / 4% / 5% Action Speed in healing and unhooking actions.
    • You can have maximum of 5 tokens. (25% bonus)

    Life Balance

    • First Survivor, that will get hit by Killer, will get Endurace Status Effect for upcoming 10s / 15s / 20s.
    • If Endurace Status Effect will successfully protect that Survivor (got another hit), you will get hit instead of that Survivor and will be revealed to killer for 4s.
    • If you are first and playing this perk, YOUR version of perk will not work on you.
    • If you are first and OTHERS playing this perk, THEIR version of perks will be triggered (will be always the best level choosen, but all users will get hit on any level of that perk)
    • One-shot abilities do not trigger this perk, only one-health point damage

    Hideout from Nightmares
    There was already something like this " When you jump in to locker on sprint you have 20%/25%/30% chance of coiming out from other locker ", devs didn't like it so no.
    Together Forever
    We don't need next leader, gens are already poping pretty fast.
    Last Chance
    interesting, but killers will cry that's too op, like dc.
    Open Eyes
    That's should be in the game years ago.
    Blessing of Rabbit
    Noone would use that. xD
    Bundle of Dressings
    We got already lightweight, iron will, not really needed that kind of perk.
    Helping Hands
    Yeah... that's even not bad, should be balanced.
    Life Balance
    Too much.

  • @meshugganah said:
    ArthurFiNCHr said:

    Like in title, there is more solo players than swf groups so why all nerfs for survivors are based on swf?


    what is the science this statement is based on?

    That's what devs are saying lol

  • @ChesterTheMolester said:
    Its because the game was originally intended to be played only with solo survivors in mind and SWF was actually added after release, and because the game was designed around solo play it created balance issues as comms replace virtually all aura and info giving perks in the game.

    In order to balance the game we got 2 options:

    1. Remove SWF alltogether
    2. Bring solos as close as possible to SWF and nerf survivors very hard.

    The game is heading for option 2. You see it in the previous nerfs in chasing while giving more infos for solos like if the Obsession is in chase and making kindred part of the basekit

    You think we've got two choices, but it's not true, they would never remove SWF. DBD own SWF for like 30% or even more people playing their game. I am sure that SWF will never be removed, because it like say to their community " We do not want you anymore, you can leave. ". Some things which are getting nerfed was added way after SWF was available.

  • @Vietfox said:
    ArthurFiNCHr said:

    @Vietfox said:

    ArthurFiNCHr said:

    Like in title, there is more solo players than swf groups so why all nerfs for survivors are based on swf?
    

    True, some people suggest stuff which is obviously focused on top tier swf groups, like anything else existed among survivors... Thats why i support the idea (other people does as well) of doing a minor nerf on survivors ONLY when the game detects it's a SWF group.

    That would be a little unfair, if you are playing with friends you got a harder game? No sense

    Well, u gotta admit that SWF has the advantage of using voice comms and prepare the perks for a fully functional team, something that doesnt happen with solo players, who have no clue about what's going on unless they run bond, empathy and stuff.
    I'm not saying it would be a massive nerf, just a minor one to balance the game along with solo matches.

    They are maybe a little better in group's but i didn't ever notice that, i was rank one few times and really i was never even thinking like " ohhh they are maybe swf group.

  • @Vietfox said:
    ArthurFiNCHr said:

    Like in title, there is more solo players than swf groups so why all nerfs for survivors are based on swf?

    True, some people suggest stuff which is obviously focused on top tier swf groups, like anything else existed among survivors... Thats why i support the idea (other people does as well) of doing a minor nerf on survivors ONLY when the game detects it's a SWF group.

    That would be a little unfair, if you are playing with friends you got a harder game? No sense

  • lunges are really broken on certain killers, like freddy. How the fuk you can predict if killer would hit you, when his weapon is to short for his lunge and he is hitting you with literally air?

  • You need to be such a poosee to use that, like literally if you feel you are not good enough to play DBD sometimes with group of people, i would say " Maybe just play something else? "

  • Let me guess killers, downing survivors when they are already on the end of the pallet also should not be fixed?

