SteveyTheExEevee
SteveyTheExEevee
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/793594#Comment_793594
The tips only tell you the first few times you face that Killer.
Still tells you regardless, which gives you hints everytime an ew killer is released or you start a new profile. Still irrelevant as you'll still see the killer by the time they're in terror radius range anyway.
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How can you have an accepted answer to a question that doesnt have a correct answer?
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@FairP1ayer said:
If it’s not released Tuesday, hopefully they will announce it by than and release it Wednesday or Thursday.
If they have time. By their work ethic i won't hold much hope for it, they already have "such" a busy week as it is, hosting a 30 minute Q and A stream and a twitch rivals event in the same week!
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@Rezblaze said:
https://forum.deadbydaylight.com/en/discussion/comment/793629#Comment_793629
"If you don't use his power, and you don't use shred, then he's an M1 Killer."
Can't that be said for most killers?
Didn't you know? hillbilly is an M1 killer if you dont use his chainsaw. :( and nurse if you dont blink. Such underpowered M1 killers, when will the injustice end?
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Doesnt exist. Git gud.
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@KrazyKat1011123 said:
https://forum.deadbydaylight.com/en/discussion/comment/793654#Comment_793654
uhhhh just a question
uhhhh just answering it?
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Glad to hear you're having fun. He's a genuinely fun killer to play as and against.
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/793585#Comment_793585
I don't often struggle even against death squads because I play Nurse. The ONLY killer where your skill can actually effect the outcome of the game without having to rely on the survivors making a mistake.
If you aren't using one of the top 3 you are going to struggle and be at the mercy of the survivors making mistakes. It's just that simple. Other killers don't have the tools or powers to actually take control of the game when survivors are grouped and good.
"The game is balanced around SWF" Wow. Just wow. Now I know you're trolling because it was shoe-horned in after a large review bomb.
It was never intended for the game (why won't we get voice chat if it was?) and was never balanced either. There are still perks that are ok with 1 or 2 but when you run 4 of it paired with 4 other people it gets out of hand.
Wrong. Talk to Peanits about that first statement, all killers have a 50% kill ratio (the required state for a "win" for killers) at rank 1. If you're maining nurse, you really have no grounds to complain about anything survivors do at all.
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Uuuh... No?
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I think thats just preperation for the steam sales. Databases for games get updated all the time.
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Really? complaining about something that doesnt effect you? you want something nerfed for survivors that doesnt even impact yourp erformance as killer?
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@Mikeadatrix said:
As an Ash Vs Evil Dead, I have an answer. Ash, being Ash, screwed up a cantation and accidentally summoned the Entity/accidentally created a portal into the realm of the Entity. Every survivor has their strength that they came in with but every killer is injected with some Entity roid rage. They're unkillable because the Entity made it that way. If this wasn't the case, Ash, Steve, David, and Bill would all beat up Legion, steal their weapons, and then go after everyone else. Ash is still the Chosen One, the question is, will he be the Chosen One for this realm or the next?
They're unkillable, not unstunnable. Just because they're unkillable doesnt mean the survivors logically wouldnt do that. There's no logical reason to run like a ######### from some lanky teen midget lol. Especially when half the survivors tower over them.
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@Creator said:
https://forum.deadbydaylight.com/en/discussion/comment/793598#Comment_793598
So they announced the transfer of the event on Tuesday? In theory, they have been working for almost a week on fixing bugs, and should at least somehow advance in this regard.
The only things they've announced is a Q and A stream and a "Twitch Rivals" event on friday. No halloween event confirmed for this week, although they "want too" but no promises.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/793296#Comment_793296
I reveal him pretty much everytime.
And I can hide before getting revealed with decent consistency. (Provided I actually react fast enough)
I just never had those issues people talk about(including getting revealed through walls).
Do try and record your next ghostface match. We can start there
Confirmed guys. Weck never had the detection issues a majority have had and that means no one in the game has obviously, you're all just overreacting.
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Don't get your hopes up. They were working on the patch since friday and were no closer to fixing the issues causing the problems. I doubt they fixed it in a single day (monday).
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@paint1210 said:
No,it is not a good idea for every killer to have own bgm. Like demogron,it is so easy for survivor to determine in game just listen its special bgm for heartbeat even actually see the killer itself
The game outright tells you in teh tips what killer you're going against most of the time. It doesnt matter if you know what killer is when they're close enoguh in terror radius, you can just SEE them at that rate.
