The way to fix the swf power imbalance is to take away a perk slot per swf member
4 swfs get 1 perk each, 3 get 2, and 2 get 3. Do this and give killers 25% stackable bp per member in the post game (so a 4 person group gives killers 100% extra bp on top of bbq or puddings or streamers etc) and I bet there would be much more willingness to play with a swf group.
Comments
oh boy
Complete list here:
https://forum.deadbydaylight.com/en/discussion/44286/swf-buffs/p1
I mean we can discuss but they are not going to nerf SWF.
A reasonable change like survivors not being able to see killers' loadout came after 3 years.
Not to mention that punishing people for wanting to play a multiplayer game with their friends is a terrible business practice.
You can argue that devs are throwing their principles away for money etc. but it doesn't mean anything to me honestly. I doubt it means much to them either.
I don't see any nerf coming for survivor friend groups any time soon.
“Yeah we know SWF isn’t balanced, is toxic, and not fun but we don’t give a damn. Here’s some blood points. Now shut up.”
What about going in the other direction and giving the Killer an extra perk slot if the SWF group is made up of 3 or 4 members? 2 or less, Killer gets the regular 4 perk slots. 3 SWF members grants 1 extra perk slot, 4 SWF grants extra perk slot + extra offering or something? Maybe a pop-up on the Killer's screen before the game starts would give him time to select his perk/ perk + offering? Or maybe Killer choice of 2 extra perks, but they're tier/level/notch 1 perks (sorry, can't remember if that actually has a name).
There's very few options that can be done about SWF, They could have an Indicator to show SWF Giving the killers to option to go against an unbalance in the game or they can Buff Solo and Killers.
Punishing people for partying up isn't the way to go, especially when they're a majority of your player base and customers.
However, on the flip side, ignoring the other portion of your customers who are needed for the others to play the game is also a bad move, which sadly is how a lot of killer players feel right now.
They could start with working on making 4 man SWF more balanced, test it on a ptb or ask the streamers to team up in a test environment where they could add more objectives for them, an extra gen or two, more totems, remove offering and item stacking so one flashlight, toolbox, medkit map offering etc make bp offerings exempt only.
Voice communication > any perk you can imagine.
Yeah balancing the game = bad business practice
DBD is the only game where this might be true since they rely on their survivor community being used to crutches