Acromio
Acromio
About
- Username
- Acromio
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
Short answer: yes.
-
Perfect.
Going with that logic, this here
https://youtu.be/vpUd8DSwXWEproves that the nurse needs substantial buffs.
-
@QuickStiQz said:
https://forum.deadbydaylight.com/en/discussion/comment/683506#Comment_683506
No. Nothing like that. How can they screw up increasing a cool down?
Oh, I don't know. What I do know is that a few patches ago they made a change to how grass patches near the basement move, and somehow Wake up! started increasing the action speed for everything.
-
He doesn't need buffs, but rather a full fledged rework.
-
@QuickStiQz said:
Chill out guys. It's so minor you won't even be able to notice it. It literally adds .25 seconds to the lunge power cool down.
Just like the Loser Face™ hotfix, right? The one that made survivors able to break his laughable "stealth" mode from behind walls! Such a minor and needed change!
-
@Rivyn said:
I don't get it. He's not great, but he can insta down you, or a whole team at once if they play stupid. Sure, he can be countered, I don't deny that. But that instadown potential puts him above Wraith, at the least.
He's not the worst killer in the game (the legion still holds the crown), but he's not that great either. He has an instadown, sure, but it's very situational, and some maps are poorly designed to the point where using it is flat out impossible, if you exclude hard-camping that P3-pruple-flashlight Kekdette that looped, teabagged and blinded you for 5 generators.
But hey, at least survivors can't disable his chainsaw!
-
@DiosPunishment said:
I think many of you play Killer more on this forum than you do ig.
I can't even count how many times i've been taken off a hook or taken someone else off the hook. To watch the killer just blow by. As if you don't even exist.
This at the start of the match. Hex ruin is still up. The game is still in the killers hands and yet they choose to eliminate a player. For no other reason than. They have no confidence in their skill.
You know how you found the unhooked person over the other. You followed the scratch marks and cries. Vs scanning the area of the hook as you approached. The only scanning you did was for the weak player.
In the end it back fires on them. The other survivors trash your hex. Gen rush you down and your left with feeling proud i guess. Over hooking that one player.
-
Decisive crutch.
-
*DS needs to go altogether.
-
@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/680209#Comment_680209
You mean because you lack the ability to make a post and instead copy paste posts because you can't articulate it yourself?
you're cute boo <3
I always articulated my arguments, when I felt the users I was responding to deserved it. If I don't do such a thing with you, it's merely because I think you don't deserve it. <3
-
@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/680181#Comment_680181
You didn't even read the reply which lets me know after that first sentence you already knew I was right and decided to post an emoji, gg.
So that's why they call you "joker"... wait, wrong movie (not really).
Seriously, though, for everyone else: I replied with an emoji because that's what such a post deserves.
-
@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/679989#Comment_679989
Survivors started abusing pallets to grief and farm rather than escape chases, killers complained, got told to 'just adapt' and we did. The devs then buffed pallets to make them foolproof so our adaptation to them no longer worked, because survivors complained about killers being able to adapt to this.Question, can you show me where devs explicitly state that pallets shall only be used to escape chases? You know that meme "survivor rulebook" killers literally have one, except they constantly push these rules on the forum as if they're true. And how did "killers adapt" to survivors "abusing" a fake rule that survivors should drop every pallet they come to and magically escape the chase?
Survivors broke all the hooks, making it impossible for a killer to win if the basement was in a corner of the map. Survivors said 'just adapt', so we did. The devs then gave survivors buffs and killers nerfs to stop slugging at the end of the match where survivors die on the floor because of a situation they created. Eventually we got the regenerating hooks, almost a year after they were needed.Right, so the devs made a bad decision with the hooks, so killers started slugging and that allowed them to take the game hostage forever because they wouldn't die. This change had nothing to do with cucking killers, it's literally just fixing a major flaw in game design, shame on them.
Survivors swarmed hooks for rescues, whilst accusing killers of 'camping' when we never had a chance to even leave the damn thing and as no survivors were doing gens, had no reason to. 'Just adapt' they said again, so we combined the perks Unrelenting and Save The Best For Last to speed-up melee cooldown and prevent hook-swarms. The survivors screamed so much about this, how dare we prevent them from getting away with constant in-game trolling, farming and abusiveness, the devs over-nerfed both perks beyond what survivors even asked for. No explanation was ever given for why the devs made the changes they did here."They Nerfed it beyond even survivors asked for" It's almost like they tried something and didn't like it. Also, if no survivors were doing gens, and all the killers were within arms length of the killer it wouldn't be too hard to down one or two, literally no reason for either side to complain about it, but here we are.
