Daniel101773
Daniel101773
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- Daniel101773
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Bumping this since it’s still bugged two months later as well as other trophies like “Survival Treasure” & “Raccoon City Recruit”
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Edit: My apologies I have the wrong map name I think. It’s not widwhich is it? That’s silent hill I think? My Bad. I’m talking about the freddy map school.
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Guys I’m stuck at work until later tonight so if anyone is on PS4/XB1 and can come back here after playing a few matches and tell me if the frame rate issues seem to be fixed after this update, that would be wonderfully appreciated.
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@CoolConnor96 said:
I'm honestly just hoping they will re enable the rcpd offering so I can finally play a few matches on it and get used to its layout and loops. Luckily I play on the xbox series x so I dont have the frame problems but I'm with you and hoping they do actually fix the optimisation for previous gen consoles
Dude seriously!! I play this game like 4 hours a day with buddies and I have gotten that map ONCE since the dlc came out, and it was a plague who camped the mid Gen all game so we couldn’t get the achievement. I just want to play on the new map lol, turn the offerings back on already!
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@Bwsted said:
Let's be honest. It's gonna be one of those typical features that they disable in a few days like MMR, or that does nothing like hit validation.
Hit validation is great though. The amount of BS hits I’ve had since wit was implemented went from every single match at least once to once a week MAYBE. Works great. THIS though? Awful idea. So abusable with how they explained it.
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@Orion said:
I think they meant that if someone is reported many times, they'll be looked into directly and specifically.
That’s not what they said. They said AUTO BAN. You get reported enough times by salty players you’re banned.
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As somebody who really like Freddy Krueger as a character, I’m cool with this. In fact I welcome these balance changes of it means I can stop getting flamed EVERY. SINGLE. GAME. By salty survivors just because I want to play as my favorite horror movie icon.
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/235677/mmr-feels-awful-personally
Huh may I ask how much do you play?
Part 2 are you playing your "main/best character "
I ply this game every day or two, I have 2000+ hours total, majority of it is on survivor with occasional killer games for challenge and dailies. I’m not a good killer, I wouldn’t even say average for most killers.
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@gendoss said:
It's the first day. The system will realize that you aren't winning and start matching you up with lower ranks.
But I’m not even playing on my main killers (Oni & GhostFace) I’m playing killers I almost never touch for dailies (Hag, Doc, Trapper etc) I don’t even wanna know what kind of god teams are gonna show up against a killer I actuall can play to a half decent degree
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This... is a troll right?? Huntress is one of the highest skill killers in game only behind Nurse.
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@Zozzy said:
Nurse tome with no nurse challenge lol!
There is a nurse challenge, to land 2 blink hits in 1 game. Most players (especially on console) utterly p!ss themselves when they think of having to touch nurse for big challenges (especially ones like the older times with 7 bear traps in one game or 16 hatchet hits, hell I’m a huntress main and that one was annoying to get done) so they decided to do the kind and smart thing and not force every player to become a nurse god to get a few BP and some lore
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@panernaners said:
https://forum.deadbydaylight.com/en/discussion/comment/1990449#Comment_1990449
Yeah like I said more like plague with huntress elements you reload at lockers and have to commit to a chase or injure some quickly with accurate aim and go for someone else. How fast he shoots and how much ammo he has just makes him feel more like plague also you can't really go for long shots like huntress and have to be right behind someone or catch them in the open to down them like plague.
Well to reliably down yeah you aren’t gonna snipe but his throw range is VERY far from what people have already tested. You can throw at people form like 30+ meters away
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I don’t really agree. With Plague you can tickle the survivor with her power and leave, and that survivor WILL break and be injured a little bit later unless they cleanse. This new guy? Unless you land all 8 throws in a decently short period of time the survivors meter goes right back to nothing and you’ve wasted your time getting nothing done. He’s huntress that requires 8 throws to injure instead of 1.
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@Wylesong said:
https://forum.deadbydaylight.com/en/discussion/comment/1510421#Comment_1510421
Not saying you are wrong but I know on a few different systems I play on I had games on both PS4 and Switch where someones internet sucked so bad that 2 survivors D/Ced and I almost quit myself many times because I kept getting rubber-banded back and forth to the point I was like ######### is going on. I played through it and died eventually but it does happen on console but it is normally out of all the players hands sadly.
