The_Medicine_Man
The_Medicine_Man
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- The_Medicine_Man
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Comments
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/2730980#Comment_2730980
And how many people got tunneled by a smartface and nothing was said afterwords? How many claudettes got tunneled and assumed it was racist?
If nothing was said then you cant assume racist intent. Just equipping the cosmetic isnt racist.
If racist comments were made in post game chat, why are those players not banned because of said comments? Regardless of cosmetics worn?
If i tunnel claudette as doctor or hag am i still racist for playing a black character as a white man? Am i abusive of women if i use Trickster to target female characters?
I can't stand Jane's voice does that mean i hate latino people?
Where does the line get crossed? How far can i go before im unintentionally bigoted for playing a game?
For some in the west/US it's enough to be a white guy to be called racist.
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@Khar said:
https://forum.deadbydaylight.com/en/discussion/comment/2729978#Comment_2729978
It's punishing the players who use the cosmetics without being racist. It really is an insult. This doesn't fix anything and is just cowardly.
You just summed up BHVR's, well, behavior.
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@Malkhrim said:
Pinkie Finger is actually too strong, but honestly, I think Clown deserves it considering he is one of the worst killers in the game. Wanna nerf Pinkie Finger? I'm fine with it, what I don't like is that they didn't give clown some buff in return. I mean, an ACTUAL buff, not just a small number increase on a yellow and a BROWN add-on that is still useless either way. Clown is garbage tier when he isn't using Pinkie Finger or Flask of Bleach. They nerffed both without giving him anything in return.
Exactly, let's make weak killers even weaker.
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Everyone who's saying that the Pinky Finger nerf is justified has never played Clown and tried to hit someone directly with a bottle.
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Hello, I like money.
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The masks are offensive but t-bagging and flashlight clicking is a "strategy". What a joke this is.
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@AsherFrost said:
Valid play. I will say, If you are trying for downs, I've personally found the basement doesn't work best for huntress, my preferred egc hook for her is wherever I can get the best visibility. Of course that all depends on where you get the down and what perks you are running.
I'll keep that in mind when I get better at throwing my hatchets.
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@SunsetSherbet said:
The idea of "we'll buff killers AFTER doing more survivor buffs" is laughable. Like I'm supposed to believe that? Come on. This is the same dev team that nerfed mori's in a surprise, and then waited a year to do anything to key's. All this reads to me is "It'll be a good year or more of survivors being even stronger, but maybe in a year or year and a half, it will result in killer buffs!"
Plus, the devs don't have any ability to demand my trust when they are prone to lying about even simple things, like Pinhead's voice lines. I'm not going to blindly trust devs who have lied repeatedly, and who previously took ages to give killers something after taking away something they had. Any buffs should come with or after killer buffs. "We'll get to it some day after buffing survivors" isn't filling me with any confidence and I am full Ron Burgandy "I don't believe you." at it. Their QOL fixes for survivors will massively harm killer even more than they currently are. Maybe I'll be wrong and part 2 will be loaded with killer buffs and fixes. If so, I'll admit I was wrong. I'm doubting I will see anything substantial in part 2, and if there is something substantial in part 2, it should just have been in part 1 so as to not make players feel like one side is getting everything.
I don't even get the point in splitting things in 2 posts over a 24 hour period.
My thoughts exactly. Instead of bringing down SWF's power they want to bring solo q up. Things might just keep getting worse for killers.
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@Grandpa_Crack_Pipe said:
If it's called No One Escapes Death.. why do people escape?
Asking the real question here.
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I got Arkham Horror The Card Game, pretty excited about playing it with my friends.
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@Tr1nity said:
No Way Out
- If the gates are 99 percent, you can rip the lever off, making opening the gate impossible
”Yea [BAD WORD] them” -The Trickster
Love it.
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Sounds like a great idea. They should also make it so that if you spot a hex totem its aura gets revealed to the rest of your team so they can cleanse it while you're being chased.
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@lav3 said:
With Bloodlust, I don't think it needs to be added.
If you chase every survivor until you get bloodlust you'll be losing super quick.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2721337#Comment_2721337
You'd bang on the spot?
Yes, make love.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2720330#Comment_2720330
Just FYI Mandytalk is (I think) the Senior Community Coordinator at Behavior, so I believe she's top dog when it comes to dealing with all the forums and social media platforms? (If I'm wrong she'll probably correct me.)
Interesting that his reply got deleted too, lol.
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Seeing how things are I don't think they'll ever do anything.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2719789#Comment_2719789
The game is currently balanced. Adding something like this would be a massive nerf to survivors and skew the game massively in the favor of Killers.
