Abbzy
Abbzy
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@SkeletonDance said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004489#Comment_4004489
They really nerfed it. It doesn't give you endurance anymore
I would get it if they lowered the endurance from 80 to like 40-60 range and gave it new effect but this looks like they forget.
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@tjt85 said:
Yet another Killer with a much better vaulting power than Legion? Cool, cool, cool…
Somewhere in the fog, Frank Morrison is quietly sobbing to himself.
I didnt played against her but she cant hit you normaly like with m1 in the head form she has limited turn rate and its more like demogargan shread with less distance and little more control, I heard you can bait her same as wraith with more risk vaulting over and over but Ikd how fast she can attack in head form the idea of her power is like plague crossed with twins in the core.
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So you believe people who tend to more hide gameplay will play different with og distortion, fogvials and be more active?
They can but mostly they will tend to play the same as before and use this to make their playstyle more effective and easier. Original distortion was used most by people which hid more zhan did something for the team from my experience and thats something I dont like because if you want to win this is team game for survivor no I go solo, you can play it solo putting yourself above others but only thing that will help you escape is hatch and then rng sith gates distance spawn, visibíity to each gate for killer, killers mobility and info etc., shortly you will just play for hatch game sometimes as survivor xou have to go down or take the hit for the team to progress on gens or make room for some saves etc.. -
@runningguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004137#Comment_4004137
true basekit kindred would be a step in the right direction but it still wouldnt come to close to closing the gap between solo and swf. kindred doesnt show the team where that hex totem is that you saw during a chase. for solo to equal swf, soloq needs full aura read of the killer and survivors pretty much at all times (which is pretty much the case v 4man swf), any totem seen by the survivor needs to be revealed to all other survivors, any gen a survivor comes across needs to be shown to all survivors, all perks shown to all survivors. all this aura read would no doubt make things unbearable on the screen but its exactly what swf on coms get without cluttering the screen with auras.
Without excessive aura reading or coms to provide that info there will always be a large gap between solo and swf. If this is by design then people cant be surprised when players like me play selfishly and leave others on the hook while i run out the gates the first chance i get because swf and solo require different playstyles.
Even if we give all info perks basekit ti soloq it wont make itt equal with swf they get more info faster and actualy can pull some strategies or tactics normal doloq joes cant thats just fact.
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Thats your speciality to questione peoples skill, rats are survivors which are hiding when its not needed like when they unhook someone in killers terror radius and its almost guarantee killer will come back to the hook and see sratchs marks or directly unhooked survivor bucause other one is hiding for no reason and creating perfect situation for tunneling. Others are when there are 3 survivors alive and one just starts to play for hatch hinding instead doing gens ( there are 1-2 gens left) that are rats for me or leading killer directly to you because they know you are there and want to just play hide and seek not some chase game again rats. Calling someone rat isnt rating his skill as you call tunneling skillless but its just poiting out his behavior.
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@Straker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004309#Comment_4004309
The 40m terror radius ain't a big deal. Tier 3 isn't meant to be stealthy. You always heard him coming when he had it.
Its just 30 or 40 Idk but its more he had before with old tombstone which is stronger than reworked mayers I believe if devs gave mayers purple tombstone he would be way stronger than this reworked version.
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@runningguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004311#Comment_4004311
they seem to be breaking the game with each update. fix 1 issue but introduce 3 more in the process. im dreading the next chapter…
This id happening since 2016 I hope they dont touch twins because that would break the game.
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@solidgamer44 said:
I can't prove it… but it does feel like they send killers more to certain maps to try to get their killrates they want for those killers…
Back then someone claimed you got maps where you loose more and it was just vicious circle of map rotation like erie,rpd,garden of joy,badham for me so looks now map rotation is broken.
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Nothing unusual just got rpd two times maybe devs believe in second chanches or what.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004303#Comment_4004303
For sure 💯. At least your traps injure xD
Did you get that huntress or slinger bug, there is something wrong with hitboxes when you hit clean hatchet it dissapears and survivor takes no damage or slinger one where you shot survivor clean hit but chain breaks returns same if you hit air thsese conditions are very bad and Im getting them every few games with thsese killers which is shy I play them less.
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@Dwight_Fairfield said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004301#Comment_4004301
I don't see the large terror radius in tier 3 being an issue. He's always had a large terror radius in tier 3. It was never stealthy lol. It was even bigger if you were running Monitor or dead rabbit.
