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Abbzy

Abbzy

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  • @PleaseRewind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4058495#Comment_4058495

    I've been playing since 2021.

    It doesn't count as an escape. This is what I meant by "robbed". Beside like I said what's to stop a killer from hooking a survivor end game and then abandoning? That would also rob that person of the ability to get saved.

    I said I personally I would have no issue if they added a bot killer. You keep saying it's a double standard but the game doesn't instantly end when survivors abandon.

    I dont have problem if they make the bot from killer if he abandons (same as survivors), than it wont be double standart as it is now.

  • @Anti051 said:

    Because it's the only form of slowdown available.

    In 2v8 its not that great as in 1v4 like survivors can get up (especialy escspist due to his 30 seconds cooldown on hi power) or get picked by medic fast or medic can help increase their recovery bar to 70% where they can use their power to get up (class power).

    Tunneling in 2v8 is way better slowdown due to comback mechanic like they get the 2,5% for gen repair speed for each cage but than for 3 they loose one hands that can save or repeair or do something for the team or get chased which is way stronger.

    Slugging is still good but less than in 1v4 in 2v8 but not all killers can fully use it effectively like oni,billy,huntress can get multiple downs in short time or nurse.

  • @THE_Crazy_Hyena said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4058003#Comment_4058003

    Exactly this. Bleedout-slugging is not common at all. Meanwhile, the rest of us managed to get the gens done and the doors open. Yet they ended up getting 5 of us, because we tried to help 😅

    Altruism is big killer, many nearly lost matches on killer are saved by altruistic survivors that throw the game by trying to help others.

  • @ratcoffee said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4058495#Comment_4058495

    a streamer I follow (i think it was either Zubat or Scott Jund) had to redo a survivor adept 4 times when the survivor came out because killers kept rage quitting & that didn't count for adepts. it took me over a year to get the achievement for repairing the main gen in shelter woods (when the SM rework of that map got released) in part because I had several killers rage quit in matches where I'd managed to repair it.

    i'd be fine if you got credited with an escape & those edge cases got removed. just explaining why someone might feel "robbed" by the killer disconnecting

    Whac can I say about killer adepts? One time it was getting 4k with killers own 3 perks than they changed ranks so it was 4k with merciless victory which was almost impossible on some killers like twins or oni to achieave with 4k because of different playstyle of these killers that didnt give enough points to reach it and thsn it was buged on top, now its 4k but I think it didnt worked with bots on the start of their introduction which was great thing too and back than one dc didnt count as kill so it destroy your adept achievement too.

    Robing on achievements depends highly on how devs program it and if they dont forget about it thats it, abandon leaving bot should count same with killer abandoning, dc is different thing but thats on devs how they judge it.

  • @Shroompy said:

    Dead in 2018

    Reborn in 2026

    Welcome back pallet town

    All that is missing now is 2-3 meters pallet vacuum and than old press E dead hard and we are back in old days.

  • @GentlemanFridge said:

    Most common is just doing the wrong gens, resulting in the equivalent of a 3-gen.

    Yeah 5 gen of tortue the game may went fast for you but if its 5 gen than two killers can protect that quite easily.

    @angrychuck said:

    I've found it painfully annoying to play 2v8 survivor because the second it goes to 1 generator everyone decides it's not their problem and don't do any generators. It's infuriating because half the time this is only the result because they 5-gen themselves due to only wanting to do the corner gens.

    This is big fat fact people thing they are ok but its like stoping bike before you reached top of that big hill you ride into and than it can gonwrong fast, not to mention people doing only corner gens on sides of the map with the safest ones like top of dead saloon in main or in asylum main the top one (not lesving them for later to create harder gen for deffending for killers because from like nurse,dracula the rest cant protect it well or they will have tone of time like trapper) this poor choice leads to many loses especialy when its like 4-6 survivors slivd on last gen they tend to more play for hatch than just pushing for win which van bd annoing.

  • @ShanoaLegendaryPlz said:

    Kinda like a new killer being played only once, kills all 4 in their first round, but the player doesnt like the playstyle so they stop using them. And then on their stats page their highest kill rate is the killer they used once because it was 100%.

    Not only that these killers like freddy,sadako,pig have if I remember correctly very good kill rates even in high mmr from dev stats which more means they have few mains that do well with them and boost their stats like freddy even before his last rework when he was considered little better trapper had one of highest kill rates.

  • Fredy had one og biggest kill rates even before his latest rework when he wasnt much better than trapper or ghostface so nothing new here.

    My opinion is his pick rate like yeah new players are bad at countering any killer with power thats hard to understand like its harder for new players to counter vecna,pig,freddy,pinhead or sadako than killer like huntress,billy.

    Freddy has same thing as sadako and thats few dedicated mains that push him even in high mmr bracket (wasnt maybe in latest bhvr stats but the ones before his rework I belive he was with high kill rate even in high mmr). Look on sadako I dont know who playes her but when she was even worse than today there were (they are still here) dedicated mains like onepumpwillie that were playing those 20 minutes long matches to get condem kills and even today her kill rates are high same with pig so I think its because few people actualy play them often especialy at high mmr where these killers are weak but dedicated mains still push with them solid results.

