ALostPuppy
ALostPuppy
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@GeordieKiller said:
What i find interesting is how low UB is i expected DS to be top as it is one of the most powerful perks in the game but thought UB would be higher up thought 3rd or 4th
Matchmaking doesn't exist and lower rank killers don't ever slug so it's usually a waste of a perk slot.
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/1597394#Comment_1597394
Why DC after hook? The one that got hatch got 21k bloodpoints. You alteady put the time in, why walk away with nothing. I hooked you. Suicide. Dont quit.
Well it's faster than waiting out the whole death animation and then having to queue up etc. all for maybe less than 4,000 BPs. Idk I think that's the reason and it's justified because honestly if there is currently no DC penalty it is better for the sake of saving time to just DC and get queuing faster.
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The only reason I'd want the ranking system changed is for killer adepts. Couldn't care less about how I rank but merciless killer is sooooo dumb. Like imagine getting punished for playing well? It's why I don't want to ever try for killer adepts, you have to play in such a stupid way with some killers. If they changed the merciless to 4 sacrifices again I might go for adepts. Hell a better solution is to change the adept achievemebts to "get 4 sacrifices in a match as X"
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Well if 1 person DCs then the match is already over and the remaining survivors may as well give up and DC or down themselves. At least one of them waited for you to hook them before they DCed to give you the BBQ stack.
Oh yeah and another thing slightly off topic that I see a little too often: if a survivor is pointing to a hook or running in front of you just down them and get them out of the match, don't be a dick. :)
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I agree, she's still by far the single worst killer design they've made. Stomps bad teams but then the moment all 4 survivors know what they're doing she can't win. Doesn't chase or really care about what the survivor does, not has any reason to actually chase survivors when she can just press M2 everywhere and then press Ctrl when a survivor runs near a trap. Then when a survivor gets downed you trap their hook and rinse repeat. Really fun and challenging gameplay...I feel so accomplished when I play Hag, my braincells are definitely not being obliterated 1 by 1 or anything.
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@DeeJHansen said:
https://forum.deadbydaylight.com/en/discussion/comment/1590603#Comment_1590603
If your aim is to harass the killer and only try to ruin their game, then yes, tunneling and camping you to death is a viable strategy.
Rarely is a survivor actually doing anything of the sort and they get camped to death anyway. Not a good excuse. They can play like that, sure nobody's stopping them, but they don't play like this because of the survivor's, they do it regardless of what survivors do.
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Hey they've been doing this for years. Of you're screwing around with your friends you obviously are tHe WoRsT eXaMpLe of survivors and you should be ashamed of even playing, because you're clearly only playing the game to be a big meanie to the killer players. They have feelings and can't stand you pressing the ctrl key more than once :( but a killer literally keeping you on the ground for 4 full minutes or camping you til death, making sure you don't get to play the game? Yeah that's a legitimate strategy, and shouldn't be talked about in the same way. Definitely not BM, oh no. It's just a strategy :)
Or how about the several killers that are just miserable to play against, that offer 0 interaction or reason to even continue playing? Um just do bones, change your strategy because you clearly only want to run in a circle against every killer you see, which is definitely what a chase is all about
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@sad_killer_main said:
https://forum.deadbydaylight.com/en/discussion/comment/1587059#Comment_1587059
He's actually my type of playstyle because I love legion a lot, and he's just another legion.
But THAT is why I'm pissed about this killer. They just copy pasted legion and created another game model, that's it.
If that's your take on Blight then I think you should wait until he comes out and play him some more. The only similarity they have is they can move faster than most killers, and blight moves at hillbilly speed by default. The biggest difference is Blight has an actual power.
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Right now my favourite Myers combo is deselecting him and picking GhostFace... :(
Seriously though the only strat I found the thing that worked was running pop and endfury, but at that point I'm getting carried by the fun and interactive perks and not really using Myers' power because it's so underwhelming, and it's also a build I guarantee would be even better on GhostFace. I used to main Myers but Jesus it's been so long since he's had something interesting added to him that he's become so stale to me.
