28_stabs
28_stabs
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- 28_stabs
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Comments
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I believe 3k-4k stats and ability to camp with charged saw got Billy nerfed. :D Sure, someone complained, you can find comlains about every killer, but he was too easy to play.
If Deathslinger has only 3k-4k games, sure, may he be nerfed, too. :^)
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And you would see only Megs, or Megs completely ignored and other players tunneled to death. :^)
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@Seanzu said:
No, run deliverance or bring luck offerings.
If you dont want people to bring bp offerings, then we have even less reason to care about staying long. Absolutely nothing to lose. :^)
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Demo and Tinkerer? I believe Demo is too noisy for stealth.. :D
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Something alike Dying Light, but free and default for all killers.
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@Zozzy said:
and the biggest counterplay is to remember that this game is a 4v1, not a 1v1v1v1v1
If killer is not green rank noob, it is 1v1v1v1v1, because exit gates wont be powered.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1559872#Comment_1559872
My motivation to stay is my momma didn't raise a quitter, I can't help you with that.
I dont mind, if you enjoy cheap labor job. Never quit it. xD
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1558784#Comment_1558784
So you give up all points and a DC timeout to rob the killer of a few thousand points? Have you ever heard of cutting off your nose to spite your face?
10-15k for being tunneled 10 min is a joke. Yeah, Im better off dc'ing, alt-tabbing the game (if necessary) and playing anything else. Rework WGLF. Give stacks for pallet stuns and gens done to motivate me to stay or change something else.
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Usually, its when I have less than 3 WGLF stacks, Im denying your BBQ stack. The majority of killers are not nice, they are sweaty 4k chasers, so I dont feel like being nice, too. ;P
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Do you even know what "luck" is? It is used only to get out of Trappers traps and off hook, and, when 3 survivors are dead, the last survivors is instantly sacrificed. All your ideas are bs and only nerf to her perks. Nobody will ever use her perks.
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I understand that survivors take their time to break totems silently, but since devs add more wallhacks, survivors should be allowed to stomp totem and break it in 3s. Being careful is unnecesssry and dumb now.
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Rules I follow. :^)
Rule №1 = 4 WGLF stacks>everything else, because everything else may be impossible to get.
Rule №2 = Suicide, if killer deny to get 3 or more stacks, because the game is worthless and waste of time.
Rule №3 = if I have 4 stacks and I can help other survivors to get out, I dont mind to sacrifice myself.
Rule №4 = I do not feed killer BBQ stacks nor kills, if killer has lazy playstyle. It can happed during the end game, camping killers who camp one guy. I leave them alone. Or strong killers who tunnel too much my teammates and lose me. They kinda win the game, but I dont step out and dont gift the last BBQ stack to them.
I dont mind time, I only care about how it feels and the boost of my bp.
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You need to take screenshots and talk to steam support before you get permanent ban. When you will get a ban, it will be more difficult to prove your innocence.
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I disagree. If the new survivor's perks will stay the same, survivors will be able to heal with self-care at up to 139% speed. The old 12s healing will be back. :D
MATH>> 18 : ( 0,5 + 0,56 + 0,33 ) = 12,9s
Numbers explained in spoiler:
"18" are 18 default seconds to heal.
The rest numbers mean 1 full unit is equal to 100%. 0,5 mean 50% of SC speed, 0,56 is 56% Desperate Measures max boost and 0,33 is 33% of Botany boost.
If we take the worst (brown) med-kit without add-ons to it, the 50% SC penalty is removed (medkit make it 100%) and we get 9,5s healing. :D
Finally, if we take the best self heal med-kit (Emergency Med-kit), it will be 50% faster and we will get 7,5s healing.
MATH>> 18 : ( 1,5 + 0,56 + 0,33 ) = 7,5s
And, if someone feel super competitive and they woul use only speed add-ons to have 1 but ultra fast heal, it can be 30% faster.
MATH>> 18 : ( 1,5 + 0,56 + 0,33 + 0,3) = 6,7s
Im actually wrong. If someone take both SC and Botany, they will get more than 1 heal, because both
add-onsperks increase items efficiency by 53%. :DIf survivor decide to take only 1 speed addon and the 2nd add-on for extra 1 full heal, it will be 2 heals at 7,1s.
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Devs, pls, make WGLF and BBQ default powers, free 5th perk. These perks only waste perk slots and having 3 perk slots is boring. But if we dont take farming perks, its ~15k bp, lol. At lvl 50 its nothing.
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I believe the core element of DBD is infinite grind. I guess, this is all you can have.
