AhoyWolf
AhoyWolf
About
- Username
- AhoyWolf
- Joined
- Visits
- 12,338
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Comments
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@Peanits we need your help, this game is unplayable!
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Corrupt Intervention works best on trap setting Killers like Hag or Trapper, but it also works good with stealth Killers like Wraith or Ghostface.
I stopped using Ruin when they announced the Ruin nerf, but even with CI gens go too fast tbh.
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It is working as intented, you still got hit, it activated, you didn't go down. (Even tho Legion can't down you while in Feral Frenzy)
You're invincible while the Legion is in their Feral Frenzy regardless, so idk what are you talking about.
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2 Killers are going next to each other and the one in the middle ######### dies.
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Lery's saves it all, that map just looks so good now!
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What about Grandma Survivor?
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On my Ghosti boi yes, on my edgy bois/girls no.
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I use Sprint Burst and sometimes Head On.
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No, I need space for my thicc Head On.
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I found playing against the Pig fun, but I get what your point is, it is always the last box.
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I call it the toxic kobe build
Slippery Meat, Break Down, Up the Ante, Decisive Strike, can't forget the Flashlight and some luck offerings of course, if you kobe click as much as you can if the Killer is near. :)
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@Aven_Fallen said:
He is fine, but needs some work.
Detection should be fixed on both sides and his Stalking should be somewhat useful. Not really good when a Killer is best used when only using half of his power.
I would also rework some of his addons, they are just so boring and some are even useless, like the movement speed addons when stalking for example, also I would rework the power recovery addons and decrease the base cooldown of Night Shroud from 30 seconds to 20 seconds.
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I like to use Vigil with Sprint Burst or Head On.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/990018#Comment_990018
Hm... The best explanation I can think of is that the Lunge page is referring to, as it says, specifically how long the speed boost lasts for, while the numbers on Myers' power are referring to the total duration of the animation, including the "wind-up".
That makes sense, thanks!
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@Fibijean said:
Myers has a 0.2 second lunge at tier 1. Tier 2 is the normal killer lunge, which is apparently 0.5 seconds, and his tier 3 lunge is increased to 0.6 seconds. All according to the official wiki:
Wait, I thought that the normal Killer Lunge lasts for 0.3 seconds, if you look up the "Lunge" in the wiki it says that it lasts for 0.3 seconds, I don't know what is the right answer.
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Like they're reducing the Doctor's cooldown on the PTB from 3 seconds to some lower number (Idk what the exact number is, they didn't announced yet), and 4 second stun for a Killer that can't down a Survivor while in their power is ok? I don't think so, they should reduce the stun to 3 seconds and rework the stun addons, maybe make them not stack or just rework them.
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I wouldn't mind this option. It will be nice if we could customize some UI settings.
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Most likely Springtrap, since he is a human, it would make more sence than some random robot lore-wise.
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It is very subjective, for me, a win is if I sacrifice at least 3 Survivors.
Some people just take as a win if they double pip and some people take as a win if they have all 4 stacks of BBQ.
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It usually drops after two weeks in the PTB, so I guess next week maybe?
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Looks like a deranking time!
But seriously, this wouldn't fix anything...
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Or you can use the op Frank's Mix Tape.
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Ghosty boi and edgy bois/girls.
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Hex: Ruin
The bonus speed you will get from teammates when working on a gen is significantly reduced, so instead of 44 seconds when 2 Survivors are working on a gen it could be like 60 or 70 seconds, also the effect of the regressing when the Survivors leaves the gen stays like it is in the PTB.
It could also remove the great skillchecks, but that could be a bit too much since the speed of the gens when you're working with a friend is slowed. :)
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Ace: Finger Guns
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In the Doctor-PTB he will definitely be at the bottom of A tier, current Oni on the live servers is more like Mid-B tier. (Hope they will keep him as is in the PTB)
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Leather Face, pretty woman Leather Face is a must.
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Leather Face, pretty woman Leather Face is a must.
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I would play him only with the elephant cosmetic.
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@Almo said:
"The only things i don't like is the delay of the static shock ability. It takes a second before it hits the survivor and it feels weird. And the long pauze before you can swing again. If those get changed i feel that doc is definitivly better of"
This will be fixed. There's a 0.25 sec extra delay before the Shock Therapy hits that is a bug. It's supposed to be 1 sec, but it's 1.25.
