ToxicTapp
ToxicTapp
About
- Username
- ToxicTapp
- Joined
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Comments
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@Jack11803 said:
no, it’s just bugged to high hell right nowrip
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Thanks for all the suggestions :P
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@Nickenzie Where did you say 60 seconds in your original post? The only place I see is the time the gate opens. You also said 90 seconds. (this is for how long the kiler can see your aura)
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I just don't want to make another comment on one of you pig/hatch/whatever the hell your other posts were. So I won't. But some changes good, like 0% chance, some bad like movement and increased time.
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@Dreamnomad said:
Survivors don't have knives, axes, chainsaws, claws, or clubs. One of the very few "weapons" survivors have is the 3rd person perspective. This is something that should absolutely not be nerfed.Soon we will have rocks!
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You already posted this in another discussion but hey :shrug:
At least 4 generators will need to be completed during the trial for the hatch to be spawned in. The amount of survivors alive or sacrificed does not affect this requirement.
No. Just. No. (more explained through the other explanations.)
if your whole team dcs, and you somehow get two gens done, how will you get the hatch, powerful agains killers listed in next explanation.This adds a race to both the killer and the survivor but be careful - The killer can close the hatch!
This is an extremely powerful mechanic for killers who can move quickly (Nurse, Billy, Wraith?, any other I might be forgetting)
After 30 seconds of you being the last survivor, the killer will see your aura whenever the killer is outside a 32 meter range from the survivor.
Why can't the survivor see the killers aura. if it were implemented it should probably be outside of terror radius and make sole survivor decrease both of your aura reading. How would survivors know if the killer can see them or not if it isn't terror radius based.
(The terror radius could be really OP on some killers but super weak on others.)Perks like Solo Survivor can increase this to a 60 meter range if the perk is at tier 3.
WAYYY too big of a radius if I'm honest, but its nice to see you are thinking of survivors a little.
The exit gates will automatically open after 60 seconds seconds of you being the last survivor. However be warned - For every generator that you needed to repair to spawn in the hatch will add a additional 15 seconds to this as a punishment for your team playing so poorly.
So you should be punished because your team sucks? Just make it 2 minutes flat or something and get rid of the aura reading between killer/survivor (not affecting perks, just the second "Last Survivor" paragraph.)
I really was thinking about both sides when I made this rework so please don't give me any salt!
Really? Because it seems pretty killer sided.
COOL EFFECTS:
Kind of an necessary addition and super hard to code, please no.
Sorry if this wasn't "civil" for ya...
Edit: The title is "FUN HATCH END GAME..." How would this be fun?
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@Nickenzie said:
Yeah, because I have No Mither. The moment that I walk away, the killer can just hit me out of hatch range and that's it, GG. Additionally, I don't know any survivor main who loves doing 240 second skill checks and that's what I'm trying to tell you, it's just boring! Every time the killer reaches the hatch first, I'll let the killer sacrifice me. Period.Then stop running No Mither
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@powerbats said:
This let the killer pick and choose the easiest possible match, yeah that'll turn out really well. Wait that 1 person in bright orange clothing might be good, kick them. That person brought a gasp medkit, welp kick them. That person brought a key, sacrilege, gotta kick them too.
This person is playing lAuRiE kick them
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Yeah because it would be fun to get kicked out just because you did something the killer doesn't want. Kick out anyone who brings an item? kick out anyone with legacy? a p3 Claudette? This could be abused really easily and wouldn't be fun.
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Are the outfits released? If so can you link. :P
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@Doc_W__HOLLIDAY said:
Really anything. KYF isn't exactly competitive, at least not to me and my friends.What killer do you main?
Myers but I'm trying to get build for everyone since I'm equally good with them. We are playing super toxic.
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@Skarkio said:
Sometimes when I lunge at a 360°er I turn a little with my body, chair and mouse included! not to mention when it's a critical lunge... I put all the weight of my arm in that click, and somethimes, if I fail, I slip a llitle of my chair and I must center the mouse in the pad again!lmao thats awesome
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What would the killers power be though?
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@Peanits said:
Oh thank god, I thought I was the only one. I feel like an idiot when I do it.Not always, but only when I'm going for a really precise lunge and a split second would make it miss. I don't know what it is, no other game makes me do it.
You are not alone.
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@Maj33y said:
Everyone here are just killer mains I'm done with this .. I wasn't even asking for it to be removed . lolNo killer main here, just your friendly survivor main... How do you get memento moris every bloodweb! Thats so cool, I once didn't get a mori for 25! Also out of my whole DBD career(500 or so hours), I've only gotten 1 Judith Tombstone, and I had to use a black ward to protect it. Its almost impossible to get morid second into the match with how long it takes to level up your tombstone... Pretty trash player(or maybe it was your teams fault) if 3 games in a row you got a Myers like this and died almost immediately. Also I am a Myers main for killers.
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@mcNuggets said:
Gosh devs, just [BAD WORD] add a delay for using the flashlight, like 0.5 seconds.
Or deplete the battery more for first clicking it, so many potencial preventions...don't make everyone suffer for a few people doing a little annoying thing.
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Didn't the devs say macros were allowed, like struggling.
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@Usui said:
There's no deeming anything, it's a fact. 90% of all killer ultra rares are completely overpowered.@SovererignKing said:
In your opinion. Though you’re bias as all hell, so please do continue to state your opinion as fact.Like honestly, why are you stating your opinion is not a fact. Name 90% of killer ultra rares and why they are OP.
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That is part of what made me think this up, but I originally thought of it because if we were gonna get an ultra-rare "flashlight" it oughta be something really strong, but extremely limited, you know?
A flare gun could instantly stun the Killer, instantly blind if they're shot directly in the face, but only be usable once, cannot be saved by a black ward by reducing it to 'one charge' for the rest of the trial, can't have any add-ons to save it from being consumed when used, and so on.
But it should also be truly extremely rare, you know? Like, rarer than a Skeleton Key or Rainbow Map, or the ultra-rare add-ons for the other Survivor items.Still not a fan, I play survivor mainly, and this this would be way too op. Knocking survivors off a killers shoulder is a bit of a bit idea (pretty much a pallet to go). Basically having a god item but making it super rare isn't going to make it less op.
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so... Friday the 13th?
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@Terrortot said:
Every single time i try to lunge after a blink with nurse, i think because i missed by just a bit so much.On the other hand, i sway left and right when im using leatherfaces chainsaw to try and not hit something.
Awesome, I think I was playing nurse when I hit my head, or it was Myers.
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I first started as a survivor main, then went to killer for a little. I never really came across camping, but I decided to go insidious Myers (99% EW2, NOED) on everyone, thinking I would get to rank one. I now main survivor again and I'm very sorry to anyone I camped...

