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Abbzy

Abbzy

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Abbzy
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  • She is not fun for me enough, just got all her achivements in like 6 games and thats it. Another fact I dont play her is they will massively nerf her so I dont want to waste time learning this killer which will get nerfed hard and will be played compleatly different from current version we have now.

  • @Micheal_Myers said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007526#Comment_4007526

    I feel like they thought people would abuse "Slaughtering Strike" so they made it harder to use and to make him louder than usual to combat consistent use but at the same time reduces Myers' playability if everyone knows when he's about to come and/or about to strike. Hopefully they can change that! 🙏😭

    I liked the tier 3 (even 2 but that happened once per match zhen it would just notify tier 3 start or end) sound q which warned all survivors and was better desinged than just slapping 40 meters terror radius which is huge nerf because not even good survivors can prerun you and waste 10 or more seconds but now he is in evil incarnate only 40 seconds so this is nerf overall.

  • @Micheal_Myers said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007518#Comment_4007518

    Yeah honestly I do still believe it should be an addon but the suggested changes to buff the "Slaughtering Strike" sound pretty good to try and polish the ability. And hopefully they decrease his Terror Radius slightly so he can still sneak alil bit in Pursuer mode 🙏

    Yeah now you can be more in stalker mode but you are 105% speed which is only good on indoors especialy hawkins or larrys, he should have his old terror radiuses back.

  • @dbd900bach said:

    All I can say is that it's not just you. Everything about Myers seemed like a buff in terms of numbers. 20% this and that, when in reality it wasn't a lot at all. Thats on top of the nerfs he actually did receive to certain parts of his kit when nothing should have been nerfed at all. Especially his terror radius in persuer mode. Heck, even if they didn't nerf anything he still wouldn't be all that good still. His slaughtering strike is just too slow and survivors don't have to actually respect it because its easy to pallet stun him out of it.

    Even if you brought bamboozle and/dissolution to deal with tiles better, he's just too slow to keep up map pressure. On average he just can't finish chases near fast enough, and it doesn't matter how fast he breaks pallets. Myers is struggling more than ever.

    Look at scott junds new video where he breaks these buffs, I knew he had faster vaulting even in tier two back then but I newer knew it was 20% basekit. No sll he got tier one can be switch between with tier two, tier one is 105% speed instead 110% ( he was 105 before his buffs which were like mayve year ago or less) and he has full lunge instead of shorter one he had in tier 1. Tier two only got basekit brutal strenght and 20% shorter stun time (not even half of endurending wont help much but its nice) and 20% increased lunge ( back then tier 3 had this instead of strike and it was 25%, its nice nut nothing crazy), he lost the 16 meters terror radius and got the 24 meters but now monitor and abuse has been nerfed hard on lower terror radius killers and his rabbit addon I think dont have reduce tr too so its solid nerf. Tier 3 is same only change is slaughtering strike which is his msin weakness and issue with his stealth being worse by increased terror radius, his terror radius went from 32 to 40 meters but that number have killers with good mobility and lethality as billy,blight,ghoul,krasue head form and wesker (most of them are the strongest killers in the game with very strong kits and weskest is a-tier wesker ,so why mayers has it too?) and last new thing for tombstone is ability to grab and mori or mori on the ground survivors that are dead on hook which isnt nothing crazy just nice feature but considering old tombstone was way stronger its more as compansation for it. So there you have it the main and biggest nerf was lost of 99 tier two which was key element in getting fast downs or mories with tombstone but now its impossible. Another last thing is stalking getting buffs but at 50% it gives all survivors sound q and if you dont have full stalk but its above those 50% then it starts to regress back to 50% after 20 seconds of no stalking, last nerf is stalking range from 40 meters to 32 so over all his stealth which is one of his key elements got butchered and nerfed for valid reason, his tier 3 lethality is worse in my opinion and experience and now he has more sound ques than before he had (every time he got tier 2,3 and lost tier 3 and got it again etc.).

    Mayers after all these years deserves better.

  • @Throw said:

    Why can Plague infect you while your on hook?