He had 32 meters which is normal terror radius, 40 meters terror radius was added few patches ago to killers with high mobility and deadly power such as blight,billy and only two killers were release with 40 meters tr as basekit that being wesker and ghoul I belive but I understand why they have some mobility especialy ghoul or billy has strong mobility and instadown but mayers just gets something like dash instadown power and thats it with finisher mori like pyramidhead or sadako but it has different requirements so I dobt see why he has to have 40 meters tr when there are killers with much stronger powers with normal tr, even wesker isnt that strong as other killers with 40 meters tr but why they give this to mayers who should still have some stealth isnt making sence to me he is stealth ambush killer not some hight mobility dash killer.
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@MechWarrior3 said:
Uses power correctly. Gets rewarded with nothing. 😅
As former trapper main this feeling isnt nothing unusual for me just rremembering all the times survivor steps into my trap and escapes first try while Im like 30 meters away or injured getting caught across the map and no punishment for it even no deepwound just dissarmed trapp.
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@Foggyguy said:
I miss distortion and fog vials… having actual counterplay that's not map dependent was nice.
Just perk abused by rats more than actual stealth focused players, I got so many times unhook farmed by distortion players and many times they hid and that was all they did just cowering in the corner waiting for the hatch. Even as killer I noticed the games get more chalanging when it got nerfed because the rats had to do some work and not just parasyte ob other teamates.
Three tokens were much more like 2 max and it should only start charging a token if the survivor was in killers terror radius 25 meters and closer, this would make it more balanced because as wesker you wasted perk slot when 2-3 survivors had it and as all aura read huntress you were fine, weaker but they couldnt recharge it so easy as against 40 meter tr killer. -
@Dwight_Fairfield said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004241#Comment_4004241
You need 8 hooks. You can tombstone them when they're death hook. Just activate evil incarnate and you can grab them and mori them even if they're healthy. He has base kit tombstone for death hook survivors.
I know but its hard in long hame term and I dont know how good he will be because his first ptb version was mediocre some claimed him to be c-tier and now devs said he will get some smsller changes to his “dash power” and buff to his antiloop bonuses but Idk why he has 40 meters terror radius in tier 3 when he has no mobility like oni this is something I dont uderstand, there are even deadlier killers which dobt have so large tr so why him.
Overall it will be better to get evil incarnate achivement after his rework then now which of s good. The mori part isnt anything super strong because endurance status effect counters it and gran can be denied its just something he should have long time ago.
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@PetTheDoggo said:
Bugfix chapter
The one we all want but cant get it.
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@Choaron said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004244#Comment_4004244
To be honest, the change to yellow bottle did barely anything. If you dislike going against Clown now then you still will in 12 hours.
First version just covered you in purple, sevcond one just in yellow and third will do both out of all of them so nothing changes much just his skill requirements.
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@Clevarz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4003156#Comment_4003156
Same reason why killers don't bring lightborn because every SWF is bringing flashlights for flashlight saves
Its rare to get game where survivors dobt have ds,dead hard or otr. Same chance for me as getting twins that dont slug.
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@oecrophy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004107#Comment_4004107
just go down in a smarter area, not between important gens in a high value area and dont insta unhook? not to hard.
Its logical if most survivors are trying to get one gen done and killer downs someone there and hooks him near gen remaining survivors near it must hide and wait or leave because its logical they are killers prey and he like all hunters,predators is where his prey is if they try to dance around that highly progressed gen and hooked survivor they must count with consciences and in this moment its slugging, survivors must think how killer thinks too try to read him like in mindgames you unhook someone and two times he came back so dont healagain under hook because he will most likely come back so go away and heal somewhere safe this kind of readind and guessing will help you a lot like in chase you tried to greed oslett but he is brute forcing them so you will stop greeding and play more safe and other way around this is key to get better same for killer in order to get survivors you have to think where will they go and predict what will they do. Will they doge your hatchet right or left, go straight and greed it?
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@tes said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004267#Comment_4004267
To discourage tunnelling, the tactic must instil in the killer a realisation that the game would've gone over better for them if they hadn't tunnelled
But it wouldn’t. U don’t have this alternative. Base kits from ptb wasn’t enough. U still didn’t create good incentive
If killer discouraged by game system only for being deprived of most effective game style artificially, hence no point in PvP. It should be single player then. When I want system discourage my play, I go to Bloodborne, Silent Hill 2 RE, Resident Evil. When I want being discouraged by player (or discourge myself) I play multiplayer.
