palotheas
palotheas
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- palotheas
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It's happened a couple times to me now, last time was just now.
I was playing solo queue survivor, normal matchmaking with crossplay on. The loading screen was for loading into the match.
Some extra info: Took about 8 minutes before someone dced, I'm assuming it was the killer since I could still see the ping of all the survivors in the end screen and the killer had the dc icon. Also 1 survivor was on a different platform and the killer was on a different platform. I'm playing on pc on steam.
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You could wait until rank reset so the adept is a little bit easier, since you need less emblem points for a double pip.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2248248#Comment_2248248
I'm the one who helped test that out and I can guarantee he does, indeed, have a lullaby. It seems to be bugged at the moment, though, because it plays in a ring around him, as opposed to how it works with Huntress and Nightmare.
Isn't huntress's lullaby a ring? I remember people using monitor and abuse with her because it would mess with people sometimes.
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Before hatch always spawned when there was one survivor left it was really easy for the last survivor to hold the game hostage unless you had whispers. I'd rather it stay.
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The worst part is when scratch marks just dissapear when a survivor goes around a sharp corner. I know at least 1 place in pig's map that consistently has that issue. I've also had issues where scratch marks lag so they don't appear behind a survivor for a couple seconds and make it really confusing when you're going around a bunch of tight corners in a row. And I'm pretty sure predator wouldn't help because it's not the scratch marks being too wide, it's that they're just not even appearing.
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I had 2 people accuse me of speedhacking as Charlotte when I had no perks or addons equipped because it was my first or second game. They were purple ranks too so I don't know if they just didn't know her power or if I just got bugged.
Weird thing is that I've been accused of it before but that was with pre-rework bubba. But that was when my internet wasn't as good so it could have made me look really laggy. But both times they just sounded so sure of it I got kinda spooked.
Only other thing I can think of for why they'd say that is they're just used to killers holding w behind them instead of cutting them off or something and just accuse every killer that does that of speedhacking.
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I believe killers already have to accelerate if they change directions or anything. Like you ever double back and swing and the lunge seems shorter? Or you miss a hit and immediately try to lunge and it ends up a bit short?
Not sure about survivors though. It would be interesting if survivors had to worry about it too, might add a slightly higher skill cap to them.
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Depends on if I've got friends online. If there are any, well usually do some swf. If there's more than 4 we'll do kyf instead. Otherwise I'll just play whatever role has the better queue time.
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I think scariest thing for me that I can remember is this one David that kept running into me when I was playing a short killer. I would get so scared I accidentally hit him. Just getting an entire camera full of davids face when I can't even hear him.
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They said they're changing it because of how it works now with dedicated servers compared to peer-to-peer connections, so I'm guessing it's not getting nerfed or buffed, they're probably just fixing the "I'm exhausted on the ground" situation.
Or I could be entirely wrong and they do something big with it
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@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/1691348#Comment_1691348
It's the same as before: if two survivors touched a gen and immediately left, the gen would still be lit up for 8 seconds, but then it wouldn't refresh
For that interaction it basically changes from "at least 1 survivor left this gen sometime in the last 8 seconds" to "at least 1 survivor left this gen exactly 8 seconds ago". I think it may be a better change because now it's more consistent for figuring out when the survivors left so you can judge how much distance they could have gotten.
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@MrLimonka said:
https://forum.deadbydaylight.com/discussion/comment/1628282#Comment_1628282
Oh really? How often do you hook a person, find another person, chase and hook that person, find the person that has DS still active out of 3 other possible survivors, down the DS person and pick them up, ALL WITHIN 60 SECONDS? Yeah, I figured as much. You're just finding excuses at this point.
Besides, it's ironic - you have a Pyramid Head on your pfp - a killer that currently has no counterplay in a chase. Well, let me tell you - DS has counterplay. Unlike PH.
The reason it's possible is because the timer starts after the survivor is unhooked, so you could have hooked a dude up to a bit less than 2 minutes ago and they could still have ds the next time you down then. And they'd still have 2 hook stages (counting the third hook) left before they die. 3 minutes if their teammates decide to not touch them until the last possible second before they died.
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It's a bug, sometimes you'll see a killer or survivor in a lobby who has no perks even though they equipped them and used them in the match. I've played killer and had other survivors as well as myself see I have no perks, and I've played with friends as survivor who had perks equipped then it didn't show what perks they had at the end of the match.
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I think this is similar to the bug I just posted too. I didn't get a video or pictures unfortunately.
