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Annso_x

Annso_x

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Annso_x
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  • Syringe is fine in the current meta, and I think most survivors would be more than willing to give up BNP if killers gave up insta down add-ons.

  • Facecamping killers will be compensated by dropping in MMR until they can win a game by actually playing it.

  • @Archael said:

    Price for survs should be lower than killers since survs are only cosmetics.

    Surv costing 7k and killer 9k should be a norm. Discount should be based on number of perks bought but not their lvl

    That'd be fair honestly, spending 9k for a survivor always feels like a lot, and BHVR also likes putting out chapters with 2 survivors.. after spending 18K shards on Thalita and Renato and only using them & their perks for their adepts I think I'll stop trying to get every survivor and only buy the ones that I'll either play for sure or that have at least 2 good perks (which happens once in a blue moon)

  • Bully squads have a serious tendency to not touch gens, so as long as you play normally you'll end up killing them all while they swarm around you to be altruistic. I personnally find those games to be lots of fun, but I know that's not a very popular opinion.

  • @Huge_Bush said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3441808#Comment_3441808

    Thank you so much. These are exactly the kind of pictures I was looking for.

    As for my hand, it's not terrible shaking but kind of like not being able to be confident with my lines. I don't know how to explain it, it's just frustrating. I wish I got back into art last year. Oh well. I'll try coming up with a drawing for the contest and even if I don't win, I'll be happy I got back into drawing.

    Do you have any book recommendations for figure drawing? I'd really like to get into drawing for fashion and concept art. I don't want or need to get so great that you can't tell it's a drawing. I really like the art style in the images you posted!

    The only recommendation I can think of is the "Morpho" series by Michel Lauricella (there's about 7-8 books I think, but you just pick whichever interests you) which are anatomy books, however I have no idea if they're available in a language other than french. If they're not about any (artistic) anatomy book should be good, as for fashion & concept art i've unfortunately never properly studied them so I don't have any recommendations, I probably have a list of online courses somewhere but I've never got around to trying them out (and honestly there's so many free ressources on the internet I don't suggest you spend a bunch of money straight away).

  • Here's some cosmetics official concept art if that's what you're looking for:

    image.png image.png image.png

    As for concept art for the characters themselves, you can find one of claudette but her design is clearly different from the final one.

    As for hands shaking obviously I don't know how much yours are shaking but I've always had slight tremors and it's not that hard gettting used to (the undo button will become your best friend though), the shaking shouldn't show on paper (or digitally) if you draw your lines confidently. I've never looked up those kind of exercices bc I assume it comes with practicing drawing, I remember some exercices from an online drawing course that helped with that (I don't remember the specifics of the exercices though, also you can mostly definitely find them or similar ones for free).

    Finally, yes drawing is frustrating bc everytime you stop doing it for a while it feels like you forget how to draw, so don't beat yourself up and just do regular practice, and even if you take a long break you'll always pick drawing back up much quicker than people who've never done it. Also don't stress too much, I'm pretty sure the design aspect of the contest is more important than how good the drawings are (although it obviously helps, but it doesn't mean you don't have a shot at winning)

  • Maybe it's always 1 month and 1 week apart to avoid ppl getting 2 rewards with a free month of prime gaming ? I'm just guessing I don't know if that makes any sense

  • Honestly heartbreaking. He's one of the reasons I used to be active on twitch and one of the most wholesome DBD content creator, I hope the messages he'll receive will bring him at least a fraction of the comfort he's brought us all those years, and that he goes peacefully.

  • Honestly this would be a good thing if it didn't increase the matchmaking time for killers. Like killers would be matched in priority against survivors who didn't just go against that same killer, and if there's not enough players then it just picks whoever so it doesn't increase queue time. However I don't actually know if it's possible and I don't think it'd be a very noticeable feature, bc popular killers will still be popular.

  • The bonus also depends on MMR :)

  • Genuinely can't tell if this a meme post or not 💀 If you're gonna remove everything survivors can do that slightly inconvenience the killer because it "removes killer gameplay" they're just gonna do gens and leave (and never come back bc the game would be very boring).