    She curses you and if she infects you on ground or hook you have too spend all time to get infected, fun fact if you dont move at all when infected the the infection meter doesnt fill up yoo have to move or do some action so the infection bar progresses. Another thing is plague has no mobility and she just makes you oneshot be hss no chase power until you cleanse ( she has one pool and can have more because only thing that makes her do strong are her addons like the one that gives you red puke for every gen that gets done) and she is just m1 while being one of tallest killers so she is easy to loop and many smart survivors will rush gens instead of spend time healing so its harder ho play her agains hood teams. As I mentioned before she is only that high in tier list because her addons are very strong and carrys her, without them she would be mediocre killer on upper side from mediocre killers so something in high b-tier to low a-tier at best. She has no chase power free all the time as wesker or krasue, she is just tall m1 and best way to beat her is just do gens instead of healing and loop good because she is visible on so many loops and cant mindgame you so easily, she will get another small nerf with antislug and corrupt purge is strong but can be played around easier than krasue now its just something as faster windup but shorter range huntress for limited time.

  • @Dwight_Fairfield said:

    I think most people agree the slaughtering strike is the main issue with this rework. That and there's too many audio queues for everything Michael does.

    Dont forget terror radius changes too, fot persuer mode he got just basekit brutal strengh and 20% increase in lunge and decrease stun time which are small buffs for increasing his terror radius from 16 meters to 24, his evil incarnate mode has 40 meters terror radius from 32 but its way weaker than onis furry and it has no mobility and 40 meters terror radius got only killers which have solid mobility with chase power like blight, wesker, ghoul or krause head form so Idk why mayers have to got it too.

  • @Micheal_Myers said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007407#Comment_4007407

    Honestly I feel Slaughtering Strike is too predictable. And very easy to loop around even if any changes were made to buff the ability. I feel like it should still be an Addon replacement instead of his Basekit ability.

    I for shorter deadly ambush with instadown so its faster to pop evil incarnate mode like 1,5 seconds and not slow as its now and make the strike to have longer reach than basic attack ( his old tier 3 with 25% lunge increase) and faster speed than basic attack, now as you said its super easy to deal with and predictible more than pigs dash attack and for me the terror radius changes are bad too even more because they nerfed monitor and abuse which was perk that made lower terror radius killers stronger but now its gone.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007402#Comment_4007402

    i mean sure okay. whatever. but tombstone/tombstone piece needed to go, right? staring at people all match just to instakill them after all the gens were done was like the least interactive thing ever? boring game design yeah?

    the 99 stalk thing I could take or leave (honestly probably would've been fine if they just added in the stinger at 50+%, maybe even make it global at 75% so you can better anticipate when he's ready to go tier 3) but slaughtering strike is just baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaad. and if they buff it, it's going to be a situation where like…why not just keep the extended basic attack version instead. basic attacks just feel better. why do we need a goddamn dash?

    frustrating.

    Increased lunge isnt bad but he got only 25% in tier 3 and now current version has 20% in tier 2 (presuer mode) so zhey need to make it like 50% minimum and maybe increase his lunge speed acceleration so he isnt same as before or joke like he is now. I want him to be mediocre at worst because he deservs it after all those years he was left in corner as old toy and for what he done was being first licence that helped this game to move forward and not end up like other simular games.

  • Maybe we can keep the strike but it must have faster animation when starting it and less slowdown when using it, now its terrible and maybe I would give him old terror radiuses back because monitor was nerfed and his buffs just gave him brotal strenght in tier 2 and basekit mori in tier 3 which are things that dont justify the terror radius increes.

  • Tombstone was outdated and I even saw some mayers main who got many jours on him deffend the antitunbel changes were needed but then admited most of his games he used tombstone which was easy to gues because of his 80% kill rate. His tier 2 with the 99 was ok and only reason he wasnt worst killer but now this is gone which people start to find out and you cant do it with his slaughtering strike which almost everybody says he feels terrible than before.

  • Only thing you can blame here is the fact he got ban or notification that his behavior is suspicious, if you want blame the huntress that she got 2 hooks on 5 gens and they are on 2 different survivors then you are wrong because getting this with huntress (b-tier killer) means she very good and precise with her hatchets and the fact she went towards safe and sluged him means she must have see some scratch marks leading towards the hook or him directly or the guy she chased whe he went for unhook must have been close to the hook because from what he wrote theres no proof she was proxy camping or hardcore tunneling from the start all I see is chaotic team coordination and killer that played well plus bhvr system feature that isnt workkng as intended.