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I thought I felt the slow effect longer because I wasn't using reload addons like I usually do, but it did seem kinda weird that it felt like it lasted so long after the bar was full.
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Ace for survivor, and I play every killer I think, although some more than others. I usually only play at most a couple hours a day now but I always seem to play plague at least once. Puking is just too fun.
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no u
It's the ultimate counter. Depending on level of salt I add a
Ha gottem
Sometimes instead of those I'll just reply with
gegz
and immediately leave
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I had that bug against a nurse, it actually happened to 2 people in the same match. We were both David's too. Our bodies went through the floor and just fell forever and our camera were stuck on the killer as if we were being carried. It was a couple patches ago so not sure if it's the same bug. I didn't dc until egc didn't end so I knew I was stuck in the match. I never saw the other David dc because he stayed for a while while the nurse tried to get him to the hatch because he could drag his body around by moving him an inch every time she tried to pick him up, even though it couldn't be seen.
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Also plague already starts with one pool now so you don't need the Apple.
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I don't like the nerf because by the time you pick up a survivor, carry them all the way to a hook, and maybe kick a pallet or gen in that time the aura reading is already basically over. By the time you walk over to that gen (because maps are so large it takes like 30 seconds just to cross the map anyways) you won't be able to tell if the survivor is still on it or not.
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I've had some natches where I've not even made it out of shooting range and someone unhooked so I just did a 180 and shot in the notification bubble. I'm usually hoping I get the unhooker but sometimes they don't even want to body block.
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If they were playing with other friends and just spectating/waiting, it's possible the penalty was over by the time they checked if they had itm, since the timer starts once you dc, not when the lobby is closed. I know the one time I dced because of a bug I stayed to chat for a few seconds and my penalty was already almost over (first time they were testing so it was a minute).
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@Deathslinger said:
Sounds more like a New killer Idea. Clown Mechanics with Burning mechanics. :D
Maybe they can rework clown like freddy, give him a few addons that change his power to Molotov cocktails instead of fart clouds.
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I think it would be fair, kind of like how they changed it so killers loadouts couldn't be seen until after the match was over. Like sometimes I wonder why was this person over here doing this thing when they couldn't have known it was important to be here, they didn't even have any info perks.
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The only ones I hate on both sides are probably the indoor maps, and haddonfield. Lery's and Hawkin's because as survivor I can never find generators, and as killer when I'm like 2 feet behind a survivor they'll turn a corner and their scratch marks will dissapear all of a sudden and now I've lost them because there's so many los blockers.For The Game, I just don't like having to find the stairs on both sides because you're also always on the wrong side of the stairs. It's like having to climb the hill that's on some maps, but there's more than 1 survivor up there and it takes so long. And for Haddonfield, I just don't like the huge ass houses that you can't go through. If a survivor is just waiting at the corner of the house they'll have enough distance that you can barely even follow their scratch marks if they decide to stop running around it, and you can't keep chase because since a few patches ago apparently even if you see a survivor running in front of you and they've actually lost distance, you'll suddenly lose the chase for no reason whatsoever so you can't even use bloodlust to help catch up a little bit faster. And as survivor the map just feels really small, probably because of the aforementioned houses taking up so much space.
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I think it a bug with all killers who can break pallets with their power, now it prioritizes the pallet over the survivor even though before usually sometimes you would hit the survivor, and sometimes even break the pallet at the same time, which was actually intentional. At least one of the devs said they liked it I think.
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I don't like using it because half the time the bubble from the generator being completed blocks the survivors auras and the other half there is more than one gen completed at a time, so with both of those issues you get like 2 uses out of it in the entire game instead of 5. Also the fact that it procs after the gen is finished, where you don't really want information at that time, it's usually better to get info while a survivor is on a gen so you can interrupt them.
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Plagues pools do the same thing
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I used to play both sides equally ish, maybe a bit less killer when killer queue times were terrible, but right now I'm basically only playing killer because survivor queue time has been terrible for the past couple months at purple and red ranks, and games are too short to deal with it. I don't get too much time to play, especially when I got college classes.
Right now I'm trying to find a less stressful way to play killer, since I used to play survivor games to calm down. Really put me in a bad mood when I almost got the huntress adept achievement but getting dsed by the second to last survivor (anti tunnel btw) actually hurt my emblem score just enough to deny me merciless killer. I've just started playing clown with devour hope (gives me another goal) and bloodhound (I'm a bit color blind and there's nothing to brighten scratches so I'll take blood), and bamboozle (because I'm not gonna bother with near infinite loop headaches), and pop (to slow down the game because hey why not, might switch it out for something else more fun though once I level him up). I'm not gonna care how many kills or emblems for now, just slappin survivors and laughing, maybe I'll do that with doc too.