  • Yes, I use it because I have vision problems and sometimes it makes things worse lmao. I still don't understand why breakable walls are highlighted considering survivors can't interact with those, it just makes things more cluttered. I wish the brightness would change depending on the distance of the object, so the vault / pallet closest to you are the brightest and those far away are more transparent so they aren't distracting you or covering other auras (like a downed survivor).

  • @Nos37 said:

    They should just change map offerings to work like this. Tremendously reduce the chances of going to the selected realm. This removes the "scuminess" of survivors sending killers to bad maps, stealth killers sending survivors to indoor maps, or killers with terror radius builds sending survivors to maps like The Game or Midwich.

    PLUS, it would mean that ALL FIVE players can have their map offering work, instead of choosing just 1 at random.

    But, players have spent years stockpiling map offerings for increased odds, not decreased odds. The devs would have to remove all map offerings from player's inventories, give them a special currency as a refund, and then create a special bloodweb for players to open and spend the currency on.

    That, or the devs could add up all the map offerings each player owns and divide them equally across all realms. (Maybe weighted so that newly introduced realms like Borgo have reduced number.)

    On paper the 5 players having their offering work would be great, but wouldn't that give a clear advantage to swf (or even solos who communicate pre-game) compared to the killer because they can avoid 4 maps while the killer can pick only 1 ?

    In any case I absolutely agree the current map offerings need to go, and the community has been saying this for so long i'm surprised they're still here honestly.

  • @Nos37 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3437832#Comment_3437832

    Not "What about me?"

    More along the lines of "Oh. They can do on-the-fly band-aids now, instead of killswitching? Here are some other things that could use that approach."

    Except Deja Vu is still a perk and hasn't been made basekit, it literally just shows the aura of generators longer, which anyone could remember fairly easily, and added a whole 1% gen speed buff. Your post makes you sound like you're whining "what about me?" because you're making a comparison that doesn't make sense between two things which aren't remotely the same thing.

    Saying you think flashlights are bugged and should be killswitched until fixed is one thing, demanding a whole perk be made basekit because a totally unrelated perk has been very slightly buffed kinda makes you sound entitled ngl. (and I'm really not trying to sound rude btw, im just saying this probably isn't the best approach)

  • Once I get all characters to P3 I'll spend all my extra on Demogorgon :3

  • @Technature said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3437445#Comment_3437445

    They advertised the switch was going to get cross progression over a year ago.

    It's why I bought the switch version.

    Why advertise it in the first place?!?

    They most definitely had something in the works when they advertised it (otherwise they wouldn't have) but then the deal fell through

  • The DBD account replied to a tweet about cross progression yesterday, saying "We'd still love to make this happen, but due to circumstances beyond our control, it's not possible at the moment." so unfortunately I don't think it's happening any time soon.

  • Only Ghostface & PH's basekit were buffed, the rest were add-ons. Also, these are far from being the least performing killers, and basekit killer buffs are complicated to put in place considering they all have different powers & therefore need different thing.

  • The PTB is quite nice honestly. Haven't seen Ghostface or PH so I can't say but I assume PH can speed run tunneling now lol.

    The killer is quite fun but a bit underwhelming to go against, although it probably has to do with the fact that people are still learning how to use it properly.

    Also, Made for This is really not as good as everyone makes it out to be and I haven't seen anyone complain about it in the PTB. Scavenger is a bit of a problem (more exactly toolboxes are still a problem and scavenger is not helping at all).

    The map is nice to look at but an absolute pain to navigate and play on. Like, worse than Garden of Joy and reworked Temple of Purgation bad.

  • Wraith is B tier, he just feels like A tier because of the current meta. If the meta shifts again and hit and run is back to being unreliable Wraith would suffer greatly from it, while actual A tier killers would probably be fine (and S tier killers dominate the meta anyways).

