Taelance
Taelance
About
- Username
- Taelance
- Joined
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Comments
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Could also just be the game or your computer having a bit of a moment.
I do notice that, some games the FPS is smooth and skill checks are fine.
But some games the FPS and skill checks could be choppy.
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Well Discordance requires two people. The perk would be surveillance.
But still this 1 would give you an aura of them, say if they entered a locker you would see that. You would also know which direction they left.
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Furthering on that. You said "when a survivor enters the Killer Shack."
What about if both Gen and basement spawn in the shack. This does happen,
Do you want to notify the killer just because someone is on the gen.
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So you mean like the library in Lery's. But what about the middle part of Lery's you cant fill in the entire middle space or youll know when someone is on the Gen. Maybe just the path in front.
Or instead of giving killers long notification, maybe speed them up?
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It sometimes only shows that you lost the rank, but when you actually go back to the lobby you will have your pip back.
Although, I do think they added a thing when a killer dc's after 3 minutes then survivors can lose pips. Which is absolutely mind blowing if that is true.
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Great but what happens when the basement is not in the shack or say it is Lerys/Game. Basically those that do not have the shack.
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Yes because how dare killers block the basement to be guaranteed a two man for going out and getting some food meanwhile they just blocked the basement.
This had to be changed due to EGC.
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You cant talk about things as buffs to killers.
Especially not on here.
You get bombed with down votes.
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Love these, holy damn. Especially the hairstyles. So stylish.
Devs need to implement these ASAP. Or at least some of them.
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Looks harder to see than the Wraith.
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This is my solution.
My option was making it so that if the last survivor has got no way of escaping;
they are down, hatch is closed and no door is open then it should automatically kill them.
This allows for fast paced gameplay which is why I still play this game. Chases can be intense and games can be, games are fast paced which is what I like. I know that killers hate this because they cant pip or whatever. But that is why I feel the ranking system should be slightly easier. On both sides that is.
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That is my whole point. There needs to be something so the killer cant just waste the survivors time for some animation that everyone has seen a million times over.
My option was making it so that if the last survivor has got no way of escaping;
they are down, hatch is closed and no door is open then it should automatically kill them.
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totally agree with you bud.
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Disagree with punishing dcers as there game has still got quite a lot wrong with it. I understand that dcing ruins the game for the team. But sometimes things are just so stupid that you have to just walk away from it.
Especially with bad hit boxes, or survivors doing something stupid like farming a survivor or if a survivor and killer work together or if a survivor sandbags you.
There are many things that can happen and until that is fixed I don't think you can punish survivors or killers. Killers should also be punished for dcing.
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Do you see Community speaker anywhere on my profile?
NO.
I am merely speaking for myself and if any others feel the same.
I think you have the wrong idea about my attitude.
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What are you going on about?
You just agreed with me. The whole point people don't always play plague is because they have gotten used to the animations.
That is what I said.
Which is why I think the animation is nothing special as I have seen it a million times over.
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The things is that the devs implemented something to fix it.
Just that now killers feel entitled to do the same thing back, when the game could be over easy.
Problem has not been eliminated but just reversed.
Honestly I thought it was disgraceful that survivors would do that. So I think the same thing for Killers.
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@boss
You have taken a massive tangent. I never said my downvotes will lead to the demise of this game.
But said that it is due to people downvoting me as they don't want to increase user quality.
This will be the downfall of this game. People not wanting to make it better.
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Agree with the badass animation, as it is. The first few times of seeing it. But I saw it all over youtube and honestly it is nothing special anymore.
But the problem fixing itself will never. Some people are just harsh that way.
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Once again you have relit my hope in this game.
That is 4 minutes that the survivor will have to wait for their next game. And killer.
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You say that but yet it is our killer mains that have a problem with a fast game.
But also a problem with a slow game.
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the gate is not even open anyway.
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Man I have never received soo many vote downs just for wanting to improve player quality.
Damn.
Guess this game is doomed.
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Yes I can blame them. As they are too blame?
don't see your point at all. If they are causing it they are too blame. The devs literally implemented this too counter it.
But now you see it as fine when a killer leaves a survivor on the floor with no hope at escaping. Like It needs to just end it when that last survivor is down and the doors are not open.
