Discussions
339,151 discussions.
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Hello all! If anyone needs them, here's my specs: OS: Fedora Linux 38 (KDE Plasma) KERNEL: 6.3.8-200.fc38.x86_64 CPU: 11th Gen Intel Core i3-1115G4 @ 3.00GHz GPU: Intel Mesa Intel UHD (TGL GT2) GPU DRIVER: 4.6 Mesa 23.1.2 RAM: 16 GB I've recently reinstalled Fedora, going from 37 to 38. On my previous installation of Fedora I was able to use the unofficial workaround prominently posted here on4 comments 2,093 views last activity
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https://clips.twitch.tv/EncouragingConfidentPineappleRickroll-Y9AeTfHiHCmdI8JM As we see turret fires through wall, i know there are windows that are acting like a gap for them to fire, but they are too high and turret is too low so it kinda strange to see0 comments 11 views last activity
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I am using epic game version and verified the game. I tried delete Easy Anti Cheat folder and verify again but it didn't change anything. I didn't touch the game files and just installed this game on fedora linux. I am using this bottles settings and assure that all the dependencies neccessary installed.4 comments 515 views last activity
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Hello I keep it quick and simple, but i like the idea so i thought i will share it with the community. Here we go. It is safe to say, that the most complains and possible the biggest issues this game overall has are the two following: Gen rush Tunneling Sure, other things like Skull Merchant, bad map design, inballanced perks, annoying killer powers like Skull Merchant's and Skull Merch15 comments 211 views last activity
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What kind of Killer main are you? Are you brutal and unrelenting getting the 4K by any means necessary? Do you meme around and farm with the Survivors becoming their friend? Are you a jump-scare Killer? Do you like to terrorize with the terror radius? Personally I am a scary movie Killer so my goal is make the matches as high-strung as possible. I will chase then drop chase then reappear. I wil28 comments 461 views last activity
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I propose that the Knight get the following rework Starting from the beginning of the Trial, the Knights power will go on Cooldown. When activated, the Knight will turn into one of the Guards, instead of summoning them. The first is the Assassin, gaining +5% movement speed, Survivors hit by this form have to Mend. This form will last 24 seconds before you are put into a brief Fatigue animation5 comments 111 views last activity
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Go ahead, play Hillbilly on this map. It doesn't matter what build your using, or how much skill you have, you WILL lose against survivors who have at least two brain cells. At least Lerys has long hallways, RPD is nothing but misery for everyone in this game, so why is it still in DBD? Who can seriously and unironically say they enjoy this dumpster fire of a map?7 comments 212 views last activity
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PC, Steam Idk how it works or more like not working, but it seems like coin flip, one time it works one time it does not.. When I try to click and see profiles (yes steam) it won't let me. Does not show anything, I am clicking like a maniac everywhere and it just won't bring the option up. Steps to reproduce: mentioned above How often: Idk, 50/50 chance happening.1 comments 31 views last activity
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I played on Steam and started playing Hillbilly and I only down about 9 or 10 survivors with his chainsaw but it gave me the achievement. I only started playing as him today. It doesn't feel right nor have I earned the achievement.0 comments 11 views last activity
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When I launch the game while I have my gamepad connected to pc,games sensitivity broke. It happens always while controller is connected. I can only move the camera at fixed speed like I'm perma chainsaw dashing. Solution obviously is to disconnect gamepad every time you play dbd but its kinda annoying so plz fix.0 comments 1 views last activity
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I've been really enjoying this modifier, and it's been a lot of fun. Really refreshing. I'm disappointed to see that it's going away, so I'd like it to be added to Custom games as a modifier. It would make for interesting games amongst friends.1 comments 21 views last activity
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Other killers cannot use their power right next to the Exit Gates... No Demogorgon portals, no Victor/Charolette switching, no Hag marks, Executioner trenches. The Skull Merchant can, but her Drones no longer detect motionless survivors. The Trapper's Bear traps can be placed directly in front of the exit gate switch and they HAVE to be disarmed first. The Trapper then knows you're there and bef32 comments 781 views last activity
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Steam Just had a match where the biopods were unable to lock onto survivors. The reticle appeared for a second but afterwards it disappeared and I was unable to scan. I'm talking full view on the side of a gen someone was on for like 10 seconds. No dice.0 comments 11 views last activity
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I love this game, I had a lot of fun playing the lights out mode and I thought, damn, I want a young Ash Williams skin, pleaseee.0 comments 2 views last activity
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Why is all my teammates just purposely ruining the game like someone will be healing they'll just bring the killer there and run away or someone will be 90% done with a Gen and someone will purposely get the killers attention and then bring them to the gen and when they get hooked they immediately kill themselves, they don't help with gens or actually try to distract the killer. Like maybe one o0 comments 51 views last activity