Ruin has to be destroyed for certain killers on certain maps or survivors have no chance of winning. Nurse, Blight, Billy, Spirit and Wraith on Coal Tower or other small maps would be insta-wins with undestroyable Ruin.
This is why I suggest they try it on the PTB first. If it's THAT big of a nerf then they won't put it on the live servers. But saying that the game is "balanced", lol.
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/2719872#Comment_2719872
Agreed that will only make the Devs want to nuke all Killers.....even though through various interviews that's what they want to do because they just don't care for Killers....just survivors.
Well let's have them nerf everything killers have. Then people will stop playing killer and we can finally have some change in this game. It'll be fun to see what they're gonna do when that happens.
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It would be good to see how that would work on the ptb.
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/2719067#Comment_2719067
What would you call ranking down to get games against people you clearly outmatch?
Yep, that's smurfing.
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People have been hacking in this game since forever and they've done nothing to stop that.
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@Zozzy said:
Do you ever play killer? I find it so hard to believe you do beyond a random farm match for a daily where you let everyone live...
Of course he doesn't, he thinks that getting a 2k consistently with Leatherface is a problem.
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Neither, buy Mikaela for her boons.
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@oliviaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2717931#Comment_2717931
sorry i'm already top mmr for survivor and plan to keep it that way!💋
every 4 man swf isnt op yall just are unable to capitalize off mistakes they make & can't take an occasional 1-2k match and thats YOUR problem. for every 1 4-man SWF there are 9 other lobbies with its fair share of incompetent survivors
When your average queue time becomes 10 minutes then it'll be your problem, lol. 🤡
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@Yankus said:
I think an issue is that high mmr killers are quitting because every game is against swf sweat squads. The match making has to give those squads to someone so lower mmr killers get them since there aren't enough high mmr killers. I play both sides and I've noticed that our squad is getting killers way below our skill more and more.
If the high mmr squads do get matched vs low mmr killers this could make even more killers quit. I imagine that a person who just started playing killer would be very likely to quit if they get bodied most of the time.
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They'll never nerf dead hard.
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Looks like another episode of "Things that will never happen".
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@Jago said:
They just don't care. Their players buy DLC and Cosmetics, thats all that matters.
Cheaters are still a thing, stretch res is still a thing, and they dont make any public statement about those situations.
It's sad , especially when you love the game, to expect nothing from it.
That's how I've felt about the game all this time, too.
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@Veinslay said:
If Cote was in tru3's spot playing this match, the issue would have already been addressed
Like that one Hag game, hmm.
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Haven't you heard? Boons are not game changing. 🤡
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I just saw this, wanted to share it, good to see I'm not the only one.
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@Volcz said:
There's already a thread on this about this specific match.
Also, he's playing Legion against a solid 3man SWF. Like the guy at end-game chat said, no one made him pick Legion.
Yeah, it's his fault for playing one of the killers in the game. What a loser, right? 🤡
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@C3Tooth said:
I am that one guy never dodge a match even if its clearly a swf team.
Such as this match.
https://us.v-cdn.net/6030815/uploads/9REDZWBWVP5U/image.png
It doesnt matter if I lose, however.
https://us.v-cdn.net/6030815/uploads/1JZVCSOODNAW/image.png
People that form swf to bully others, it not ok. This Spirit match was before the Killer lock, I was playing Trapper and changed to Spirit with all dirty thing possible to put in just in case they were toxic.
Im sure most people doesnt mind about swf. Its the Toxic + swf.
And then people wonder why killer mains hate survivors. Face camp them with Leatherface next time.
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@Plsfix369 said:
I would like to suggest a method to prevent tunneling, camping, and general toxicity from both sides, feel free to contribute to the discussion.
Survivor can't die while on hook for long periods of time. ie. countdown timer doesn't happen.
BUT
You can't unhook a fellow survivor for a certain duration, its a prevention to unhooking freshly hooked survivors.
30 seconds cooldown for the hooked survivor, which can make killers choose who to hook in order to eliminate someone for 30 seconds,
the rest of the game will have 30/15/5 cooldown for each survivor remaining in the game.
when there is only 2 or survivors and 1 of them gets caught the hatch will instantly open,
there are only 2 options for the survivor, save the other guy or jump in the hatch, if you save the hooked survivor you'll receive massive BPs, but if you leave by the hatch alone, you'll receive the "Entity's favorite" match result.
"The only rule is there is no SWF, if there are no friendships left."
Edit: also it would have been cool if there is a 15 minute match timer.
Playing with your friends is one of the big things in DBD. Even if you suck at survivor it doesn't matter because you have fun with your friends. They will never ever ever remove SWF in my opinion.
