Discussions
4,119 discussions.
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SUMMARY OF THE ISSUE: When breaking a pallet with the "Deathktop" skin equipped, the animation does not work as intended. The pallet break animation simply does not show Singu's leg, as if it were invisible. When tested with his default skin, the break animation functions normally. Generator damage and all other animations function normally. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISS0 comments 41 views last activity
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I'd like to pose a solution to a problem that has been in the game since its inception: the lack of options, boredom and perceived unfairness of matches that enter the 1v2 before the exit gates have been powered. As Survivor, this situation leaves you with very little to do: if gens aren't close to completion, you either wait around for your teammate to die for hatch, or your teammate is slugged12 comments 261 views last activity
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Hello devs is it possible for me to send in killer and survival suggestions?0 comments 1 views last activity
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Ghoul: 1: remove the ability to latch onto Survivors on the first leap 2: revert the distance from 14 to 16 3: make the max distance for the m2 attack only 6-8 meters max otherwise, itll be a normal leap Xenomorph: 1: buff or rework acid blood, it's almost useless & extremely situational and could use a buff or rework, like, automatically destroying pallets if hit by one within the time3 comments 61 views last activity
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when a survivor puts down a tower, sometimes it is impossible to hit him in any way. evidence: https://medal.tv/pl/games/dead-by-daylight/clips/kHPmmdIff7OG8qsfi?invite=cr-MSwzdVosMTkwODk1MjY3 https://medal.tv/pl/games/dead-by-daylight/clips/kHPnwT1SIkKnlZyA8?invite=cr-MSxKaWUsMTkwODk1MjY3 . On some maps, when you move through the tunnel system1 comments 31 views last activity
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The current killer meta is - as it was for many years: slow down perks on top of slow down We have seen many variants: Ruin/Undying meta, Gen kick meta, Scourge hook meta… literally any strong slowdown perks have been touched by the devs at some point in history of the game. But this does not fix the issue, one perks rotates out, another one rotates in Slow down meta is the norm for balanc5 comments 131 views last activity
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I mainly play killer and have ~250 hours on the game. I only play survivor when my friends are on, so I usually have fun with survivor and don't have to worry too much about slugging / tunneling. When playing killer however, I go against bully squad after bully squad and since they don't always bring 4 flashlights, have private steam profiles, or switch to flashlights as soon as the game starts,32 comments 541 views last activity
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You know the entity is too tough to beat alone, so you rely on help from others and the magic of the mystical blue flames. Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem Soft chimes ring out in a radius of 24 metres. The killer will gain following effects when inside the Boon Totem's radius: The killers perks and add-ons are0 comments 21 views last activity
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If someone DCs borderline immediately, the Abandon option should become available for everyone . It's a 3v1 at 5 Gens. The match is over. Bots are better than no one, but they're still terrible, and four people shouldn't be stuck slogging through several minutes of (hopeless, in the case of the Survivors) gameplay to a foregone conclusion. It's not fun as Killer. It sucks as Survivor. The BP11 comments 141 views last activity
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First of all, no, i dont think Huntress needs change. I had an idea of cool addon changes that could make: - useless addons like Soldiers Putee, Infantry belt etc actually viable - unhealthy addons like Iridescent head to be Fun and viable How i wanted addons to look like: - Ultra Rare : Tremendously changes Huntress Playstyle - Very Rare: Gives effects that will support Huntress Gamepl0 comments 31 views last activity
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Idk if a single person from BHVR is reading this. But if you are, tell the team to STOP with the constant events and split queues, i actually didn't get to properly play killer in probably 3+ months now because there are constant split queues that make me wait for every match for anywhere between 15 and 100+ minutes, it's actually Miserable. And thats with the gane becoming so survivor sided that13 comments 221 views last activity
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Hello! Wanted to say I love this skin. It looks and feels super high quality. I just have one suggestion; would it be possible to add some of the pre-recorded lobby voice lines during trial game play? The lines are already recorded, and I would love to hear these awesome lines more often. It's a bummer they're limited to the lobby and I feel several of them would pair excellently with getti1 comments 41 views last activity