  • @Master said:

    @ArthurFiNCHr said:
    And of course the BBQ needs nerf. At the last patchs only survivors getting nerfs:

    • Adding new killer with his ultra OP ability to counter pallet looping.
    • Hatch nerf idea on PTB
    • DStrike nerf idea showed on live
    • Adding "Dead Hard" animation wasn't really big deal but still, it's easier for killers to predict Dead Hard now so it's a little nerf.
    • Pallet droping nerf, YES that's nerf not a fix as many people think, that's a nerf because if it would be fix, hitting survivor on the end of the pallet when he slips through it should also be fixed.

    What are the nerfs for killers in last month or two?
    What's survivor gets? A Kate Danson with really weak perks? Please...

    Ultra OP? Ever played clown by yourself? Doubt so....
    Hatch idea got scraped because you cried enough
    DS nerf on live? Where, cant see it on live sever, not even on PTB lol
    You still cant predict deadhard, when the animation starts you already got the invulnerability. The only thing it does is reducing the crying about laggswitchers a bit
    Fixed a bug

    Why would you nerf killers? Its not like they are too strong....
    Survivor perks are kinda weak on the highest lvl yeah, but the pallet showing perk is quite good at beginner lvl
    killer perks arent that strong either

    Of course clown is OP, even without perks im geting avg. 2-3 kills par match and trust me it's not because of bad survivors or other shi....
    Yeah, hatch idea got scraped because survivors cried, same is palet stun on Nurse has been removed because of killers cried. But in this case there is much bigger chance that hatch change still will be added to the game.

    About DS nerf on live i meant that they should they (bad) idea on live stream.

    @AlexAnarchy said:
    Another BBQ nerf thread...sigh...survivors really like being camped only, don't they?

    If killers will pushing devs like this, in next year there will be needed not just a wallhack but also 1 hit on all killer other ways killers will be camping all day.
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------> @FrenziedRoach said:

    BBQ and Chili encourages killers to leave the hook and encourages non-tunneling behavior by rotating hooking survivors.

    Why on earth would you want to nerf something that creates what many survivors "claim" they want us to do?

    This is one of the best perks to encourage desired behavior in the killer community, don't you dare touch it!

    Especially since it's so easily counterable, it's pathetic.

    It's not the perk's fault you lack the game awareness to position yourself in such a way to not be a target. In the words of Mr Cote ... "Get Good"

    Like with @AlexAnarchy why the killers are setting the conditions? No wallhack = Camp? #########?

    Survivors also should do that? " We will be not doing gens only standing afk since devs don't make gen rushing faster and because of that killers will be bored and they will leave the game! "

    @Cetren said:
    You should already know where the killer is when he hooks somebody, you can see the aura of your hooked teammates. Beyond that it's just pathing. These are basic survivor skills man, really basic.

    Really sherlock? If it's the same type of acquiring location information why did devs make BBQ as WallHack not as notification like with generator when survivor broke them? If they will switch it to this, am okay with BBQ because now killer with high mobility can clearly see where survivors are going for 4 seconds and that in combination with high mobility is god damn op.

  • And of course the BBQ needs nerf. At the last patchs only survivors getting nerfs:

    • Adding new killer with his ultra OP ability to counter pallet looping.
    • Hatch nerf idea on PTB
    • DStrike nerf idea showed on live
    • Adding "Dead Hard" animation wasn't really big deal but still, it's easier for killers to predict Dead Hard now so it's a little nerf.
    • Pallet droping nerf, YES that's nerf not a fix as many people think, that's a nerf because if it would be fix, hitting survivor on the end of the pallet when he slips through it should also be fixed.

    What are the nerfs for killers in last month or two?
    What's survivor gets? A Kate Danson with really weak perks? Please...

  • @Broccoli_Jaeger said:
    BBQ doesn't need a nerf. It's easy to tell when a killer has it. Just go in one direction for 4 seconds and then turn around or try to get close to the killer. It's not that difficult

    Sometimes in 4 seconds killer is already on survivors back so there is no time to fake it out.

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