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What if they added an effect to the current boil over, where the survivor and/or killers aura is shown to all survivors while the survivor with boil over is being carried? It would probably make it better for flashlight and pallet saves. I'm just not sure if the killers aura should be seen too, or if that would be overkill.
Also for the entity helping survivor stuff, I feel like that's more like survivors breaking and molding the entity to their own benefit, like the Bloodweb. Except for the exit gate, that's just there to make sure the survivors have some hope at least, so they know they have an escape. Otherwise the entity couldn't feed on their emotions.
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@BlueFang said:
https://forum.deadbydaylight.com/en/discussion/comment/987734#Comment_987734
Oh man this build can be downright mean. As if it wasn't bad enough the shack loop got deleted, then the survivor that drops the pallet sees it get destroyed in like 1 second
The thing I love most about this build is just how surprised survivors get when they see it. It's like their whole world just shatters and it's just so fun
I've used it against friends who are rank 1 survivors usually while doing kyf sometimes, and it's so fun hearing their confusion. They always take so long to figure out what's going on. And it also works well when they try to sit on a gen while your cloaked. They do like using flashlights though and the stun bug where you stay cloaked even if you were lightburned or pallet stunned hurt me a bit, because they just memed around and lightburned me like 5 times in a row, and I couldn't use the gen to uncloack because someone else was sitting on it.
Side note, I'm sad they're not fixing that bug in the next update, only the lunge bug.
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@BlueFang said:
Use the Serpent addon with the addons that increase your interact speed while cloaked
Put on Brutal Strength and you will have a hilarious uno reverso anti-pallet build which is so much fun
The other two perks can be whatever I like Save the best for last with this build
Sometimes I use bamboozle with this to delete windows too. But usually with it I'll use brutal, pop, nurses, and used to use ruin but now I'll probably use devour, whispers, or discordance. Save the best for last sounds good but I don't like using it for killers who don't have an alternate attack because the obsession usually ends up screwing me over by body blocking at least once to take my stacks.
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@MasterTater said:
https://forum.deadbydaylight.com/en/discussion/comment/984114#Comment_984114
Yeah but Borrowed Time is more common than OoO
In my opinion OoO is more devestating against freddy and shows up enough at red ranks to make me consider always using the blindness add-ons. But borrowed time is pretty powerful in the end game though. Either way it's a choice between one or the other when changing how oblivious works.
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@MasterTater said:
This would be a nerf to Freddy because the oblivious goes through Borrowed Time. And if i'm not mistaken the Static Blast still hits the survivors in the terror radius
It would also be a buff to freddy because then you wouldn't need to use blindness add-ons to stop people from seeing you all the time with object of obsession when they're asleep.
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Can anyone test for me when survivors get notified ruin is active? I'm wondering if it'll be as soon as they start touching a gen or as soon as they let go. If it's the former then rip ruin even more, although you could just tap the gen to get the notification either way.
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I managed to get this challenge too, but I felt a bit scummy. I was playing instasaw billy, Billy mostly because he's the only killer with mobility that I'm comfortable playing with, for those survivors that decide to be petty and run to the other side of the map so you can't hook them in the basement. I ran the instasaw addons because my only meta perk was whispers (ruin at first but I switched to whispers because I can't find people easily), with my other perks being iron grasp, agitation, and mad grit. I only hooked on basement hooks because I didn't want someone killing themselves on a non-basement hook.
I almost got it twice, but both times people dced immediately after they were unhooked just to deny me the challenge. People also complained about proxy camping, but usually the last gens were around the basement because I spent so much time hooking there and people were trying to get as far away as possible, or I could see scratch marks halfway across the map leading to the basement.
The best part about this challenge was using mad grit to scare people, that was really the only time it was fun, and I could have done that without having to do the challenge. The rest was just bleh, made me feel gross. And even worse when people denied me the challenge because that means I have to put another 4 survivors through that again.
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I've gotten every non-licensed killer besides oni with shards, and Adam and ace with shards. I've also bought every licensed dlc besides the saw chapter (maybe on my birthday?). I have 750ish hours in the game, I feel like I got a good value out of the game, and I may actually have too many killers to play now, since I bought spirit with shards last night and the ghostface and stranger things dlc on sale a few days ago. I usually try to play a different killer every match.
Forgot to add the price total of what I've bought on pc, so now it's like 10 for the base game, 24 for all the dlc because I bought them on sale (stranger things, ghostface, halloween, nightmare on Elm street, leatherface). 34$ for 750 hours? I may have to go buy some cosmetics too.