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So admittedly ive only been here for like, A Week But Regardless of if im on The Killer or Survivor, I can never actually find that thing 😅 I keep running around the map, big open areas, hear nothing, Then the game suddenly ends because either the other guy Somehow found it first, or i just die 🙃 Please help me3 comments 221 views last activity
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I'm not tryna be salty or nothing but, in the 35 hours I have of playing survivor I keep seeing this happen. One time it literally happened back to back. It's just annoying that some survivors can't take an L like yeah, I'm upset to but I would never rat my fellow survivor out. On the other hand why do killers allow this to go on. Maybe it's me but if I was a killer main and a survivor tries to r1 comments 41 views last activity
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SUMMARY OF THE ISSUE: Doesn't let me teleport doesnt matter what portal i try PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I placed the portals lol also theres another bug in demo, doesn't really affect the gameplay, but the demo m1 and shred roars sounds are glitchy (like when you m1 a wall, or hit a survivor with a shred, demo's sounds are stacking instead of stopping a0 comments 21 views last activity
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Ever since the animatronic came out, the mori voice lines aren't working on the survivor end. I am on PS5 I am not quite sure if this is a bug or intentional for some reason.1 comments 42 views last activity
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SUMMARY OF THE ISSUE: Myself and a few hundred players (as noted on Down Detector) are having issues loading into the game, joining friends or staying in lobbies to actually play a match. The issue began almost 24 hours ago and is still ongoing today. PLATFORM: Steam / Xbox (probably all) STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Start the game, attempt to reach the main menu/lobby7 comments 131 views last activity
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NEW MAP: Kira Estate NEW KILLER: Yoshikage Kira - The Ordinary Movement Speed: 115% | 4.6 m/s Terror Radius: 24 meters Height: Average POWER: Killer Queen A power bestowed upon you by your father's arrow, this Stand provides the perfect abilities for a man who wants to get in and out of viol0 comments 81 views last activity
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I know there is no plans for changes to Springtraps basekit, but i would really love 1 simple change for now. Axe Grab Bind should be changed to M2 For many reasons the current design of overlapping with M1s makes it really bad in most scenarios. If you try to Grab a survivor theres alot of things that can go wrong, firstly. The Prompt can disappear due to a variety of reasons. Hugging a w1 comments 241 views last activity
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SUMMARY OF THE ISSUE: Holding directional keys and/or carrying left/right velocities prior to initiating Kagune Leap as Ghoul causes him to not move forward and stutter in place, causing gameplay and visual bugs. PLATFORM: Steam, PC. VIDEO: https://youtu.be/37In9HVH9qc PLAYER LOGS: DeadByDaylight.log7 comments 521 views last activity
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For a while, I've been using a build like Franklin's Demise, Mindbreaker, Pain Resonance and Weave Attunement or the generic build from Otzdarva's website for Springtrap, but i feel like some of these builds don't do well against good survivors, what are some general builds to run on Springtrap and what are some perks that fit well on him?1 comments 221 views last activity
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Hello devs, forum members and the restricted 10 pig mais! I was writting some ideas to buff the reversed bear traps and I hope u like it. I already make a post, but i decided reorganize the text to better understanding. Weeeeeell, I know probably this post isn't going to reach them, but If a some kind soul find this, please read with kindness. All of us know that the pig is a pressure killer an1 comments 23 views last activity
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SUMMARY OF THE ISSUE: When Springtrap is strafing left or right with his axe held up, his model often shows him looking in the direction he is moving, instead of directly at you. His red stain is aimed at you, his model is not, which is very disorienting and makes it impossible to tell if he's actually aiming at you during the lengthy times when he's Undetectable. PLATFORM: Steam. STEP BY STEP2 comments 71 views last activity
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We all know the community doesn't like tombstone in its current state, and even in its previous state. I thought of a couple ideas for both of these add-ons that I've gotten positive thoughts about, so I'll take a shot here and show what my thoughts were. tombstonepiecerework.png tombstonerework1.png Essentially, keep the ability to kill, but requi18 comments 262 views last activity