Most of these tunneling most stop by any means people often dont see it from killers side if killer isnt very strong or gets upper hand then he gets punished more by spreading hooks and not tunneling if he deoesnt run perks which require to get every survivor hooked to get strong effects like grim, noway out or most favorite pain res but all these perks work best on killers which can get those fast downs relatyvely fast or in the middle of the game which is why weaker killers are better just with more time waste sliwdowns like corrupt,deadlock,deadmans which are easier to tgrigger and buy you more of time compare to perks that you must get hooks and even good godly pop is not good for low mobility killer which cant use it that effective as high mobility killers which can down fast and use the pop for its full potencial. Spreading hooks gives killer less preasure and survivors more time on game to focus on their objective and strong perks like dead hard which is hard for many killers on weaker side to deal with especialy aganst survivors which are good and got strong map in their favor. Thats why killer must be rewarded for hooking different survivor and survivors antitunnel should get buff, devs are aiming there but from this ptb the tunneling punishments combined with all antitunnel effects were too much so they need to decide which will stay and which will be bad to add to live or weaken them and tunbelibg punishments should dissable on 1-2 gens remaining because there isnt much time for killer to 12 hook or atleast implement some reasonable system that will turn them on or off depending on killers hook number or kills and survivor gens done. Down this post as much as you want but Idc down votes arent good arguments.
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@FearlessHunter said:
Personally I hated him during his prime because every chucky I went against would hard tunnel at 5 gens for no reason
I can be seen on all very strong killers especialy if they arent supper hard but why is this case. I think its because these killers attract more players which want to win you will see many p100 nurses and blights tunnel but compare them to p100 trappers or clowns they tunnel to but difference is one do it because its easier on strong killers and more effective and others do it because they need to get preasure on survivors but their killer kit is more limited so they kinda must do it in some cases thats it.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004261#Comment_4004261
Perhaps. Supposedly, that's what was changed. Edge map pallets for main pallets.
That requires both coordination and that the map has enough pallets to support that playstyle. Neither of these are things within an individuals control.
Still crotuspren asylum main was overpowered for very long time and that main has 3 god paletts, one medium window after removal of breakable wall that was near of it because of game bug where all exits exept the main one were closed by breakable walls and two strong windows which are strong because of edges of their “ramps” where are some invisiable walls so you cant shortcut the looping around the window or get m1 easier. Overall solid change for this map and good buffs for headdonfield and farm maps buffs which are needed.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004248#Comment_4004248
Crotus Prenn is getting two god pallets inside of the building removed in exchange for edge-map tiles. That's hardly a buff.
That contradicts your earlier point, where you admitted that pre-dropping is the defense against Clown, as he currently makes most structures unloopable.
Crotuspren with main nerf if we call it is ok that main has many good windows and lot of god paletts and its probably strongest man in the game.
Predroping was his counterplay before but his use of yellow bottles was harder and more skillfull so many clowns used just perple bottles and devs didnt like that, now he is more balanced in ptb between his two previos forms the original one and his current one, still he is weak killer who is good in chase on weaker and mediocre loops (makes all loops weaker if both bottle variants are used correctly) but he sucks at gen deffending so you can rush him even if he has good chases.
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@runningguy said:
some point last year i came across a bully head on squad on hawkins, they had no intention of doing gens. i spend some time trying to play around it and mind game it but in the end i thought to myself "why am i entertaining them? they are not doing gens…." so i ignored them and waited by the closest 3 gens away from lockers. figured 1 of 2 things would happen, either the bully squad stops and works on gens where i can catch them or they remain in lockers for 1 hour until server ends. it took them 30min of trying to get my attention before they dc lol
Good strategy other is to take them out one by one with tunneling and some slugging if you dont want them have all the joy from stunning you and blinding you its simple minded solution fight fire with fire (toxic vs toxic) and no need to take their complains seriusly because they will complain either way or be toxic.
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@Mr_K said:
The perk works as intended. Yes, some survivors will bully with it, you just need to be mindful of it. There's no holding hostage.
Its only usefull by multiple survivors only whent its swf because one survivor can hardly bully the killer with it same with flash bangs or sabbo.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004243#Comment_4004243
Easier said than done lol
Some maps don't have enough pallets to support that sort of playstyle
Thats his antiloop but after uptade they will ( many bad maps even some good ones like asylum get more paletts and less dead zones) and with good read on killer survivors can get some more seconds or rounds around loop even sgainst clown plus he is realy bad at deffending gens with his non existent mobility.