  • @HoodedWildKard said:

    Mechanically it'd help, but it would kind of ruin his vibe. Doesn't strike me as telekinetic. Maybe they should kind of basekit the trapper bag and give him all his traps at the start but still allow him to pick them up.

    Vibe side of this game died long time ago since its fog and old (slow and tortuing but satisfying) animations dissappeared.

    It maybe wont be that slow calculating evan boy but he wont be ddddd-tier of d-tier who is bad anymore (maybe if they rework him right).

  • @OmegaXII said:

    Oh, and one more thing, Cheaters are EXTREMELY common in this server too.

    I was a Spirit Main for some time, and I was accused of hacking because almost every Spirit Mains there are hacking, especially if they're good in getting hits.

    No surprise, spirit is top 1 killer in terms of use wallhacks because you cant see her when she is phasing and its hard to spot if she is real or cheating.

  • @PleaseRewind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4058262#Comment_4058262

    As I said, yep, all for if a bot was added. TBH not a fan of the abandon feature for either side.

    It's nothing about pushing forward it's about one side being able to rob the other side of an escape, BP, quests and achievements because they are upset at a loss. The equivalent would be if when a survivor abandons during a mori that didn't count as a kill for the killer.

    Rob?

    You new in DBD???? Like when killer disconects all survivors get 7k blood points so what robbing they will get it on abandon too, same as when some survivor dc the ones that stay get some points too.

    Equivalent is that one side can skip their end that is inevitable while other cant thats your double standart here.

  • @TicTac said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4058161#Comment_4058161

    My thing is just that it wouldnt help against good survivor. Legion and also kinda ghoul will always depend on the survivor skill.

    Thats why they thrive against average survivor. And you would think player of this characters would excel at m1-gameplay, but they are often even worse than the average player. (you will lose as pure m1-killer against good survivor, but its still an important skillset) Worst offender is Iridescent button legion. You could play smart with it, but most Legions just mindlessly break every pallet and charge their Spirit Fury.

    Recent example: had a P100 ghoul at a car loop who only ran in circles, vaulted over the pallet and was shocked he didnt get a free down. Then he started to break every pallet. He didnt know which one was outplayable, how to force a 50/50, etc. And Ghoul can even use his power for a down, Legion cant.

    But im talking about other things again. Seeing scratch marks would be fine, but i think it isnt even a bad idea if you "outgrow" some killer and they are only good for new killer player. In a perfect world Ghoul would be harder to use and he would be the character for experienced Legion player. Better case even: a Legion buff gives him an ability that downs survivor, but is really hard to use, so new players cant handle it. But doesnt that kinda defeat the simple-killer-design?

    Thing that seeing scratch marks in frenzy is that legion wont be super bad on maps like larrys or hawkins where you can easily loose survivor when you are in your power after you hit him and i dont expect this change to ksyrocket him above bottom of the killers but it will be nice change same as giving wraith again his buff in form of seeing brighter blood when he is cloaked now when dracula has this on wolf I dont think there is any reason for wraith to not have it especialy when he is by lore tracking killer i believe so or atleast his perks suggest that.

  • I dont thik he is that bad but I think he is very overrated, like yes he has great potencial but unlike nurse he needs to aim more ahead like pyramidhead and on top survivor has enough time for doging if he misses he gets solid slowdown and survivor holds W and after few missed attacks this killer just looses the ability to have survvior un vines range and must hold W too with 110 speed to be able to try and hit survvior again.

    His mobility isnt that bad but it hard gets you hit against survviors that know how to outplay it (just hold W and if he tryes to go ahead than turn 90 degrees and keep holding distance, in open area he shouldnt be able to hit you unless you make huge mistake). His mobility is terrible for catching up because he will loose so much distance compare to other killers.

    Unlike other killers he sufferes as nemesis with simular issue and thats fact he is powerless without clock mode activated, if he hasnt get two tokens (by hitting single survvior two times with vine attack or once with his mobility hit) on sinle survivor he wont start them and is powerless 110 killer.

    I think he is a-tier somewhere but he has same issue as nemi with getting clock activated so he can do something and another is basicaly pyramidhead issue where he must be very good at predicting what will survvior do and where he will be in time when vines will apear and hit.

    Survivor moves 4 m/s and his vine hitbox is 1,84 meters of area (pyramidheads is 50 cm or 0,5 meters so henry has 3x wider hitbox but must keep clock activated and is 110 speed killer more dependent on his special power), survivor has like 2 meters and some cm of distance when the vines apear because vine attack has 0,6 seconds delay before they hit so I dont think he is that op as people say, he is very good if he has great prediction and can hit often but other than that he isnt that great and on top he is very very hard killer in terms of skill. He can spam his power a little but he gets slowed a lot and than must catch up in which he is very terrible and exhastion perks for distance destroy him hard so no new nurse as some claim plus his counterply is more simular to nurse just block los and be more unpredictiable where you are going plus hold W and you will do fine against him.

