28_stabs
28_stabs
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- 28_stabs
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Comments
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ez dodge
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@BeardedMenace said:
https://forum.deadbydaylight.com/en/discussion/comment/1527566#Comment_1527566
I want Bots for when people DC. MMR will balance itself eventually. I don't get how folks don't understand that it takes times to build a rating.
For dc's I wouldnt mind it, too. I agree, rank 1 players, at least killers, cant be noobs. xD
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NOED is the biggest killer. :^)
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I like what Payday2 devs do about cheaters. They put red "CHEATER" label above player names who use too strong cheats (money spam / disable police alert / infinite health ). It allow to other players instantly identify cheaters and judge them.
Since quitters in dbd ruin other players experience I believe that devs must add red "QUITTER" lavel over quitters names. Let our players judge quitters, too. Or theycan play killer untill their quitter label turn off. It should be 10 days label for every quit and it would be nice, if other players could see the timer, too, then it would be easier to judge quitters. 10 days - ok, maybe thats only 1 quit or dc. 35 days, lol, nope, he can play killer or try another lobby. :^)
EDIT: It would also help killer to identify cheating swf's, who like to pull the cable to allow friend escape. If everyone in team has quitter label or almost everyone, its swf who abuse dc.
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Because devs sell solutions in DLCs. xD Overcharge, Ruin and Surge.. All these ideas dont have to be perks.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/1520396#Comment_1520396
I love how your "issue" of having 2 people at one hook is a survivor abusing something, but it's for YOUR benefit. You literally have 2 people at one hook.
I dont get how people think survivors being stupid and wasting both of their time on one hook while a killer watches is a benefit for the survivor.
And they can safely recover and escape with Sould Guard or Dead Hard. What a benefit! :D
I disagree, they are not stupid.
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The base game is the base game, dlcs come on top, because they were added to the base game later. Only 5 out of 22 characters must be bought for real money, because they are licensed, others can be unlocked with ingame money. Perks.. ah, yes, devs also sell perks in dlcs and one or anti-tunneling perks is in dlc. Ok. You win. I agree that DLCs are crap. :^)
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It must be completely reworked.
For example:
After being on hook once - killer can no longer wallhack you.
After baing on hook twice - you dont leave scratch marks anymore.
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Completely useless perk, because it counter.. no, it doesnt help even vs Myers and Wraiths wallhacks, because they can find you before it will activate, and you will be camped and tunneled to death. Better equip DS, DH, Unbreakable and Soul Guard. Sitting in a locker all game and waiting for someone to die is bs, too. :^)
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It is sum of survivors ranks. :D
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Tell them: yeah, you can have entitys anus hole.
Also, the hatch has boring design. Devs could make it a sacrificial altar where survivor would need to sacrifice their hand or 1 perk slot (it would be locked for 1 game), only then survivor would be free..
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This topic would never happen, if devs would add a totem counter.. change my mind. :^)
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@NursesBootie said:
https://forum.deadbydaylight.com/en/discussion/comment/1523885#Comment_1523885
I mean i love the perk and i'm all for a buff!
oh, nice! Fingers crossed that devs will notice the discussion.
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plspls, just a lil buff.
It would still have a hard time to compete with instant 33% that Botany offer and that can be combined with self-care.. Cant you see how much autodidact is falling behind?
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How many times Otz checked his gens in that video? 2 times? Yes, he is Trapper, but its not an excuse to completely ignore gens all game. :D edit: If survivors are not injured, nor pressure, ofc, they will do gens as fast as they can and get out. Time doesnt stope while Otz play with traps.
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Also, devs could add a blood meter that would simply measure killer total hooks and injures and nobody would really care to camp, unless they want to be toxic...
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bother to read everything?
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@Erk said:
https://forum.deadbydaylight.com/en/discussion/comment/1522640#Comment_1522640
But her power can get her anywhere she wants to go ?
https://forum.deadbydaylight.com/en/discussion/comment/1522641#Comment_1522641
To stall, Legion needs to attack. Thats why I counted it.