    Absolutely agree about him "feeling unfair" though, I don't like going against him one bit.

    in Wraith Comment by Annso_x
  • That's a cute idea ngl. I don't think it's ever gonna happen, but it would have been nice.

  • @YOURFRIEND said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3434897#Comment_3434897

    If you're following them around, recording them, submitting a ticket with the footage attached they might get banned.

    I always report them but i doubt anyone gets banned for this tbh, unless they're at least two and hiding in the basement together or something, where it's obvious they have no plan of advancing the game. When it's just one survivor doing nothing it's more complicated considering stealth is a strategy (maybe they're new, maybe they're scared & hiding...) and having to follow them, record and submit an entire game just to show they didn't touch gens is a lot of work tbh (and my computer simply can't handle it).

    @Milo said:

    This is the problem of survivor event rewards. Give them too easily, people will just kill themselfes the second they can't get any more (putrid serum), too hard and you can go a couple of games without getting one.

    Yeah but honestly I'd rather they do either of those options (make it difficult or risk survivors killing themselves) than being stuck in 20min games bc survivors are waiting for the hatch. Last time I complained about getting the reward being difficult for survivors but I would asbolutely go through that pain again (or simply unlock them by playing killer) than having to deal with selfish useless survivors during the entire event..

  • Autodidact doesn't have a speed boost per say, it just make skillchecks give a lot more extra health :) It works on any of your teammates including dying survivors, if you get lucky and get a skillcheck.

    The only times autodidact doesn't work are if you're healing yourself or if you're healing with a med-kit.

  • I can"t imagine having gens being 24% slower, (and obviously that's without any regression perk) being any kind of fun for survivors. I'm pretty sure in this scenario survivors would try to get tunneled lol.

    You can't really punish gen rushing & tunneling, bc they're simply the most efficient strategy for each sides to win, it'd be weird to punish people because "oh no you're doing gens / killing survivors too fast, here's a penalty for winning too quickly". The only thing BHVR can do is make other strategies more viable (and good luck with that tbh), or make a big change, like implementing an other objective for survivors to do each time a new survivor is hooked, that way survivors need to leave their gens and killers will be rewarded for hooking different survivors.

    Sitting on gens is already boring enough as it is, if you make them take longer when someone is hooked survivors are simply going to try and do them even more quickly and try to get them done before anyone is hooked.

  • @JustAnotherNewbie said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3433575#Comment_3433575

    My post was sarcastic. I play solo survivor, I know we're the majority despite being last on the totem pole. It's simply that many killers would rather not address this if it can be avoided. Some won't even entertain solo survivors buffs, because they'd rather see SWF being brought closer to solo survivor than the other way around.

    If you know the problem with the toothpaste, you will understand why killers will never camp and tunnel less unless the game changes dramatically to force a different gameplay style. Basically the toothepaste theory says, if you squeeze out all the toothpaste how can you put it back in from the way it came from? You really can't. Same with camping and tunneling. The problem isn't the killers specifically, is that those strategies are too good. And that killers have wised up. Maybe those strategies have always been extremely good, but killers hadn't discovered that. After 6-7 years of DBD some parts of it have been optimized, so those strategies are at the forefront atm. You cannot turn back time and make killers unaware of the strength of camping and tunneling. That information is accessible from every killer main with a small following on Twitch or Youtube and as the game doesn't have a good tutorial, people will look for outside sources.

    Oh I absolutely agree with all that sorry I didn't catch the sarcasm haha. I don't think there's any way to stop tunnelling bc it's hard to imagine a better strategy than turning a 4v1 into a 3v1 as quickly as possible. Honestly it's the same thing for suvivors, BHVR made changes to encourage altruism and now we have swf with 8 seconds heal. People will always make the most of what they have as long as it works. Having an important advantage in some way (facecamping someone to death, having a full gen speed / regression build...) rather than spreading your build in multiple aspects has always paid off so far, so I don't mind BHVR trying the stick considering the carrot has proven to be quite ineffective.