  • @ShanoaLegendaryPlz said:

    The other problem with 2v8 is its like a 3 square area, with a choke point in the middle. If a killer is in any of those 3 squares, the gens can barely get done in that area, if survivors get hooked from one side to the other, the remaining ones have to fight through a killer at the choke point to go and save anyone in the other square often leading to the most people dieing or going into second stage on hooks. So not only is it easier to defend most of the generators in that map with 2 ppl, its easier to hook multiple people and prevent them from saving eachother. In other words very very killer sided

    RPD just requires from survivor to actualy use brain and dont slap gens that are closest to them but more tactical aproach like doing the middle and leaving the edges or some gens there for later but hard to expect something like this from some meagheads.

    Personaly i dont think this map needs any change considering its in so survivor sided mode and compare to other maps where some loops are busted beyond 2017 DBD double pallet jungle gyms.

  • @PleaseRewind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4058178#Comment_4058178

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4058218#Comment_4058218

    It's not about dragging it out. Your request is that the killer should be able to abandon once the gate are open. There can be a lot happening when the gates are open. What's to stop the killer hooking someone, opening the gates and then abandoning? What if the gates are open and someone is trying to find the gates? Just because the gates are open it doesn't mean all four are standing there jumping up and down like fools.

    Sure if they added a bot if the killer abandoned I can see no issue with that.

    BTW don't assume what I do in end game. You don't know me from Adam. For the record I don't t-bag. Once I know everyone is safe or I know I can't go for a save if needed, I'm out of there. As for the mori, I always sit through it. I've never even used the abadon feature since its addition to the game.

    Thats on the killer to decide if he wants to push further and try hard or he is in situations where its gg and he just want to skip those few seconds and call it gg, nothing hard to think about.

  • @brewingtea said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4058172#Comment_4058172

    "The match being 2 mins longer where nothing happens" is an… interesting… definition of "impact", but if you're that concerned about dragging it out in such a way, maybe they could have the abandoning killer replaced by a bot that will let you tbag it in the exit gates to your heart's content? Hell, they could even pause the timer so you can bm it FOR HOURS if that's your thing, while the killer player does something they consider fun, too!

    Everyone wins!

    Nah, they wont and you know why?

    Bot has no feeling to hurt and thats what they want to achieve with tbaging in gates to tilt you and rage you even it is stupid and childish behaviour of 5 year old like provoking a dog that is locked behind tall fence and cant do anything to you or monkey in zoo.

    Im for giving killers the option to abandon while gates are opened so its fair and square for both sides in form of skiping the last part of their loss but that is wanting more than better anticheat from devs and twitter survs wont allow it like they didnt c-tier merchant so she had to be f-tiered.

  • 2v8 is great but can get boring with how survivor sided it is like I have now got 100 escape challange/quest done and playing as killer feels so terrible sometimes even if you preform well the catch up mechanic still kicks your butt so I get it can get boring after some time not to mention killer games are now 30+ minutes for me which isnt good thing either and playing easy survivor mode gets boring fast after getting 80+ escapes.

    Chaos was great the last one was the best one i ever played because the maps werent 100% guarantee with offering (so no longer survviors or killers trying to abuse the random mode with guarantee map that boost them a lot) and the addons werent that bad, only issue I had was with few killers that have some addons enabled like the blight has that one that gives you 8 dashes but you cant turn or you can but very little and you cant dash if you dont have all 8 tokes so 5 basekit tokes is 10 seconds cooldown and 8 is 16 seconds and almost no turn rate so its huge nerf or on billy that addon that reduces your 1 second where you can turn without limit (the 1 second where billy can curve) by 70% so its not 1 second but 0,30 second which is straight up nerf or padded jaws on trapper.

    Just some addons on some killers that made their power worse than in their basekit form and no one uses them this was my biggest turn off from last chaos shuffle but than other things were good, better than before I would say.

    My little oni was on april like two years ago as meme mode for a week and I think they could add it back.

    The lights out wasnt worst too just sometimes put it back for week so its not just same meta 1v4 gameplay that gets boring fast too.

  • @PleaseRewind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4058166#Comment_4058166

    "Still the arguments of why to not give killer the abandon option when gates are open is out of track because if survvior just can skip the 8 second animation with abandom I think killer should had have the same options so it isnt double standart between two sides which it is now in current live version."

    There is a huge difference. A survivor abandoning during the mori scene has no impact on game. A killer being able to abandon once the gates are open has a impact on the game as the match will instantly end.

    I has because in gate are killer can hardly can get anything like down into hook so its just gg at that point, chance for getting down is small very small and not every killer has power or addons to get it and than if there are teammates (because killer must go pick and cant wait much longer or that survvior gets out) he cant go for further hook and with 15 seconds of 10% speed and endurance yeah you wont do much and your hypotetical chances for this are so low like as uknown or vecna (henry) not missing single shot entire game.