  • You had to be all in small are because this on huntess witout speed cheats is just very good play by her and your team failing at the start of the match.

  • @PetTheDoggo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007294#Comment_4007294

    She can also spam it as crazy and direct hits are enough, this is just too much.

    Speed of M1 after this is 100% an issue, she is able to infect and M1 you when you vault, that's just too much.
    If you want to make it this easy to hit, then it you should be punished way more for missing.

    Making it are effect isnt bad ide too.

  • @Alicia_Tried6041 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007322#Comment_4007322

    Yeah items. Whatever. I just find it a bit unfair they are allowed to see when they should be hidden. You shouldn't have to switch last second.

    Im ok with this change but they must make survivor unable to switch characters in lobby because if they dont then this change will be just nerf to killer but Idk why you dislike lightborn that much because that perk does one thing thats not even supper good and only exist to help unexperienced players to counter flashlight squats which are more in lower mmr bothering newer killers to get those moments how good they are for tik tok or youtube shorts.

  • Addons?? Is that something new or you mean items which is there from the start abd survivors still can switch last second.

  • @PetTheDoggo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007294#Comment_4007294

    She can also spam it as crazy and direct hits are enough, this is just too much.

    Speed of M1 after this is 100% an issue, she is able to infect and M1 you when you vault, that's just too much.
    If you want to make it this easy to hit, then it you should be punished way more for missing.

    The whole point is so infecting is samer or little easier than plague and curing should be easier too but they nerf it and buff head formmlittle too much, over she is boring killer.

  • @jasonq500 said:

    Myers with the slaughtering strike mechanic. I genuinely hate how restrictive it feels especially since it last up to 40 seconds to the point I ended up using tuff of hair and boyfriends memo addon to make him actually more tolerable albeit still not great

    On top of that you cant 99 tier two to get fast instadown same as ghostface still can, his tier 2 and 3 now have bigger terror radiuses without buffs that would justify them ( all his buff he has in these forms he had before exept in tier teo 20% breaking speed, increased lunge and stun recovery but that arent big buffs to justify his 16 meters tr to go 24 meters he just got brutal basekit and two small buffs) and stalking range is 8 meters shorter but survivors will hear sound q when he reaches 50% of stalk meter.

  • There are many killers I dont play for varius reasons like nurse- she is too opressive and I get bored playing her for short time

    Trapper,merchant,ghostface- they all are supper weak without strongest gear equiped

    Hag,artist,twins- they arent fun for varius reasons and all of them requarie to main one playstyle: hag needs to just keep are trapped and dont chase normaly, twins- need slug or they feel slow and are supper bugy, artist has that artist syndrome which is described in one otz vidios

    Bubba,wraith- they are both very addon dependent killers especialy bubba and without certain addons they are supper weak and have simple yet effective counterplays

  • Forget that the most biggest nerf is tier two 99 when he could get close and pop tier 3 to get instadown or mori with tombstone, simular to ghostface without the mori part.

  • He did but most bs nerfs are slaughtering strike, his terror radius nerfs both in tier 2 and tier 3 and then stalk range because now all survivors hear sound q when he reaches 50% of his stalk meter so he can no longer stalk you without you finding out (unless the survivor who is stalked is compleatly clueless or doesnt care).

  • Tbh its not that easy to hit you have to hit it directly or sim at something but the splahes arent that guarantee as hit because if survivor keeps running he can doge it compleatly. The splash is very depended on eviroment too, her problematic part is head form not the splashes.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4006026#Comment_4006026

    Think KnightLight got a 35 4K streak with her already lol. Perkless and Addonless.

    Dont forget he is in top 5% maybe even higher in mmr and dkill and experience as killer. One of best killers in dbd and he did some crazy sreaks like the one where he won sith every killers perkless I think so comparing super great killer player to your avarage joe who gets maybe 3-5 wins at max. Krause is strong but she still inst over nurse because she still have to go around the loop and infect you first but if nurse is good players like superalf can get with perkless nurse even higher streak.
    Krauser will get nerfed in these two months probably and it will be hard nerf just after they release few of her skins.

