28_stabs
28_stabs
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- 28_stabs
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The excuse is meaningless, true, but teaching them how to run their business is also meaningless. If you dont like their business, all you can do is stop supporting it. :^)
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@Pior_Morte said:
https://forum.deadbydaylight.com/en/discussion/comment/1491220#Comment_1491220
Wow that's awesome I would just move Legion to "sometime I reeeee". Idk about new Bubba but I think he can get higher, not sure.
Edit: Why is trapper that high up? And where would you put Deathsliger/ Pyramid Head?
To be fair, any player can go reee. :D To me Legion is only farming killer. What Legion can do - punish inexperienced survivors? His power is designed only to punish mistakes. Legion is M1 after survivors get injured. Just a killer good for finding survivors and farming chases and hits.
Edit: trapper, because of surprise. My tier list is not 100% about power. Deathslinger go to 'reee' tier, because they kind of attempt to be competitive, but lack tools to assert dominance. Pyramidhead, hmm, I think he belong to 'surprise' tier. :D
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@JFF said:
https://forum.deadbydaylight.com/en/discussion/comment/1490730#Comment_1490730
There's a thing called shrine, you should check it out! (it's located in upper section in store) or you could spend in-game currency called shards to buy the killer and get the teachable within 2-3 hours of playtime. I'm giving advice to guy that struggles with lockers, unless you have better idea or suggestion, please refrain from pointless sarcastic comments. :o)
Ah, yes, we have the Shrine. Check your luck today. It show 4 perks out of 154 perks, and it updates weekly. You will get it eventually, we promise. ;D
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@JFF said:
I'll tell you a secret, but don't tell anyone. ...i.r.o.n.m.a.i.d.e.n, no but seriously I run it on billy and it works wonders, if you have trouble with people using lockers, just run iron maiden and they will think twice before jumping into the locker again.
Exactly! For only €6,99 and a day or two grind all your problems will be solved. ;^)
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I never play with flashlight, so I dont mind that killer can waste one of perk slots on in. :^) Survivors who dont intent to use flashlights now can bait killer to waste one perk slot, switching back to med kit on the last second. Noice.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1490528#Comment_1490528
Abuser lol
See that, it's literally killers like you who see every DS user as an abuser.
And it's killers like you who will never be satisfied with any nerf, rework, tweak the devs give it.
Because when you say, "when you touch a gen" "when you heal" it'll only make the gen rushing and anti-healing meta even more powerful.
Then you'll going to attempt to get it nerfed so it won't work in end-game.
Then you'll try to get it nerfed when the survivor uses Dead Hard with it.
Then you'll try to get it nerfed when the survivor breathes, and so on.
I'm not even joking when I say killers will never be satisfied with any nerf to survivors.
I said what I said. What you say belong to you.
Its nice that someone finally noticed me as killer main. ^_^
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1490477#Comment_1490477
Another parrot.
What about We'll Make It? It's enough time to pull off a heal even when the killer is on his way back.
What about Inner Strength? Is it fair that DS deactivates when you're hiding in a locker and you manage to pull off the heal?
What about an Insta-Heal during a chase that you managed to pull off while the killer is still chasing you?
And you are another abuser.
You treat DS as an extra health bar, and thats exactly what it should not be. You shouldnt have it all.
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After touching a gen or completely healing oneself it should deactivate. Its that simple.
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@zoozoom6 said:
https://forum.deadbydaylight.com/en/discussion/comment/1490306#Comment_1490306
9% or everything you do for the whole game adds up. a 5 minute game is 300 seconds minus say a minute of running around is 240 and 9% of that is about 21 seconds you save during a 5 minute match for 1 survivor. thats not bad
Still, if you commit to completely stay out of chase to make use of 9%, your fate is in other 3 survivors hands.
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Sweet suicides.
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If killer has maxed the Gatekeeper emblem, it should be allowed to open the gates. :/
EDIT: you earn it as long as all generators are not repaired, so it should max eventually.
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@Black_Fence said:
https://forum.deadbydaylight.com/en/discussion/comment/1485971#Comment_1485971
My favourite build for a while used to be a no mither build, NM, Resilience, spine chill and DH. A constant 9% buff to gen speed, never needing to worry about Noed, spine chill to know when to leave the gens and DH to extent loops, no more slugging or I will just get up and 9% faster exits when people are dying to NOED which my build hard counters. Not to mention I can do gens faster because I don't need to waste time being healed.