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My man out here really playing forever Freddy in 2020. For shame! Idk apparently it's good, I feel gross running any kind of slowdown perk on Freddy because she absolutely doesn't need it and gets enough slowdown for free, but stacking a bunch of slowdown is really a no-brainer if you want to make sure they barely finish gens and your matches are all over 15 minutes long with nothing fun happening.
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@TheWarNung said:
https://forum.deadbydaylight.com/en/discussion/comment/1581908#Comment_1581908
I agree with you about waking up - survivors should be able to wake each other up at the same speed all game. The devs should be encouraging survivors to keep each other awake since it's so vital to countering Freddy's powers.
I disagree with you about BT. Freddy having a lullaby instead of a TR for sleeping survivors means that they can't use BT - but it also means Freddy can't use any perk that alters or removes his TR.
Every single TR perk wouldn't even be good on Freddy anyway so it's still not a good reason to give him a debuff to survivors for simply existing. Infectious isn't good on M1 killers, and the other TR perks are garbage, except maybe Monitor. Wouldn't be hard for BHVR to keep the lullaby, but remove the oblivious effect. That way he can still be sort of stealthy but also wouldn't get a free counter to BT (Or a survivor wouldn't have literal permanent wallhacks on him with object, something a lot of people forgot is a thing. You literally cannot mindgame a survivor if they're asleep and have object, a huge negative as a result of him being so bloated and overtuned.)
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He's way overtuned. Not overpowered, but he gets way too much ######### for free that other killers don't. The only killer in the game with passive slowdown and a teleport AND a chase power on top of also being mind-numbingly dull and easy to use with no learning curve or fun to him? A Reddit killer main's wet dream, truly the golden standard for M1 killers and definitely not far too oppressive and powerful for most of the survivor playerbase's skill level considering how easy he is to pick up and play at all ranks. Definitely not.
Also weren't BHVR against the whole "getting pressure for free" thing which was the reason for the ruin nerf, but they reworked Freddy to do just that a few months before?
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@sad_killer_main said:
https://forum.deadbydaylight.com/en/discussion/comment/1585394#Comment_1585394
Not for every killer tho.
For "normal" killers like wraith, clown...etc, I don't really see the need of running this perk.
Increased FOV is always going to be a good thing. There's literally no downside to the effect, the only problem is that it takes up 25% of your perk loadout, because once again, imagine tying basic game settings to killer perks.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1585804#Comment_1585804
https://forum.deadbydaylight.com/en/discussion/comment/1585848#Comment_1585848
The only reason I don't love it on Bubba is that he can usually kill someone in a locker just by bumping into it and tantrumming in front of it. If the survivor leaves too early, they get chainsawed. If they leave too late, they get grabbed. If they leave at the right time, which is harder than it looks, they're still going to take a quick hit unless there's a pallet or window right next to the locker. Iron Maiden would help against DS+Inner Strength, but otherwise I don't think it's really needed.
Bubba tantrum timing is "harder than it looks"? You leave the locker right after the second to last swing because the final swing on the tantrum doesn't have a hitbox. Do people still not know this?
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I could kinda see iron maiden being useful on Doctor and Wraith, but that's it. It's a noob-bait pick on Huntress. Absolutely not worth it over something like whispers or corrupt, or honestly any other tracking perk which is what she needs most.
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@Erk said:
https://forum.deadbydaylight.com/en/discussion/comment/1585974#Comment_1585974
Guessing is just bad. It takes all the skill out of the game. So, you play Spirit because she is easier then other killers ? Besides, Wraith, Pig or Legion don't have guessing. Pig has guessing if a survivor is camping an unsafe pallet, which is just stupid. Wraith sneaks up on people, what is the guessing here ? You can literally see him ! Legion ? How ? S/he literally runs at you !
I know why she is used so much. I just told you in this post. She has guessing. No other killer has it (like I said, there is guessing in every game and every killer but one part has to be heavier, DbD is a game about skill while Spirit is a killer about guessing !). If you literally cannot mindgame to counter a looping survivor, you probably need to play more killer and, as much as I hate saying this, get good.