  • @UnicornMedal said:

    That new version of the Artist map. I keep forgetting the name. Genuinely the most boring map in the entire game. An instant loss against most Killers.

    That map is both bad on survivor and m1 with weak or no antiloop because all loops are very close togeather and most of them is hard to mindgame eith tall killers. Bozh eries are bad and cursed, only thing artist dlc gave us was artist with her good perks but that map is worst.

  • @OmegaXII said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4006245#Comment_4006245

    It does seem weird why Oni has 32m terror radius, but Myers has 40m despite not having mobility and shorter duration.

    Hopefully they'll make it even better.

    Thats just bhvr making him less versitile as usual, yes you can kill with mori or mori grab survivors death on hook but they have lot of gime to react and as you said he has no mobility plus his instadown id bad. Tier two called presue mode has 24 meters terror radius instead of 16 but all these buffs make it worth it, shame they nerfed monitor for more stealth killers with smaller terror radius.

  • He is good but slaughtering strike is more restricted and weaker but at the same time same to counter as billys saw maybe even more around round objects which is realy bad, it feels terrible and theres no need for mayers to have such bad special power. Tier 1 and 2 (the first and second mode you can change between) are fine but tier 3 the evil incarnate mode its horrible and main part of its problem is slaughtering strike, the decreased turn rate is bad and 40 meters terror radius for what jus because he can instadown, tell me how many killers can instadown with faster powers the speed of it its terrible, control when turning with is terrible worse than oni or billy which are far stronger killers, the dlowdowns when starting tier 3 and breaking pslett with it and chsrhing the strike are terrible it feels super bad. Billy has more range on saw, more room for control when its needed the most, can be patient with his saw. The oni has more control and simular range but it feels better, charging slaughtering strike feels like mayers in that animated meme where he hold pyramidheads knife istead of his own its just bad, big disappointment.

  • @tinyypup said:

    It wasn't even that strong, if I lose as killer to someone who has hope it's just a skill issue for me

    So you think 110% speed killers can beat hope, we saw what huge difference little speed buffs can make with just 3% from mft on survivor, if you play against good survivor whi can hug tiles good then it feels like speeding hacker and that was on 115% killers so now with hope killers like huntress are bye bye for survivor if he isnt bad at looping. If you will argument with spirit then you miss part where spirit has great mobility and antiloop power to create easy 50/50 situations which other killers that are 110% speed cant

  • @killer_hugs said:

    if you want solo queue (and honestly duo queue) to be comparable to a 4 man SWF you just need to give these players a 5th perk slot that can only equip the following perks: Kindred, Bond, Empathy, Tenacity, Unbreakable, Babysitter, Borrowed time

    Basically, you give these survivors an additional perk so they can have an anti-slug, an anti-tunnel or an additional information perk.

    Without changing some basic mechanic of the game which benefits only solo queue I think this makes the most sense.

    That wont go live change like this so more optimal for closing the gab between soloq and swf is to give something like push to talk option into the game, thats the key part that makes the difference between swf and soloq so huge, the ability to comunicate and makd plans and tactics both in lobby and in the trial.

  • I dont think there is any more help that buffs soloq and doesnt buff survivor fole with it or swf especialy. All you can do to unify it is to give survivors push to talk option and then balance game around swf because thats only clear option that leads to balance. If you give some new info to soloq then you are buffing survivor role and swf with it, swf has all things already (exept the mechanics like basekit antitunnel,antislug etc., the info part maybe some basekit aura info on killer). If you give soloq buffs like push to talk so they can have same advantage as swf and make strategyes then you can balance game around it and it wont be bad for either side (the scissors wont be so open and difference between swf,soloq and mediocre killers, stronger killers), if you think the core of no info for survivors will die and some identity of the game let me tell you since swf option its already dead because like half oc survivor player base plays with one or more friends and they have coms so killers advantage in more poor info on survivor side as soloq has is countered and it hve been like this for long time.