The only reason I could maybe say just from this pic alone that they may have D/Ced is they were low ranks against a Doc. Many lower Rank and even mid Rank people think Doc is either OP are in the very least super annoying. I mean I do not mind playing against him but that is me. Other than that I cannot say you were camping or tunneling or anything and even if that is the case many people will not admit to that either so the only reason I see for the D/C's is low ranks mad they got Doctor as killer maybe.
Sorry it happened to you and hopefully this new matchmaking system helps you. =)
Tunneling & Camping ruin the fun of the game for others and aren’t even entertaining for the people who do it either, I avoid it at all costs even if it will cost me the game. Not to mention all 4 DC’d throughout the match, so if it was tunneling to a DC then by definition that would not in fact be tunneling, as you can’t tunnel the entire team...
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/87004/forum-rules#latest
ome things to keep in mind:
- If your post may reflect negatively on another person or people, please censor their name(s)
Fair enough but I don’t know how to edit the names out, and this wasn’t intended to specifically call the individuals out but rather showcase my point of why this needs be fixed asap as every match on both sides I’ve had lately has 1-2 DC minimum.
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@CaenumPlays_ said:
They probably would have dc’d regardless of the penalty being active. Look at your devotion, plus your perks and the fact you’re playing doctor whereas there’s 2 literal rank 20s and their perks are crap.
None of that is relevant. You’re basically saying if you go against a high level account killer (mostly survivor with my pals) who’s playing a killer you don’t like (which was played for a daily) it’s fine to DC as long as you blame your perk selection (RNG) and low rank (I’m not even highly ranked, I’m 16) yeah okay bud.
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/1510420#Comment_1510420
The system is randomly banning people for days on end with no reason that's why its turned off they are fixing it.
If that’s been proven and said by the devs then sure, fine. But in the meantime people who SHOULD be getting punished and bans are NOT, and freely able to ruin others games (both killers and their survivor teammates)
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@DwightsBrokenArm said:
Maybe you had Internet hiccup and they saw that as lag switching and therefore DCed? Just a screenshot doesn't show much.
There are no lag switchers on PlayStation so no that wouldn’t be it, and they were all moving around smoothly throughout the game. All 4 DC’ing throughout the match had nothing to do with thinking I was lag switching.
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They sure are... isn’t it wonderful? /s
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/1154421#Comment_1154421
It seems to be on all platforms. PC players have been reporting it, too.
Ok, I can only see the unlock info for PS4 so I wasn't sure if it was platform specific
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Sorry but you're crying about the worst killer in the game who moves at the same speed as almost every other killer in the game (115%)
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1154374#Comment_1154374
Yeah, a lot of the new achievements seem to be glitched in some way. Hopefully they'll hotfix them in the near future.
I know the map specific trophy/achievement is glitched on PS4, I've done it 5 times and no trophy, PSN says 0.0% of players have it so yeah its totally bugged to not unlock.
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Mines actually a 3 perk combo of STBFL to speed combo all but the obsession, PWYF to get a benefit when I do see the obsession & Nemesis so I can swap obsessions and lets me go after everyone.
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Had a guy playing Trapper who would stop at a pallet, turn to the side (as if trying to hide his red light) and then after a moment turn and lunge through the pallet as nobody is near him. I can only assume he was hoping we would see his red light on the side, run back the other way and get hit. Either way it was an odd game as he kept trying it.
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Huntress, GhostFace & Freddy.
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I farmed it across a few matches by cloaking as GF and waiting until somebody started one of my totems (TOTH & Ruin) and grabbing them.
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Nah, I’ve spent far too long getting every killer (and my 3 survivors of choice) to P3-50, don’t remove that. The grind is one of the things that keeps it fresh for me, always gives me a goal to work towards and you certainly CAN show off your prestige levels that’s why you get the special prestige outfit. I run the body and head on all my killers and then let the weapon be custom of choice since it’s all I Can see in game.
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Thank you, much appreciated
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@johnmwarner said:
One of the challenges is to escape using No Mither, so in a day or so once people reach that point I'll have multiple teammates running it every game.
Well, should be a fun few days as killer!