You are not "spoonfeeding" them counterplay. The game has to do that and the game failed the second Spirit came out ! But by playing Spirit, you are hurting yourself and other players. You are not learning how to counter survivors who loop good and you are making their life miserable by playing Spirit in the first place !
Looping is fine but perks that extend loops at little cost (such as Dead Hard) need to be looked at.
https://forum.deadbydaylight.com/en/discussion/comment/1586000#Comment_1586000
Please, tell me how to understand if a Spirit isn't phasing or not. This is a literal coin toss. In the games you told, people are face to face, this makes guessing way easier if you understand expression language. Yes, you can't be %100 sure about what someone is going to do and yes, you can do educated guesses but by the time you understood the killer, its too late. Either all the gens are done or the other 3 survivors are dead.
Spirit is not the only killer with guessing, every killer does to a degree. Faking the Red light at a jungle gym? GhostFace going undetectable with M2? Huntress readying/not readying a hatchet at a pallet? Demo charging shred around a corner? These are all true 50/50s if the killer does it right and They're perfectly fine. What makes spirit's 50/50s not fine is that they're not. Standing still at a pallet isn't initiating a mindgame or anything, she's just waiting to see what you do. Still don't understand the whole "me see Spirit stand still, me run away from loop" because she's just gonna phase walk up to you and hit you because you're leaving scratch marks AND you're also now out in the open away from everything??? Like the Spirit can see you run away she doesn't suddenly lose the ability to use her power or see things when she stands still.
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@BananaBlooD95 said:
https://forum.deadbydaylight.com/en/discussion/comment/1583739#Comment_1583739
Getting rank 1 with X killer doesn't mean the killer is good/his abilities are good. Also you can dodge shred while Clown's bottle are too large for that and good luck dodging Doctor's ability. Shred's usage is limited to big, long loops and since charging it make you slower than a survivor, a decent-good survivor can dodge it.
If you're putting yourself in situations where a survivor can dodge the shred somewhat easily then you're not using shred correctly, or you made a really bad call and the survivor made a good one.
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@lunaticlifter said:
https://forum.deadbydaylight.com/en/discussion/comment/1585648#Comment_1585648
i think myers is better than ghostface just because of janky stealth mechanic and because spine chill exist..myers also doesn't have to target a single survivor, his tier 3 is more consistent since you have a longer lunge and faster vault speed and he also got synergy with perks like bamboozle, infectous fright, definitely better snowball potential.. sadly they both suck against good survivors.
Tbf the cooldown on his ability hurts him. 30 seconds is a really long time, I think if it was cut in half he'd be a seriously good killer
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@lunaticlifter said:
https://i.imgur.com/p5Tpr1Y.png
Played all killers consistently, i think it's pretty accurate, this tierlist is considering killers played at their best, that's why demo is higher than the other, really underrated killer
Thank god someone else here has some sense and can actually play Deathslinger well. I think the one part I disagree with on your list is GhostFace being lower than Myers. Imo gf is just a better Myers and there's almost no reason to play Myers right now, he's kinda useless as a stealth killer in comparison. He definitely needs some buffs, he's too outdated and lagging behind most other killers, same with Wraith. Hope my two stealthy bois get some changes soon.
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Barely noticed a difference. Everyone plays how they want to play, and the typical PC killer is no different to console killers.
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Shadowborn is great for every killer, because a wider FOV is always gonna feel better, because who would've thought that having an actual FOV higher than ######### 87 degrees would be a good thing.
Also imagine tying game settings to a perk amiright?
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Tbh it's probably forever Freddy that I hated the most. It doesn't exist now but the reason why I hated it over Spirit was at least the spirit would actually down you relatively quick and you could get the hell out of the match quick. Forever Freddy was just so agonisingly boring and slow, he couldn't even down you fast because most Freddy players have an """interesting""" way of running most tiles, so chases lasted forever and weren't fun at all.
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An actual unique concept that could've been refined and changed to actually work. But Instead with their rework we got Reddit's version of a perfect killer. So interesting.