  • @JustAnotherNewbie said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3432802#Comment_3432802

    Survivor problems will be solved when killers are buffed sufficiently. Then they won't be crushed by SWF. Perhaps when we reach that point we can start to address survivors not playing in the SWF, until then we they'll have to take the shaft for the greater good.

    Pretty sure greater good = majority, so why would it be killers against swf ? There's more solo survivors than there are swf, so shouldn't killers take the shaft against swf instead? Or maybe the more sensible choice is to bring solo q & swf closer before doing any major changes that would make things much worse either for solos or killers against swf.

    Also killers who facecamp contribute to inflating the kill rates without actually playing. If this isn't made viable anymore then kill rates will be more realistic. Finally, last time BHVR helped out killers by nerfing gen speed & shifting the meta to encourage them to equip something other than slowdown, what did they do? They just stacked more slow down and started worshipping their 3gens. Unfortunately, killers who facecamp would still facecamp even if they were rewarded for not doing it.

    As long as the feature isn't abusable by survivors, there's no reason it wouldn't be a good one.

  • I don't think she's particularly disliked as much she's just not liked very much. Most players don't care about lore much (especially survivors') and when she came out a lot of people made it clear they didn't like her design bc she looks ugly / old / weird / boring or whatever, so people don't really care about her.

  • @C3Tooth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3433488#Comment_3433488

    Both sides do try hard to win, except for survivors, its only either die or escape, and escape half of the time is content for them. Only for killer side, its more complicating.

    2K 2K 4K "feel like losing" despite 72% kill rate. While 2K 3K 4K feel like winning eventhough the kill rate is the same. Its only up for them that to keep track their kill rate and understand they're doing good with 60% kill as the Devs intended. Not only counting 4K as winning and discard the rest of result.

    Though I really think the game should be 5v1, getting 3K every match sure feel alot better for killers.

    Well bc it's an asymmetrical game it's a bit difficult to agree on a win scenario, and how much ppl care about winning. Survivors don't expect to escape 1 game out of 2 bc their chances greatly vary depending on their teammates, and they can blame the loss at least partly on them so they don't feel bad about it. Killers on the other hand have the full responsibility for their game, that's why (in my experience at least) 4E as killer feels like a much worse loss than 4K as survivor. I think losing as a team when you did your best doesn't feel as bad as losing alone.

    60% kill rate feels fair in my opinion, and making the game a 5v1 would be an absolute mess without making a whole lot of adjustments.

  • @JustAnotherNewbie said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3433503#Comment_3433503

    Still, twice the price of the second seems a bit much over bits that glow (that are tiny).

    It probably has more to do with the fact that it was a "limited" item, although I agree its not really worth it (but tbh not many cosmetics are worth their price)

  • It's very possible i'm wrong but I'm pretty sure it's because the first one was from a Rift and there's some bits that glow (on the headpiece for eg) ? If that's the case I assume that's why they put it out at the price of others rift cosmetics put in the store maybe ? Otherwise I don't get it either

  • @C3Tooth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3433427#Comment_3433427

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3433064#Comment_3433064

    The truth is (I mean I really believe in my theory), that Devs already said "no matter what you use, it should have half chance of succession - chance for 2K and 2 escape)

    Many killers use 4 slowdown, tunneling. Getting constant 4K against teams that have equal skill to them. Only to reach to high MMR and they're really struggle to get a single hook. While their skill should never be there in the beginning.

    You will always see killers pull the cards:

    • "wait until you're at high MMR" - no thank, I know my skill is average and I understand I should be at average MMR.
    • "you're not at high MMR so your opinion has no value" - sorry, your skill is not suit at high MMR either.

    Trying hard to win matched against equally try hard teams.

    Yes I think a lot of players (killers and survivors alike) try too hard to win. Although wanting to win is very normal and fine, once you start playing and sweating in a way you don't enjoy so you can keep winning you won't have a choice but to keep playing like that and become even sweatier as you go up in MMR. I've seen a lot of people complaining that it's unfair that at high MMR you have to sweat or have to play the meta to win, but that's just normal. It's a PvP game, of course the higher ranks are going to be people trying hard to win and using the best builds available, no meta switch or balance patch is ever going to change that.