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Personally love playing for a 3 gen wanted to know who is the best Killer for holding a 3 gen? Lots of talk about 3 gen singularity being a thing and ik knight and skull merchant are ok at doing this aswell. Also any good build for holding a 3 gen haven't played since skull merchant rework and COB and overcharge nerf wanted to know what the best 3 gen strats are now. Thanks11 comments 831 views last activity
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I might have an idea on how to help with the tunneling issues. No hook states at the begining of a trail, they must be unlocked through sacrifice progress shared between survivors. Hooking the same survivor twice in a row would not contribute to the progress. A meter could display the progress and switch to the normal hook states once its full (for killer UI). Hide the hook states on the survivo5 comments 71 views last activity
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So I’m happy new game modes are starting. I, also, don’t mind a mix of more complicated modes vs simpler ones like lights out. I’m most excited for Zombie Tag as I think it has the most engagement for both sides. But I also would be excited for a perk randomiser mode too for a smaller scale mode. what are some things you guys are looking forward to?24 comments 311 views last activity
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1 thing before anything, I know the dbd forums don't encapsulate all players thoughts on the game, but I just want some opinions. So I am playing the Billy and near the end of the game (2 players left, 2 gens left) this Claudette hit me with the ######### Best flashbang I have ever seen, it was some around the corner, didn't even hear the flashbang, but it felt fair and it seemed it took some6 comments 91 views last activity
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Imagine if tunneling and camping had proper fixes, lights out would be even more fun as this is the main complaint about this mode not being that fun and maybe that generators are too hard to find so maybe a special noise generators make when they are at 0% in this modifier would be great. I love the fact that I can run around the map without the killer seeing me and I can plan my next move with21 comments 412 views last activity
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This mode is really letting the killer players that are good show off just how good they are. No scratch marks and no perks? Some Killers players just have to tunnel as fast as they can or they are not going to get a single kill. But some players are like wizards. I went up against a pyramid head that was amazing during this lights out mode and probably a terror during regular gameplay. And then13 comments 584 views last activity
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I use the Xbox One X version of the game, previously the Xbox One version back in 2018. Since I started playing Dead by Daylight, the menus outside of a match would decrease in speed and framerate the longer the game was open. After a short while of playing the game, character animations + moving the cursor + navigating menus and other aspects becomes very slow.0 comments 12 views last activity
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Surprise Delivery Each time a Survivor is hooked for the first time, Surprise Delivery activates for the next 30/35/40 seconds. Kicking a Generator while Surprise Delivery is activate will instal a trap and it will deactivate Surprise Delivery. Trap will explode after 45 seconds and any Survivor cought within 4 meters of that Generator will lose one health state. Backdoor After hoo5 comments 121 views last activity
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Clip to accompany this post, I'm talking about especially egregious situations like the one below https://www.youtube.com/watch?v=Ou249We7K48 That hit likely looked like it hit on Wesker's screen, but for me I had zero way of actually countering him because he was bounding towards a spot I wasn't in - it punishes me further by dragging me back to the place his game thinks1 comments 31 views last activity
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This is an issue when it comes to reporting a survivor. Unless that survivor interacts with you or you interact with them (healing, recovering, etc), and you can see whether it's Kate Denson #2 or Kate Denson #3, you'll not be able to accurately reporth them if 1 breaks the rules but not the other.2 comments 51 views last activity
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What are your opinions on this? I have played a few games and she feels terrible. It seems almost completely unviable to do anything other than tunnel people out of the game, because they will never get condemned and her power is trash in chase. And why tunnel with an M1 killer when other characters who are actually good at it exist? It takes a million years to come out of a TV to attack someo0 comments 51 views last activity
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Hello everyone and the people from BHVR, in this post I want to give my feedback for the new modifier Lights Out because I really liked it and want to see some improvements so we can enjoy this modifier even more next time. In addition, I also really like the idea of new modifier and hope more will come soon. POV Killer I'm a killermain and I really enjoyed this modifier because it felt so0 comments 22 views last activity
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Not too broken like before, not terrible like the post first rework. She is perfect, perfect, everything, down to the last new details7 comments 71 views last activity
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So, the blast mine had a sound queue when killers kicked gens that where with the mine on it, now this sound was removed. Having a sound queue is important, it gives killer location, stun information, perk usage... It should be brought back in my opinion. (and also the sound it makes is sooooo good, top sound effect from DBD)0 comments 11 views last activity