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Christ how many more of these "survivor got mad and said mean things and are toxic can u guys ridicule them for me on the forums :(" posts are we gonna get.
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Only if you let me run bamboozle, brutal strength, enduring and distressing with white nit comb and matchbox. If I'm gonna go against a kyf lobby I have to bring the best. I hope nobody catches on to this build though, it's way too strong to use in normal matches, nothing survivors can do, not even doing bones will help.
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1584223#Comment_1584223
I've been in the wow community (up till the cataclysm beta, though, but still)
I'm just the kind of person who tries to make sense of things. Another thing that baffles me is how the people who demand the devs get a certain license into the game are the same crying bloody murder when there's a lot of payed content then...
do people know how licensing works? especially with companies like konami?
Yeah those people crying about licenses just melt my brain too lmao. It is true that some people are never happy with what BHVR does. Some demand BHVR to ease off on DLC and midchapter updates to work on bug fixes and improvements, yet they're crying when they found out the Blight isn't coming with a new map and they're instead working on graphical updates and other big improvements alongside this chapter like 60hz servers and a potentially functioning MMR system, like hello???
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1584184#Comment_1584184
close.
Why are you still playing the game if you don't see anything right with it.
Criticizing its faults is one thing, but looking at the forum, and quite literally every comment section on the devs' twitter etc the feeling I get is that this community is absolutely averse against everything put out, that they think the devs can't do right at all, and so forth.
So, I genuinely DO wonder why some people are still here if they see nothing good in the game and are certain it can't/won't be fixed ever.
You ever spoken to an avid WoW player? They absolutely hate themselves for putting so much time into the trash heap that is the current WoW experience yet they still play and still believe they care about the game because they're addicted and can't stop. Same goes for this game. DbD is fundamentally...bad, but it's gameplay loop is oddly addicting and this genre of game has never been done so successfully before. Some people find it really hard to put something down after picking it up, no matter how much they despise it.
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If she's on PC tell her to set up a macro. If she has a Logitech mouse or keyboard it's quite easy to set one up to repeatedly press keys with their software. Even if she's using a controller turbo functions still exists with some programs. You can rapid press buttons on a controller too. Or use autohotkey and ask someone who knows basic code to write you a script for it. We have great workarounds for horrendous outdated game mechanics on pc and honestly everyone should be taking advantage of it when they can. Saves your hands as well as your hardware, it's a win-win
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"why are you playing the game if you're criticizing it for the faults it has? That's not allowed, you can't do that! >:("
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@Zozzy said:
you down good survivors in 10-20 seconds with ph?
Well when you can zone all of their options for free it's not very difficult. They're bound to do something that'll get you a free hit.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1583086#Comment_1583086
You just turned him into a 115% Huntress with 1 hatchet and that has to reel survivors.
Never knew Huntress could reload her single hatchet by pressing a button. It's a pretty big strengths DS has over Huntress, and that's not needing to find a locker when he wants to use his power. Not to mention he gets the full travel speed of the redeemer the moment he can fire and Huntress has to charge her hatchet for a lot longer to get it to the same speed.
It'll still be hard to dodge, near Impossible at some ranges, but the Deathslinger would then have to think if he wants to play that kind of game, which yes is a lot like Huntress but I don't really see the problem with that. Huntress' whole gameplay design is fantastic and personally I would love to see it done again on another killer but in a slightly different way, so I kinda disagree with that being a negative but I can understand that you probably want Deathslinger to be a lot different to Huntress and that's fine. I'd like to hear what you'd change about him, or if you'd just wanna leave him as is.
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We've already said it but...
REMOVE. PERK TIERS. REMOVE. PERK. TIERS
I'll say it again for the people in the back
R E M O V E. P E R K. T I E R S.
that's literally all they have to do. Or at least make them 2 tiers and not 3. They do this and the grind is completely eliminated and people can actually enjoy the game without feeling like they need to throw millions of BPs and hours into every single character.
Or my other idea was have the generic perks shared between every killer and survivor, and only the teachables need to be grinded for.