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Glitchtrap has this problem too but it's extremely noticable on Yellow Rabbit. Their shoulders get really messed up because Springtrap's animations were made with the hard shell suit in mind, but when copied onto organic/bending models it seems to look pretty strange. Most likely an issue with more animations too0 comments 31 views last activity
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First of all, I don't think problem playstyles (camping / tunneling / slugging, but specifically tunneling in this case) should be fixed with perks. You're asking a survivor to sacrifice an entire perk slot just to guarantee they will actually be allowed to play the game normally and do more than just be chased right off of hook constantly, and even when used perfectly, 4 perks dedicated to not2 comments 102 views last activity
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Switch the missed skill checks (10% off the generator) and the base kick (5% off the generator) so the base kick is now 10% and missed skill checks are 5%.2 comments 21 views last activity
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I’m honestly surprised that the most recent killer to get their own music is the nurse and that happened during a mid chapter between knight and skull merchant and honestly, I really wanna see more stuff like this for killers like Wraith, Huntress, and Plague. Both Huntress and Plague have unique menu music, but share the default Chase music, and Wraith literally has nothing which is kind of a b5 comments 91 views last activity
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I think it'd be way nicer this way3 comments 21 views last activity
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I had a scenario where, while playing a low tier Killer that lacks mobility, I was keeping close watch on a hook and nearby gens. But when I came back to chase the unhooker, the Survivor that just got off hook rather than try to leave when I came for their friend, stood under the hook and waited. Now, I understand this is an invitation to let them leave by killing them, so I took it - because to12 comments 181 views last activity
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Please Add gyro control since so many ranged killers become much harder then they should be just because you are on console.0 comments 11 views last activity
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The killer options shown in the most recent Grimoire (7/11) are all ######### amazing. I understand we can't get all of them right now, but it would be such a disappointment if any of them didn't make it into the game eventually. literally every single one of them sounds cool as hell, and we desperately need more non-human killers.1 comments 51 views last activity
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I think it would be great to have a button to mute characters in the lobby. Killer breathing is very loud, and some survivors have voice lines that play randomly. During longer queue times it's nice to tab out and watch youtube or listen to music, but also hearing Kaneki wailing or Laura talking gets kind of annoying. Muting the game in general wouldn't let you hear the sound effect of getting in2 comments 51 views last activity
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When will you start thinking about the players who aren’t crying about the basic mechanics, but who actually want balance in this game — something that currently doesn’t exist? The game is being completely tailored to whiny survivors with barely 1k hours, who don’t really understand how anything works. They post their so-called “balance” suggestions here, and by listening to them, you’re2 comments 92 views last activity
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So every survivor and killer perk that reveals the others sides aura should have the icon on the perk revealed to them like how SpringTraps Phantom Fear perk works when it shows its icon to the survivor when triggered.7 comments 71 views last activity
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Title. For me, Id personally add Exhaustion perks/add-ons to Killer. Not add them as in "you get a Speed Boost after X time" but more like the Blight Serum where after hooking a Survivor you get a mini-power that you can use, it would be cool to see something like this to give some of the weaker Killers a bit of a boost. Finally, Id remove/change the "Universal Exhaustion Timer", or the 60/5018 comments 271 views last activity
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The Outlast Saga DLC Concept - 8 Killers, 5 Maps, 5 Survivors, 1 New Game Mode After spending the past several hours meticulously plotting and fleshing out an expansive Outlast-themed chapter, I’m excited to share my vision for what I call The Outlast Saga, a massive DLC chapter concept that captures and celebrates the terrifying and immersive horror of the entire Outlast franchise in one compre0 comments 91 views last activity