  • @Nazzzak said:

    Lol I don't even watch my own mori's - I hook the last survivor every time because once you've seen a mori a few times, it's really not that exciting anymore. I don't blame anyone who has no interest in watching them. If you enjoy watching moris then a survivor abandoning doesn't take that away from you. You can still watch it!

    Mori is worth it only in few cases like if the taking him too hook is longer than actualy killing him there on the spot with 8 second long animation or if you didnt saw it in long time because you didnt played that killer like for month or two or even longer.

    Some may see it as moment of asserting dominance (like tbaging in open gates area which is "hahaha you can just watch but you cant do anything to stop me from leaving") but I dissagree because that was only when moris could be stoped or played partialy like you just have to hold m1 for the entire time so the bar filled which on some killers made part of their mori move like cannibal hitting you with hammer etc. but thats long time gone.

    Still the arguments of why to not give killer the abandon option when gates are open is out of track because if survvior just can skip the 8 second animation with abandom I think killer should had have the same options so it isnt double standart between two sides which it is now in current live version.

  • @TicTac said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4057984#Comment_4057984

    You are seriously explaining their power to me? I play Legion quite a bit and maybe i didnt make my point clear:

    You could add the scratchmarks to help newer players, it just isnt really a buff bc decent killer dont need it. And a buff was what the original post wanted.

    On a sidenote if we talk about newer players: legion is fine against them bc they cant loop. So maybe the scratchmarks thing allows them to get away and balances the killer on that skill level.

    In current state of the game I think its crime that legion cant see scratch marks while he is in frenzy because there are way too more powerfull new characters and things.

    As you say its not big of a buff but its nice quality of life change.

    New players are episode of itself like everyone is good against them because they are way worse than bots but thats doesnt change anything only if you stand behind idea of balancing game around new players but I dont think you have such twisted idea.

    Same can be said with wraith like back in 2017-18 they buffed him a lot like make him break,vault,open lockers while he is cloaked and one of things they did was to give him bloodhound (his perk for tracking blood) by making blood on the ground be seen brighter (not longer). It was that taken away but than 4 or what years after the dracula came and his wolf form has this same form of tracking so I ask again: Is it fair to not give it to way weaker killer?

    Simular thing as with legion and ghoul one is just him but a upgrade so atlest what they can do before they come up with some solid buffs or reworks is let these quality of life changes go through but that would be wanting too much from devs that barely play these killers against competent survivors that can loop.

  • @TicTac said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4057747#Comment_4057747

    How would that help? You activate the power with visuals on the first survivor and everyone else has killer instinct. It wouldnt change anything for me.

    You miss the point here, his power makes him blind to scratch marks and pools of blood when he is in frenzy but you see survivors that arent in deep wound with killer instinct on some distance.

    The thing is sometimes there isnt point of getting to others marked by killer instanc because they will keep running away and you wont get anything so if you use his power to injure one guy and want chase him you can easily loose him on some indoor maps or when you didnt hit anyone and use hid power which is something I dont think low tier killer like legion needs if I compare him to to killers like spirit,dracula which have something simular in their powers.

  • Its been like this since 2017, and only works against people that dont cheat.

  • @ArkInk said:

    Lame and unnecessary. I liked how wide ranging Spirit Fury + Enduring Builds were among killers who could shred pallets, this change ruins Spirit Fury's ability to synergize with most powers and makes it a much more generalist perk for M1 killers who won't notice a difference with this change.

    At the very least, my Endo CPU + Fire up or Brutal Strength build on Springtrap should pair well with the two perks still.

    This will become dead meme combo, will only work on new players that wont know it or once and when survivors that knew it will see it they will just predrop and hold W against these m1 killers (mostly).

    Just perk slot waste, its way more better to run just endurending or just pick brutal strenght or pick something else.

  • @MoZo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4057887#Comment_4057887

    it’s 5 to fill up the laceration bars and 6 for the actual injure/down.

    Thanks for making it clear.

    Isnt it better than first version because I think he needed 7 and than they nerfed it to 8 after they made him 115 speed.

  • @100PercentBPMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4057874#Comment_4057874

    yeah, I don't get it. it's a fun spooky surprise the first time, then you go "ok, anyways..." and pre drop the rest of the match. and you know the killer wasted most of their loadout just to force you to pre drop

    its just....eh? why are we changing meme builds when there are more actual matters to address in regards to killer balance?

    Just a change nobody asked for and only one who wants it are some dedicated survivors thinking it hurts the killers but opposite is truth, just more meta builds with gen deffence that they face already enough awaits them if this goes through ptb into live.

    Just hoping devs wont be so oblivious to things they dont even know (because most of them are survivor players) and change these perks to work even with special killers interaction such as breaking and vaulting actions.

  • @100PercentBPMain said:

    I don't believe he could be 4.6 with his 6 knives to injure, unless something drastic has changed in his kit elsewhere.