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@ReverseVelocity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004241#Comment_4004241
I mean the last can be basekit Moried anyway, as long as you pop T3 before you down them I assume that'd count for the achievement.
I hope devs will think about that because most times they forget about achivements and some get very hard like chucky scamper or trapper adept from getting it by getting his 3 teachables back then to getting merciless game and now I hope its just for getting 4 but still not easy to do if you arent beginer and you play against decent survivors.
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@Lunairtic said:
I don't need to say much, just HURRY UP AND DO IT ALREADY. Just another killer that completely invalidates the core system of the game. Ridiculous.
Do much hate for c-tier killer, all that changet is he is way easier than before but after current ptb comes live he will be around same power and skill level as before but Idk why so much hate for clown all you hace to do and most survivors do it naturaly is predrop and do gens.
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So now you can do it without tomstones but you need to 12 hook interrsting, hope they add that the last can be basekit moried or even if mories will work with it because mories still require survivor to be desd on hook which is same just you need to have evil incarnate activated.
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@juciy8717 said:
I am chucky main and I had this topic in my head for 2 months and why do we keep nerfing chucky he just does not feel fun anymore so here is the story of chucky in dead by daylight.
Patch 7.4.0
The good guy was added in dead by daylight people thought he would never be in the game but he came
chucky was considered an S tier killer even the 3rd best killer in the game chucky was different his slice and dice speed was much faster and his scamper was a lot different because he could do it manually and he could do 180 flick that would make wesker mains cry but they were removed shortly after he came out
In the 8.0.0 update after 6 month after chucky's realise he got his manual scamper removed and this turned out to be a very controversial change also when the manual scamper was removed some chucky mains are hoping it will come back but in a balanced way like myself
In the 8.4.0 update chucky got a buff and nerf they made the scamper time from 1.3 seconds to 1 second and increased his Hide Ho cooldown from 10 seconds to 12 seconds and nerfed rat poison because considerd a very strong add on
When chucky turned into a trash In a hot fix of the 8.4.1 he got his slice and dice decreased to 8 m and they increased his slice and duration to 1.8 seconds and his cooldown to 14 seconds which made him very bad
When got buffed in the 8.7.1 patch I think chucky just got buffed they made his slice and dice speed not to clunky and they decrease his Hide Ho cooldown back to 12 seconds and he now starts with his power
sadly chucky at the moment is high c low b but i have a way to make him more fun and balanced here are my changes
The good guy medium update
Increase Hide-Ho cooldown to 13 seconds (was 12)
Increase slice and dice speed to 9.5 (mps) (was 8m)
Scamper can be done without using a slice and dice attack but you scamper you exit your power when scampering under a pallet (manually) does not exit you when scampering a window
Scamper time 1.6 seconds
Increase scamper time to 1.1 seconds (was 1 second)
Add-ons
Hard Hat, increase scamper time to 1.8 seconds but you don't exit your power when breaking and scampering under a pallet
Piles of Nails, removes laugh effect when exiting Hide-Ho and your undetectable for 6 seconds (was 3 seconds)
Mirror shards, when a survivor steps over your foot falls they scream and there aura is revealed for 3 seconds
Running shoes, 3% haste for 4.5 seconds (was 2% haste for 5 seconds)
Power drill, reduces your Hide-Ho cooldown when slice and dicing into a window or pallet by 10%
Behaviour if you read this pls try to do this change it would make so much more fun and balanced also better
Devs treated chucky like kids do to toys when they grow up they stop playing with them and then throw them into corner behind bed or some cabinet,locker. He wont get some love because he is just very hated killer for no reason others are knight,ghoul,clown or famos skullmerchant but nowdays survivors even hate killers that were very popular for long time even by many survivor mains and especialy content creators like demogorgon who was famos demodog now being hated as lame zoning killer.
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@sirlemonhead said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004083#Comment_4004083
"Chucky gets too many hat cosmetics why not fix bugs" is the new "Devs only make Feng cosmetics" :D
No now they make only sable cosmetics because her female parts are bigger and she is goth girl which more people like, but feng and then mikaela are probably best skins and ada is harder because she is licensed so she is more restricted with skins. For the killers most skins have killers which are easier and have more open options to have skins like legion or dreadge but other weaker killers like knight, doctor or very popular ones like blight have a lot of skins and good ones too.
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@vol4r said:
Oh yeah! I noticed it too. Toba landing, nostromo wreckage, lary's, midwich and crotus prenn are so often for me!