@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1064341#Comment_1064341
I assume a go to will be No Mither, DH, DS and a fourth of your choosing. That doesn't take away the fact that if half of your time is one hit down it makes a tough game.
just pretend you’re facing plague every match. Easy.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1007301#Comment_1007301
I have yet to see an optimal swf beat 100 optimal killers in a row. Link and I'll follow the herd.
https://www.youtube.com/playlist?list=PLoJokCjX7gozpIVDM1qjmXSC7M1SXSP3C
lastly here’s ANOTHER 100 matches this time all 4 used NOPERKS and STILL almost 90% of killers depipped
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1007301#Comment_1007301
I have yet to see an optimal swf beat 100 optimal killers in a row. Link and I'll follow the herd.
https://www.youtube.com/playlist?list=PLoJokCjX7goy1osh2j5jW2bepe1iZAxBU
here’s another 100 optimal matches from the emblem system, in this one 2 out of 100 killers managed to get a pip.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1007301#Comment_1007301
I have yet to see an optimal swf beat 100 optimal killers in a row. Link and I'll follow the herd.
https://www.youtube.com/playlist?list=PLoJokCjX7goxDLKGgKtbSAz81yIpy9Vr4
100 optimal matches, less then 10% Of killers managed to not Depip
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Nah, there's no benefit in trolling or being rude to the devs.
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@Rex_Huin said:
You can tell its a Friday....
hahaha Actually I work 36 hours every weekend so that doesn't really factor into it.
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@Johnny_XMan said:
I’m not on PS4 but this is refreshing to hear.
I still believe this is one of the best dev teams I’ve seen in a while. The update from what I’ve experienced in PTB looks promising. I love the reworked map.
I have seen the Lery's rework on some streams and it looks very cool now, a lot more like a horror movie abandoned hospital how I imagine it should be like. I look forward to playing Myers & GhostFace on that map.
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I’m actually glad to hear this. I love my puppy huntress mask and frequently get messages from people asking where I got it or how it’s really cool, I’ve played this game for a very long time so it’s nice to have something special to show that off, even if it’s just one or two unique items :)
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@LunarFace said:
https://forum.deadbydaylight.com/en/discussion/comment/867635#Comment_867635
ffs, its not tru3. he didnt think of that. he did what some of us have been doing for a long while.
ive been playing ghost like that since they nerfed him.
he may have made people more aware of it, but it def wasnt him who figured it out.
He is the one who popularized it and made it widely known. Nobody cares that John smith from whocaresville thought of it before, Tru brought it to the communities attention and made it as successful and popular as it has become, nobody ever talked about it or thought twice about it before he did it so now it’s referred to as the ‘TrU3Ta1ent build’ simple as that.
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I understand killer can be frustrating at times for sure but this really seems to be an overreaction. I’ve played since 2016 and let me tell you something, if killer players didn’t quit back then with: Slower animations and actions for EVERYTHING, double pallets, pallet vacuums, no entity blockers, 30-40 pallets per map, 4x as large swamp maps, guaranteed fast vaults no matter what, instant blind flashlights, instant heal medkits, old DS god mode, old BT double godmode, EVERY MAP having ONLY garbage totem spawns, old Trapper, old Hag, old Freddy, 80% heal speed self care, faster heal speeds overall, guaranteed pallet/flashlight saves, not being able to kick and regress gens, etc. Then we sure as hell shouldn’t be crying about quitting now. Could things be better? Of course. Are they bad though? No.
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This.... this is bait right? It has to be.
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”What is the point of playing solo survivor anymore?”
answer: To improve your skills and make you a better player at the game rather then relying on a team to do everything for you. That’s why I solo 99/100 games, way more satisfying.
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Rough guessing I hit great skill checks 75%-ish of the time.
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Finished all challenges so far and level 39
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/799983#Comment_799983
- Forums were filled in different stages with people complaining about Nurse and Spirit being OP, she got a rework, Spirit is gonna, what the Devs decide to do in those reworks is up to them, they're trying to balance for players, WE DO NOT HAVE ACCES TO STATISTICS PER KILLER.
- Forums were filled with "toxic insta heal SWF groups" post, they got heard, I guess they shouldn't have touched them right?