    I'm hoping he's 4.4 so he'll be more deadly using knives, I heavily disliked his play style of landing guaranteed knives thats the opposite of tricky

    Wasnt it 5 to injure?
    still I think he sill be slower with faster injure which is fine trade.

  • @terumisan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4057573#Comment_4057573

    i thought it was a dead perk since survivors started pre dropping when they saw you had it and then survivors started pre dropping as a general strategy

    It was valid on few killers that can get break another way and this only was another break so killers like bubba, legion with iri button or new mayers are the ones that can use it very effectively.

    For majority even the pure m1 killers like pig,trapper,ghostface its basicaly as you say dead perk slot because its much better to use something else like just endurending,brutal strenght,bamboozle because breaking with spirits is easily countered by predroping and greeding (like some jillers when have it swing theough pallets a lot to get hit or force to use it, running through pallet without locking yourself in animation when killer isnt super close is just great counter for this and predroping is even bigger counter).

  • @Mr_K said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4057778#Comment_4057778

    No, I just didn't watch the live stream and the post above mine made it sound as if it would still count with killer power but not with addons, and another post said it was normal breaking only. So that was the confusing part.

    Its just that they will finally difference some actions as breaking and vaulting ones with basic or special ability the problem is some perks that applied to special ones wont work with them after this change so some perks that were only valid on some killers due to use of their power as synergy or some addon will be dead which I dont see good especialy if they these combinations werent busted or super problematic just only another nail in the currently big coffin called perk variety, something everyones want to see but things/changes like this only make the spread of stale meta use bigger.

  • @THE_Crazy_Hyena said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4057573#Comment_4057573

    It would definitely be a perk for the pure M1 killers, like Trapper, Sadako, Pig etc.
    Won't be as effective on Legion anymore, to which I say good riddance, as it was hella annoying to go against.

    Annoying for first time than just predrop simulator not to mention it was only good on few killers that get break like bubba either he breaks with saw or gets stun and breaks with spirits+ endurending or legion with iri button.

    Nothing strong only works at first but when you find out he has it (those two perks) its just so easy to counter not to mention swf hust needs to see it once and than its dead, just another thing dead in perk variety replaced by stale gen deffence/slowdown meta nothing else here.

  • @Aven_Fallen said:

    This is fine IMO. I think it is a Perk which should not be used if you actually want to improve at the game, but it is better if the Perk is mainly used by M1-Killers who actually have to deal with Pallets and not by those who shred through them with their abilities.

    Thing is this perk is used by killers like bubba,legion running iri button and they wont get any walue from this perk if these changes comes live so it will be just meme combo or maybe walid on few pure m1 killers that lack the power to break pallets differently than with basic break by kicking it.

    Not best change nerfing (deleting from existance is more fit to this cause) something that isnt op and is actualy quite weak (once survivor knows he can just predrop and bye bye hits through spirits combo) and meme will become even more rare and meme.

    Personaly I dont run this because using two perks for one solid effect that still nedds hubris which is another great perk waster for this to be effective, in current meta where holding W and predroping is very commonly used by vast majority of loopers (survivors). I dont see it as possitive change its like STBFL nerf with toke loss bypass with killer special attacks like demos shread but this perk is way weaker because it needs another one or two perks for it to be valid for use (enduranging- without this perk its juts dead perk you will see only on compleatly new players that think its good or in chaos shuffle, hubris- without this perk getting on majority of killers just m1 hit or one healt state damage while wasting 2 perks fro it to happen isnt that good but even with this perk and enduranding+spirits its still huge perk waste instead of picking brutal strenght or bamboozle- bamboozle will get some nerf too with not working with certain killer powers like weskers bound vault).

    You can see it as one of tokens of pure DBDs evil but i dont I personaly I only see with this change few less killers running some fun and fresh builds in your games changing to what all like slowdown stale meta with few endgame/aura,info perks plus few chase perks like tricksters hex, hex blood favor,brutal strenght or bamboozle.

  • Maybe be but let me break it for you, the current ptb where trickster rework will be and map etc. the devs shortened perk names but more specificaly they difference way more between killers action like what is break action base and what special break (breaking base is with scpace bar your killer kicking the pallet and special is bubbas saw,nemis whip etc.) and they filter this out on the perks so now the spirits furry should count broken pallets with killer powers like bubbas saw,nemis whip or demos shread, legions vault when he has iri button addon (breaks pallet on vault) they are now in current DBD counting it into spirit furrys charges but after this update hits live from ptb (if they dont change it) it wont count all pallet break actions that are considered special break.

    Same thing happened years ago with safe the best for the last (mayers perk) where you could with certain killers ignore the obsession toke loss when you injured them (the obsession guy) by killers like demo,nemi,xeno because their attacks are special attack but tokens builded by m1 attacks on STBFL and now you cant bypass it with speciall attacks so even if you injure obsession as demo with m1 attack or shread the outcome will be the same on lvl 3 STBFL you will still loose 2 tokens.