  • @bleep275 said:

    toxicity is a circle. Killers are toxic to innocent survivors→ innocent survivors then become toxic from repeated abuse → survivors are toxic to innocent killer → cycle continues.

    Point is…. Toxicity breeds toxicity. Enough of it will poison and erode even well intended players (like you) and cause them to develop anger. The way we stop this is by not caving into those negative thoughts and not feeding toxic behavior.

    As killer. You get a survivor just trying to get your attention the entire time by tea bagging and flashlight clicking. Ignore them. Even if you lose and they get out. Don’t bother. When you give in and chase them then camp and tunnel. You’re not punishing them, you’re making them laugh and feeding their ego because they say “the killer NEEDED me, I gave him so much trouble they targeted me”. It becomes bragging rights for them. Ignoring them…they get bored. By not humping them or hitting on ur hook..you show apathy and disinterest in them. Survivor bullies feed off attention…don’t give it to them. Just be a good person and have a healthy match with the others.

    As survivor. Camping killer? Don’t feed it and focus on gens. Camping works because yall can’t resist altruism. Let em die if that means gens get done. Eventually they’ll realize camping is boring if no one comes to the hook and they’ll lose. Tunneling killer? Leave ur team mate on hook as long as you can to do gens. Gen rush and get out. This will at least keep them in the trial for a little longer. Personally I just stopped playing survivor because the tunneling was eroding me and making me mad and become toxic. The queue times will be their punishment for toxicity.

    But in general. Bagging and mocking are insulting…but it doesn’t stop you from playing the game. Toxicity is an infection, don’t let it infect you. The more we as a community stop giving these ppl attention and views…the less we deal with toxicity.

    All you get little wrong is its not first is killer tocic towards survivor and then they are to the killer but it goes both ways, sometimes someone wants to play chase oriented ghostface and all he gets is toxicity and salt so after few matches he goes meta and plays hard for win it works on both sides all it is just vicious circle with no end.

  • @cogsturning said:

    I don't go in for the whole gen rush complaint but I had a couple matches yesterday where even I thought it was abnormally fast and people were playing super hard. Surprisingly, several of my survivor matches were memey, with musical performance leading to slug races. But I've got to say Pain Res, DMS, and buffed Ruin combined is a real headache.

    If killer fiesnt run gen deffence then its raugh and many games on average are just gens flying with killer having few hooks.

  • @vol4r said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4005708#Comment_4005708

    Not really, they just give up, heal in front of killer to lose DS/OTR etc or they just stand still

    I have way less survivors which are giving up, now they fight more and try to make it hard as they can for killer but I had few games where I held teams on 4-5 gens and some gave up.

  • @Haddix said:

    It feels really bad, even worse than PTB despite the charge movement speed increase.

    The duration was gutted but it was given no speed buff, which I woulda liked. Without it, the distance gain is kinda terrible.

    The turnrate is terrible Idk why it needs it decreased and cant have normal as m1 or pig dash, its harder to hit around more rounded obsticles than with billys saw or even in open you can do more with billys saw them mayers dash.

  • @BbQz said:

    Does Oni need anymore buffs? Like he's a pretty darn good killer as is. And I can see why flicking could be fun and engaging but what does the survivor get that would have a high ceiling added to combat that?

    Yes but all depends what antislug changes will be, see you cant pop your power and down one guy to hook him thats not effective use of onis power because it will make your next power use long and he is just m1, pure m1 with just power to slow down and collect blood so if they nerf slugging hard then the number of blood orbs after hooking must be higher than 5 as compensation for weaking his basekit playstyle same with twins they are just all focused around slugging so they need something to compensate or some reshape.

  • @Chilli_man2400 said:

    they need to adjust his strike very badly

    It shouldn’t be to where hugging a rock or moving the inch of a flys dick completely counters him

    The 6 second cooldown is also very annoying it wasn’t an issue with tier 3 so why do we have it now? Remove the cooldown or make it 2.5 seconds

    Worst is ist way easier to doge with fov tech than billys saw or even oni who overcharget his m1 while being in his power and simular bs from killers side for me its way harder than hit billys saw which can be held and you doesnt loose that much of distance because speed and its lethality covers it, same goes for oni.