(7m/s) x (5s) = 35m < than Legions 52m travel distance that is not enough to cross a medium map. I disagree that she can get anywhere she want. And if you use her power to travel, you will become 110 speed m1 killer, a Huntress without hatchets.
editedit: maps are wider than 128m.
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Killer either has tools to win chases or not.
Mobility and other things add to pressure.
EDIT: Spirit doesnt have high mobility, she is 5% slower than other killers, but she has the tool to often injure survivors and end chases.
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Maybe smaller terror radius wouldnt hurt, but overbuffing Legion will make survivors mend all game.
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Here are quick hue shifts. Took me like 5min. Just by changing hue I created 6 completely different colours. 6 can be multiplied by 2, if you change saturation, too. Thats 12 different cosmetics. ( ° ͜ʖ °)
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Tiers are boring and unnecessary grind. Devs can keep the grind, but for cosmetics. They can add different colours in bloodweb for all default cosmetics and/or owned shop cosmetics. Internet say that there are 10 milling different colours, but devs can add at least 7 rainbow colours. :^) For expensive shop cosmetics devs can change hue (ez) to keep the expensive look. In bloodweb the new colours can look like a paintbrush or spay can. Free ideas, just use them. x)
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Add cooldown for corn and swamp maps.
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Q1: no
Q2: yes
Q3: yes
Q4: Around secondary objectives
Q5: yes
Q6: sum killers have toolz to end chases, sum dont. Thats the sad truth. :c BUT killers have different mechanics, so you may not care about killing, you may enjoy their design and style. :^) I play Legion to stab survivors until they dont want to mend anymore and beg to let them die. :^D
Q7: usually, survivors. They always have something they can abuse. Right now they still have invincibility, if they crawl under a guy on hook. Sometimes I have even 2 survivors under the same hook. x) Ez hook dodge.
Q8: both sides are entitled af. One side tbag in exit gates. The other always slug for 4k and never care about completely detroying the other side. Solo red rank survivor experience is the reson why I switch to killer and wait for reset.
I feel like I scored too many points, but I dont want to pip, so bye.
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What matchmaking???
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With Billy and his chainsaw. :^)
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DBD devs are terrible at balancing their game, because no other dev would allow the very top players (I talk about our red ranks "1") to stomp new players (I talk about 20-15 ranks). We can debate about the middle players - ranks 15-5, ok, but the top should never meet the bottom. Yes, its a free slaughter for red rank veterans. xD
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No.
You play and you learn. :^)
If you came after 4k every game you can go away. x)
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@Buttercake said:
https://forum.deadbydaylight.com/en/discussion/comment/1518884#Comment_1518884
And if you don't separate quick enough, the one in the back(probably always me) doesn't take to the doctors operation and dies... 😭
yes.
The last wagon die. >:^)
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4- Billys new ~roar~ah
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no
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I have a good idea. Survivors spawn "together" and they need to find tools...
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what gameplay do you imagine???
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9.Billy
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Nemesis + Rancor + Slugging. I pick my obsession and slug it till it bleed to death or till Rancor activate. If survivors dont do generators or they do it too slow, I tank a pallet to activate a new obsession and continue to slug and cook Rancor.
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20-10 shouldnt play with red ranks. Change my mind. :)
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Devs should just add a crosshair, tbh. :) Good luck winning good survivors with huntress slowdown and cooldowns, if you dont hit those hatchets.
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Well, rank 1 killer vs brown rank survivors screenshots prove that devs are lazy or dont care about fair matchmaking.
I cant remember baing placed vs top players in any other game. I played ranked Warface games ( you begin at the very bottom and you fight only noobs who are exatcly the same +/-5 ranks players as you, they have the same colour as you have), next ranked Rainow Six Siege, I was solo Platinum player BTW multiple seasons (I have platinum rank charms that players get at the end of that season, they are all different design) ( it was the same 10 games and you get placed, but you cant be placed above high Gold. And during the first 10 matches you wouldnt get Platinum or Diamond players, only maximum gold teams, if you play well) and in Paladins I wouldnt get crazy enemy teams. It was always casual mixed teams with solo players.
If you get rank 1 kilers its bs. What rank 1 mean? - it mean that killer can 4k and 3k every game to stay at rank 1, lol.