    So for spirits furry this means many killers wont be good with it or their funny and good builds as it is now like with bubba you will have to waste your time and kick the pallet to get tokens which survivovrs that arent knew will notice as strange and will 100% know what are you up to instead of now you can play your saw and break normaly and than let them stun you and surprise them with fast recovery with enduranding and pallet break with spirits and follow it into instadown with your saw, this wont be possible if this change to spirits comes to live.

    Hope its not so cunfusing as before but as someone with 10k post i guess you are here (in DBD) for some time so you will understand many thnings (I think you will understand all but one cant be 100% sure always).

  • @dbd900bach said:

    https://forums.bhvr.com/dead-by-daylight/discussion/464336/new-special-pallet-break-condition

    They never could to begin with. For as long as I've played you've always needed to use the basic break

    I think it worked on killers powers like saw from bubba and billy or nemis whip counted too but now its just basic attack so legion with iri button wont get stacks for spirits too.

    Pretty much almost dead perk if this goes to live.

  • The whole counter just dont do all side corner gens so the centre becomes square of death or dont do them like mold eating bread just spread and create something different than clutter of gens that two killers can grab and protect easily but hard to coordinate even in soloq 1v4 and deffinitely impossible in 2v8 with all those hungry megheads that dont think for future what will they want their game look like in 2 minutes.

    I see lot of pleople do even gens like top saloon or red forest first but they are best to be left to the end because only few killers can protect them effictively like nurse and maybe slinger,trapper, dracula.

  • Because majority of players rush to gens that are closest to the one they finished meaning they dont do the tacticaly but like some mold from one side to other or they do just corners and left the centre which is like 5 gens (when 1 is left to be done so gates are powered) near other and this hive of gens is easy to protect and mobility killers or even trapper can be very effective here to get many cages and kills.

    This happened when 3 gen was a thing a saw so many people dont think about how gens are set on the map and how to create last 3 that are hard (impossible sometimes) to protect and they did same just did only the gens on corners and left the centre or went like mold from one side to other which created 3 gen that sealed any chance for victory and especialy soloq teams finished their game there and doomed it into slow torturous end around that 3 gen (3 gens cluttered next to each other) and this saddly happens in 2v8 too only difference is that on 1 gen left there are 5 gens instead of 3 and there are 2 killers instead of one but the core of this problem created by survivors is still the same and leads in majority of cases the same, with a big fat loss (meaning they loose hard even with the fact they did gens fast from the start they create situation that killers can grab and turn the tables over compleatly).

    This is one of the biggest cases i see in 2v8 from survivors where fast start turns into slow death and than its just hatch game at best.

  • @MarbleThrone said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4057318#Comment_4057318

    Well, the topic at hand is having them for Custom game only, not necessarily in live queues. There's indeed a whole argument to be made there, but having at least one killer bot you can pick in Customs so you can try things out as survivor (without the need of a buddy) would be a welcome QoL addition.

    I get it that some people want them as training thing in custom game but not all bots work as those killers played by real players with skill and experience like look at huntress bot from 2v8 she just pulls hatchet when she has clear LOS on you and puts it away when you break it (the line of sight) so this is totaly different playstyle compare to real player huntress that would jold that hatchet and charge it and wait for the shot or tried some trickshot on the loop, mind game etc. and there are more killers like this (not to mention huntress bot aims and shoots on spot where the survivors are which is easy to doge compare to real player just holding angle or shooting where he thinks survivor will be after he tries to doge the hatchet), many killers that arent base speed dash killers like wesker wouldnt be played as player.

    Not worst for some understanding if you didnt faced that killer for very long time or never faced him but not the same experience just cheap imitation of it unless its nurse bot with wall hacks that is better than majority of killers or same spirit bot.

    Like new vecna do xou think bot dill be so good at predicting where will survivor be in 0,6 seconds and will get hits? Or pyramidhead? I dont think so tbh.

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/464293/make-it-so-that-vecna-sound-cue-plays-when-the-vine-attack-begins-not-when-he-is-preparing-it

    That would just make it harder on survivors. Its best to keep it how it is. When he's preparing it thats your "tell" Hey! I am getting ready to attack you! You should dodge.

    Its not OP at all in my opinion.

    From math the vine hitbox is like 1,84 meters and it damages in 0,6 seconds after its release so bigger half of a second delay and survivor can cover 4m/s so you have as survivor more reaction time and space than against nemesis or xenomorph.

    Vecna has low cooldow but if he is missing a lot than he is loosing distance and he is countering himself while survivor holds w so I dont see him so problematic as these seers do.

  • @Ragna_Rock said:

    Yes lets add dredge and unknown and call it the The Harmless update.

    Yes double harmless, even with good buffs they would be bad like even nemi who is great in chase in 1v4 struggles very hard in 2v8 and wraith with best addon classes can just get destroyed by survivors just predroping and with multiple sprintbursts and scouts he can do nothing about it and he isnt even bad in 2v8 so uknown and dreadge would get cooked alive in 2v8.