"Even survivors thought what they did was too much, but shrugged their shoulders and said 'good killer will just adapt' and we did: seeing as survivors were refusing to do gens anyway and always swarming the hook, we blocked the space for unhooking with 'face-camping'. They went ballistic; how dare killers keep adapting after we dismiss their complaints every time by telling them to J U S T A D A P T !"This has to be the most hypocritical post ever blocking saves from hooks isn't "adapting" it's literally NOT playing the game. You know earlier when the person who made this comment complained about how "pallets were being abused" this is that but ACTUALLY true, you're not supposed to hook someone and suck their face off until they're dead, you're supposed to chase someone else, you're supposed to try and kill everyone, this wasn't adapting, this was denying someone a chance in the game and refusing to play yourself, you could insta down someone and stand infront of them for the entire match and that was it. Again, bad game design fixed, not killer adapting.
The devs buffed them: Trapper had the ability to put traps under hooks taken away(and this was disingenously listed as a bug-fix) and survivors are now able to unhook from multiple angles.Ahhh, here we are again at the lying phase, telling everyone what devs ACTUALLY did instead of just accepting that traps weren't supposed to go under survivors.
When is it survivors turn to 'just adapt'? Because it seems to me that whenever they encounter the slightest resistance in-game, their meta is to demand changes from the devs and almost the absolute majority of the time, they get what they ask for.What was the actual last change that seriously benefited survivors that was asked for? Nobody asked for EGC Pig Change, that was the devs decision, nobody asked for ghostfaces reveal zone to be larger, that was the dev decision (because it was inconsistent) The last meaningful change that I can think of that was actually influenced by survivors opinions was Freddy, nothing since Freddy has been changed in favour of survivors since then from what I can remember.
What has been changed in favour of killer since Freddy?
BT, DS, Exhaustion, Double Pallets, Pallet Vacuum, Vault Speed, Pickup Speed, BNPs, Insta Blinds, Hook Speed, etc etc etc.
Now, don't get your pants in twist because I'm not saying these changes are bad, but to pretend only survivors are pandered too is ridiculous.
-
So are the vast majority of the survivors' meta perks.
-
@Chickenchaser said:
https://forum.deadbydaylight.com/en/discussion/comment/679989#Comment_679989
You copy pasted a lot of that post from someone else. You should give credit to the og.
But I 100% agree.
My bad. I usually do.
-
@altruistic said:
https://forum.deadbydaylight.com/en/discussion/comment/679605#Comment_679605
2016 would like a word with you.
Edit. 2016, 2017 and 2018 would all like a word with you.
Killers did adapt; survivors simply demanded nerfs every time we did. Every time, they got exactly what they asked for.
Survivors started abusing pallets to grief and farm rather than escape chases, killers complained, got told to 'just adapt' and we did. The devs then buffed pallets to make them foolproof so our adaptation to them no longer worked, because survivors complained about killers being able to adapt to this.
Survivors broke all the hooks, making it impossible for a killer to win if the basement was in a corner of the map. Survivors said 'just adapt', so we did. The devs then gave survivors buffs and killers nerfs to stop slugging at the end of the match where survivors die on the floor because of a situation they created. Eventually we got the regenerating hooks, almost a year after they were needed.
Survivors swarmed hooks for rescues, whilst accusing killers of 'camping' when we never had a chance to even leave the damn thing and as no survivors were doing gens, had no reason to. 'Just adapt' they said again, so we combined the perks Unrelenting and Save The Best For Last to speed-up melee cooldown and prevent hook-swarms. The survivors screamed so much about this, how dare we prevent them from getting away with constant in-game trolling, farming and abusiveness, the devs over-nerfed both perks beyond what survivors even asked for. No explanation was ever given for why the devs made the changes they did here.
Even survivors thought what they did was too much, but shrugged their shoulders and said 'good killer will just adapt' and we did: seeing as survivors were refusing to do gens anyway and always swarming the hook, we blocked the space for unhooking with 'face-camping'. They went ballistic; how dare killers keep adapting after we dismiss their complaints every time by telling them to J U S T A D A P T !