    Mayers is kinda ok but his strike is terrible and I refuse to play him with this crap, same with new killer got all her achivements and for me theres no piont of playing her because she will get maybe another skin and then hard nerfs which is normal bhvr politic.

  • @Royval said:

    Played Demo with no gen regression and all gens were done in 7 mins 😂

    Its nothing new people just tend to rush gens when they cant go next so easy same is happening all time when they face killer they dont like, someone like skullmerchant or ghoul.

  • @Massquwatt said:

    Yeah it's really not a good change. The old values were great for killers with smaller TR but the new % values only really benefit Wesker I guess? Even Doctor, the perk he gets the most value from really doesn't benefit from the new values now.

    Exactly the new just gives only few meters reduced tr to killers with 40 meters tr and then on killers with 32 meters tr its just same as before and on killers with lower tr like 16 or 24 meters its nerfed. I did the match (not my strongest side) and now tr is increased less and on 32 meters tr killers its 4,8 meters instead of 8 but that is bad because the changing tr was very good to mess with survivors prediction how close the killer is or infectious combo, the tru usefullness of this perk has been killed in my opinion and there is no need to run it its just bad and there are far better options for stealth like the pyramids or uknown perks (cant remember their names) or pinheads hex perk.

  • @GuardianoftheCrystal said:

    Already one down vote jees

    🙄

    If you want to farm up votes you must make post about how killers are op and survivors needs buffs, rpg against nemesis and wesker etc.

  • She is weak against bodyblocks and weak chainded loops where she cant get her attack fast.

  • @WalterBlack said:

    I remember there being a very, very extensive discussion on this before. I whole-heartedly agree, but I don't think it'll happen.

    It wont just survivors now can get out if killer slugs them 2 times and this wont be taken away even if they will be able to get up next pacth so yea killer should be able to call it gg and abandon to try next match but I dont think survivors will let killer to not wintness their victory in gates tbaging area.

  • Worst part is slaughtering strike its feel so bad, long animation when it poped and breaking paletts with it it must be fully charged and its slow super slow recovery for mayers from doing it not to mention sometimes he just stabs palett insted of destroying it. If we compare current new mayers with billy he can destroy paletts faster and then get behind survivor in seconds same with oni he has normal destruction cooldown when in blood furry, 32 meters terror radius not to mention mayers strike has lowered turn rate a little it feels which is not needed with its speed even oni doesnt have when he is charging his attack plus mayers has nor mal speed and 6 seconds cooldown so its more for moriing survivors and downing them in open or unsafe loops. Tier 2 has 24 meter terror radius which isnt great but has more buffs no.

    All I would change is strike ability to destroy paletts having it remowed and give him 20% break or 25 when he is tier 3 then make strikes turnrate normal or same as pigs ambush which is attack that reminds me it most and give him stalking range back to 40 meters because there is now noice notification when he is around 50 % of stalk or he is stalking survivor for longer time which is overkill in stalking either make it more stealthy with 32 meters range or change it back to 40 meters.

  • She is low a-tier at best, very easy to bodyblock against and loops that are weaker with paletts and windows like the some three walls loop are quite strong against her with droped palett because she cant get you with head form if you have some paletts and windows close togeather to vault fast then she is probably b-tier at higher end not so good, she is good 1v1 but if she plays that way then survivors get so many shrooms they get high probably from it.

  • @[Deleted User] said:

    I don't get why. It almost feels like a lot of these changes ended up going through because they didn't have enough time to revert all of them cleanly in the build they were working on.

    Looks like the problematic ones got delayed and the ones that were kinda ok or ok went throught but this one is strange because now there isnt any antitunnel punishment or strong antitunnel to deal with so Idk why just they make so killers see only which survivor was hooked for first time.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004780#Comment_4004780

    If hes paying attention, yes.

    All this does, imo, is make opportunistic tunneling more effective.