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@not_Queen said:
Everyone that never did that is a robot. Beep bop!
Also, I hope you didn't get a bump on your head!
Don't worry, I didn't!
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Both, you get teachable perks in the item shop and when leveling up your character. New perks cost 2700 Iridescent Shards and ones that have been in the shrine before only cost 2000 Iridescent Shards. And teachable perks will be able to be unlocked by buying it from the blood web, starting at level 30.
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@WhateverIGuess said:
Don't you know you are supposed to stand still and let the killer kill you? Uhm, RUDE.Oh so thats why I never pip?
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Everyone's opinions are all in a rut right now. If survivors quickly do their only objective then it's a toxic gen rush. If killers kill everyone it's toxic too. If killers use common sense to punish bad hook saves it's tunneling. If survivors attempt a blind to save a friend's life it's toxic. If a killer defends a hook from an obvious hook rush then they're camping. If survivors wait to help at the gates they're toxic. Everything is bad and we're all terrible people, apparently.
Whatever happened to just playing the game?
Its so stupid how one tiny little thing makes people so mad.
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Nobody has permanent groups. Everyone has to re-invite at the end of the match. Until dedicated servers, its not happening.
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What is hope
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Why are you playing this game when you are 5?
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No0b3, Ochido, Demi. I like toxicity and humor.
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Nea doesn't need a killer cosplay.
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@iOrangeStain said:
Hey, let's work on gens when our teammate is dying. Sounds good?If you are at a point where you can finish the generator before the survivor reaches the 2nd phase or dies then go ahead and finish it.
@Dwight_Fairfield said:
- Players who snail walk/crouch to a hooked survivor who is close to struggle phase or death, even when they know the killer is nowhere nearby
Why waste your SB when you can be saved before you die or reach struggle, unless they actually do die or end up struggle phase then yes they are annoying.
But overall I hate the survivors that unhook you immediately when its Freddy.
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@Jack11803 said:
@ToxicTapp said:
@MegMain98 said:
Tapp is honestly just there...I rarely see anybody playing Tapp.lol p3 lvl. 50 tapp right here
NOPE, LIES! That’s like a Russian killer, it fundamentally has to exist, but it doesn’t. If you say you’re russian, and play killer, you’re lying and I’m calling your bluff
woof

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@IIZeedII3120 said:
Not going to get even started on how there giving auric cells to people who literaly joined the forums to just get in the raffle and probably not use the forums again. There are more people who have won that have joined june 15th and after. But I see less people who have won which joined in may (one of them being me).I counted 18 that join June 11th and after, that's stupid.
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@MegMain98 said:
Claudette’s with dark shirts and purple pants are flashlight cancer and will teabag you after dropping a pallet on your faceAs a Meg main I know that Meg’s will either know how to waste time by looping or do something utterly stupid
Dwight’s are either nooby or pros, no in between
I hate Jake players. I just hate Jake’s whiney injured sound and when I down him it is an amazing feeling. Jake’s are either flashlight cancer (like Claudette) or nooby.
I have a soft spot for Nea even though she is toxic
Ace and David are WAY too altruistic
Feng is the gen rusher
Laurie I put in the same category as Nea
Quentin you either chase all game because he is a troll or you’ll never see him all game.
Tapp is honestly just there...I rarely see anybody playing Tapp.
lol p3 lvl. 50 tapp right here
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Insidious Myers trying to camp to rank 1. Its an amazing strat. Rank 15 already and I've only gotten 2-3 0 kill games, I usually get 3-4k. You might have played against me

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Doctor or a bad Myers are always fun to play against.
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Wow, they actually took it off, didn't just leave it attached.
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I like it, but it says everyone is rank 1 when I play with/against them. Is this a glitch, or do rank 1 players like playing more than lower ranks?
Edit: Never mind, just read the known issues.
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When you're american
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- Pig
- Freddy
- Hag
- Myers
- Doctor
- Wraith
- Trapper
- Nurse
- Billy
- Cannibal
- Huntress
I can't really play any of the killers 8 and down (also 5, I suck at doctor)
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The Dealer
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@Techn0 said:
No purple, blasphemy.Purple ftw
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I'm down
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Tenacity, Stake Out, Decisive, Kindred. Hold m1 and press space.