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So this is a cosmetic I created in 2021, and I wanted to revamp it and update it for this year’s cosmetic contest. I’m just looking for feedback on it and opinions! I’m probably going to tone down the effects so no burning effect on it, and shorten the headpiece. I made this with the idea that it would not be linked but I want to make sure that’s very clear to those judging the competition. If0 comments 23 views last activity
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ngl, playing with bots is genuinely one of the most of annoying things, beside the fact they follow u around to heal you, flat out refuse to do the gens sometimes or run away when the killer is across the map, or get stuck in the basement when the killer comes down (its kinda of funny sometimes) they also feel like cheaters from the killer prespective first of all they can literally calculate if11 comments 181 views last activity
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Why high mobility killers, who can easily loop get 4.6m/s while deathslinger for example has 4.4m/s? Every high mobility killer also has great snowball potential. imo we should nerf some killers at least with speed decrease and buff some with speed increase. Killers that should be changed and why: 1. Hillbilly 4.4m/s You all hillbilly mains use his chainsaw either way, no matter what. Hil9 comments 201 views last activity
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I love Springtrap but his chase and menu music start to give me (and others) headaches. It's to obnoxious and I feel as if it needs a change to be something different... I'd love for the theme to be more Spooky and Robotic then a weird carousel theme0 comments 1 views last activity
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SUMMARY OF THE ISSUE: you can grab survivors when endgame collapse ends. PLATFORM: pc, steam II threw an axe at A survivor and they didn't take it out before endgame collapse ended, they died, but during the animation of them dying, I grabbed the axe out of the survivor, causing the jumpscare, and after the game ended, it said that the survivor somehow survived VIDEO: https://y0 comments 11 views last activity
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Lore: The Void. The fringes of sanity at which nobody sane can describe what lies within. A dimension outside of time and space. Friction and entropy, nay, movement itself, isn't even a concept. Hot and cold are one and the same, it's as close you can get to the edge of infinity, that is to say, the edge of non-existence. Yet in the infinite vast of everything and nothing lies the consciousness0 comments 21 views last activity
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Hi everyone, how are you? I had an idea for a killer and wanted to know your thoughts, also to reach out to the development team. It would be a half-woman, half-spider killer. Her ability would be to release webs across the map that would function like trapper traps, causing survivors to become trapped when they pass through them, and the killer would receive a notification of their location. A0 comments 11 views last activity
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SUMMARY OF THE ISSUE: Stuck in a pentimento totem while using Boulet Artist on The Macmillan Estate. (I don't know if it's a killer issue or a skin issue) PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: While using Boulet Artist with pentimento, I ran towards a totem to Rekindle it, once I Rekindled the totem, it would not allow me to move away from that position. The totem was0 comments 41 views last activity
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This chapter contains a a new Killer, and a new Survivor, and a new map within the Gideon Meat Plant Lore: An expedition. Lead by an anonymous government, to investigate the depths of a reported "every changing labyrinth". All previous attempts to plunge into the labyrinth had come back unsuccessful, or not come back at all. After seventeen more attempts to access to labyrinth, it was conclu0 comments 22 views last activity
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SUMMARY OF THE ISSUE: Camera sets to look through Chucky's exact eye level rather then above him, after vaulting PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I was playing "The Good Guy" on Temple of Purgation and vaulted on the upper levels of the level inside the temple and then had this bug occur so I took a screen shot, as you'll be able to see, it's very hard to then ch0 comments 1 views last activity
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Here's my rework concept for myers, fell free to talk about it and share your own ideas (the following ideas are meant to make myers more powerfull as well as to make use of the obsession mechanic that should be part of his kit, might be overtuned but these are meant to be just ideas and not a "it has to be exactly like this" type of deal). Myers breathing and walking sounds are muffled while in4 comments 61 views last activity