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@Azarath said:
This thread is so much circlejerking with the devs lol that I'm bewildered why you guys even defend them. The main reason why I can't even drop pallets is the godtier "dedicated servers" connection and the amount of killers playing from the moon on the server I'm on that I've had better connection 32 floors below level ground. How are you guys going to defend the connection now?
I usually have no problems dropping pallets? If a killer is more than halfway through a pallet you won't be able to drop it on them and that's 100% intentional design. Although I have had issues way back when a killer is standing under a pallet picking up a survivor, I go for the pallet save when the killer moves but the pallet will literally never drop until they're completely out of the pallet. Like I'd be legit smashing the living ######### out of the space-bar but it wouldn't ever come down lmao. Good times. That rarely happens now though. If anything pallets are even more reliable now since they stun earlier than they used to.
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"I guess he's just the better player" Christ is that how killers look at it? You seriously think it's them saying they're better than you even though you both know you've won? Was this post really necessary?
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Well sprint burst is a good perk so....I don't see why it'd be a bad idea? I don't see the synergy but I suppose if you count "very strong perks used together" as synergy then sure. Sprint burst will always be good at helping you get to safe areas of the map if the killer is coming your way and you're in a dead zone etc. Since there are more dead zones in general on maps like autohaven maps (wrecker's yard is absolute garbage now) it's seeing more use than dead hard.
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I rarely see Billy or Demo anymore and that makes me very sad. The most fun chases I have are against these 2 killers and I've been absolutely destroyed by both and everytime I'm not mad in the slightest because they're the ones that outplayed me and I messed up. Hell I even stared to enjoy instasaw Billy back when that was a thing. Was way more fun and entertaining than spirit.
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@Human_Giraffe said:
https://forum.deadbydaylight.com/en/discussion/comment/1583100#Comment_1583100
First gen I literally couldn't do anything about, and when you being chased down by a large rolling object your brain doesn't think strafe left or right, it just thinks keep running, I wasn't thinking clearly because I was stressing out and wanted to get a single kill, I thought he went to the corner because he thought I didn't see him.
Well if you've never seen a certain tactic or play before you'll probably end up falling for it, and now you know to look out for it. One of the arguably good things about this game is that once you've seen something once you'll never get tricked by it again, like a CJ tech for example. And true, if you get screwed by RNG and don't find the survivors because they spawned directly on a gen because great map design the first gen is usually lost but this doesn't mean the whole game is. Once you start downing people you'll start to create your own snowball and then you have to keep up that pressure via slugging, not committing to chases and protecting gens, or whatever kind of way you think is best for the current state of the match. Once you start to find your groove and practice your Spirit or whatever killer you'll start to win more of your games.
Edit: I also suggest, if you aren't already, watching people like Scott's killer guides and analysis games, otz and fungoose and see what they do. Could help, watching otz and Scott certainly helped me when I first started playing this game.
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@Primalux135 said:
Not the case on my case he were hitted went to the piano bar on the saloon and i just broke the breakable walls and leave, then pop 3 gens done. I found another pursue her down it hook him 1 gen left then found another hook hin and done all gens.
You spent half your time in a single building breaking walls for no reason, then chases one other survivor which gave them more than enough time to do 1 gen each and get a gate open. sounds to me like you should consider patrolling gens more, reconsider your strategy. If you're not giving survivors a reason to leave gens then they're not going to stop doing them.
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So they did gens fast while you were chasing one guy, and you then fell for the most obvious "survivor runs in front of locker" head-on play? Well now you know to look out for that in the future lol. But you were on Ormond so if the survivors were any good, which it seems like they were, the match was already lost. Not much you can do about it, Ormond is still such a trash map for killer and it needs a rework along with the killer it came with
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It's a lot of things. Ruin, and the most popular killers being Freddy and Spirit as well as the new maps being awful make survivors just wanna get out of the game as fast as possible and not deal with that any longer than they have to. Plus people are simply better at the game now and know not to waste time.