    Thats why they should only add so killer can see who he hooked for the first hook and not the second one this willl help you track perks as pain res,grim, noway out, etc. and wont make tunneling easier but now focussing on one targeted survivor in chaos is buffed. Tunneling new form of meta will be focusing on just two survivors with the antitunnel changes trust me its even good now just cutting the objective by half and if you get 2k before gates there is solid chance for 3k but thats still more healty and better for the game healt that current hard tunnel because if you want from killer to go after every survivor same way you have to buff his unique hooks especialy when is each survivor hooked first time and make the killers objective core be more focused on hooks then kills this is something streamers like trutalen are saying from 2022 I think but thats just facts. Killers objective is to kill so now he will go for 2 survivors instead curent version of meta gameplay which is focused on tunneling just one guy out fast, thats something thats is inevitable.

  • @Haddix said:

    Slaughtering Strike has gotten a total of a -25% reduced duration for a full charge. On PTB it was 2 seconds total (0.875s minimum + 1.125s for fully charging), and on live it is now 1.5 seconds total (0.5s minimum + 1s for fully charging).

    The biggest problem is that Slaughtering Strike now has a minimum duration of 0.5 seconds (which is a ~42% nerf to the 0.875 seconds on the PTB), which means that tapping the power for a quick lunge is so much worse than it was, and this is where the buff to movement speed while charging the Strike matters the LEAST.

    Taking the duration out of the MINIMUM charge sucks. It's fine to remove duration to move away from the dash-feel of it, though; it just doesn't feel compensated enough.

    It'd be nice if the Strike had a quick burst of movement speed when it starts, or it was simply faster overall. I don't know, but fully charging no longer feels worth it and doing minimum charges basically feels useless.

    Also I hope there'll be some polish to the janky animations and weird camera lock transitions.

    So its now just little slower pigs dash that can destroy things or instadown, quite a shame.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004765#Comment_4004765

    It certainly makes it more accessible and easier to do.

    No idea why all of these buffs are coming through when the system itself is in limbo.

    Only does if killer plays against 4 claudettes with their skins being same then it helps him to navigate in this chaos but if its just one survivor with unique look from others then killer knows who he is tunneling dont you think?

  • @ArcT said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004750#Comment_4004750

    But at the same time, everyone playing the killer is allowed to make a dozen mistakes and not need to learn ######### to achieve baseline amazing results.

    One side is expected to learn intracicies and edge cases because fundamentals and normal play are useless. The other side just gets nearly free wins right out the gate.

    I wouldnt say free all that matters is how different and hard killer is from others we have already in the game and who plays that killer, is it some 500 hours wraith main or 3k hillbilly main who has lot of experience with other simular killers in terms of how power of the new killer works. One side has to find best counterplay while other makes more mistakes if its someone harder than released og ghoul.

  • @Straker said:

    It doesn't make any difference.

    If someone decides you which survivor he will tunnel (only him ignoring or slugging rest coming for bodyblocks) the it realy doesnt make difference.

  • @Langweilig said:

    Tunneling is rising this patch

    I someone wanted to tunnel you hardcore (just going for you ignoring or slugging rest of your teammates going for bodyblocks) he would still do it. Now they can just play more focused game on looping instead of trying to remember which survivor they hooked and trust me its hard to know somethimes, maybe they should just give killer only first indicator that survivor was hooked and the one for second stage add when antitunnel is implemented what do you think?

  • Realy, I didnt watch her in ptb I cared more for other changes and mayers tbh but devs kinda put her in top tier killers with solid mobility and deadly chase power in antitunnel changes with others like billy,ghou,blight,nurse,dracula so she can be strong but they sometimes call something decent and strong but in the end its just mediocre so we will see in few months if doesnt get hard nerfs. But your first impresion is she is strong ok, I have to try her but now I will be more playing survivor because I expect killer ques to be 5+ minutes and survivor in minute new killer is out some thai woman slaping you with her flying head and mayers 2.0 is finally here plus other killers got some changes, dracula some more shaping to be more fair and i hope he wont be nerfed more, clown to be more skill base and not just throw yellow and go brrrrrrr which is ok but still he is c-tier and unknown some love which he needs because the time window for him to get those shots was short.

  • Its always easy with new killer or reworked one especialy if they are high b-tier or higher in power, people dont know best and cheapest counterplay for these killers so they make more mistakes than they would make in one year of experience.

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