    I think it's just a shame people think not being in high MMR or losing half your games is embarrassing, so they want the be in high MMR without the sweat that comes with it, which is impossible (and that applies to literally every PvP game ever). Not to mention it's DBD of all games, we literally don't have any information about our MMR or some sort of scoreboard, so players can't even brag about being in high ranks or whatever bc they won't be able to prove it, and that's assuming they're not overestimating their MMR, which a lot of players probably do.

  • Once all gens are done there's absolutely no reason why a killer shouldn't defend their only objective left. They have no gens to patrol and defend, and survivors have nothing left to do but either leave or come for the rescue, so punishing killers from defending their hook would simply be unfair. As much as it's frustrating to die on your first hook, it would also be extremely frustrating to be punished for doing the one thing left for you to do as killer. Also, rescues against a facecamper, even a Bubba, aren't impossible, even more so if you have plenty of hook trades to spare.

    Also maybe this means we'll see more endgame builds, which I'm personnally quite excited about tbh.

  • I agree Rancid wasn't a top priority in term of balance, but it wouldn't hurt to look at it. I'm just scared they'll make it worse, or "balance" it too much bc they think it's really bad and make it too killer sided in the process. I'd rather they work on maps which are hard to imagine could be made worse, but if it turns out the rework is good then why not.

  • @Ayodam said:

    What confuses me is that I’ve seen so many killer mains here in this very forum complaining about survivor DCs + requesting that bots replace them. And I’ve seen them complain that facecamping should be punished as well. Now, here we are and yet there are complaints.. from those very same killer mains. Can someone explain this to me?

    That's exactly why I got frustrated lmao... like if you're mad bc you didn't get what you want, which is fair, why are you complaining about unrelated things you actually agree are good ? I just don't get it

  • Oh I hadn't caught that, it sounds really cool ! I also hope BHVR playing with moris means they may consider updating the older moris which now feel underwhelming.

    In any case it'd be great if this isn't a one time thing and upcoming legendary outfits will get different moris, or even for non-legendary skins.

    I've also read that all survivors will get voicelines from now on, so it seems BHVR is personifying (not sure I used that correctly ?) characters more now, but I agree it'd be great if they came back to older characters to give them alternative moris & voicelines. Although it might be complicated for the licenced ones like Look-See, I'd still like one for Krampus and the rest

  • @foods said:

    how is being forced to play out games vs bots a "normal game"?

    Well people aren't meant to DC and the game is supposed to be a 4v1, so bots are supposed to make the game play out as it should have when someone leaves (or at least thats the goal). It's not normal but if we don't have 5 players, 4 players and a bot is the next best thing (only in a DC scenario, I don't think anyone wants bots to fill up lobbies).

    You saying "being forced" is quite interesting though, does that mean you don't like the idea ? I haven't seen anyone being against it, so I'm curious.

  • @Trollinmon said:

    Honestly been here for every anniversary and this has been the worst one for me. Last time I felt this way was when McCote told killers to play a different game if they weren't happy with the game state. New map looks like it will be another one balanced by the art team and they shown they are clueless on the issues with maps by touching rancid over the many other the problematic maps.

    I'm not an expert but I'm most definitely certain the art team works on what the map looks like, while other people work on its layout, tiles and overall balance. In any case, don't you feel like you're jumping the gun a bit already complaining about a map which isn't even available in a PTB yet ?

    They've announced lots of healthy changes for the game and good QoL changes. Of course I can't (nor want to) do anything about you feeling underwhelmed by the stream, but if you think it's bad bc of baseless assumptions floating around the forum right now (new map being bad, future map reworks or perk reworks being bad or X sided, new killer being bad...) then you're literally spoiling your own fun by being disappointed about things you or others made up.

