Injuryble
Injuryble
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- Injuryble
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Comments
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everyone who is half decent in this game already knew on ptb that this perk is not good lol
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i think there is some kind of system in the background that specific killers have a higher chance to get send to a spiecific map. Its just a theory of mine not a hard proven fact. but i also experience this very same behaviour. like if i play huntress 80 percent of my games are on indoor maps, demos on badham, letherfaces on the game etc.
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Me and my mate have an infinite Rank Reset. Everytime we rank up, we get 10k bp and get reseted to ash4. Anyone else with that bug?
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@[Deleted User] said:
You're not the only killer who's stopped playing since MMR and boon totems.
Let's see if BHVR can correct this imbalance, or if the damage is already too far gone.
if so many killers leave why is killer queue 10 minitues and survivor queue 20 seconds? there are cleary still far, FAR more killer player then survivor player
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For bhvr standards its pretty good. Still i would love it if all the maps would have some more Halloween decoration. Like the game is generated from tiles. you could easily put some decoration pumpkins on a loop, like its not much work but its bhvr, i guess.
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Damn im so happy nobody of you are responsable for balancing this game lol
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@Mandy said:
Can you grab me your logs if you get a crash like this please?
1. Press Windows Key + R to bring up "Run".
2. Type this in the "Run" prompt: %USERPROFILE%\AppData\Local\DeadByDaylight\Saved\Logs
3. The file called "DeadByDaylight.log" is your log file. Please attach it in your reply.
(for those on Console, please describe exactly what happened, who blessed totem, who was healing etc, as much information as possible would be really helpful, thank you).
we played couple game and restarted the game i dont know if the log is of any value still. if it crashes again i will post it here. What happend: I Blessed a totem with shadowstep and cirlce of healing. my mate went inside and tried healing using a Medkit. The second they pressed the healing button game crashed.
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Yea one of us tried using a medkit within healing circle range and that causes a crash
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/288002/boon-totem-causes-game-to-crash
What are you playing on?
PC
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54% average killrate. i will just leave that here and you can try to make your own conclusions about that.
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@Madjura said:
Go down = going to the dying state, the state where you crawl
I never said you should not go for unhooks, I said you should make sure it's safe
If you rush the hook without making sure the killer is not near then you are one of those awful teammates that other survivors complain about. The reason Insidious even works is because of players like that, Insidious campers would get one or two kills at most per game and very few bloodpoints if people played smart
And yes letting your teammates die is the ideal play in certain situations, for example against a camping Leatherface
you definitly dont understand what this game is about. this is not a esl competetive game. its a game which we play for fun. going down near basement against a lf, doesnt always mean your bad. there are many bad luck situations. also its clear that you dont play much survivor. if you see someone is getting hooked you either help him, or stick to you gen. if you stick to you gen you will noticed that this survivor wont be saved, so you go check why. and thats a big time lose. now imagine this happens to every survivor. maybe there will be 1 or maximum 2 gens done before the person dies on hook. and than lf will just do it with another survivor and so on. he will get atleast 3 if not 4k against solo survivor and thats just bad gamedesign. so i dont get why you write such nonsense if you clearly have no idea what you are talking about
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as the other one: useless thread
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useless thread
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why dont just add something like: the entity progress will slow down depending on the distance of the killer to the hooked survivor. if hes within 8 meters, the progress stop completely. at 12 meters 50% and 16 meters the progress is like now.
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Survivor Perk: Long Gone
After getting unhooked, the notification which the killer gets, is delayed by 4/5/6 seconds.
Not my idea
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Why when i go to close a hatch and im there before the survivor is theres such a stupidly long pause before i can even start the closing mechanic thats honestly terrible design the fact that i cant close the hatch because of some stupid delay honestly stupid.
question for you:
if you say keys are overpowered an should get a nerf... are you considering Moris balanced?
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i should be aable to break you out of stealth, while iam behind cover, because i saw you. thats the whole point of gf. play safe, dont get seen. try to approche the survivors differently: the whole point is, if i see you, i should be able to break you out of stealth, regardless of being behind cover or not.
"If I as ghostface can’t stalk you due to cover you shouldn’t be able to reveal me." well. then the reveal progress shouldnt be reseted once interupted by cover like the stalk progress.