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/793569#Comment_793569
Just because you don't experience them often and they are a "minority of survivors" doesn't mean they don't exist.
Why are people like you so intent on calming there isn't a SWF balance problem when EVERYONE knows it and it is essentially a different game mode for survivors.
It is objectively more powerful than regular survivors. You can pull off tactics that would NEVER work in unorganized teams like sabo, hook rush + DS, etc...
They do exist. They happen enough to be a big problem. Just because there isn't a lot of them doesn't mean we should ignore the problem.
Killers control the match. "Death Squads" are an invention made by the killer failing to capatalize. Not my problem. Why are you so intent on self projecting and refusing to admit fault to not improve?
game doesnt need to be balanced aroudn your lack of not wanting to improve. There isnt a SWF balance problem. The game is balanced around SWF, just git gud. :^)
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Hag I suppose. Nothing is more infuriating. Sure Spirit may not have any counterplay and Nurse is breaking every rule in game even after her rework but atleast they can still make mistakes. Hag just plays like a regular killer but can just spam jumpscare traps everywhere and spam them under a hook to have enough to hookcamp from the other side of the map.
The only one who comes close to her level of infuriation is The Doctor.
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Death squads don't exist. People do sure love to exaggerate in this community, lol. Luck defintely needs to do more though, I agree.
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I break a totem everytime i see one, but to dedicate to them only is just throwing the match essentially.
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I disagree, when they're ironed out and they work great, they're fantastic for this game. It's just in the odd cases were people are put in regions not matching their own things go weird. I've had american killers on EU servers and #########.
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Not at all, its completely true. Killer mains complain about anything survivors do. Hell, they are still claiming pallet looping is "BM" and toxic till this day. Do you not look at your own side of the community?
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How come Killers haven't figured out how strong hitting an M1 is?
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@Nikkiwhat said:
https://forum.deadbydaylight.com/en/discussion/comment/791823#Comment_791823
Lmao, no it shouldn't protect from Franklin's and it isn't an oversight... The Killer forcing the Player to drop their item is the same as you manually putting the item down...ot os no longer yours when you no longer hold it...
It should. White ward doesnt effect you in the match, it'd just give the survivor the item back post game when you've gone. UNless you're arguing WGLF is OP too?
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@ASAPTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/791704#Comment_791704
If that was the case. The killer blocking the prompt to perform a action is also a exploit.
He'll probably just call it a "tactic". Rules for thee and not for me with these sorta killer mains ;D
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Killer mains: "Git gud xD"
Also Killer Mains: "Even though i h ad every oppitunity to defeat this SWF, ran several anti-swf perks and got a 2k, SWF is still OP. I should 4k by tunnelling that one looper all game while the others proritized gens. unfair. I dont need to improve."
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@PigNRun said:
https://forum.deadbydaylight.com/en/discussion/comment/791998#Comment_791998
If your agenda was true (which isnt), then do explain why in my case Survivor queues are way slower than Killer, which are nearly instant?
My guess is that matchmaking is ######### (no surprise here), especially considering how much tinkering they have done with it lately. It could also be that... *gasp* queues change too much to gauge.
Nah, its been a consistant problem for over a year now. If ques change so much, they'd have changed once in a killers favour. They havent. They've remained consistantly against killer in que times, meaning over the past year more people have played killer.
Nice subtle insult there though ;)
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@HeroLives said:
https://forum.deadbydaylight.com/en/discussion/comment/791998#Comment_791998
Actually since this same time last year approx 1.5 thousand players jumped ship in the mean time. So those could have been survivor mains, and then an influx of swapping for killer. By no means am I saying the game is dying, Bc 21k player base is still pretty solid. I’m just giving stats Bc over the year consistently the numbers have been higher on a month to month basis this year over last year considerably. Idk the killer to survivor ratio. I wouldn’t say the survivor community is dying though.
If it was? i wouldn't blame them tbh.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/786513#Comment_786513
Medium and slow vaults are meant to be very dangerous. The killer can hit through the window, so you're not safe if you get one of those. All of those obstacles are intentionally placed to stop you from getting fast vaults, making it so there's a correct way to vault some windows. This adds a little more skill based gameplay: There's an optimal way to run tiles, and figuring out how to force the killer/survivor to run in the way you want is one of the more advanced things you can do.
I think this is the only post ive had to disagree with a dev with, especially you Peanits. In a chase there is barely any optional paths to go the killer cant just instantly predict in a second and cut you off before you've made any ground. Theres simply too many changes to maps that cut places off, leaving you with only one path and nowhere to quickly hide to confuse the killer.