    Of course I'm also worried about future maps balance and other future content, but there's no point stressing over or debating and complaining about content that isn't available in the game nor in public testing, or is quite literally still a work in progress. We virtually don't know anything about the balance of anything announced, so we might as well pretend it'll be absolutely perfect and enjoy it while we can ;).

  • @NODD3RS said:

    Yes it is annoying that people rush to conclusions and use the us vs them argument. They need to chill and appreciate the changes we’ve gotten.

    Yeah it's frustrating to see people acting like DBD is two different games. They agree the changes for one side are good but they're still saying it's unfair and bad for the game and BHVR hates them bc they haven't announced specific changes for the other side, and of course map & perk balance don't count bc it's for both side 🙄 like come on good changes are good changes stop acting like spoiled children.. also literally all the stuff announced aren't even survivor buffs but just healthy for the game (and therefore good for both sides)

  • @OrangeBear said:

    Yeah i think this is best anniversary stream only let down by the leaks.

    I personally make a point to stay clear of leaks and it's really disappointing that they were important enough to force BHVR's hand, it's a shame they had to announce Nicolas Cage before the big end of anniversary live reveal. It's also sad that now we're super hype for everything but we have to wait longer to get stuff because the live was put out early :/

  • Honestly kinda funny they demonstrated bots for DCs with two characters who left and against SM, who probably has the highest DC rate these days.

  • I need to confess I used to be a No Mither only player for quite a while (I was trying to get better at the game and not be scared of being injured anymore), and well I don't blame my teammates for leaving me to die on first hook against Oni.

  • I just feel like I should point out it's not always because of the killer. Sometimes killers think a survivor just screwed their team over bc they got mad they were downed, but sometimes a survivor runs the killer, can see no gen has been touched the entire time, go down, see their teammates being absolutely useless, and decide to leave. I did this once and didn't regret it as I spectated a Nea trying to do gens and never getting unhooked bc our two teammates were too busy tbagging in the basement.

  • You sold your idea really well tbh it sounds great. i can't imagine it ever being implemented (unless for some wild reason they decide to change stance on new game modes), and I can't imagine the base game being changed this way, because as much as the kill / escape design is holding the game back, it's also DBD's identity.

    ...maybe for DBD 2 tho haha

  • @shalo said:

    What is that Survivors say all the time? Oh yeah:

    "It’s not an issue. Don’t play a game for adults and not be able to take it"

    "If you can't handle it, go cry in a corner."

    "Grow a thicker skin."

    "f it makes you angry, the problem is yours"

    "you are doing something that encourages BM towards you."

    "I never understood why you should mald over someone pressing a button"

    "its literally just pixels on a screen going up and down. idk why it gets people so butthurt"

    The fact that some of yall have such a "us v them" mentality that you forget people can play both sides (and nearly everyone does it) is astounishing. How does no one talks about the fact that the super toxic killers and the super toxic survivors (and the ones telling you to stop crying about it) are in fact, the same people ?

    and even if they're not the same people, responses like yours are just immature. Either you don't like ppl telling others these things but then you don't do it or you don't care but then you don't complain about survivors doing it. You can't have it both ways, either tell OP to suck it up or complain about survivors telling to killers to suck it up elsewhere, but hiding behind sarcasm to do both at once is just hypocritical.

  • As much as I hate being slugged for overly long times I can't really blame killers trying to secure a 4K when the hatch exists. Maybe they're doing a challenge or an adept, or just really want a 4k for some reason. Either way, sometimes a 2v1 is actually fun, but even when it's not you can just tab out for 5 minutes until you bleed out, or if you're feeling petty you can crawl somewhere the killer won't find you after having downed the other survivor.

    However there's some situations where it's very frustrating. For eg I went against Pinhead earlier, someone DCed immediately and an other walked up to the killer and killed themselves, but instead of getting it over with and moving on to an other game the killer kept slugging us, and basically punishing us for not giving up on hook in case one of us got the hatch. It's not even that uncommon, where survivors basically can't win bc of a DC (or two) but the killer insists on making sure no one escapes as if it mattered, even when you walk up to them so you can move on. Honestly, I would happily delete the hatch mechanic from this game if it meant I wouldn't encounter situations like this (but even then killers would probably start slugging to prevent the last survivor from opening the gates...)