I hope they are not buffed… if we are buffing the maps, why do we buff the bad ones?
Hens did video about new palett loops on these maps and it seems kinda ok because they removed some strong paletts or breakables like the one on gasheaven main which is ok but Idk how considtent loop rotation spawn will be hope it wont be bad as on og garden of joy.
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@AsherBlack said:
Can we revert map offering changes? The 20% to get the map you want is absolutely horrible, especially if you want to do achievements that are map specific. And if you want to go somewhere like Shelter Woods, then good luck. Shelter Woods is part of Macmillan Estate, which is you burn the offering will send you to ONE of ELEVEN maps, with the 20% chance that the offering even works in the first place.
Which might i add, for the people who complain about being sent to maps, there is a common offering called sacrificial ward, that stops you from being sent to a specific realm.All I get is achivement problem but the amouth of survivor sided maps I have to play on when playing both killer or survivor because there wasnt game where missed some map offering like for badham,autoheaven,macmilan or erie, rpd, garden of joy so I dont miss these old guarantee map offerings even with hand which should make it random there was still solid chance the map for shich was used map offering will be select so now I have much bigger map variety which is more fair and if someone wants to downvote me because I said survovors used them the most and maps that benefit them only maps I saw killer used were some indoors for their builds like gideon for skillcheck doctor or rpd/larrys for mayers etc. no farm or haddonfield map so thats from my experience and I dont like guarantee map that benefits me as survivor too it makes the game more hardcore than it should be.
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@supersonic853 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004147#Comment_4004147
Isn't the new one easier because you can mori on the floor or standing up? By just having them death hook and you being t3?
Can you mori someone on the floor when he is dead on hook with just evil incarnate mode on?
I dont know if evil incarnate works like that just that its like tomstone but can be preformed on someone dead on hook and he is saved with any endurance not like current tombstones which can ignore that. With normal mori like ebony or ivory it doesnt work with his achivement I believe.
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@Mr_K said:
Probably trying the achievement while it's still possible.
Hope they will rework it because when they change him mori doesnt work so you will have to have 12 hook game so you can mori all survivors with evil incarnate which will be supper hard and I believe harder than now where you can mori anyone sho wasnt even hooked or have any endurance protection like from perks or antitunnel.
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They might feel simular for you but clown has still no mobility but they both create 50/50 situations clown with combination of hinder and haste and spirith with her invisibility, still I enjoy to loop more clown than spirit she is much harder to loop and can get to you fast with easier 50/50 situations than clown if it isnt on super weak loop.
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@BritneyMitch said:
it makes wraith one of the most interesting m1 killers in chase.
More likely cheap counterplay that is decided by ping, he is interesting in chase indeed but without breaking/vaulting or uncloak rediction addons he is just bad and requires way more skill than people think same as bubba without beat marks which are key for bubba to be able to outplay loops with his saw without them he is just eating paletts all game.
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4003864#Comment_4003864
What other counterplay does he have?
They always run bambuzle and insta break stuff, which makes windows pointless and pallets are instantly broken after you drop them when you don‘t do spam vault. He gets rid of pallets so fast that the map becomes a deadzones after a few minutes and then combine that with his stealth and his insane mobility.
What you mentioning is addon and some perks chase oriented wraith which is his best option probably, you wrote its his only counterplay ( vaulting some vault over and over) but you forget he is m1 to so he has same counterplays as trapper this one is specific against his power but good wraith can still bodyblock you but its hard. Wraith without fast break addons or reduce uncloak speed but he is still mediocre killer at his best and good noob stomper like legion.
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4003891#Comment_4003891
Its just any action in this game or any game for that matter. Whoever has the best ping usually comes out on top when it comes to starting an action quicker.
Still people are upset by the facts my answer is right.
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I have seen some wraith main video where he said vault priority is based on ping and spacebar spam and he was trying to break palett some nea was vaulting over with 20 ms ping and he got like 43 ms, he spamed space fast but when she fished her vault he began breaking animation on palett but it got canceled and she vaulted again, and again this hsppened like 5 times and he was forced to uncloak and then he could break it normaly so I believe this is effected by ping as the wraith main said but I dont think the experts that are giving me downs are better wraiths then him and certainly know more that some guy who has few thousand hours on wraith.