No mither is ######### on its own but it is supposed to be ######### on its own otherwise it would be meta.
9% is not game changing. I can have Unbreakable and killer can just put me on hook and I never need it.
My
favouritethe most used perk is Borrowed time. Its the real game changer. Its the only thing that can punish campers/llazy/casual killers and help teammates to get out in the end. DS can do the same thing, but its personal perk, you cant help your team with it. DS has a lot less impact on the game.2 health bars - extra health bar can be added to BT protection and change the game, too. You can unhook and give extra protection to chased survivors and you can force killer to deal with you, if you become a huge pain, you block door ways and/or windows.
DH is a good support to any build. In No Mither case it can shine VS one shot killers - Billy, Myers, Oni and other killers, BUT on the other side, killers are not forced to waste their power on you or use their power at all. DH allow a room for mistakes, but any killer can down you with M1.
The big thing is, if you stay out of chase, the game wont be about you. The game will be about your teammates - how long they can stay alive. 9% speed boost alone wont get you out. One survivor cant do all gens, unless killer is a complete noob. You will need help. Often good players must sacrifice themselves to get someone out, if bad players are brave enough to do at least generators. Full stealth teams are rare. Someone has to tank the damage to change the game.
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In past Clown could force the slowest vault with his bottle.
Bring it back. :^)
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Compared to For Honor or other competitive games DBD require minimum skill to win games. Pretty casual game.
EDIT: ITS NOT BAD THO
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Dunno, man. Its 4th year. To me the gameplay is ok.
My only complaint is that the end game scoreboard is absolutely meaningless and give no motivation to continue to play the game. Once you learn how to farm, you forget about it. It doesnt matter how long a survivor was chased, how many gens anyone did, how many totems anyone broke, how many safe unhooks someone has or how many times you healed your teammates. You cant compete with other survivors, only escapes are shown. This is mind-numbingly boring.
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???
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Yes. Its useful only for youtubers to make funny content, who bully baby killers.
I didnt know that Oni still get blood from No Mither players, lol. The perk is trash.
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My preparation for farm (my own rules, dont get overtriggered xD):
Rule No1 - Botany+Self Care = you are back in the farm as quick as you can and you farm those sweet heal points 30+% faster.
Rule No2 - Borrowed Time for safe unhooks. Now you can rush unhooks. It just works.
Rule No3 - Dead Hard or Iron Will. They are not op, but they can decrease killers mood to chase you, because DH allow to make more mistakes in general and IW can force killer to guess what you do around corners. If survivor make good use of DH and IW, chases will be 100% longer. Killer look for quick chases and quick hooks. Killer is likely to go after someone else after you DH away.
Option No4 - Decisive Strike. Another thing that is not op, but if someone is obsession, killer must assume that anyone can have DS. If you get the obsession tag, killer will think that you 100% have DS. Higher chance that you will be ignored and allowed to farm until the end. VS top tier killers DS can be useless, because they dont have to tunnel, so I mention it the last, but, if you dont have Dead Hard or Iron Will, its a good choice.
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What bother me is ingame shop customisations. You pay real money, then you lose connection and you can lose it.. ? :^) hmm
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I think that, if you dont killrush with mori and allow the hatch to spawn, infinite long sacrifice and gates in the same corner is good enough for killers. If anything, killers end game can only be nerfed.
The topic starter skipped the difference between solo and SWF, so I dont care to discuss all details, too.
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Devs can keep the broken keys brown/rusty and make the hatch keys bright red or gold colour. Just change the hatch key colours.
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1) survivors in exit gates oblivious
2) disable DS in exit gates
3) allow to instantly mori downed survivors in exit gates
:^)
edit: 4) survivors cant crawl out, if killer is standing in exit gates, too
( ° ͜ʖ °) do it
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Play other game until rank reset. I play For Honor. :^)
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@6yXJI0 said:
https://forum.deadbydaylight.com/en/discussion/comment/1475675#Comment_1475675
Would you use it constantly?
Yes. I like to stay on my gen and finish the job. If killer doesnt have BBQ, I notice it and I can punish it.
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I think its ok.
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Why I play For Honor?
Oh.. :^)
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True. Entity is such a #########.
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No.
It can be used only once and completely ignored, if killer is not sweaty for 4k. :^)
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I believe auras were added to keep the motion. Remove auras and we will have less action. And the harder is game, likely, the less players will stay.