  • Buff Trapper

    Rework Skull Merchant

    Nerf Blight

    Remove Wraith

  • I see enough variety in survivors to not have "clichés" about most of them, but here's a few that have been true the large majority of the time in my experience:

    Bill & (not fancy cosmetic) David : Baby survivor who's crouching and hiding half the game

    Tapp: Not a new player, but just a bad teammate. No game sense or altruism.

    Ash & Ace : Wants to loop. Will either carry the survivor team or take them all down with him. Usually flashlight clicking and t-bagging.

  • @KateMain86 said:

    I promise you if LGBT+ people can live in a world where you can't consume one piece of media, game, ad or literally anything without having heterosexuality "shoved in your face", you'll get over a rainbow flag in a video game.

    Heterosexuality existing in media isn't activism though, neither is a character or story that isn't. The banner of real world movements in media does feel like activism, which is the point I think @Brandon48 was trying to make.

    Although people can advocate for LGBT+ rights through political movements, their existence itself isn't, which is what Brandon said (multiple times through the thread I believe). LGBT+ characters existing is no more political than heterosexual characters existing, they don't need a reason to do so. And let's be honest minorities advocating to be allowed to exist is only seen as "political" by people who think they shouldn't so they can pretend it's up for debate.

  • @Brandon48 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3431147#Comment_3431147

    That’s a really nice answer and thank you for sharing that with me.

    I guess it leads me to ask, how long does the world have to wait until we can go about our lives, including playing our video games, without having to know everyone’s sexuality? When does it end because I keep seeing things like: ‘it’s doesn’t stop here’, ‘we’ve only just begun’ etc etc and there’s a new gender or something to ‘fight’ for every week. It’s like bruh, I just want to play a horror game without having to know anything about the people I’m killing or being chased by lol. I hope that’s not too disrespectful to ask after such a nice response from you.

    Being LGBT+ will stop being a big deal when they're fully integrated to society, and homophobia and such are archaic concepts. For eg there would be no need for "coming out" if society stopped assuming everyone is straight by default and until proven otherwise. Activism stops when hate stops, it's that simple. Hope this clear things up.

    Also you should probably take your "stop shoving your sexuality in my face" vibes elsewhere. There's been heterosexual content in DBD for years (Wraith x Nurse promotions, mention of Felix' wife, Frank & Julie are literally dating...) you just don't acknowledge it bc you don't mind it, but for some reason don't like seeing LGBT+ content. You don't actually believe tiny flags on a hook are ruining your game experience when you can be chased by a Pink Elephant, hit by a gumball machine or sacrifice people named widly inapproriate or hilarious things. And that's without mentionning the many many charms that are cute and / or funny but not LGBT related which of course you have no problem with, because truly what you want is being allowed to pretend LGBT+ people don't exist.

    I'm sorry to let you know the LGBT+ are very present in horror spaces, and are allowed to support eachother and find friends by equipping a silly little charm that doesn't affect you in any way. I promise you if LGBT+ people can live in a world where you can't consume one piece of media, game, ad or literally anything without having heterosexuality "shoved in your face", you'll get over a rainbow flag in a video game.

    (side not, LGBT+ people existing is not, has never been and never will be a political statement, no matter how much people like to debate about their rights or very own existence, and a silly video game forum is probably not the best place to discuss these matters)

  • I believe it's in the works bc I can't imagine BHVR decided to work on hearing accessibility for one side but not the other. Idk anything about game development but I assume it's more complicated to put in place for killers as there's no obvious survivor sound like the TR, there's grunts and footsteps but they change depending on perks, the ground, if the survivor is running, walking... Not to mention there's potentially 4 survivors around you so it's probably complicated HUD wise as well.

    In any case, I have good hope we'll get it at some point, but i think it might take a while

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