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@lynelmane said:
I think this would make DC's more annoying IMO. Starting the EGC within 2 minutes of the game starting is awful. NOED would ruin the game if the killer is running it.
If someone DC's, all remaining players in the match should get BP and get a BP bonus to their categories for the remainder of the round to make up for the lost BP of the person who DC'd. The person who DC's should get a soft ban of like 5 minutes after DCing.
I do agree with the warning that the Exit Game button should tell you if you try to leave.
Or we... ya know. Focus on fixing the issues that make most people DCi n the first place. Instadown addons and the like. Don;'t say know. You got insta-heals nerfed for no reason, time to suffer the balance stick against yourself now too.
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Survivor shortage.
The game has been increasingly killer biased lately even more than it should be so people simply hopped over to killers meaning less survivors to find and bigger ques.
The player count didn't drop so people simply swapped sides.
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I don't GG matches that end in 2 miniutes because they simply werent fun. Killer or survivor.
killers who claim the game wasnt a gg unless they got a 4k are probably tru3talent fans.
They get really offended if they say that guy sucks, lol.
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/791704#Comment_791704
It's been in the game ever since they allowed survivors to unhook from different directions, if it was a real exploit then it would have been removed by the devs already. Also, how on earth does this amount to exploits that give "easy wins"? All you're doing is dodging an attack and unhooking the survivor.
Anything survivors do to win is an exploit to these people lol,but they're fine abusing any glitch that comes out and claim its "for fun" (multi killer exploit, killers using other killer powers) and just tell people to "git gud". They cant handle the stress that they're losing or could just.. do literally anything else to progress the match.
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@Raven014 said:
Because a perk like that would be unfun for killers. It's also a gamble too, since Jane is sacrificing an exhaustion perk for the ability to stun killers like that.
So make dead hard still exhaustion and make the stun a sacrifice for the exhaustion, its also a gamble too cause the killer can just hit you at close range.
It's not unfair for the killer, its just unfair to you, because you think you wont be able to outplay it. Dont mistake "all players" for "just me" next time, thank you.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/791916#Comment_791916
It's like this for slow vaulting pallets and windows until the animation is done, but not fast vaulting.
We're talking like a full second delay here, and being hit from 6+ meters away.
Zubat's video is a fairly accurate representation of what most of the matches tend to be like for me:
Jesus that thumbnail. Nice choice in content creators. I'll check it out. But 'ey. BHVR gonna BHVR. Expect to keep those delayed hitboxes for the next year or two. It's a survivor issue and you know how much BHVR love to drag their feet around survivor issues.
If it was an issue with animation delay for killers then you'd be expected to wait until the end of the day at least... end of the week at most.
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/791907#Comment_791907
I'm holding out hope that friday status update was written on wednesday/thursday and cert was sent in on Friday.
Something like that doesnt take alotta time to write it. Lets be honest. It was probably written on the spot on Friday, they all went home, resumed work today and still not made much ground work towards fixing the "gamebreaking issues". Maybe they're 80% of the way.. they still wont wanna release it tomorrow. Which means it'd have to be certified wednesday, they'll do their stream thursday.. probably with alotta censorship to avoid the understandable outrage. Certification will pass friday, they'll go home for the weekend.. we're looking at a monday-tuesday release next week i'm speculating
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/790857#Comment_790857
The biggest problem with dedicated servers is that usually killer benefits from the high ping.
There have been times where I've literally dropped a pallet early in a jungle gym, ran around two corners, and was hit by the killer through the dropped pallet when they're still on the other side of it. Like, #########? I had 50 ping on that server.
I've not had a case nearly as stupid as that, but pretty consistently even when I have 50~70 ping, the delay between the killer feels like it's around 300~500 ping with how generous hit detection goes. And I get similar complains from the survivors whenever I play killer. It often ends with them DCing because of course it feels awful to fully vault a window and pallet and take 2~3 steps and still somehow go down.
I've heard thats an issue with hitbox mechancis keeping your hitbox on a "delay" until the animation is over for some dumb reason. You maybe on the otherside of a pallet sliding over for the last second, but the hitbox for the killer is still on the otherside of the pallet for no reason.
Same with windows i'm guessing, completely stupid but the devs wont change it.
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They were working on it all week last week, had no improvements since friday, dont work weekends and were working on it today (monday).