The devs buffed them: Trapper had the ability to put traps under hooks taken away(and this was disingenously listed as a bug-fix) and survivors are now able to unhook from multiple angles.
When is it survivors turn to 'just adapt'? Because it seems to me that whenever they encounter the slightest resistance in-game, their meta is to demand changes from the devs and almost the absolute majority of the time, they get what they ask for.
(Originally posted by @ArecBalrin)
-
@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/678399#Comment_678399
It's fully intentional, why is anything a survivor does "abuse"? It's literally using the perk in a smart way.
I guess 3-genning is abuse then because it abuses the way maps are designed to gain a significant advantage.
Stop trying to make survivors look bad because they keep adapting to the ways killers play.
Survivors do not adapt. They never do.
Do you need for me to quote that post for the millionth time?
-
Survivors abusing a broken perk/a broken mechanic/bad map design/? Who would have thought!
-
It shouldn't even have a cooldown to begin with. He's a laughing stock.
-
-
He doesn't need tweaks, but a full rework.
-
@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/670949#Comment_670949
Quite obviously not true. But you do you.
Quite obviously true, but you do you ;)
It's a pity, this forum doesn't have a "ignore this user" option like the Steam forums do. -
@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/670943#Comment_670943
Anything in the ptb has the capability of change, why not post your feedback?
Because they actively ignore any feedback that isn't coming from survivors :)
-
Considering how every variation of that map has now triple the pallet count of Blood lodge, I don't think you really want them to rework the other maps.
-
@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/668807#Comment_668807
I think he is a troll, this guy use to call spirit trash tier and his comments are usually trollish.
I could say the same about you.
-
"How are you doing, my fellow killer-mains? What? What are you doing? Some killing? Me too. Must be going now. Things to do. Like killing. I'm a killer-main."
-
I'd rate it tier N for Next, please.
-
She needs perks and a combination of rare/very rare addons to come somewhat close to matching the Hag. The Hag. Not even the Hillbilly.
-
ˈbo͝olē ˈsimyəˌlātər
-
Because survivors know that if they cry hard enough the devs will give them virtually everything. They've been doing this for more than 3 years now.
-
Imagine DbD, but even more survivor favored. That's Deathgarden.
-
The it'd be useless.
-
People are mad at DS because it flat out prevents them from doing their objective efficiently. :)
-
Not really. He's the best stealth killer currently in the game, but that's about it.
-
PSA: When one of their teammates is getting camped, the other survivors have a very simple counter they more often than not refuse to utilize: focusing on the remaining generators. This counter produces a 75% win-rate for them, which in any normal game would be considered insanely overpowered and in need of a sledgehammer-nerf.
-
PSA: When one of their teammates is getting camped, the other survivors have a very simple counter they more often than not refuse to utilize: focusing on the remaing generators. This counter produces a 75% win-rate for them, which in any normal game would be considered insanely overpowered and in need of a sledgehammer-nerf.
-
Leatherface is a mediocre killer with good perks.
Loser Face™ is a walking joke with laughable perks.
-
*Laughs in styptic agent and red syringe*
-
The nurse, the nurse, the nurse, the nurse and the nurse.
-
-
Italiani. Ci facciamo sempre riconoscere.
-
-
@altruistic said:
https://forum.deadbydaylight.com/en/discussion/comment/656867#Comment_656867
You make 2-3 mistakes as Survivor and you can be removed from the game.
It goes both ways. I am playing 100 survivor games solo at R1 and keeping data so I can provide actual numbers.
My games yesterday averaged 15 minutes, no game was under 10 minutes.
You make 2-3 mistakes as a survivor and they don't matter because of second-chance perks :^)
-
Survivor is easymode because the devs cater to survivors. :)
-
Of course, if it isn't as gamebreaking as DS or pre-nerf Mettle of man, it's not good enough...
-
Hahahahahahahaha. Yeah, no.
-
Yes, we can agree that it's fine as it is now ;)
-
No.
/thread
-
@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/646745#Comment_646745
Loser Face may be lower tier
But Ghostface is not
You seem pretty confused. Loser Face™ is Ghost Face.

