SteveyTheExEevee
SteveyTheExEevee
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- SteveyTheExEevee
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So would we really have to wait until the 2nd batch of challanges a fortnight later to get the claudette and trapper lore extension?
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/788253#Comment_788253
I think not being happy about it isn't really helping with the point I was making, I think it's best to not really focus on it from an angry view... and more so view it as just something that most people like to identify those Survivors with... since they commonly see most of them doing it, but of course not all of them do.
So just a sterotypically untrue society thing, huh? cause yeah. Surviving effectively definitely isnt toxic, regardless of perks used.
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@EverflowingRiver said:
I'm sure there are people with bad connections that cause DC, I'll give you that. But in my experience it's 90% a survivor thing so I will refresh the stereotype.
Then you'd be wrong. Where are you getting the 90% survivor stastic from? personal experience (Which is irrelevant) or an official source?
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DCing is not a survivor exclusive thing. Stop refreshing the sterotype.
DCs will never truely go away unless the issues that causep eopel to DC in the first place are fixed.
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Define how being stealthy or playing as Nea to play effectively is "Toxic" ? is it because you dont have the skill to use your eyes and find other players to down them cause of their model, thus it's "toxic" because you get outplayed or what?
Where did THAT stertotype come from? playing effectively and acomplishing your objective is not toxicity, yet you killer mainsk eep trying to parade around that it is.
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No. Because you can't force someone to play against something they don't like. The unreasonable things that make most people DC in the first place (overpowered killers, one hit down addons etc) need to be addressed and fixed first to drastically reduce DCs.
Even if you ignore all them and double down on DC punishments (Which you cant even accurately calculate every secnario anyway) people will just find aw ay around it, they'll refuse to play, Suicide on hook and ruin the game anyway and no, you cant punish suiciding on first hook because you cant judge if people are struggling on hook to get the 3% or not, nor is that a reasonable solution to punish people for.
If you want peopel to stop DCing, stop doing things that make people DC in the first place. You cant do anything about "first down" DCers.
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@Master said:
@SteveyTheExEevee said:
You're locking people out the game and are surprised when they complain about it?Killing is pretty much kicking them out of the game and rendering them waiting for their SWF mates. They dont like it either and complain about it, but should we just play the clowns?
Yeah, no #########. But in any other situation where you're NOT hookcamping or INSTANTLY using a mori on them after a hook, they actually got to play the ######### game they paid for. Expecting you to play hte game as it was designed as a killer is not "you playing like a clown". Its...surprise surprise, you not being an entitled little ######### and playing the game!
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Man, you killer mains wanting a free hand held victories with these perk suggestions and actually taking yourself seriously are hilarious.
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You're locking people out the game and are surprised when they complain about it?
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Prepare for another "SURVIVOR IS EASY AND ALL SURVIVORS ARE TOXIC" video post by him again.
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@Mc_Harty said:
@weirdkid5 said:
Not really. I can't be dishonest about looping in its current form when it did not exist prior to update 1.1.1, which is when looping as we know it now to become possible.It did exist, it was just harder.
There you go being dishonest again.
You could run in circles around a pallet all you want. I don't consider it "looping." Looping as it is now was not an intended feature. They changed how pallets worked in 1.1.1 mostly to address lag related issues to pallets, but it ended up causing a mess.
Looping is a feature in this game. How else are the survivors currently supposed to stall a killer like 'The Nightmare'?
Is it a mess right now? Yes.
Should it be adjusted? Absolutely.
Don't feign ignorance just because you disagree with how the majority of the community decides how to play the game.
If they're gonna "nerf" or "adjust it" as hard as the june update coming ...again, they really need to increase stealth and make it work much better, otherwise survivors are just gonna lose chases because of lack of pallets.
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The Huntress by Far. Best Chapter for its lore and voice acting and Best Killer for how she interacts with the match, her humming changes depending on the situation and she gets really frustrated.
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@weirdkid5 said:
@Mc_Harty said:
@weirdkid5 said:
@Mc_Harty said:
@weirdkid5 said: Looping is an unintended side effect caused by bad game design that caused survivors to teleport, their hitboxes are smaller which negates the Killers speed bonus, and the stun was made to be the beginning of the animation instead of the end. This created looping as an unintended side effect of pallet changes, in other words, they are fixing it because it was never meant to be in the first place.
You do realize that looping existed before those changes to pallets and the hitboxes right?
Sure it was harder to loop back then but it was still an effective tool to help slow the killer down and buy time for your team.
Saying it was never meant to be intended in the first place screams dishonestly.
When I refer to looping I specifically refer to the nonsense that is possible nowadays. Yes I know running circles around objects has always been a thing. But as you said, it was harder and required a modicum of risk.
Looping is risk free. Don't call me dishonest just cause I use it in a different context.
Saying it was never to be intended in the first place where it was quite cleary used by players regardless of how difficult it was is being dishonest.
That's like me saying camping should never be considered a tactic to use in this game despite the clear fact there's a perk that encourages camping.
Not really. I can't be dishonest about looping in its current form when it did not exist prior to update 1.1.1, which is when looping as we know it now to become possible.
You could run in circles around a pallet all you want. I don't consider it "looping." Looping as it is now was not an intended feature. They changed how pallets worked in 1.1.1 mostly to address lag related issues to pallets, but it ended up causing a mess.
Erm... yes it did? people were whining about survivors using "Jungle Gyms" and infinitely extending a chase for survivors they choose to tunnel since 2016 when all we had were three killers. Looping always existed and it needs to. Killers shouldn't be entitled to win a chase just cause they decided to charge headlong at a survivor infinitely and breaking LOS would be impossible.