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@squbax said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4003464#Comment_4003464
I mean if a survivor content creator loses they could still have looped well or saved their team so its interesting to watch. If a killer content creator just keeps losing its boring af to see and prob they have a dead channel, so on the entertaining aspect Id say there is a reason.
Killer content creators doesnt need to 4k but I agree with you, its either winning and streaks or some crazy wesker hugtechs, orbital snipes, snipes across the map with huntress or flicks with blight cliped togeather.
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@cogsturning said:
The reward for getting to p100 is a bloodweb full of nothing you actually want. I have to go through 10-20 levels just to get the one, single add-on I desire.
Only reason to get p100 is just for killer on weaker killers who are weak and dependend on addons or have strong high tier addons like plague, or if you main that killer and play him s lot and for survivor its just your favorite survivor with guarantee strong addons nothing more just so you get one styptic,bnp or syrange through the bloodweb.
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@Musxussu575 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4003545#Comment_4003545
Right, but even so, as I said, you use an Exhaustion perk and the killer is still right on top of you anyways. That's why I was questioning the legitimacy of using them at all.
Depends what killer is it some are destroyed by sprintburst and others can outrun it.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4003857#Comment_4003857
The point is SWFs can be nerfed.
You don’t like the solutions, but they would nerf SWFs. Yes, it would be really difficult to nerf SWF efficiency, which is why the reasonable solution would involve nerfing other things SWFs do better.
Devs would touch and nerf every stronger killer than even touvh swf they are scared, nurse will be nerfed twice and reworked before swf will get dome change and by that time blight will be just another mediocre killer when this happens.
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@Langweilig said:
- Survivor vaulting doesn’t take priority. It‘s whoever spams the button the fastest.
- It‘s his only counterplay.
Not only about who spams it faster but depends on who has better ping too and no its not his only counterplay but it works against him easily and its effective time waste for the killer.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4003843#Comment_4003843
He isn't top tier, but he isn't some ineffectual and easily bullied Killer.
He's solidly B-tier.
I would say weaker b-tier but yeah he isnt bad but needs addons to be effective with his power.
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@Bradyguy99 said:
Ya my issue is how I'm getting like 5 fragments per game… That's super low and is basically a waste of time.
The current system is just about daily chalanges and other chalanges thst give you way more fragments then just playing notmaly with leveling.
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That nap is just heaveb for survivors which hold shift+W and predrop, many safe paletts chained togeather with good god paletts and strong high mobility killers like blight,billy or even larry are much worse on this realm.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4003836#Comment_4003836
That is certainly not the case.
Wraith has excellent stealth and decent anti-loop. Likewise he has excellent mobility and even better map pressure.
He is relatively easy to play, but does offer quite a bit after the removal of lightburn.
I'd say that people who say he can get bullied easily just aren't quite mastering him yet.
Lightburn was total crap as billys overheat mechanic that effected nurse with not great effect and totaly destroyed wraith with long stun because survivor had just flashlight another reason why he was so byllyable back then.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4003836#Comment_4003836
That is certainly not the case.
Wraith has excellent stealth and decent anti-loop. Likewise he has excellent mobility and even better map pressure.
He is relatively easy to play, but does offer quite a bit after the removal of lightburn.
I'd say that people who say he can get bullied easily just aren't quite mastering him yet.
Angiloop only on unsafe paletts and stealth is good only if survivors arent looking around on open map he looks just like wet predator while he is cloaked and the vaulting part is just the fact you can do it to every killer but wraiths the one who cant hurt survivor when cloaked so it effects him alone and thats just like it works who has better conection vaults first if the both players preassing space repetiatly, mastering wraith isnt hard all he has are uncloak mindgames like 99% few times and watching survivor reaction and then trying full unvloak and getting hits, bodyblocking and positioning to cut survivor from safety etc.
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@DragonMasterDarren said:
Because that's how it works on every killer, Wraith is just the only one who can't immediately attack you if you vault into them
I think solid fix would be to dcrease his uncloak time when he is standing still (most wraiths move when uncloaking and even if he doesnt move he gets like 150% speed for one second which is like almost 7 meters in range but from standing still this range will be shorter because of some lost acceleration so nothing op if we reduce his uncloak time when he is standing still about 35-50%), another thing I would give wraith is some 20-25% breaking speed basekit while being cloaked and reduce this number in addons that do this. Last thing I would give wraith is something he had in 2017 or 2018 when was his huge buff in form of making him able to do many actions such as break,vault while being cloaked he got basekit bloodhund but only the part which has dracula wolf form for breighter pools of blood.