BassTram
BassTram
About
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- BassTram
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MMR has made it very difficult to enjoy killer. I either have to play with all the meta perks, strong killers and be super sweaty or try to mix it up and have some fun but know that I'll get destroyed...
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I would say the Artist based on how her power can help pressure gens from across the map and alert her of survivors if they get hit. Her power can also be placed at vaults and pallets to help with looping.
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I had ideas about the blindness status effect before and the main thing I wanted to change was to make the circle disappear for when a gen gets done or a survivor is hooked for example. When I'm blinded and a survivor is hooked since I can still see the circle I basically know where to go for the unhook and blindness doesn't do anything
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I feel like a decent change to this Perk would allow 2 or 3 heals from any survivor using the boon before the boon turns itself off and has to be placed again.
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@Mr_Madness said:
Bubba or Pig for perks
Bubba for BBQ
Pig for Make your choice and Survallience but also mini heart attacks
Shards for Killers
Blight cause he is fun once you learn him
Deathslinger cause I like harpooning survivors
I would definitely say Bubba since getting BBQ and Chili will help you a TON with the grind for the blood web
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I used to play Freddy and I would do BBQ and Chili (bloodpoints), Nemesis, Fruitive Chase, and Make Your Choice.
Basically you hook someone, when they get unhooked Fruitive Chase makes them the Obsession, Nemesis makes them oblivious, and Make Your Choice makes them instadown. It's kinda like the opposite of tunneling off the hook but I think it's a lot of fun
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Killer Perk: Lights Out
Once per match, perform the break generator action on a completed generator and reset the progress bar to 90/80/70% completion.
Killer Perk: Coward's Curse
For every generator completed, any survivors within 2/3/4 meters of the edge of the map will have their aura revealed to the killer. When the exit gates are powered this Perk deactivates.
Survivor Perk: Fixer Upper
If you pick up an item that has previously been used by another survivor, refell the charges by 25/50/75% of the total amount. If this item has already been replenished by any means nothing happens. (This keeps survivors from swapping items and replenishing them constantly with no penalty, so an item can only be replenished once)
Survivor Perk: Savior
For every two heals completed on other survivors, you get one token up to a maximum of 1/2/3 tokens. If you take a protection hit for a survivor while in the injured state you will not go down and instead consume a token.
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@Hoodied said:
A kindred nerf post?
Even as a killer main myself this perk is fine, it isn't a long aura reading for the killer either, it punishes the killer for camping after hooking a survivor, thats basically it outside of your teammates knowing who is gonna save the kindred survivor
I completely agree with this myself. Also, playing solo without Kindred is just miserable.
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DBD Developers: breathe
DBD Community: complains
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I don't ever mind if the 4th survivor finds the hatch. When I play I have a personal goal to just get all 4 tokens on my BBQ and Chili because kills don't matter too much to me and bloodpoint addiction is real lol
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The only issue I have is I've killed myself on hook intentionally if its me and one other person and they found hatch so they can escape. I wouldn't want to get penalized for that.
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I wanted something similar to this kinda like being able to play kill your friends but without having survivors or a killer if you want to try out some add-ons for a killer or different perk and/or item combinations. It would help players to practice with different add-ons or test some builds before using them in live matches
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You either die a hero or live long enough to see yourself become the villain
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I play about purple ranks and solo queue all the time and learned just how rewarding it is to use Kindred
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I use BBQ and Chili for the simple fact that it gives me easy bonus bloodpoints. However if I had to choose a perk(s) that killers really love it would be the Ruin Undying combo.
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Deathslinger. Console. RIP. However when they made the change to Bubba he became my new main and I have a lot of fun playing as him now.
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For me personally I don't think there's any balancing issues (excluding high skill SWF teams) but for me personally it's just the toxicity. It's a vicious cycle of back and forth, survivors trashing killers and making them upset for them to take out on other players by camping/tunneling, rinse and repeat. I play the game to have fun and I'll always try my best to play fair and make sure everyone has a chance to escape and have fun. I just dread running into any toxic SWF groups who are just gonna constantly harass me after the game and make me not even want to play another match.
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@[Deleted User] said:
4-man SWFs. I respect people who beat me. I do not respect people who beat me and then feel the need to verbally tear me down post-game.
I agree with this. For the most part console SWF is alright since I play killer on Xbox but when I get PC SWF they're typically high purple or red ranked and I play around rank 8 so I usually know I'm gonna get trashed.
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The only point I would make would be if you're on first hook and another survivor is on death hook you'll want to take the aggro from him and get hooked so you don't lose a survivor earlier in the match than needed.
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I'm all for getting rid of Moris on all my bloodwebs at this point. The bloodpoint grind is already hard enough with how many killers are in the game that I don't want to waste any of my bloodpoints on Moris.
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I really think the tutorial needs to be redone. For new survivors, the tutorial doesn't even talk about basic things such as pallets and vaults. It teaches you to just do gens and hide (which newer people just spend their time hiding anyway). The strongest tool survivors have against killers is looping and the tutorial teaches you NOTHING about it!
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@csandman1977 said:
I think the problem is that they took a broken item and went to the extreme opposite end of the spectrum. The only point I see now to a mori is it forces a DS use early as after 2nd hook, DS is useless.
I absolutely agree the mori was too strong before. Personally i think a better change would have been to either put a timer on it after unhooking or make everyone need to be hooked once or both.
https://forum.deadbydaylight.com/en/discussion/comment/1806721#Comment_1806721
Killer get to see items to counter the survivor strategy. Thats just how the game is.
https://forum.deadbydaylight.com/en/discussion/comment/1806707#Comment_1806707
Dont need that. Just stop them from appearing in chests mid game. In my opinion.
I agree with this completely. They were too strong the way they used to be but now they're just a waste of bloodpoints in my opinion. There needed to be a change but not one this drastic.