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Yes I can blame them. As they are too blame?
don't see your point at all. If they are causing it they are too blame. The devs literally implemented this too counter it.
But now you see it as fine when a killer leaves a survivor on the floor with no hope at escaping. Like It needs to just end it when that last survivor is down and the doors are not open.
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Very hypocritical when you literally just did it.
Also the issue was not the same. This killer could still go and get them. It is just that most killers go off and hide in a corner when they see a door open. Of course the survivor will go for the hatch or just get more bloodpoints.
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Love how you disagreed when I tried to improve player quality. I can really tell your mentality when it comes to this game.
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What are you talking about using mods. The guy just agreed with me. Stop whining. He was even here before you and disagreed with my main point.
Looks like someone is a bit jealous.
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Your reasoning of Survivors did this and this. Is the exact mentality that will destroy this game. you are not eliminating a problem but just adding to it.
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So your original point is wrong?
That was my whole argument. You going "How can you see into the future."
When you just agreed it will happen.
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good point. Just did not face that, saw it happen but did not face it.
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Did I say it would be everyone?
NO. Did literally say it was my second game and that it would still happen.
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Doesn't take a genius to figure it out. Literally my second game and it happened.
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Even the dev agrees with me.
Plus having to 2 doors does not take dc.
About survivors running around. I will refer to my previous answer about catch them. If they are immersed then, find them. Was how this game was intended.
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Think you should listen to the dev mate.
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It just seems like it has not been thought out.
Also you say about the "wasting time." well that is how the game was intended for the survivor to be immerse. Consider it hide and seek. Still a way for the game to end too. The killer has to find them. Duh.
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is there at least anyway as to where the survivor automatically dies due to the end game, if there is not way to escape and he is down?
Just seems like a waste of time.
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yeah like I said. Seems boring. Hooking them would divide this time by like 10. Instead he has to wait.
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totally agree with you on this.
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Clown does not "suck."
He isn't the best, but he is not bad.
Along with Leatherface he does have his moments of been a great killer.
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not a crutch at all. The amount of times I get 1 hooked and only hit twice before I die is ridiculous. The perk is entirely situational.
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All these things that you mention for instance the mending time pausing when in legions terror radius is to counter tactics that had no counterplay. For example the moonwalking with legion instead of actually hitting them. That is totally fair getting 1 hit when you had dozens attempts. Then just walking backwards. It is all for the counterplay.
The missing swing one is another one that Is needed. It was actually faster to constantly miss hits than running normally in your feral frenzy. Which is way too bizarre.
Both of these changes I agree too but personally I feel that the legion was a bad idea to begin with. Especially when the devs originally wanted this game about stealth. Adding a killer that notifies you when you hit a survivor of another ones location goes entirely against this.
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not saying it should not be permanent just saying it is now pointless to upgrade these two perks as they only give a minimal amount of movement speed extra.
When a few patches ago they gave the actual thing you were after.
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Wouldn't say bloodpoints are hard-earned. Especially on the killer side. If I use bbq and chilli I will always get at least 50k from the game with no offering. Not to mention. These insta-down hatchets are quite common. They are called ultra-rare but then explain why I got 16 of them going from level 1-50 when I am not prestige with her.
I do think that skeleton keys are not toxic. But they are op. There is a difference. I don't think insta-down hatchets are toxic but they are op. Toxic is teabagging as a survivor. Or constantly clicking your flashlight. Or watching someone bleed-out meanwhile nodding at them, or mori spamming them. Too many people throw around toxic when it is not toxic. Skeleton keys are op not toxic.
Rainbow maps for me are actually quite rare. I usually don't get 1 of them when levelling a survivor from level 1-50. I do get keys but not rainbow maps. On the otherhand as stated I get a ton of insta-down hatchets.
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no they are good, especially if they get activated. But don't understand the point in having level 3 devour hope over level 1 devour hope.
They both give the same buffs, the insta down and kill. But the level 3 just gives a matter of percentage of extra movement speed. Seems pointless.
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Welp the nerf is what happens when everyone plays a killer with a stupid tactic. Showing off no skill.
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MoM gets you nowhere. WOW one hit but you need to take 3.
If that gives someone a free escape then you just have not been chasing enough.
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It has the effect that everyone is after at level 1.
You after the extra 2% movement speed.