  • @DemonicDemons said:

    Honest to god it's like every second match I'm getting lag switched or these people are speeding gens faster than my finish game oh well I guess I'll just join the club then seeing how nobody cares at all like it's absolutely rampant

    Yeah lately Im getting lag switched very often and its every time I super close to get hit on survivor which I find annoying as hell and is consistently happening when Im about to hit them with some attack when they are injured which is sus same as the issue where I got only dced by server when I was winning as killer hard like two years ago when ddosing was on its peak in DBD that even many top content creators spoke about it.

  • Getting 100 ping killer is bad but its nothing compare to 274+ ping wraith from uganda that hits you through dropped pallet on larrys 3 seconds after you drop it.

  • @Xaerdy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4057120#Comment_4057120

    If you are really unlucky they spawn in rpd between you on the hook (cage) and the only way in.

    I have faced trappers in 2v8 that kinda guessed cage spawns and put traps there so when you were uncaged you got traped (trapper is more stronger on rpd if he blocks one side and there arent survivors dissarming his traps and harrassing him).

  • @BongoBoys said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4056788#Comment_4056788

    Ghostface isn't a problem because he's constantly getting knocked outta power and his marks only last 30 seconds so it runs out fast. He's basically a support killer and unless he just follows his duo to mark people he ain't really doin that good

    Yeah for me he is probably more better than trapper,nemi,slinger but he is weak here like 30 seconds isnt that big time and his reveal isnt best if survivor reveals you by 70% you hid you will still get revealed behind the object even if you hid and all he does is giving exposed for 30 seconds which only helps few killers and has lvl 1 blood lust when he is in stealth mode which can be broken by revealing him by looking at him for 3 seconds, he isnt that great unless you get larrys or your buddy is very good wraith, ghostface can be good but if survviors are good loopers and team him he is just done.

  • I like this one more than the first version because even it takes more knifes to get injure you are more versitile with 115 speed, the old trickster was like super deadly on low profile loops or in open and super weak on high wall loops more weaker than m1 killer with 115 speed (unless he run the bouncing off knifes addon that honestly should be basekit on his main event).

    Hope they dont screw this up but honestly I dont think it will be praised here or in general because trickster is one of most hated killers for majority of survivors so he wont get much love from them only reason he isnt being called out now as ghoul is because there is few people that play him compare to other annoying killers for majority of survviors players.

  • @Senaxu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4057081#Comment_4057081

    Yeah… that’s basically the uncomfortable reality.

    BHVR obviously knows cheating exists (they run bans, they use anti-cheat, they have a reporting pipeline), but from a player’s point of view it’s still mostly whack-a-mole: you see the same categories of obvious cheats year after year, and the practical “solution” is still record it, upload it, file a ticket, hope it gets reviewed.

    The part that makes it feel hopeless isn’t just “cheaters exist”… it’s that the burden is on the victim and the system is horrible. If it takes 20–30 minutes of recording + trimming + uploading + support ticketing (on top of the in-game report which does nothing on it's own) to deal with one blatant case, that’s not a protection system, that’s crowdsourced QA.

    And if you want a very public example of how deep the problem goes: the official Walking Dead collab stream with Chandler Riggs got repeatedly disrupted by bad actors to the point they couldn’t even play properly. When your marketing stream with a celebrity guest can be derailed live, that’s not some niche edge case…it should be a serious wake-up call.

    Here’s a short recap from Scott:

    https://www.youtube.com/watch?v=Hqq7AJ-aHn4

    Also, subtle cheaters are the real poison. The blatant ones eventually get clipped and banned. The “soft” ones (info tools, minor speed tweaks, timing assistance) can look like “good reads” or “skill,” and unless you have multiple POVs and hard proof, they’re basically untouchable in normal matches. That’s why people keep feeling like something is off even when they can’t prove it.

    So yes: people know, BHVR knows, and the visible impact hasn’t changed enough to restore trust. As others said, the only lever players realistically have is to stop rewarding the problem (spending/engagement), and in the meantime: record/report when it’s blatant… but don’t expect the manual process to keep up with the scale of it.

    Funny that some even make it into tournaments and look good untill they get revealed (I had vid on this but cant post it here or they will ban me), it makes me curius about how many balant ones I have went against in month because I think I would be surprised how often I faced them and didnt even have clue something was sus.

  • @MrMori said:

    Not bad changes. I don't mind them making Blighted Crow basekit if they also remove any bonus rush speed addons, as well as reduce rush tokens to 4. Right now Blight is just too oppressive with Rat+Crow, but might struggle against very good players without it. It's an awkward place to be, but overall he's just too strong.

    I think an issue of making Blight 4.4 is that if his power becomes less reliable to get hits, and he also isn't able to play tiles M1 properly due to being 4.4 he could actually end up pretty mediocre. I suppose there's many players that wouldn't have an issue with that, but I'd rather keep him decently strong but not OP. At this point, I just want BHVR to address him and Nurse and a few other top and bottom tiers. It feels like it's been so incredibly long since they've done balancing tweaks on so many killers that could need them. Like they're scared to touch it or they'll mess something up somehow, and I sort of get that but come on.