The 3 sec delay before you can hit someone after a Shock Therapy is also too long, and will be reduced. Not sure to what yet, but you're definitely right about those.
"The 3 second cooldown is too long", *cries in Legion main*
Please just reduce it from 4 to 3 seconds.
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@Fibijean said:
That's not actually what happened, it wasn't PTB progress that was transferred but rather progress that was made between when the Rift was supposed to release and when it actually did release. (As you may recall, it was delayed by a couple of weeks.)
So no, PTB progress made in this Rift will not transfer to the live version. The only way that could possibly happen again is if there's another significant delay, but even then it's unlikely because it was unintentional the first time it happened.
Thank you for quick response, I thought it was just a progress made in the PTB, my bad.
Thanks again!
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Some people do, I think the new Ruin is just meh on it's own, but with Surveillance and Thrilling Tremors then we can say that the new Ruin is strong.
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@TheEntity03 said:
https://forum.deadbydaylight.com/en/discussion/comment/976106#Comment_976106
Why not take a step further and remove the killer since they are too OP
Great idea!
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I hope they will remove Killer weapons, so op.
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Spoiler: they are hiding the ranks after the match, maybe because of the flawed matchmaking system.
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@Trwth said:
That’s some serious pessimism, my friend. You’re overexaggerating a lot of stuff here.
The Snap Out of It was barely changed. What’s wrong with snapping out during a chase anyway? It distracts the Survivor, and also Doctor can just give it right back to them because Shock Therapy is unlimited.
You're acting like there’s gonna be a 5-second delay between shocks. It’s probably going to be the equivalent of how it is now, or a bit like Clown’s cooldown, which isn’t much.
Treatment Mode was a hinderance, not ifs or buts about it. Now you can shock whenever and makes him less annoying to place as and against. Instead of waiting until the Madness reaches the next tier, you can shock everyone whenever. Use Whispers and you’ll know when to use the Static Blast. Also, 60 seconds is all you need to find someone, shock them into a oblivion, down them, and hook them. By the time that’s over with, you’ll have it again.
Why don’t you seek out the positives instead of the negatives?
According to LeaksByDaylight it will be 3 second cooldown.
Now, how long does the no vault thing for Survivors last when shocked? 2.5 seconds, he is also slower while charging than before, looks like a nerf to me.
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@Aven_Fallen said:
I dont use Ruin anyway, and Killers should not carry Ruin from brown to red Ranks, because then they would learn that it is not necessary.
I will test it out, not only on PTB, but also on live, because this is the only way to test things.
However, I think it should not be a Hex Perk anymore, because then it would also provide late game value.
I think the only reason why it is still a Hex perk is because it belongs to Hag.
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@Almo said:
We do play it. To varying degrees on the team, but me personally... I play a lot. The new Ruin is designed to be something that ramps up in power over time. If that totem isn't cleansed by the time there are 3 gens left, the Survivors will be in huge trouble. That's how Hex Perks work.
How many times do I see a Killer get moris off Devour Hope? Not often. But when it happens... oh boy there's some panic lookin' for that totem. :)
Imo the only reason Ruin is still a Hex perk is because it belongs to Hag, the 'Cursed Killer'.
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I got Hag and Dwight.
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Balance the game, or at least buff some weak Killers, also fix some bugs.
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If it deactivates after another Survivor is hooked then why not.
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That's why they are buffing him in the next mid-chapter, no more switching modes.
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Yes, it does have TR.
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As a Killer indoor maps, but as a Survivor outdoor maps. (Also depends on what Killer am I playing)
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Out of these Borrowed Time for me, it's a game changer and you can save many lives with it.
But my personal favorite would be Iron Will.
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Frank's Mix Tape.
Because it's trash.
Idk how to change it, maybe allow Legion to see Scratch Marks and Blood Pools while in Feral Frenzy?
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I will P3 Jeff and get all perks on my P3 Hag.
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Get all perks I don't have on my P3-50 Hag.
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I would love to see some balance changes and bug fixes.
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From these 3 Survivors Feng does have the best perks (Lithe and Alert), Kate does have one decent perk (Dance With Me) and Jane does have one very good perk for memes (Head On).
I would suggest you to buy Feng, she does have the best perks imo.