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Just take aura tracking perks. :^)
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Take PoP :P
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1) Free Kindred
2) free Borrowed Time
3) a totem counter ( 0/5 totems done )
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@DwightKrackers said:
https://forum.deadbydaylight.com/en/discussion/comment/1469349#Comment_1469349
A small tip for better BP gains completing gens.
Run Prove Thyself, so long as 1 other person is on the generator with you, you will gain 5,000+ BP for a single generator or MORE if 3 - 4 players are on that same gen.
I also run Bond with Prove Thyself so I can more easily find others to complete a gen with.
The exact reason you want more BP is why I run Prove Thyself. I dislike doing 3+ gens to Max out my objective points, in the event I don't make it to the end of a Trial opening a door or through the hatch.
Food for Thought friend!
Discordance has joined the chat: very good tip! Ez game for killer.
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Generators - take 80+ s and 1000bp
Unhooks with BT - instant 1500bp + possible 500bp for heals or protection hit bp +250 bp for finding another survivor
Totems - 1000 or 1500 bp in 14s :^)
Ofc, we wont do gens.
Give at least 5k bp for gens, then it may change. 80-160+ s hanging at a gen, dodging bbq, risking to be catched away from pallets and tunneled first to death can be not worth it.
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I wish generators, the main objective, were more rewarding. Only 1k for doing them. Survivors should fight for them. Now we fight only for unhooks. Farming my team doesnt feel good.
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The key can get many survivors out. Tunneling you was smart.
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Alert>Windows of Opportunity, but Windows of Opportunity is good for newbs, or casuals. The top perks for survivors are those which either boost repair speed (gtfo speed) or survivability in chase. If you can survive chases longer, you can save pallets and win time. So, if its only info that you need, info alone doesnt significantly change the chance to escape good killers. Exception is perk Distortion. It doesnt increase repair speeds, but it allow to dodge BBQ and keep killer guessing where survivors are. IMO, its the best thing for genrush. The big question for me is - why Distortion is not meta? :^)
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Tinkerer is for real ambush, discordance is for prevention.. pick any you like.
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reee
edit: survs have Camaraderie, if camping will go completely out of hand
editedit: only €49,44, and all your problems are fixed!
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When you judge any killer, you jugde killers power. Does it help to end chases quick? If the answer is - yes, the killer is not bad. Does Legions power help to end chases? No. It only help to injure survivors quick, but it is not lethal power, you cant down survivors with it. Legion is weak.
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It is, it is. Devs dont care to add rewards for changing targets. Tunnel survivors one by one. :^)
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Believe it or not I went back to playing killer, because red rank solo queue is free farm for killers.
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@Flyguy115 said:
https://forum.deadbydaylight.com/en/discussion/comment/1465182#Comment_1465182
but you are , you dont even wanna try to open the gates because "muh killer was mean so he doesnt get a free kill" when in reality if he finds you and downs you it's not a free kill, because he earned it.
Good luck opening gates when killer has NOED and, after killer checks your door, a trap is placed under the switch. It takes too long to open the doors to dodge both NOED and a trap.
Well, I dont mind that this is possible. It is smart to do it. I just would like to speed EGC.
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@Flyguy115 said:
https://forum.deadbydaylight.com/en/discussion/comment/1465099#Comment_1465099
or dont be a quitter ?
Im not quitting. Im waiting with killers for EGC.
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As much mandatory as getting 4k.
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I wish broken key had different look. I dont use keys, because they all look the same.
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@Demonl3y said:
https://forum.deadbydaylight.com/en/discussion/comment/1465059#Comment_1465059
If you said you dont want to ,,gift" free hits and BBQ Stacks, the killers could also say they dont want to get their Stacks/Hits denied.
If you go into a match, complete it, or go play something else. If its a 1v1 situation the killer played well and deserved the 4k or 3k and its not a ,,free" hit or stack if they get you. They worked for it.
No, dont tunnel, and you can have all your 4 stacks before the end game. :^) To me it is fair to not gift stacks to killers who tunnel. If stacks is not their priority, they dont get them.
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I think he is wrong and should be reported. :^)
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@ResidentDoctorMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1464933#Comment_1464933
Resident Doctor Main here,
Usually when I play, 2 kills are the minimum I try to get, either for challenges or whatnot. 4Ks are always what we killer mains strive for of course. Sinerely,
Resident Doctor Main
P.S. Is your username a reference to Detroit: Become Human?
Yes, 28 stab wounds. It is perfect for playing Laurie and Legion.
