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FalseFroggs

FalseFroggs

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FalseFroggs
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  • Pretty sure Yun-Jin is also censored, from what I remember lol! I was trying to chat with a random teammate and it would censor the characters name.

  • Yes, several people are posting about the same issue. I think I lost about 200k before I noticed and checked the forums. I wouldn't spend anything until this is fixed (if it ever gets fixed).

  • Overwatch. Whenever I get fed up of DbD, my friends and I will switch over and play Overwatch for a few days until we get tilted and then go back to DbD lol! The never ending cycle 😅

  • I was literally thinking about this earlier as I was watching the RE Showcase. It’s Resident Evil’s 25th anniversary as well! Tom Clancy’s The Division 2 is getting some skins, it would be awesome if DbD would also do something for the anniversary.

  • The atmosphere is much more spooky, but I agree: it's way too hard to see and it actually hurts my eyes. There's too much contrast between the lights and shadows. The fire barrels are B L I N D I N G.

  • Yup, just literally had this happen to me on Suffocation Pit. Shack side of the map. Let's hope it doesn't take them 3 months to fix this stupid bug ...

    Hill bug.png


  • Is the “add speedo Quentin” guy still around?

  • This happens a lot when I play solo. I’ve started bringing Kindred for this one reason lol!

    What drives me crazy is when you get hooked (first hook), and you can see the auras of your teammates hanging around the exit gate. Then the killer marches over, one of them opens the gate and they ALL leave.

    Like, please DON’T STAY THERE! If you’re not on death hook, move away from the exit gate after someone’s been hooked! If you weren’t diddling around at the gate, you wouldn’t have been forced out and maybe someone could have saved me?

    I hardly play solo anymore because of selfish teammates like that. A friend that I play regularly with absolutely refuses to play solo exactly because of scenarios like you’ve described.

  • @SnakeSound222 said:

    I’d have tried to sandbag her and let her die. She deserves it for hacking.

    We tried. We tried to bring PH over to her and point, but either he didn’t get it or just didn’t care at that point, so she got out :(

  • I want to know if BPS are not working for anyone else?. Bloody Party Streamers (that I just offered up) are not appearing on the pre-loading screen (but they appear when you check in game after loading in), but I'm not getting any extra points at the end of the game.

  • @MiniPixels said:

    Honestly if they didn't say anything and released him it would have been fine. It was the wording they used that ruined it, they never should've said it was a classic license that shaped the world of horror since its inception. Silent Hill is great, don't get me wrong, but it's a game that released in 99, saying it's a classic is very arguable, and regardless of whether it is or not, your opening it up to a pool of horror greats, ACTUAL classics, like alien, it, pinhead, jason. That's what ruined it for me, not the fact that it's in the game, it's the fact that they gave the possibility of it being a horror icon, and it wasn't.

    Silent Hill IS a classic, what the heck are you on about?? I can't believe some of the responses in this thread...

  • @bm33 said:

    Same thing on PS4. Earlier it wasn't showing the pages on the challenges. I've completed 2 Kate story pieces and 1 Dwight and none have unlocked in the collection. I've restarted the game and while the pages are now showing on the challenges they're still locked.

    I just completed another challenge and I got 1 page for that one, but I should have 2 because I completed one earlier (before restarting the game). Hopefully this will get fixed!

  • @FilthyGhostfaceMain said:

    Never heard of this guy. What's wrong with him tho?

    My first thought when reading the title of this thread was “sounds like a Transformer”.

  • That happened to me as well recently. I thought maybe I had accidentally used it up right before leaving through the exit gates (was clicking at the ceiling), but my friend who was in-game with me said he saw me run out with it (my character's arm was apparently all messed up on his screen and she had the flashlight in her hand).

    Sucks, hope they fix this!

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/876562#Comment_876562

    Correct. Since the node is right at the start of level 3, it creates a bottleneck where everyone's fighting for unhooks, making the challenge take even longer. We want people to get through that one sooner rather than later.

    Ah ok, that makes sense!

  • @[Deleted User] said:

    I already did my 25 unhooks @@ boo...

    Same, I hope they’re giving less bloodpoints for the new one lol

  • Level 2 had “unhook 15 survivors” but level 3 is unhook 10...

  • There’s definitely something up with the survivor bloodweb drop rate for the Gateau. In 22 bloodwebs for my P3 Bill, I’ve gotten maybe 5 gateaux (I know it’s 22 bloodwebs because I have 23 party starters). My friend who also playable Killer says he has minimum 1 per bloodweb as Killer.

    Speaking of party starters, are they always in the same spot for everyone else as well? The starters are always in the spot to the immediate top-left of the starting point of the web. ALWAYS.

  • @JoannaVO said:

    Might sound rude, but if you really can not play the game because of a condition you have you might consider playing something else? Like how some people with epilepsy cannot play certain games either. We cannot completely balance a game around 1 condition which affects less than 1% of the playerbase. You can also consider getting a special screen filter, they exist for colorblind people too I'm sure.

    The scratchmarks in Mount Ormond are just messy and get everywhere and nowhere, which makes it hard to sometimes trace a survivor down. Don't think that specifically has anything to do with color.

    That's not right at all, SOOOO many other games have different color options for colorblind players. It's an absolutely common issue and should totally be addressed. It has nothing to do with balancing the game, it's just an extra option for players who can't see certain colors. It won't affect the way they play the game mechanically or skill-wise.