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@Zarathos said:
Huntress has multiple hatchets, they can't be screwed by debris post connecting you don't spend an excessive amount of time reeling in a survivor and then reloading. Huntress has effectively no range limit, significantly reduced cool downs and her add ons are more powerful/efficient then deathslingers. Compensate for the differences and then we can talk. Objectively speaking huntress has way more value as a killer and is superior. If he got los and he is in range you screwed yourself. Do gens from more optimum angles so youy get a wider view don't rely on trs and this big tip will take you along way in terms of countering him, play the damn killer. He might seem like the most op killer in the world but when your in his boots you'll quickly realize he has a lot of problems that even a quick scoping sniper cant fix. No map pressure slow ms screw him here. Requires two hits to down with an extended reload time which allow survivors time to split up. gets horribly screwed by indoor maps.starts the game with no means of reaching far distance gens and walks at a slower pace so your even more likely to lose your first gen before you even get a chance to arrive there. has range limitations and whilst he can shoot over walls he's not guaranteed to down you if you break the damn chain.
I'm so sick of deathslinger complaint threads when half of them aren't proposing fixes there just straight nerf's. Use constructive criticism. Like maybe having a base ads wind up of x seconds that if you hold for a longer period of time will empower the shots so its an instadown if it connects. Maybe more rounds in the chamber so 30% of my slinger games isn't me fumbling with ammo while survivors are pushing gens across the map. Maybe apply reduced ms to reeled targets so i can potentially get a follow up hit if I reel them into a difficult spot. Maybe increase the range and strength of the chain so I can better pressure gens at farther ranges.
All of these could compensate and address his core issues whilst giving survivors more input and info on when the slingers gearing to shoot ya. But no half of these threads are I only play survivor/don't even play the damn killer nerf pls this killer not fun.
You're sick of survivors only complaining about nerfs when all you're doing is suggesting buffs? I don't get it. Anyway I had an actual rework for Deathslinger. An actual ADS time and ADS lowering time, give him a small sound like him holding his breath and then breathing out when he lowers the gun, maybe double the effective range of his gun, make the reel speed faster, and change him to a 32m 115% killer. Oh and delete deep wound. People might actually consider using the "increase speed while aiming" add-on because now you actually would have to aim. Wanna give constructive criticism on this? This is what I'd want for Deathslinger. Would help with a lot of his other issues like no map presence too.
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If the power and perks are good I couldn't care less about the character at this point.
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Basically
Legion desperately needs a complete overhaul, the other 2 are dumb. Meant to also put hag in the full rework tier and Deathslinger in the power rework
I want Freddy's power to be more interesting, and pyramid heads to not force me into a single way of paying which is just holding M2 at pallets and windows and zoning survivors. I want to actually use it to predict people through walls but that's not possible with its slow speed and restricted turning in his power that feels garbage to use.
Doctor's Discipline addon when combined with a range add-on is stupidly good and shouldn't be a thing. I would say he needs some tweaks to make him less spammy but Idk, without certain add-ons he's fine. Huntress add-ons are outdated as hell. Iri head is still somehow in the game as well as exhaustion add-ons. Wouldn't mind her add-ons getting changed.
Most of the stealth killers and Trapper need just a minor change imo. Myers is kinda pathetic right now and needs some changes to his ew3 to make him more aggressive in a chase, because right now there's little point to playing him over GhostFace.
Then the rest are fine. Some need a TON of bug fixes like Nurse and Oni but I didn't really factor that into the list.
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He needs add-on tweaks and that's it. Also imo he doesn't *need* rat liver or stbfl to be good in a chase. I usually go addonless with Demo, and I try and refrain from using stbfl because it makes me want to not use his power in a chase as much. But nah, his sounds are fine, his power is great. Still the best-designed killer they've ever made and I have a feeling the Blight is gonna finally be another good killer release.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/1582555#Comment_1582555
In most fighting games, there are legit moments/scenarios where people are forced to guess or lose - (IE in SFV, Mika's F.HP is +3 - If you block it, you have to guess whether she will S.MP/S.HP [you block] or go for a Command Grab [you jump/backdash]...there are no tells).
