28_stabs
28_stabs
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- 28_stabs
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Give him good old pallet. It just works.
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@Sziosis said:
https://forum.deadbydaylight.com/en/discussion/comment/1541219#Comment_1541219
Given enough time (Which is basically infinite in this realm) anyone can learn something presented to them. Trial and error is a huge part of life, learning and creating the best cinnamon buns known to man. I'm pretty sure the Entity doesn't interview anyone to see if they know how to repair damaged wiring and machine parts before casting them into an eternity of engineering school hell where the teacher hangs you up on a hook as an example for exploding the generators.
Our evolution took pretty long, but I agree. :D
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@Maperson said:
https://forum.deadbydaylight.com/en/discussion/comment/1541219#Comment_1541219
Well yeah, they need to be atleast from that age, but even then.. killers only need to kick the gen, everyone know violence, but to repair it..
Remember the time when we repaired Entity's plants? :D Maybe survivors dont repair, they cast a magic.. yes. We can add some mages. :^)
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@Maperson said:
And how would they know how to repair gens? Neanderthal would only help killer lol
Good question. Survivors must have more or less ~recent education~. Also, to note, cthe first commercial engine was invented in 1870. Thats less than 200 yrs...
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You ignore skins.. but true.
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If devs never mentioned an intent to go back and finally add ingame voice chat - it wont happen.
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@clem1710 said:
https://forum.deadbydaylight.com/en/discussion/comment/1540415#Comment_1540415
Yep, good idea. But the main problem is gen speed
True. You know, we have millions of good ideas. Long time ago at Steam forum mutiple times I mentioned my idea about debuffs. I said that hooked survivors should get repair speed debuff (-25% repair speed for every hook), but it was ignored. Probably, all our ideas do not matter. :)
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@ Antares2332 said:
https://forum.deadbydaylight.com/en/discussion/comment/1540688#Comment_1540688
But all that you mentioned are valid strategies for the killer. Since there is Mori, there are also keys.
You also speak as if all the killers play like this and you are not noticing that they also create strategies to counter those perks. Do not generalize. Also, I play on both sides, so I think the game and the strategies on both sides are fine.
Do you understand words "Not" + "Wrong"? :^)
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@ Antares2332 said:
https://forum.deadbydaylight.com/en/discussion/comment/1540626#Comment_1540626
Lol, literally anything the killer does is wrong for you. I think you've forgotten that their objetive is to kill survivors.
I do ~not~ say its wrong. I say that survivors have plenty of reasons to run DS, BT, Unbreakable and other perks that (usually) 4k chasers hate. No, its ~you~ who forget it all or dont play the other side at all.
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Killer main logic: if you dont turn the other cheek, you have a small pp.
Also 99% of killers: basement camp or proxi/semi camp, tunnel the first guy to death or if no obsession=tunnel everyone 1 by 1 (ez), mori everyone if anything is not to their liking, always slug for 4k and never ever let 4th survivor to have the hatch even if survivor was polite and didnt waste killer time hiding until EGC is over.
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I kinda take Rancor to assert some dominance, but I dont care, if 2 survivors escape. I never check, if its swf or not. One thing I pay attention to is toolboxes. If I see 4 toolboxes, I'll take at least green mori.
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@clem1710 said:
https://forum.deadbydaylight.com/en/discussion/comment/1523167#Comment_1523167
That's already the case since emblems are based on the number of hits/hooks/sacrifices
I talk about a meter that would allow to kill all 4 survivors, if the meter is filled with blood (injures and hooks, pressure lol). A meter that would remove the need to kill one survivor as soon as possible to slow repairs.
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I like them all. :P
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Its your imagination.
EDIT: killer can dodge a lobby and you will get into full room of survivors.
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We play the game to the fullest and its the right wae to do it.
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She is m1 tier. She is about the same as legion, only difference is that she can make what I call "Nuke Build". She has 2 "Nuke" add-ons (yellow and green) that allow to activate her corrupt purge at least ~once~.. Well, survivors can play smart or you can get a bad map with too many full walls and it may not work, so it is NOT a reliable tactic and not good enough to get her out of m1 tier. If you dont really enjoy her design or you are a competitive player, pick someone else.
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@Vampirox said:
umm you missed it like 2-3 years ago, they didnt just nerf BNP they butchered it just like they butchered brown and yellow toolbox.
no point to bring those.
The old BNP was 1-tap full gen repair. It was like 9999x stronger than mori and old com. toolbox could be used to do 3 gens 24s faster, lol. It was bs. :^)
Its not true that new items are useless. The new bnp is a perfect boost for brown toolboxes and it will ezpz shave off 25% of any gen. The new com. toolbox will save 26s.
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I agree, add heels for Legion girls (because I dont feel edgy enough).
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Every new topic is better than the last.
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add Warhammer boys.. :^)
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competitive SWF>Killer>solo survivor
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If you get them often, take Rancor. Ez kill your obsession and make them feel uncomfortable. Once OoO will learn about Rancor, they will become paranoid for the rest of their life. Because of their wallhacks they wont be able to tell if killer has Rancor or not.
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@Fiv55 said:
https://forum.deadbydaylight.com/en/discussion/comment/1537651#Comment_1537651
basicly billy got the nurse treatment... the only thing they should have changed are his addons, but they just had to touch his base kit.
I've faced just a few really good nurses since her rework. Still pretty strong, but very punishing for doing mistakes/bad reads.