    And epilepsy is completely different!

    And there's a weird issue on Mount Ormond going on for me (at least) (not colorblind, btw): the outlines of teammates that get hooked or downed are extremely pale/faded and are hard to see even if you're close to the player.

  • Does anyone here play Overwatch? They have a pretty good endorsement system. You can give (only) positive endorsements once per match, and only once per person per 24 hours or something. You can’t give it to people you’re grouped with, so that would take care of SWF lobbies.

    Every time you gain an endorsement level (1-5), you get lootboxes. Maybe for DbD, it could be bloodpoints? Or shards? In Overwatch, if you left the game early, you lost an endoresment level, maybe that would help a tiny bit with the DCing problem in DbD?

  • It’s been reported in the bug section of the forum :) Several people have been having this issue D:

  • Once had 44! But it's usually between 65-85. Mostly 85.

  • I find it extremely loud as a survivor. It’s super distracting when you’re being chased!

  • @Eveline said:
    You just did gens if you were chased enough you would get more points so you didn't really destroyed anything.

    I think he was asking why four rank 2s got matched with a rank 20 killer. Matchmaking has been wonky recently.

  • I'm pretty sure it's a bug, because everyone on my team (including me) got it as well, even though we were ALL alive hahaha.

  • I don't feel right unless I cleanse a totem first before starting to work on a gen. I don't know why, but I feel weird if I don't!

  • I believe it's on the 13th of every month :)

  • What about going in the other direction and giving the Killer an extra perk slot if the SWF group is made up of 3 or 4 members? 2 or less, Killer gets the regular 4 perk slots. 3 SWF members grants 1 extra perk slot, 4 SWF grants extra perk slot + extra offering or something? Maybe a pop-up on the Killer's screen before the game starts would give him time to select his perk/ perk + offering? Or maybe Killer choice of 2 extra perks, but they're tier/level/notch 1 perks (sorry, can't remember if that actually has a name).

  • It's definitely not just you: I actually posted about this a week and a half ago. It's been happening on PC since the patch before the event. Though I have noticed (on PC) that since the event started, it's not AS bad. Maybe 3 games out of 5 we'll start all together, before the event it was every single game. It's super annoying and I hope they fix it!

  • @AlwaysInAGoodShape said:
    Upon frequent feedback surrounding his ms buff, I changed his identity to farming. Escaping grants him a total increase in BP.

    What do you guys think?

    Like that a lot more! Anything that would help teammates want to stay in the game and try to save another teammate is a-ok by me :) It also gives the Killer a chance to get other kills if the survivor doesn't succeed.

  • @Entità said:
    Could you please associate the character's name with the player's name in the game HUD, under the survivors' icons, and in the tally screen? It would be very useful, even decisive, to correctly report infringements at the end of the trial.

    This is a great idea. Sometimes I have a hard time identifying who's who based on just their aura (I tend to get Meg and Nea mixed up alot) because their outlines are so similar. Would be super helpful when teammates get injured and/or go down.

  • Really like these ideas, though David needs something else, not sure what... Maybe give Jake the sabotage thing, remove the "breathing and injured noise is reduced by 10%" and give it to David? Or give David an x% faster speed while pulling teammates off the hook or something?
    When I first started playing this game, I was super confused as to why the Survivors and Killers didn't already have a "basic" skill that didn't take up a perk slot - what was the point of playing a certain character if you can just get the skill you want from them and stick it onto another survivor?

  • Ok phew thought it was just me! Wonder if they’ll fix this?
  • So you're right: you lose all your items, offering, and perks (and perk slots until you get back to level 15).
    Personally what I do when I get a character to level 50 and want to prestige them is use all my items and offerings (only those that give you bloodpoints though) that that character has. That way, I don't really "lose" anything in that sense, as they've been used up :)
    Afterwards, you start at level 1 again but you get better items/add-ons/offerings/perks at a better rate.
    I try to save up at least 500k-1mil bp before I prestige anyone though, as it helps so much afterwards to get back the perks you had and good items.

  • I was there (I was Tapp - completely forgot I had that perk and was wondering why I was crawling so fast hahaha)! Still laughing about it XD
    I really love games like that, what a great way to end the event :)
    Edit: BTW, I didn't know what Nurses could phase into the exit gate before they're opened. I was wondering where she went and had a good laugh when it was opened and she was floating there, nodding XD

  • @PhantomMask20763 said:
    I think it's just you luck, dailies are complete rng and they encourage you to play different things. So I guess right now it's just bad rng for you. You might get a survivor ritual sooner or later though!!!

    I hope so! I'll keep my fingers crossed, thanks!

  • Glad others are voicing their concerns as well! While playing survivor, the chase and/or injured music is soooo loud, can't hear anything else.
    I was wondering if any other survivors have noticed these as well:

    • When a Nurse Blinks away, there's a very loud popping sound that resonates almost throughout the entire map (to be fair, I've only played against 1 Nurse since the update, and it was on the new map, so maybe it's map specific?)
    • Completed gens don't sound the same as they used to - they have an overlaying sound of an almost-completed gen. So sometimes I'll be in the area and think I hear a gen that's near completion only to turn the corner and see the gen has already been finished.
  • Had a Killer (Legion) do the same thing this morning. We were on Coldwind farm and I got unhooked after the gates were opened. He DC'd before anyone could run out, but we still got the points, so /shrug/ his loss. He did get one kill though, that's what's stupid.