Overwatch also has scenarios like this that can win/lose fights - (IE Guessing when someone is going to use a stun and using Reaper's Wraith move to avoid it or keeping your own stun up if you guess they have ult but it never happens).
In DBD, people get upset (mostly at Stridor Spirit, I assume) even though they're already put into an unfavorable position (injured) by the 'power role,' and they've brought a perk (Stridor) to help them with that exact scenario.
The real problem, I feel, is that her power is actually useful in a chase:
Every killer that is currently being complained about (Freddy/Spirit/Pyramid Head/Death Slinger) all have powers that help them in chase / drastically cut down on chase times.
Realise that in a fighting game, you're both on a mostly level playing field, and get several chances to learn what your opponent does and it's also the entire point of the game. In DbD you get like, 2 chances the entire match, and a survivor is nowhere near on the same level as the killer.
Billy, Demo, Huntress, Pig, Bubba, Trapper actually every killer has a power that helps them in chases but you wanna know the difference these killers have over the ones mentioned? They actually have some counterplay to them, meaning an actual learning curve, and the survivor also has a learning curve against them. If the survivor plays against a decent demo or Huntress the same way they play against, say, a Trapper, they're gonna get stomped. But if they learn how to play against these killers, they have some chance to last in a chase longer than 10 seconds. The killer also has options to outplay the survivor even if they're a really good one. With spirit there is no learning curve, you don't care what the survivor does because they have no idea what you're currently doing. All they can do is guess, and all you have to do as the spirit is hold M2 and run up to them using a pair of headphones. This isn't fun for either side, it's boring as hell.
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@MigrantTheGreat said:
https://forum.deadbydaylight.com/en/discussion/comment/1581518#Comment_1581518
Than how do you rework/nerf her without defeating the purpose of her or making her like basic M1 killer that has to play Ring-a-Ring-a Rosie with survivors?
You rework her and change her purpose...I want that changed I don't want her to be a gimped version of current spirit, because current spirit is brain dead and requires absolutely no skill or has nothing to learn. Think otz had this idea, but old Freddy used to become visible and invisible during the time he puts you to sleep. You would also see grass move and you could use this to your advantage if you knew the timing. This is what I'd want for spirit. Every second or so she'd be visible to the survivor and a small non-directional sound would play to show she's currently briefly visible, but you wouldn't know where based on sound alone and would need to be actually paying attention to where she could go. Then you change her numbers a bit to compensate for this new power. It would give survivors a split second to decide where she's gonna go at a loop etc, and it would give the spirit the actual ability to mindgame, faking direction etc. She'd still be strong in a chase, but the survivor would at least have an indicator as to where she is.
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@ZaKzan said:
getting into chases and stunning the killer
Honestly this is the only answer I accept because it's the one and only thing you can do as a survivor that's actually fulfilling and fun.
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My simple change to NOED is to keep it as it is, so bad killers continue to only run 3 perks and play to rely on NOED, when they desperately need another actual useful perk to help them win their matches before the endgame even starts.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1581502#Comment_1581502
Well its not that I don't like it, I just feel like there should at least be something to let you know she is phasing while she stands still rather than just the movement of the grass, or something. I just want something that will allow a possible con about her, that isn' to major but its enough to mess up badly.
Well the movement of grass would be a cool thing to have to use against her but we don't. She doesn't move the grass she phase walks over which would be a really interesting mechanic, and it would allow for the survivor to at least have a small idea as to what she's going to do a bit like old Freddy, and the spirit would have the choice of moving through the grass or maybe finding a way to the survivor that doesn't make her move any grass which would potentially take longer etc.
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@MigrantTheGreat said:
https://forum.deadbydaylight.com/en/discussion/comment/1581500#Comment_1581500
That's what she's suppose to be, guess work
Well if that's what she's supposed to be then I'd rather they changed her purpose to be less horrendously boring and one-sided both to play as and against. That's why people are asking for reworks, and not nerfs...wonder when people will catch onto that