    Making blight 4,4 only makes him worse on loops when he palys as m1 killer without using his power but if his power is mostly untouched he will be the same even in hads on great blight mains like lilith omen or momo becasue majority of their hits comes from his use of his dashes around loops.

  • @cogsturning said:

    The zombies are unbearable. When you're down to one gen left it's almost impossible with two killers and 4 zombies all near the remaining gens.

    Tbh I have found out they bug on gens if there is one and gen is alone in open (no objects touching it) you can hide behind it and zombie gets stuck untill he is killed,stuned or someone leads him away and you can sit there and repair so they arent that great, solid harrassers but buggy and nemi still feels like crap because his main power is actualy worst than in 1v4 if he has lickers tongue+ marvins blood (here in 2v8 he has slowdown after infecting but has no marvins so his build up is slower and nemi here needs tier 3 way more faster than in 1v4).

  • No one is perfect but survivors in 2v8 have way more room to missplay and get back and win like they dont need to touch gens for some time and get mauled by killers from the start but than the comeback mechanic (2,5% faster gen repair speed) kicks in and they can do many gens fast and still win or draw or classes like medic in teaming or escapist have abilities that counter hard almost all killers (two medics can use their ability to heal one health state of all survivors that are around them and in chase they can keep being on feet more longer against killers that cant instadown like oni or billy) or escapist can on single press of button just give everyone sprintburst and doge every attack if they run well (some killers dashes or hartchets are faster but they have limiteed turn rate so even if they are faster survivor with high but still slower speed can easily doge them).

    Survivors now have another "second chance" thing the tonics that just remove killers progress and the blue tonics are just fast heal so survivor is just easier here with the all comeback mechanics like if you do all gens and dont go down in 5 seconds you will stomp wast majority of killer teams and even if you go down fast than touch gens the comeback bonus kicks in and gens will just go fast the same.

  • @100PercentBPMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4057037#Comment_4057037

    according to what? the balance of hoping killers give up and play survivor? because I've seen zero rational takes on the killer balancing as people only talk or care about queues

    Survivor now is more stronger role in 2v8, if the killers arent all except nemi,trapper,ghostface,slinger,pyramidhead than its escape for most of survivors because these killers arent good unless they play perfectly and never miss or missplay.

  • Flashlight is the key you can stun them like for 12 or more seconds and with lowest quality one (green now) you can do it like 4 times which is a gen if you are there alone.

    So now there are two classes that counter hard nemis zombies and if there are more survivors thyn always one can lead them away (zombies). Nemi still doesnt feel better his power build up is slow and hasnt anything better than he has in 1v4 its just the same plus even when he is one of best pallet breakers in this mode it doesnt help so personaly I recomend to all just skip him he is more enjoyable in 1v4 not to mention when you get wesker as buddy than your infection last very short time because survivors can cure 24 times (worst duo as combo nemi with wesker, their cure being the same works against them in this mode so the slowdown is minimal and nemi is the one who gets burned by this way more than wesker who has still power that does somethig against survivors that arent infected).

  • @BongoBoys said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4056804#Comment_4056804

    Basically I can't remember exactly when but on there rework list it was Skullmerchant, Trickster and Trapper. Unfortunately Devs did say they've given up on reworking Skullmerchant thats why they buffed her so that's no longer coming thats why they been working on Trickster.

    If the Trickster Rework on the PTB that's coming is successful and people like it then they'll move on to Reworking Trapper.

    They put that scheme for merchant like she would send her drones into survivors and than they went long time silent and last thing was buffs for her with massage to community "if these buffs are enough we wont do merchant rework and focus on other things" this was mainly for her mains but gladly they werent happy with it (who would be with so small buffs to so bad and weak charracter) so she should get rework. Tricksters was mention lately and with some hint that it will have style or what and trappers was mentioned on some lits too.

    I just hope they rework all 3 of them successfuly this year because they all deserve it the most now especialy merchant that was buthered into pile of mess and trapper that was ignored and only bandaided with small buffs that didnt do much only trow him small twick for helping him to not drown and trickster was kinda messed little too some liked the old one and some like this one (personaly I like this one more because he is more versitile, the old one was more deadly with knifes but had terrible main event trigger and was done when you chased survivor on loop with tall walls but cracked when it was something you could throw over or open area).

  • @TheArbiter said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4056792#Comment_4056792

    When did they say they were reworking trapper? Also did we get confirmation that skull mechants rework is 100% coming this year?

    I think on twitter, sm rework its been very long a thing that should happen and with her last buff and devs message the community stand for rework (buffs werent enough), tricksters rework was mantioned with same weight as trappers question man so its not guarantee but for the game I think they should more repair and fix, maintain things, bugs and characters instead of just throw other new ones on the pile that is more and more barely working.

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