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its isnt fun, but its balanced. if generators would take longer, there would be a 3k or 4k nearly every round, if the killer is halfway decent
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@Paladin_Goo said:
https://forum.deadbydaylight.com/en/discussion/comment/538984#Comment_538984
Rank 4 killer at the moment, and I've been at rank 1 survivor and killer more times than I can count. I've likely been to high ranks more than you have. Instaheals and mori's are fine where they are.
srsly i saw you a couple times writing stuff like that. are you srsly that stupid? "I WaS RaNk 1 MoRe tImeS tHen yOu" do you think you opinion matters more then the opinion of someone who is rank 10? you always tell people how often you are at rank 1 and you are always totally agressive about that. nobody writes any offensive, and you instantly replie: "you iam better, was 1000 times at rank 1, your just a noob etc." you cant accept other opinions, and you think you have all the wisdom of the world. maybe you dont have anything in your life besides this game but could you just stop turning every discussion in a toxic mess with your ######### attitute about other people opinions?
is that srsly how people should threat each other on these forums? calling everyone babys and noobs who disagree with you? arent there mods who should keep these forums clean of all unnessesary toxicness?
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genrush is a legit strat. if you nerf that maybe you should nerf killer meta too? nerf noed, delete ruin, let us have perks against camper and hardcore tunnelers. wait. that would be fair i guess. nerfing the meta of both sides. killer mains not gonna like this.
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@Jplanas98 said:
Anyone complaining about this is whining for the sake of whining. You're supposed to run straight for what was it, 1-2 seconds to get a fast vault. You guys are complaining about an exploit that allowed you to fast vault at an angle when you shouldn't have been able to. No nerf there at all, simply a bug fix.
well and all the killers whining about ghostfaces fix? in your logic these werent nerfs, but bugfixs, arent them whining for the sake of whining too?
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@AetherBytes said:
https://forum.deadbydaylight.com/en/discussion/comment/536384#Comment_536384
Some people play alone for their own win. I'm a medic, but I'm a loner. To me, my survival means more then yours. If your survival means my survival, congrats, you have someone who'll save you over and over. If you don't? I might come save you if it has little risk and I'm not busy with a nearly done gen or a totem.
if you play football or any other teamsport, do you just care for your statistics? do you only care that you score a goal? or do you want t o archive something as a team? if you have dont care for your team then survivor is maybe not the right side to play on. it is a 4v1 game, not a "1+1+1+1v1" game. i know there are people who just care for them selfs and dont care for others, but i highly dislike that attitude. i mean comon, are you really putting these 5000 escape points, above someone elses fun? in my opinion thats very unhuman and i hope we dont get in a team ever
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"Helping my team escape, why?? There is no benefit for me as a solo player." thats really sad to read. i always see the team as a TEAM. if 3 survivors die and i escape, i consider that a lose, because my team died. i go in again to save my mates, even tho i know i will certainly die. i just fell like thats what people should do in a team. but it looks like you dont see the game as a team game, if you are solo.
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@Tru3Lemon said:
He dosent need nerf he needs 3 important buff
1.- remove the noise while hes night shoud why 8m hes suppose to be a damm stealth killer
2.- reduce hes cooldown of hes power 20-15s right now its 30s its way too long
3.-all detection perks shouldn't work against stealth killers
dont forget number 4: instant win
srsly ghostface certainly dont need any buff, he could nee some nerf. his ability is designed that you can break him out of it if you see him. on the ptb, people didnt accually see him but could break himj out, just because he was on the screen somewehre. but whats the point if he can stalk you even tho you are in a chase, and looking exactly at him. thats not what the ability was meant to be, and should be changed. he was meant to be a STEALTH killer, not a "let me stand still infront of you for 4 seconds so i have a insta down" killer. i know you killer mains like that, because its strong and you dont care for both sides, but that is not how this killer should work.but hey i dont expect any objectivity from the killer mains on this forum..
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some killers are ######### by OoO, and some have easy play if the survivor uses OoO. thats just how it is
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@Paladin_Goo said:
https://forum.deadbydaylight.com/en/discussion/comment/533910#Comment_533910
I touched on that already. Infinites have a new meaning. They aren't truly infinite, they are just way, way too overpowered. It's common knowledge in the DBD community and it's still a commonly used term to describe said loops. Welcome to 2019.
The thing most of you rank 15 survivor mains are forgetting is, the killer is supposed to be the power role. While it should always be possible to win a chase, the odds should always tip in the killers favor. Always.
And they absolutely do affect those infinite. You can no longer hug the wall before a fast vault. You have to turn wide, losing distance and momentum.
not sure if you are a troll or just really really stupid. calling everyone a noob or rank 15 survivor who disagree with you wont help your arguement either. i mean everyone disagree with you, and instead admitting that you are wrong you insult them. im sure you are not that old but still thats a ######### up attitute.
just waiting now for you to call me a baby survivor rank 15 crybaby :)
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"If you dont have anything positive to comment, just dont comment :)" lol
i think neod needs a change but i dont think tahts the way to go
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the idea with the entity spawn depends on how far away or how near the killer is, is a great idea. only stops the face camp, and would be very healthy for the game.