- Freddy rework took 2 full years cause of the state of the company, about the pallets, have you seen the number of posts about how pallets are useless in Purple and Red ranks? Sure, Devs don't listen
- The posts about the hatch are made by killers complaining about not 4k'ing, Devs want BALANCE, the complains were about survivors not doing S at the final part of game and making the match last more than 30 mins, IT GOT HEARD
- EGC was not requested per se, what was requested was for killers not to have to look around for the last hiding survivor who just wouldn't try to do something and also for survivors to have a chance at the end of the match when their team was BS
- The content was released (fully bugged) cause of the pressure of the community, even if broken, y'all got what you wanted when the Devs clearly stated it would take more than a week for them to get it as best as they could, got released next day
- You didn't say a thing about the spirit rework, I guess we're gonna ignore that
Ah so your logic is that it matters as long as it’s survivor feedback, killer feedback should be ignored? Then preach about how it’s all in the name of perfect balance. Good logic pal, thanks for proving my point and also revealing your biases. I won’t waste more time on you since you’ll just mental gymnastics yourself to the high ground. Bye. ❤️
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/799948#Comment_799948
NEVER IN 3 YEARS?!
- Nurse nerfed
- Insta heals nerfed
- Freddy rework
- Hatch spawn
- End game rework
- The postponed Halloween event now active was postponed and devs released it next day cause of the pressure in forums and Twitter
Should I continue or is that enough? Just one more for you... "We're looking at the Spirit rework" (I hope they only move the "prayer beads")
- Forums were flooded with feedback about better changes to addons and base kit of nurse, all ignored. Proves MY point.
- Insta heal Nerfs were given feedback to be fine, then they nerfed them harder upon release. Proves MY point.
- Freddy rework took 2 full years and when on PTB there were dozens of forums saying make the pallets base kit instead and change the garbage block addons, didn’t happen. Proves MY point.
- 4. There is tons and tons of feedback to this day regarding how badly designed the hatch mechanic is and it’s not getting changed. Proves MY point.
- EGC Was not specifically requested by anyone, feedback was to stop holding matches hostage, doesn’t support your point.
- The postponed Halloween event was pushed out from a little bit of negative impatient feedback and then immediately the rift/archives were shut off for all players for hours because they were broken. Not a good response. Doesn’t support your point.
Edited to fix typos
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/799932#Comment_799932
I know, I'm just talking about the ones released by now, I'm pretty sure the others are gonna get changed, have you seen all the threads in the forums and Twitter about them?
Is that supposed to inspire confidence that changes will happen? Lol. This is DBD, I have never once in 3 years of playing seen something be changed when the forums are flooded with feedback about it. It doesn’t happen. These challenges will 100% go through Mark my words.
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@Carlosylu said:
But it gives you those blue springs to go further in the Battle Pass, maybe for me, but they're fine and fun to do
They won’t be ‘fine and fun to do’ when we get to later challenges? Have you even seen them? Fully repair 4 gens of progress in the same trial? So you have to fully solo 4 gens. Sacrifice all 4 survivors in the basement? So basement camp and pray nobody DC’s. Safely unhook 3 people during EGC? #########?!
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@Shura37 said:
https://forum.deadbydaylight.com/en/discussion/comment/781623#Comment_781623
What is your perk setup and how do you go about playing him? I'm always kn the search for more tips for any killer because I can always improve. My biggest problem is Spine Chill and getting looped into oblivion.
It would take a while to type it all out but perks is Sloppy, Thana, Nurses & Corrupt Intervention. You use the power to constantly vanish so nobody knows where you are while massively slowed down and you see everybody healing while nobody sees you, and since you don’t waste tons of time stalking getting revealed only helps you by showing survivor positions. I HIGHLY recommend going to “Tru3talent” on YouTube and watching his GF gameplay videos the last month or so. Very very strong if played this way.
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Survivor stress is pretty much monexistent at any rank and in fact gets less and less as you go up. Killer starts off super chill and becomes a f***ing nerve shredding nightmare at the top of the top where you either do the absolute most optimal things possible every time or you lose most matches.
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@Shura37 said:
https://forum.deadbydaylight.com/en/discussion/comment/781613#Comment_781613
I think that's entirely dependent on rank. I love Ghostface with a passion but I just have so much trouble making him viable at purple and red ranks. I'm dipping into Freddy quite a bit now at higher ranks and he has made games a little less sweaty for me.
I play at red ranks. GF is a monster you’re likely just playing him the wrong way to make him viable. If you’re stalking people, you’re doing it wrong.
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I play GhostFace or Huntress. They’re my no stress, sit back and relax killers.