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Will The Knight ever get fixed? He was killswitched for an entire month and he comes back with the same bugs. I'm not only talking about the teleport glitch I'm talking about the fact you can't deploy your guards if there's a potted plant in the way or your guard's pathfinding sucking he just feels so clunky and awful to play if he was just straight bad but fun then I wouldn't care but playing hi5 comments 151 views last activity
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I don't mind if the killer gets salty and wants to delay the game for a few minutes for whatever reason, but what's going on here? playing some solo queue at the moment and not really much happend this match, a meg got hard tunneled while we the other players took some body block hits a few times. What's your opinion of this? been around 15min since i took this screenshot but was thinking to8 comments 161 views last activity
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After playing it for a bit, I really think that portions of the lights out modifier should be used to replace the dream state for Freddy. The blackness is better, and if it eliminated HUD info at the same time players would actually try to get out of the Dreamworld rather than staying in it. Just my 2 cents . Been having fun getting spooked and spooking through the fog either way.2 comments 21 views last activity
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Broken as a concept is neat, you prevent survivors from healing for a limited amount of time. The problem is, with as many options for placing the mangled effect on survivors that killers have, the effect functionally becomes a secondary option for anti-healing. Negating healing for a short amount of time isn't nearly as valuable as making their healing slower. Why? Because of time. The longer su0 comments 11 views last activity
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Stake Out only says gain 1% bonus to generator progress, it should say gain 1% bonus to generator and healing progress (All platforms)1 comments 41 views last activity
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Every few games, maybe like 1/10 if the game goes on for long enough, it says "dedicated server not responding" and disconnects the Killer. This happens an annoying amount of time. And also, this is not a technical issue on our side. Firstly, the amount of people having this issue skyrocketed since Chapter 30.5. If you look on the forums and subreddit and stuff you will see a great increase0 comments 21 views last activity
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Balanced landing stops working after healing back to the uninjured state. Additional information All Characters Affected Balanced landing All Maps Affected Intermittent Frequency https://youtu.be/lTdSrXwEOsM0 comments 11 views last activity
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It's really unfortunate that the LNY Event got cancelled, because now there is no way to get the normal Firecrackers anymore. Are you planning on bringing them back to the bloodwebs at some point, maybe even through the upcoming March Event?5 comments 161 views last activity
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No killer weapon should be forcibly linked because their body and head "need" to match. A survivor wearing a dress, or other long coats etc, should not be forced to use the associated head piece. Likewise for legs on a hoodie. We all know that the reason that this wasn't the way from the START of the store: They get more profit out of people being forced to buy 3 cosmetics instead of one, so a6 comments 82 views last activity
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The Reassurance perk is not functioning when it has been previously used on the same survivor. In other words, the survivor was hooked, Reassurance was activated, this survivor was unhooked, the Killer hooked the same survivor again, and then the perk does not work.1 comments 41 views last activity
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https://twitter.com/DeadbyDaylight/status/1756000050029699368?s=20 https://twitter.com/DeadbyDaylight/status/1756000054614102152?s=206 comments 231 views last activity
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Changes for base kit: 1. Same stalking progression at all distances from Tier 1-4 of Evil Within. 2. Have 4 tiers of Evil Within and can stalk multiple survivors at once. 3. Survivors no longer have limited Stalk amount on them and will passively generate Stalk amount to Evil Within by +1% Stalk/5 seconds upwards to 60/45/30/15% per tier of Evil Within. 4. Tiers 2-4 can become activated at2 comments 132 views last activity
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It may just be me after being gone for a while, but a loaded up a game of hillbilly, 100FOV, and I looked around, and it just...didn't feel right.0 comments 41 views last activity
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I was playing a female survivor on Xbox Series S on the Coal Tower map against a Hillbilly. I knew they had the perk Tinkerer and was watching the pistons of the generator I was repairing. When the 7th and 8th pistons begin moving I would know that the killer has no terror radius and would know my position. However, the Hillbilly came zooming to my position with no terror radius BEFORE the 7th a2 comments 51 views last activity
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Hey Custodians, We’ve just dropped a hotfix which address some of the issues that have arose since the release of the Decayed Hope mid-sector update. For full details, check out the patch notes below: QUALITY-OF-LIFE UPDATES: Burster Guard: We’ve improved the animation/VFX of the Burster’s reload state. It should now be clearer to Raiders when the guard is reloading after firing.0 comments 591 views last activity
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This discussion has been moved .0 comments 1 views last activity