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@clowninabout said:
I would like another resource for survivors, when a gen is between 50-70% done it halts and requires either fuel or a part that have to be found and retrieved from lockers. To pick up whatever is in the locker you just enter it empty handed.
That sounds good though I don't know if it would work. I wish bhvr would use the ptb to play around with such ideas.
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"Playing against most of these killers is either frustrating, annoying, or feels disconnected from what DBD is meant to feel like considering that these killers can ignore or overlook what survivors have traditionally as their protection (aka pallets/windows/vaults)."
Yeah that's what we need, more m1 killers. If we're making a wish list then I want to jump over pallets. 🤡
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It should be removed.
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I 100% agree. Had a game on that map the other day as Clown. They sent me there with an offering. I got lost like 4-5 times, the place is a god damn maze.
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@Mooks said:
Just for clarification and if they ever do something like this again:
the Bot would randomly post in 2 specific channels/threads a message about the giveaway and which cosmetic it includes. You had to ‚react‘ to that message and be the first to do it to win. you could react by just tapping/clicking on the message.
you pretty much had to click on the spot before the message popped up though otherwise you didn’t have a chance. People were using autoclickers or preclicking all the time. Hopefully if they ever do this again they don’t take the very first reaction but maybe make a random selection of the first maybe 10 or so people so that actually everybody has a chance, no matter the device or maybe even disabilities or something like that be in the way..
Thanks. Hope they do make it more fair.
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This happened to me yesterday on clown. I noticed that the survivors it happened on had dead hard. So I think some weird interaction happens with dead hard when they use it last second.
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Like others said, just kill and move on. The game is done anyway, no reason to waste time.
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And since there are 4 survivors to 1 killer we don't need to guess which side the devs are going to favor.
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@Springey said:
https://forum.deadbydaylight.com/en/discussion/comment/2618477#Comment_2618477
I thought I made it really obvious that I'm sarcastic 😭
Oh, my bad. 🤡
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I disagree. The old ones look like a bunch of psychos.
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Dead hard for sure. Sometimes it does nothing, but sometimes it extends the chase.
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2615846#Comment_2615846
No, but waiting a long time for a match isn't fun either so its probably in the interest of killer mains to show a little respect and have some honor when they play. Pissing off survivors so much that they don't feel like playing anymore is just going to hurt the game. Its one thing if its end game and you haven't got a kill yet but early in the match with 4-5 gens up? Its totally unacceptable. And many killers do it for such petty reasons too. As I said, I've had them do it simply because they didn't like the map offering. I mean come on... you're going to tunnel down survivors because you had to play on a map you didn't like? You have map offerings too you know.
"It's probably in the interest of the killer mains to show a little respect and have some honor when they play."
Talk about an entitled survivor. As if killers get any "respect". The game can't work without killers either.
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2615647#Comment_2615647
We can't kill the killer (we should be able to though) and the only way they get removed from the match is if we escape or all die. We really can't do that much to interrupt the killer's fun compared to what they can do to us. Also its hard to run from the killer when there are no pallets nearby. I literally had nowhere to go the last time this happened to me and the pallets that could've been there were already used. Besides it doesn't matter when the killer is already right behind you right off the hook. This has to stop and it has to stop now.
"We really can't do that much to interrupt the killer's fun compared to what they can do to us."
You're kidding, right? Have you ever played killer? Try playing a low tier killer for a day, see how much fun that is. Losing ruin in the first minute, 2 gens popping at the same time, flashlight saves and clicking, 4 decisive strikes, body blocking, god loops and pallets, brand-new parts, instaheals, keys, gens being physically too far apart to defend properly, T-bagging at the exit gate. Much fun.
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As a returning player after stopping for a year, I feel this is very true. Survivors get to have so many second chances, I don't think killers should feel bad for tunneling once or twice per game and waiting around the hook for a bit, especially if they know that the survivors rush to the hook right after someone gets put on it. I main Clown, and it's impossible to get to some gens in time on maps that have them spread across long distances.
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Typical survivor main. 🤡
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Aside from the fact that you're wrong on so many levels I lost track, you're very childish too. Everyone you disagree with you label as a "troll" or "killer main". Just by the way you talk it's clear you're very bad at the game. If we have to explain to you why survivors are stronger than 90% of the killer roster than you're not high enough rank for a balance discussion. You probably think the Doctor is the best killer in the game. Try going against a Survive With Friends team at rank 1 and we'll talk again who needs a buff. If Behavior tries to balance the game around rank 20s like you then it's gonna die really quick.