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I started playing killer a lot more just for the bloodpoints but also for me on Xbox it takes around 5-7 minutes to find a lobby as survivor and for killer it usually takes about 1-2 so overall much faster.
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For Xbox it's going to be Right Bumper (same as pallets, lockers, etc.) You can kick victor if he's idle and you can also kick him for a couple seconds after he misses a pounce. You can also crush him the standard way if he's on your back and even if you slam a pallet on him it will crush him. I hope this helps.
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I love how you called out all of the sweaty dbd players saying they're gonna me pissed and here they came XD. Overall the devs have been doing a good job I just wish they could take a chapter break and instead of releasing new content try to iron out and fix all of the bugs the game has and make some quality of life changes. That's all. I appreciate the positive post though seeing as this community doesn't have many of them at all.
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tenor.gif
Say it with me now
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@PsychoLEPrecon said:
Dragon's Grip+Trail of Torment.
I didn't see this before I posted. Completely agree 👍
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I don't think this combo is OP but running Trail Of Torment and Dragons Grip together is really fun. Kick the gen to get undetectable which doesn't go away until someone touches the gen and if someone touches the gen they become exposed. If you're REALLY SCUMMY you can just stay close to the gen undetectable and wait for someone to touch it and insta-down them. I personally like Trail Of Torment with BBQ & Chili so I can sneak up on other survivors.
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I think Dead Dawg Saloon would be very interesting if it got a graphical update
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@Moundshroud said:
I only use a Mori when the Daily calls for it. I had to do one the other day, so I dropped a Green. I don't have anything against the Mori, just find they counterproductive to my BP and Emblems overall. I've only run into like 2-3 Mori this entire month, so I think you are just having a really bad day.
I do the exact same thing. I don't like using moris because I want everyone to have a fun game free of DC's so I only use them if I have a daily ritual I need to do. We're lucky that all the tome challenges are revolved around sacrificing and not specifically "kill by your own hand".
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I play on xbox and I'm a killer main so what I usually end up doing is playing two or three games and then take a small break and play something like rocket league. Rinse and repeat. It still let's me get my archives done without diving too deep and getting super involved and eventually stressed.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1782198#Comment_1782198
If you play legion or doctor or someone as well, you can get a bucket load of bloodpoints.
Actually it's funny as legion, I've intentionally kept players alive because you get more points from them than you will if you just kill them generally.
I'm a Bubba main and I've found it hilarious to run Speed Limiter because you almost never see it so when I hit people they naturally kinda just drop the controller just to realize they're not downed right before they get hit again.
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This isn't for everyone but when I play survivor I always run Ace In The Hole and Plunders Instinct just to see what I can get to kinda change my playstyle on the spot. Since the new survivor has a perk called Appraisal, it'll make this build even more fun. Also playing killer for me at least is stressful so instead of focusing on how many kills I get I always run BBQ and Chili and try my best to get all 4 tokens. I don't need to kill anyone but it feels good knowing that each survivor in the match I was able to hook at least once.
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I actually used to play the crap out of Left 4 Dead 2 until I found this game. There really isn't a game like this one. It's so unique in it's style and I love it. I wish the community wasn't so toxic and negative but it just gives me more of a reason when I play killer to try and make sure the matches are fair and that both sides are having fun.
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It's an interesting idea. At worst if you don't like it then just try not to pick it up on your bloodwebs but for people who would use it would definitely like it
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Playing on console is very difficult with nurse. That's all I have to say lol
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I played the game when it first came to console so I mained Jake because I like being the "Saboteur". For Killer I really like Leatherface because his power has been teaching me how to work on the Rev timing for pallets and how to hug walls and corners without running into them (for the most part).
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I wouldn't let it get to you. I only play customs with friends which is rare cause I mainly play killer but yeah this community isn't the "best". I just play by myself and try to have fun versus worrying about getting a 4k or worrying about end game chat. Just like any video game play it how you want and always make sure to have fun 👍
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Gimme dat RUSSIAN THICKNESS any day!
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I don't have any solutions for fixing gens or gen rushing but I do think that gen tapping should be reworked. Being able to tap a generator while being chased to suddenly stop the regression seems a little ridiculous to me at least. I would like it if a gen is regressing that a survivor would have to work on it for let's say 3 seconds before it will stop the gen regressing. This is just my opinion.
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I think we need to have a no Pharmacy weekend. I mean a FREE GREEN MEDKIT!? WHAT HAVE THE DEVS DONE TO THIS GAME!?
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Alright gonna make a post that's not negative here lol.
I really do think that it would be a good idea if the devs would skip a chapter of releasing a new killer/survivor and dedicate that chapter strictly to bug fixes and quality of life changes. I think that they need to realize that we already have so many killers, survivors, perks, etc. to choose from already and the community isn't going to be angry if we don't get something new every three months. Now is the time to take the game and instead of building on it trying to fix all of the current issues it has.
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Wraith's cloaking with Ghostface's stalk. Be able to stalk and mark people while cloaked and uncloak next to them for an easy one hit down
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Honestly if I could play dbd without a single bug it would feel like buying a totally different game
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Kindred because I almost always play solo lol
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Big BBQ Chili Boi all day!
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I think it would be really cool if you covered surge. I'm a bubba main so I can't get too much use out of it since you have to down someone with a basic attack but I definitely think it's a more underrated killer perk.
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I think it's because lower rank people typically play to rank up, get bloodpoints, etc. while red rank players who typically have all the perks and items don't really play for bloodpoints but just play for their own entertainment
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I would say Save The Best For Last or Sloppy Butcher since you can usually get the first hit a lot easier than the second hit
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Kindred. The best solo survivor perk since 2016 and my picture on the forums since the beginning of my account