EDIT: Rainbow SIx Siege vid
https://www.youtube.com/watch?v=eQfpTzsIgA8 -
If you would be a killer, I would say - all survivors eventually get to red ranks, if they play often enough. But you play survivor.. its different. Noob killers dont get to red ranks. I agree, it is not fair. You shouldnt get pro killers.
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(or they want to let you hit them and get some bp :^) )
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Its good to play both sides at least few times to understand them more. Probably, the most important thing is to get BBQ as soon as you can, because grind is 1000h+ long. About the grind - I'd advice to not unlock perks of other killers/survivors that you dont want, because boring/useless perks can extend your grind and prevent you from unlocking what you really want. Dodge yellow perk cells that you do not need now. Well, I dont want to force any playstyle so go after what you like. The last advice is to not listen to end game chat. People may say NOED is wrong or Blood Warden is wrong, or something else is not to survivors liking.. thats just their opinion. Everything devs added to this game is ok. Have fun.
EDIT: I think both quick and lunge attack have the same cooldown (3s). You can use any.
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Add a new scoreboard, please! :C Tired of farming unhooks, because everything else is not rewarding and is not mentioned.
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1510853#Comment_1510853
You did ask me to post a video for you and you then respond by reading the title only? I was under the impression you wanted to see some decent hatchet throws. In which case, I provided what you requested. I don't believe by survivor mistakes he is referring to them just running in a straight line, but more about how they should counter Huntress.
At 12:07 he say " I love when they run in a straight line. It make life SO MUCH EASIER. ". :^) Only 1 or 2 survivors in the whole video had dead hard. Few shots were good, but survivors played predictable and silly. I did watch the video. All survivors are not this predictable and silly. :P
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I take hex perks only to complete challenges.
/ :^)
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/1507091#Comment_1507091
https://us.v-cdn.net/6030815/uploads/3INW69DWHP5O/3f92541c-385f-41a1-ac39-138b90dae7b7.png
Perfectly balanced.
The guy with no perks wasn’t bugged by the way, he had less than 1 hour playtime of Dead by Daylight.
Every match is a valuable lesson. I bet he learned how to refund. :^)
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I guess Ishould better not touch dbd today. And pause dbd updates. xD
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@Jokersmile said:
CoconutRTS is a great huntress his stream is small enough so he can answer all your questions here is a short video on his youtube channel its a very short huntress guide.
I watched the video and few other his videos. I agree, he is good. Interesting skilled Huntress main. The video should be very helpful for new Huntress and Deathslinger players. I like the part where he talk about survivor types, about how survivors dodge hatchets. It is not new for me, any Huntress player must learn behaviour patterns, but I like that he explained it in detail. In general it help to pressure survivors and be more unpredictable. Next, needle threading part and far future predictions, lol. I wont argue about skill, but I believe it is also a lottery to get a map that would allow to get those shots and a lottery to get careless survivors who wouldnt change their position after BBQ turn on. Hmm, how many tricks he actually has? Does he has significant amount of tricks to beat good survivors? Thats what I need to find out. Since he has a twich page, I will keep an eye on him. I'll leave another comment here when I find out if his tricks can significantly change a challenging match. Thank you for the link.
@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1507328#Comment_1507328
Here is one, just a small sample, I think he is raging at quitters in this one.
Well, the video title say "survivors mistakes" and it is about bad survivors... I dont find it difficult to beat survivors who make mistakes. Thats not the problem. :D
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1507245#Comment_1507245
My man, you gotta check him out. His hatchets are fire.
ok, I'll watch 1 video that you think is good. You will share it, because I dont want to be told that I picked something bad. Pick a good video for me, please~ :^)
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@Onyx_Blue said:
Huntress is at her most fun vs good survivors. Who wants to chase people who never look behind them and don't attempt to outplay and predict your throws?
predict when to crouch? :D In all other cases, while Im breaking a pallet, they run to another pallet.
@Clevite said:
Watch TUR jay on twitch and YouTube. He has a pretty damn good huntress, on console as a matter of fact.
maybe hes getting noob survivors or open maps without a single tree and rock that can block all hatchets :^)





