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Imagine being killer who can dodge any lobby, yet, continue to complain...
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In the next update- killer get GPS navigation to track survivors at all times. xD
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Penalties are on.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/1553778#Comment_1553778
Do you test it as killer with Franklin's? For science. 😂
Survivors keep items, if killer dc. Sadly.. science.. cant go this far.. :D
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@cenoflame said:
https://forum.deadbydaylight.com/en/discussion/comment/1553760#Comment_1553760
You could have just taken my word for it 😅
I want to analyse the system, too. I need it for pure science. Definitely not to learn how much it can be abused every week or month.. yes. :^)
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ye, its back. Just dc'ed 5s in game to check it. Got well deserved 5min ban. Well, I prefer to chat 90% of my time anyway... I'll later try dc penalty again just make sure it really work and ban increase. :^)
Hmm, interesting when the ban decrease or reset back to 5min tho. I'll need to dc again in a week. :D
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You will become bored of mories. I promise.
The majority of survivors do not require mori to kill them all.
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It doesnt instantly cancel Thana tho.
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Legion for map control, Blight for basement camping, if you have Bamboozle. :^)
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/1540262#Comment_1540262
Why must you insult Killers who don’t want to play against broken SWF? There was no need for that. Game wasn’t/isn’t designed or balanced around SWF and Killers have a right to not want to face them, especially if they’re not playing one of the top tier characters.
I received a warning, because survivors dont have a right to dodge poor or broken games. Whats more funny it was instant something they call "3rd lvl warning". Must be the first and the last warning for thinking the way killers think.
Who is insulted, you? You dont like when people judge you when you dodge games?
Hey, mods, now a killer is telling me that dodging is right. Give this guy level 3 warning, too, or its bs. xD
Anyway, no matter which side devs or mods prefer to support, the end game chat, likely, will stay the same or become worse. I guess, being salty has become a habit. :^)
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Another ######### perk. Ok.
/topic closed
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Watch youtubers. They'll teach you how to win 3min games.
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Define your fun, please. :^)
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Unless survivor is self-caring next to another survivor, its not a waste of time.
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You cant be tunneled, if killer cant find you. if you often get killers who tunnel the first survivor to death, then take it slower than you usually do.
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@CosmicParagon said:
https://forum.deadbydaylight.com/en/discussion/comment/1543637#Comment_1543637
3, take it or leave it.
2m or I will slug.
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@[Deleted User] said:
Left Behind has destroyed so many of my 4K's. Its gotta go, its like a SS+ tier perk. It is stronger than DS+Unbreakable, complete BS. I honestly can't believe the developers would put in such a BS perk.
Just delete the whole L4D chapter, its the only way to nerf it for good.
The whole chapter is broken and must be purged, I agree.
@kaeru said:
I played yesterday. Hag was killing 3rd survivor with devour hope and it was total silence. Suddenly sound of opened hatch nearby jumpscared me. I wish I had Left Behind to be prepared for this.
Do you know that hag has an add-on that can make you deafened for 6s? Even if she had it, you would still escape. Left Behind ruin the game.
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It must be Pig's map. Spawn there 4 killers: Doc, Plague, Hag and Huntress. Also, must be 3 totems - Haunted Ground, Ruin and NOED. Survivor must do 3 gens and escape. If - no, survivor is not ready for multiplayer.
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@ Antares2332 said:
https://forum.deadbydaylight.com/en/discussion/comment/1544189#Comment_1544189
No, Left Behind is fine..
#DeleteLegion
#NoMoreNerfs
>:^)
Cant you see Left Behind is becoming overused? Survivors are pulling disgusting escapes every single game.
Nah, Legion is nerfed to oblivion. Do not worry about them. >:^)
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@ Antares2332 said:
Are you talking seriously?
I think it's fine, the function of that perk is to find the hatch as quickly as possible.
* I find it way too quick. (match started and I didnt read my mess xD)
but of course Im serious >:^)
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@NMCKE said:
I feel like Left Behind should be 50% finding the hatch and 50% opening the exit gates during EGC. 😅
yes, survivor must open both gates to 50%.. if they dont spawn in the same corner. Then Left Behind can activate.
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Add killer camper who camps survivor for 5min. Survivors must learn all features.
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Also, I dont like that survivors can see the hatch after other survivors are dead. No, thats still too early. Show it after I close it.