I have no complaints about Billy tho.. :P
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@NursesBootie said:
https://forum.deadbydaylight.com/en/discussion/comment/1537206#Comment_1537206
Blood Warden gets automatically countered by optimal survivor gameplay aka genrush and 99% gates. Rancor is pretty build-reliant. That's why i don't count SF+Enduring too.
NOED just works as a standalone second chance, that's why it's truly the only one.
Blood Warden + No Mither and go after survivor who is near gates. Down that survivor, open the gates and you get it.
I Rancor every game, so I will disagree. Incrediably rarely my obsession is careful enough to dodge me.
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Do NOT do it. People already begin to discuss other platform playstyles and dont want to play with them. Dont give our crazy players more reasons to lobby dodge. :)
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Devs only needed to remove all extra blink add-ons, but they removed everything. :^)
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The biggestmistake of NOED topic starters is that they mention it alone. What about Adrenaline? Why adrenaline is not a hex perk, too?
@ABannedCat said:
I am all for that, if we do the same with Decisive Strike.
Its nessecary in low ranks, but once you reach rank10, it should be disabled.
No DS after 100h? lol It will be brainless tunneling.
@EmpireWinner said:
No, do bones
Totem counter wouldnt hurt, but I agree with this.
@NursesBootie said:
NOED is the only second chance killers get. And it's not even a good one imo.
What about Rancor and Blood Warden? 3rd chance?
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I rarely do them at all.
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I had 3 no mither noobs (they just went down one by one). Good thing I take WGLF, I got at least stacks.
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Wraith, Myers and Plague have hacks, too. :^)
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Use ">>". No more anxiety.
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@Khar said:
What would be the point?
no obsession = ez tunnel
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You complain. They complain. Everyone complain. True.
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Ofc Wraith is fun. I can loop him around killer shack connected to a window or a pallet for 6 gens. Why I dont get Wraith every game?
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@Jokersmile , today your Huntress main uploaded another interesting video where he barely got 1k. Looped for 5 gens. 1st hook only after 3 gens. Thats how difficult it can be.
https://www.youtube.com/watch?v=YeFtUIDhYFE -
To me itsboring scoreboard and boring matchmaking on top of it.
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I dont like that her vomit charging slow her down a lot (to 90%), so I prefer to boost it instead ( with Olibanum Incense or Incensed Ointment, +7,5%).
The 2nd favourite add-on is Haematite Seal, because it add 10s to infection duration on objects to keep survivors injured or to easier pressure them. Limestone seal add only 5s, so usually I pick something else instead of it.
If I run out of Haematite Seals, I use Black Incense (hacker Plague), Ashen Apple (Nuke Plague) ) or Rubbing Oil + Infected Emetic/Vile Emetic (Rambo Plague). :^)
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@clem1710 said:
https://forum.deadbydaylight.com/en/discussion/comment/1532190#Comment_1532190
Nice smol pp build
Come on, its only farming. Stunned killers also allow one or two flashilght blinds (some even moar). 500bp is 500bp! Dont forget that WGLF will double it all. I love to burn out killers eyeballs. <3
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Stun and grasp escape = 1000+ bp . I never ever miss my chance to get it, even IF I need to dobyblock to death. :^) And, if killer still leave me on floor, ok, I recover and Soul Guard away. Noice.
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Yeah, if you keep supporting the same stuff, they will keep it about the same. They dont need to be more creative than it is necessary to satisfy customers.
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Just cover it with Deathgarden mask.
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You didnt get the same strong killers in red ranks in past?
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I have always at least DS.. and I can add to it Unbreakable and Soul Guard. ~Hit me baby one more time~
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@pseudechis said:
The pay to win argument here is really odd. Yes some powerful perks are available from DLC but base perks a completely viable.
BBQ and DS do not mean auto win, if you think that then you are giving them way to much credit.
Perks can be bought via the shrine with free in game currency. It pops up randomly and there are a lot of perks but that's called patience... its a virtue. Some perks may not be in the shrine so correct me if I'm wrong here.
Oh I have to pay for new content well yeah. A pay wall would be paying for the perks alone, but dlc usually has a new killer, new survivor plus perks. It like a poster add for entitlement.
Either be patient or anti up, the only issue here seems to be impatient FOMO. The cost of this game is quite cheap compared to others and doesn't have the spend money and gamble on reward element that many other online games have. i.e loot crates.
No, it isnt. We can play with words, you can say that it is a little thing, but someone can abuse it to 200% every game. An advantage stay an advantage. If players can pay for advantages = its Pay2Win.
Gambling is another bad thing, a separate topic for discussion. :P
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@Kees_T said:
https://forum.deadbydaylight.com/en/discussion/comment/1528890#Comment_1528890
Cool, maybe in 2 years I can get all perks in this way.
If DBD wont die like the other BHVR game called "Deathgarden™: BLOODHARVEST". BTW, I believe it was completely removed from the steam yesterday. only forum page left. :D yeah, wait for one more year or two, sure.
EDIT: YEP, it was.. https://steamcommunity.com/app/555440/discussions/0/2789370076137869063/
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@The_Sharp_Ninja said:
https://forum.deadbydaylight.com/en/discussion/comment/1527370#Comment_1527370
But how is it cheating to let your friend escape? Yeah sure, dc'ing to do it is a little annoying but it isn't really cheating. If it was cheating, then there wouldn't be a disconnect button in the menu.
well, you let your friend escape when he should have died. You pretty much explained it yourself. :^)
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@Rivyn said:
I still think Ruin should be base kit, at a reduced rate. . .
Sorry, Entity doesnt take killers side for free.. xD