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@DarkGGhost said:
https://forum.deadbydaylight.com/en/discussion/comment/532521#Comment_532521
DS and MoM are only the top of the ice berk. You say the game should be fun for all players and yet killers power ( the fun part of it ) get nerf and make it so the survivor controls the killer. Perks that killer use get nerf because same survivors can't play around them, and the devs add more this so the survivors have fun.
tunneled = gen rush killer have to kill the survivors.
camped = survivors rush the unhook.
slugging = trying to adapt to the new DS and slow the game.
Do you think is fun for the killer to wait for 10+ minutes in order to play a game that will last 5-7 minutes, or do you think is fun for the killer to lose the game because one perk one survivor has, or the amount of pallets they are in the game. Those perks ( survivor) have little to no counter play and rewarding for losing. " killers define this game as balanced" what a joke killer meta is defined by the survivors' meta perk at the time.
If you think i am wrong plz make a list of all the BS killers perks have and the thing they can do.
so for you tunnel, camp, and slugging are legit strats?
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@DarkGGhost said:
https://forum.deadbydaylight.com/en/discussion/comment/532432#Comment_532432
Ok how you adapt in the old MoM with only mechanics no killer no add-ons, no perks
wow you really jsut hear what you want to hear, do you? you complain about Survivors never getting nerfed. your only arguments are MoM and DS. i told you about DS, if you didnt read it (or understand it) you read it again. :) AND MoM got nerfed, so whats you ######### point?
so what you dont understand is that this is a game. a game which should be fun for ALL players, not just the killer. is it fun if you get tunneled, camped, slugged? no its not, so there are perks to counter it. that the whole point of the perks. is it fun for t he killer to get genrushed looped etc? no its not, so there are perk against it. just because you get rekt by some survivors who are better then you, doesnt mean these perks shouldnt existed in the first place. its like @moonlunn said. killers define this game as balanced if they get a easy 4k. tell me how many kills do you get on average? 2+? then its balanced and there nothing that have to be changed
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@DarkGGhost said:
https://forum.deadbydaylight.com/en/discussion/comment/532254#Comment_532254
NOED have counter play MoM no. DS punish killer for play the game. Second chance perks are ok as long are not so many. But plz tell me all the survivors' perks that get nerf.
you attitude really sucks man. i know killer mains arent the smartest people and a bunch of hypocrites but still damn. how can you say:" oh i dont like this thing. It ShOuLd nEvEr MadE iT iNtO tHe GaMe." just because something is no fun for you, doesnt mean it shouldnt made it into the game. look hex:ruin ruins my fun. but i dont cry my eyes out and run to my mother to complain about the evil killer who uses a perk to counter gen rush. i just deal with it. you complain about DS, which is only there to counter tunnelers. dont tunnel. problem solved.
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@OMagic_ManO said:
People are saying that others are making a big deal about the Ghostface nerf and saying it's a small deal, but what's the big deal about this is that the Developers are showing that they will go out of their way to make changes to the game without asking it's community that it thrives off of, this could happen to more Killers, the way they create their killers is super Survivor sided, have fun with only being able to have a good game where you can manage kills and map pressure with only 2 killers only.
dude your "community" that devs should listen to, literally consists out of killer mains. i havent seen one person with a survivor profil pic who complains about the ghostface hotfix. ofcause they are not listening to you guys, because that would be totally one sided and stupid. devs have brains too and they will not change anything because some killer mains, what you call "community" says so.
now to the thread: you guys have some serious problems, for you, a killer is balanced if you get a easy 4k. just play him and tell me how many kills you get in average. if its 2 or above stop cry your eyes out. omg every time....
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@IMhereRUN said:
https://forum.deadbydaylight.com/en/discussion/comment/529025#Comment_529025
Well they specifically said “added a heartbeat into the controller”. A heartbeat, by definition is the SOUND a heart makes, nothing was said about vibrations so I’m trying to clarify. No, I’m not a rocket scientist, but I do understand English dumb dumb
if you try to act smart, you really should check your facts before saying such bullshit. a heartbeat by definition is the MOTION of the heart not the sound. the sound is just a side effect of the heartbeat. so if he says implemting a heartbeat in a controller, there is nothing else he could mean except adding a motion. really cant stand people like you, try to find anything which is not 100 percent completly claryfied just to act completly smartass and inform them about it.
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He has a stupid mobility. Instadown and still not being in the saw mode, a lame man can run a lot. His normal speed should be reduced.
dude are you crazy? you cant speak about nerfing anything about any killer on this forum. here are more killers then survivors and they cant be objective, thats why everything gets downvoted to hell.