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@Olokun said:
Bait from a killer ( another one )
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@CottonelleFlushables said:
https://forum.deadbydaylight.com/en/discussion/182934/left-behind-is-op
Are you Nuts ... Just cause the last person escapes thru the Hatch they earned that right you can close it if you find it
left behind is Perfect the way it is Might as well Say Nerf BBQ to 1M
2m max
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What else do you want survivors to do?
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People learned it as soons as Blood Warden was added.
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I think
its
Fine
.
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@BloodyNights said:
https://forum.deadbydaylight.com/en/discussion/comment/1541795#Comment_1541795
I mean it gives you other information too, like where the killer is exactly. Since you know they got hit across the map, or perhaps they got hit somewhere close to you, like on the bottom floor of the Game, while you are on the top floor, you'll know exactly where the killer is. Or if you get hit you can go to the obsession for heals. Or since you sound like you have a pretty selfish playstyle. You can go run at your obsession in the middle of the chase and try to pawn them off on them...though your Obession will see you running straight for them and get salty. xD
I dont need to know where killer exactly is. If obsession status say that obsession is chased, thats enough for me. I do gens. If killer is not far.. a stealth killer.. Myers? Tier 1 Myers is not a huge pain. Other killers will share terror radius.
If I need heals, I'll use a med kit or emergency self-care. If somone is close - ok, I dont mind to be healed. :P
The most of time I play with: WGLF + Kindred + Bt + SC/Deliverance. If it make sense to go on hook to win time, I do it.
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@Deathslinger said:
Well, I’m a killer main so I have the luxury of playing low ranked killers when I do decide to play survivor, which means more fun with niche builds.
I actually use this perk.
- Blood Pact
- Aftercare
- Kindred
- Autodidact
I like to know what my teammates are doing, killer be damned. I wanna know what my teammates do. I have the most fun watching others. If someone is on a hook, I see everybody. Thanks to Kindred.
If the obsession or I are hurt, I at least see one person. Thanks to Bloodpact. An if I meet up and heal them or they heal me, I’ll keep seeing them because of Aftercare. If someone uses DS, they become obsession and they are hurt, means I get to see them and possibly have another opportunity for Aftercare. If the Killer has Nemesis or Furtive Chase then more chances to use Bloodpact or Aftercare.
I slap on Autodidact because I think it’s funny and when it works it feels great.
This is my Nosy Neighbor build~
Ok, this is interesting way to use it. I didnt think about combining it with After Care. I accept it as answer.
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@BloodyNights said:
https://forum.deadbydaylight.com/en/discussion/comment/1541684#Comment_1541684
It's just a gimicky aura perk. You can both see each other's auras so they can either come to you to heal you, or you can go to them to heal you, or possibly work together in some way. It isn't amazing, but you kind of ignored the aura reading aspect, which is a lot more helpful than just knowing if each other is injured or not. Though I don't think it's even close to as good as Bond is.
7% movement speed isn't that good, bout the only thing that would be good for is hurrying to a gen, and if the killer does show up unexpectantly, perhaps you could get to a pallet or window you normally couldn't. Nothing special.
It's not a good perk, I wouldn't call it terrible like I would slippery meat, or Monstrous Shrine...well there are actually quite a few bad perks. It's just kind of middling.
If I hear a survivor crying around a corner, ok, I come and help. If survivor is injured across all map- nah. The middle of a map is questionable, too. If killer has ruin, then Im losing all generator progress. Should they come, if Im very far.. nah. Obsession better use self-care. xD Work together - about the same thing. Considering that we have penalty for working together, crossing a map is not worth it.
I agree, nothing special. :D
@Demonl3y said:
https://forum.deadbydaylight.com/en/discussion/comment/1541684#Comment_1541684
Its not just for the Icon? You can see the Aura of each other.
Also not every perk have to be a anti tunneling perk or something.
How about we give the killers some tunneling perks?
Uh, everyone can is entitys hint when obsession is chased. Aura is overkill. :D
pls, no tunnel. x)
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@Demonl3y said:
Why dont just read the perk info?
Ok.
"When you or the Obsession are injured, you both see each other's Auras."
( We have injured status icons, so I find it useless.)
"After healing the Obsession or being healed by the Obsession, you both gain the Haste Status Effect, moving at an increased speed of 7 % for up to 10s."
(If killer is not tunneling, its meaningless. And if killer is tunneling, I doubt I would finish healing. BT is anti-tunneling perk.)
So, what is it for?
@Veen said:
It's a niche perk, like many others, get over it.
Are you sure its even niche? :^)
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someone said "cute? Big pack of "cute" for Feng Eeek is delivered. :^)