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Before devour hope had exposed at all tiers I liked to keep it at tier 1 because I usually used it for daily moris and didn't want survivors to search for it early.
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I feel like people always forget that legion gives information, which is pretty powerful in its own right. Like if really useful for knowing if you have to defend generators without actually seeing or hearing them. That's what he does better than hillbilly.
Unfortunately perks are a thing so Billy can get information similar to legion with perks like infectious fright.
But I feel like killers powers are there to help your weakness as a player. Like if you're amazing at chases and mindgaming but garbage at finding people (like me because I'm colorblind and just lose survivors if they 360 me), you can use legion and get the built in tracking and slowdown, then have 3-4 slowdown perks and gens won't get done. In that situation you would need maybe 2 or 3 tracking perks on Billy and no slowdown perks and you'd be screwed.
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Its weird that this has a cool down because it has limited uses too. You can only use it when you hook people and that can only happen 12 times, and most of the time even if you 4ked you wouldn't have hooked everyone 3 times, like you may never hook one survivor until theyre the last one, so you really only got 9 uses out of it, if other survivors were even injured. I guess the cool down doesn't matter for stalling killers.
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Autodidact depends on how the killer plays. If they don't hit anyone but who they are chasing and never leave a chase, and never slug anybody because they immediately pick up whoever they down, you won't get to heal anybody until you unhook them. Then at that point you have no stacks so you have to heal them for longer, giving the killer more time to find you.
The only time autodidact is really useful is if the killer splits pressure, like if they slugged someone which usually gives you at least 2 or 3 stacks just picking one person up, and it hurts you if the killer makes a bad play and tunnels one person even if they have ds and not splitting any pressure, leaving you with only 1 or 2 stacks and a dead teammate, and you not working on the objective for even longer, and now the killer wins.
Basically it's an anti slugging perk that actually hurts you even more when the killer just tunnels instead.
I've been running autodidact with empathy, and I've only gotten one game where it was useful, when a huntress kept on slugging people. Every other game I unhook somebody and the killer comes back to hook immediately, probably couldn't find anybody else, and now either I let the killer tunnel the person on the hook or I try and get the killers attention and now I can't heal anybody because I'm in a chase or on the hook. And at that point I'm just wishing I didn't have two dead perk slots and maybe could have used something else like iron will or something to keep me alive longer because unless someone body blocks for me when I get unhooked I'll probably be tunneled instead of the first person.
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@PinkMochaV2 said:
https://forum.deadbydaylight.com/en/discussion/comment/857944#Comment_857944
You can't heal with a Brown Kit and a Styptic... which is what we were talking about.
Do styptics still remove 25% of charges now? It doesn't say it in the description. And if that's the case, you can still hit a great skill check if you're lucky to get one, and save the medkit to use it later.
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I have the same problem with empathy, it gives me so much information on what everyone is doing, and also lets me have fun while doing gens by watching someone do some sick jukes on the killer half way across the map.
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Maybe somebody with distortion was healing them? That's all I can think of. If we're thinking about cheats as a possibility, is there a hack to block your aura as survivor?
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Maybe ds should work like an exhaustion perk. Or maybe like adrenaline where it exhausts you after you use it but it works if you're already exhausted.
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I believe hindered from the huntress and clown addons, and maybe one from hags addon, give a -5% movement speed rebuff.
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Ace because he always smiles
For killer I still haven't decided yet. My favorites are legion and doctor. Legion because it's just fun stabbing a bunch of people, just wish they maybe brought back speed addons or buffed how long you can be in feral frenzy, sometimes survivors are in the 4 corners of the map and you can only hit 1. Doctor because again, its just fun shocking people. I'll even start joining in on doc laughing. Too bad people dc against them still, I don't even know why they dc against legion.
I also just got freddy and still experimenting, and he's pretty fun when survivors aren't just hiding the whole match. Make your choice and pop pair really will with his teleport to make him a beast, and blood warden and remember me help him a lot in endgame because he loses half his power.
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Honestly I've used the best chili and speed addons and I could still catch up to survivors and down them if I wasn't back revving. But he still has that problem where if survivors are just staying around strong windows you can't catch them. Maybe in those situations play like hag where you only stay on one side of the map where you defend a few generators amd whittle down the survivors resources.
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Does the animation cancel when the survivor is partway through the animation, and if so how late can it happen? Like can you hit a survivor halfway through a vault and they'll zip back to the first side?