It's probably NOT releasing this week. Sorry. Enjoy celebrating halloween after halloween :D
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The reason i ask is most of the complaints i've seen regarding servers are american players. I live in the UK and it makes me believe its a matchmaking issue if anything. The only issues i've faced is typical hitbox issues BHVR need to look at, but lets be honest, they'll delay looking at that for years.
I've played normally, got UK servers but had killers from the US and survivors, which means they're being matched in the same server as me so they'll get bad ping..
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I love it!
I'd remove the sprint burst effect from flip flop though, that seems a little much even if most killers dont slug nowadays to make use of it.
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@HellCatJane said:
https://forum.deadbydaylight.com/en/discussion/comment/790663#Comment_790663
They said they pushed back the Q and A stream because they are busy fixing the bugs, so they won't be doing the stream until after for sure. There's no real date on their next stream, as far as I am aware any more. It was supposed to be this week. But may not be if they cannot get the update out and the bugs fixed.
It's basically all just a waiting game. AFAIK
Well that gives a little hope for it. Although i'm not holding my breath. It certinaly won't be Tuesday with BHVR's track record.
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Are you all from america perchance?
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@joker7997 said:
Is the update/rift/blight really coming Nov 5? That is embarrassing if true.
Seems like it. That update post came what, friday? and from the sounds of it they were no closer to fixing the problems. They don't work on weekends and no way would they have gotten the issues fixed by today, which means no update tomorrow.
They're also doing a Q and A stream this week, so i doubt they'd drop the update later in the week either. I'd wish I'd be wrong, but.. its BHVR.
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@xllxENIGMAxllx said:
https://forum.deadbydaylight.com/en/discussion/comment/788981#Comment_788981
Play killer against these swf we'll see if you still smile after multiple encounter.
Will do. We setting up a date in KYF or what? :)
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/788973#Comment_788973
I didn't say they didn't deserve to be nerfed, too.
how does that relate to what i said? I'm stating they didnt deserve to be nerfed.
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@djiplay said:
Steve your views are very biased. U must be swf main. By the time you get across the map find a surviver have a short chase. Bam 2 gens done.... find next bam another 2 done. Tbag tbag killer works hard. It should be easy for the killer, they are the killer. Survivors should work hard. The game ia a joke. It used to be so good.
Nothing about my view was biased. I literally asked oyu why you're not using any of the mechanics that help you recover from your weaknesses to your advantage. The game SHOULDN'T be easy for killer actually, you're the minority. It should be challanging for survivors too, but it definetly shouldn't be easy for killer.
There are many solutions to the problems you're facing. Again. Why arent you using the perks that'd aid this situation? what killer are you playing? maybe it doesnt suit your playstyle.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/788251#Comment_788251
Doing things that make people DC on first down? Like downing them? I have seen a survivor, hit him once then chased to a pallet and downed him. If he DCs what did I do to cause him to DC?
your defense makes me feel like you’re one of the constant DCers who justifies it by saying, “this map is unfair,” “this killer is OP,” and so on
Nope. As stated. Insta-down addons. Tunnelling the first person you see through numerous gens in the first 10 seconds of the match even though that's not effective (no wonder they didnt have fun.)
But good job reaching for assumptions already. Really proves my point.
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@[Deleted User] said:
Flash lights are still useful. There's more to flash lights than blinding the killer for flash light saves, remember.
Insta heals deserved to be nerfed. They're still useful and powerful, just not as much as before.
Med Kits are still useful, especially with Botany Knowledge.
Toolboxes are not useless.
Sabotaging is indeed useless.
Nah, the one use powerful addon didn't deserve to be nerfed, by that logic all insta-down addons that are unbalanced for the game and are a mai ncause of people DCing need to be nerfed.
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What leaps of logic do you have to resort to, to come to the conclusion that using a certain player skin is "toxic" ?
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The game is balanced around SWF vs killer gameplay lately, I don't know how you havent realised that the past few patches these couple of years. They seemed to have compeltely abandoned their plans on making Solo viable at all. If you honestly think survivors should quit SWF, when it's balanced, and play Solo just for your benefit, I don't know what to tell you.
Additionally. Genrushing does not exist. DO you have any evidence every survivor you faced was running commodus toolboxes with provethyself and two manning two gens at the same itme? If not, there is no "gen rush" going on and nor is this an issue, as its survivors just doing their objective. you have numerous perks to combat this issue. Why arent you using them?