His movement speed should be 110 and then he would be balanced.
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hatch is fine. in a game where a mori exists, which can cut the time of a trail in half, there should be a item for survivors which can compete. (key still WAAAY weaker ofcause). anyone who denies that is not objective
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well besides having fun, if there have to be a win and lose then it would be for me if i play as survivor, i dont play just as myself, but as a team. so we win as a team, or we lose as a team. If the killer get 3+ kills he wins, if the survivors get 3+ escapes they win. 2k or 2 escapes is a draw. so if all my team dies, but i managed to escape as the only survivor, i still consider this a lose.
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@mcNuggets said:
https://forum.deadbydaylight.com/en/discussion/comment/511310#Comment_511310
MoM's nerf is a buff, tbh.
3 safe unhooks or protection hits (you get these when being near a surviovr and getting hit) for a COMPLETE protection against any hits?
It's buffed, not nerfed and it should be nerfed properly, there shouldnt be perks, which disguise hits.
Otherwise killers need perks like this too.
- When hitting 3 survivors, the next hit on a fully healed survivor, is putting them into dying state. Up to 4 times.
That would be equally strong to what survivors already can, and imagine the survivors outcry if this perk existed for killers?
you arent up to date, are you?
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@AsheruSwiftwind said:
You can tell the ones who are survivor mains and refuse to look at the other side of the issue. Just the other day I had a swf group running 3 Ash's so I decided to use hatchet only Huntress and took 7 hatchets in. When they realised what I was doing all 3 quit the game. I let the last guy have hatch. MoM as is rewards failure just like how survivors claim NOED rewards it. Protection hits are very easy to get. They had to remove the safe hook and ignoring instant down on the PTB cause it was far too easy to get it to work. Stop running around like chicken little and screaming the sky is falling. And yes I'm prepared to snicker at all the survivor mains who come in and knee jerk down vote this.
thats exactly what i think about people like you. you killer mains also refuse to take a look at the other side. do you even know how hard it is to get 3 protection hits in a NORMAL game? meaning you are doing gens, destroying totems, playing stealth etc. there are rare situations were you can get a protection hit and as other stated it really doesnt pay of to farm it. if you try to farm it, you arent able to to the objectives you are supposed to do. its stupid. its op on the retail right now, but what they planing to do is just destroying the perk. also this "incredible big pay off" what all killer mains are speaking about... its not like the survivor have an instant win because of that. you get one free hit. ONE. after that the perk is disabled. i mean it really isnt that big of a deal. i play killer myself sometimes and encounter survivor with MoM ofcause, and ofcause it sucks, especially when the gates are open and you thought you get him now but then MoM pops in and he escapes. but same goes for killer perks like, NEOD. perks like that arent suppose to make the game more fun, they are in the game to annoy the other side, to be more challenging. some situations just sucks, but its still just one more hit you have to do. and nerfing the perk to the ground is just stupid. 4 Protection hit OR safe unhooks, or 2 Protection hits would be a good sulution. and if they make it 3 Protection hits only, then atleast let it activate while healthy.
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@George_Soros said:
Eh, just leave Shelter Woods alone. There's gotta be at least a few killer-friendly maps. Look:
Coldwind maps - all survivor friendly
Dark Forest - both survivor friendly
Léry's - survivor friendly
Swamp - all survivor friendly
Yamaoka - horribly Claudette friendly
Crotus Prenn - all survivor friendly
Haddonfield - survivor friendly
Springwood - survivor friendly
Ormond - survivor friendly
Macmillan Estate - - all survivor friendly, except Shelter Woods
The Game - killer friendly
Autohaven - generally killer friendly, except Azarov's
I'm sure some of these can be debated, and of course a lot depends on which killer is there and what perks survivors use. But this is more or less how it is.
let me guess, you are a killer main, arent you?
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I have to agree on that. In my opinion there is more then just the visual apperance to a character. its not ghostface just because he looks like him (and even that isnt really acomplished with "just" the mask). A Character have many diffenent things to it. Every movie killer, or character in gernal has a specific vibe to it. And thats what makes them Myers, Freddy, Chucky, Samara, Ghostface etc. By adding a Killer, with a new unqiue backstory a new outfit, and nothing else we connact with him, exept the mask, doesnt make him the killer. its just a cheap ripoff or an original killer. but then dont advertise him as ghostface. thats my opion atleast.
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oh I read "important" and thought it was really important. but it is the same complain we have 50 times a day.
Dedicated Server
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this forum is extremly killer sided, and as we all know, killers cant accept being in the wrong so ofcause every survivor post or complain about any killer/perks get down voted
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well besides MoM will get nerfed but Noed not so doesnt really makes sense, does it?