How did you find us?
Is Lethal Pursuer every single game getting old or is it just me?
Is Lethal Pursuer every single game getting old or is it just me?
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Sometimes intuition alone will get similar results.
Some maps have pretty predictable spawns.
Luck usually.
Spawns are surprisingly inconsistent now. As killer I used to travel to the farthest corner of the map from the place I spawned and guaranteed I would find someone. But now survivors spawn together and usually not as far as possible from the killer so it makes more sense to just rotate around the map until you find the survivors.
If the survivors spawn close and the killer rotates the right way, we get your scenario of "How did the killer find us so quickly?"
If the killer rotates the wrong way a generator pops before the killer even sees their first sign of a survivor.
It is an immensely good perk. I use it a lot in my builds and it just lets you put instant pressure on AND provides synergy for every other aura read perk and addon in the killer toolkit.
Plus it's a lot of fun running muffler hill billy and turning into a hunterkiller missile at the start of the match. Either a free down or watching the survs panic and scatter as you fly towards them at mach billy with the chainsaw going.
I still need to organise a 4 man distortion swf and see how many killers we can confuse 🤣
Kind of surprised it was left untouched after making all survivors spawn together. Huge nerf to early game progress.
This is one of the perks that needs to be removed killers need less hand holding perks.
That perk needs no changes.
I only generally use it on my main, on whom I never take it off. I need that early pressure or I'm cooked.
I want to do a 4man with full stealth builds. Shadowstep, Distortion, Lucky Break, Iron Will, Self-Preservation, etc. Had it done to me once and I was obliterated, particularly by nearly map-wide shadowstep coverage.
It needs to be removed, killers shouldnt get a free I win perk to start. All aura perks need to be removed other than seeing when people are on the hooks. Killers should have to work for their hooks, not get a freebie because of hand holding perks
I run it every game so i can document every single instance of spawns not behaving right since they literally "claim to have made" the change a year ago so i can spam them with bug reports until they finally fix it.
Has to be bait right?
Ok so you have no real idea of balance just hate something and want it removed.
Probably because survivors don't spawn together half the time even though its "fixed"
Crows can also give you up find survivors with those flying off quite frequently.
Would you prefer 4 slowdowns?
The crows make sense and are not as hand holding as aura perks
They dont need slowdowns either, killers move fast enough, plus get the free in game speed hacks if they are chasing long enough. Im also not talking about removing all aura (wall hack) perks abilities from killers only, but everyone. No one should see auras of gens, survivors or the killer. Only the hooked survivors, fast vault and pallet noised and exploding gens should be seen. Nothing else
Goddamn that sounds fun
Slowdown means anti-gen perks, like regression and gen blockers. You're slowing down gens, not players. You're thinking of chase perks.
I find No Where to Hide to be worse. Would not mind at all if it got gutted.
It needs to be tied to the gen basically being killers Wiretap. Don't know whose bright idea it was to make it lingering effect that killer can use to see people about half a map later. Even when I play killer with the perk it just feels stupid.
whether or not my aura is being read changes how I play so I just use OoO all the time
I think it would be a more fair perk if killers couldn't use their power until after the initial aura read finishes. It feels so bad to get hit with a hatchet or hillbillly chainsaw or blight rush, etc. before even getting your bearings or checking your teammates perks. Make killers walk for ~10 seconds and THEN they can murder us.
Really? Aura perks are now on the hate list for killers? Just rotating stuff through, huh? Next it'll be back to hook perks again. Then gen blocking perks. Then Regression perks. It never ends with the complaints. I rather have all aura reading than someone with 4 regression or gen blocking perks.
in the prime Distortion days I saw the 4 man Distortion Lethal play once in my entire career. I chuckled and thought it was funny, and then started playing with my eyes. I didn't think it was even worth nerfing tbh
I wasnt thinking of chase perks, i thought you mean slowing down the survivors movement speed in general.
Not happened to me yet, even with my reliance on lethal. And yeah it is an absolutely useless perk nowadays. I'm not sure why they nerfed it tbh. It was useful but not crazy strong. I still like it for info so I can call out what aura perks the killer has. But if the killer has a single aura read perk you're basically out of tokens constantly.
with how bad spawn logic has been yes running lethal i dont want to have to but when survivors spawn spread out and not where they are supposed to be and right next to me as killer im going to run it
thats bugged survivors are not always spawning together and they sometimes spawn in the wrong spot like right next to the killer which shouldn't happen but is
I love lethal. It allows me to turn my brain off for a bit longer and just instantly get a chase/down.
But its easily countered. If a Huntress immediately readies a hatchet, she has lethal. If you hear an approaching killer (Billy/Blight) get into a safe position (they cant move freely with their power).
I know exactly what you mean. I play with a "new" player with around 100 hours. I need to call it out bc otherwise he gets hit. If you dont pay attention, the perk seems stronger than it is.
I mean I don't think it really needs a nerf, but I don't think it's that strange for a meta perk to get complaints.
Everyone complains about literally EVERYTHING that killer does. To yall, every perk a killer runs that might help them is problematic and meta. Just play the game and have fun. NOED is far superior, yet a perk that shows your aura for an early chase is bad. We literally spawn near gens every match.
in a perfect world i would suggest it having different values of strength because some killers it is way to strong on.
I wonder if they've ever considered having perk tiers not be upgraded per prestige but instead depending on the killer, certain perks would be stronger or weaker (a Nurse game would have the weakest tier of her aura perks and anti-tunnel perks could be the highest tier), though it would require a lot of work coding the perks into certain "classes" and then deciding which class gets which tier per killer.
i mean nurse existing killed awakened awareness so i really do wish one day we could get tier based perks
hopefully we do, like having haste perks like Batteries be how it is on tier 3 now for Trapper but at tier 1 for killers like Blight or Billy. It obviously wouldn't completely reduce the burden balancing becomes with each new perk but it would make it a lot more bearable to go against Ghoul with a full slowdown build that draws the game out more than it needs to be.
In the case of awa awa, you could even nerf tier one being 16 metres to 12 so Nurse/Blight get somewhat less value but a 4.4 with no ranged power like Hag would always get the tier 3 version even if they just got Wesker and didn't level him up once. IDK if the devs would want to remove that grinding aspect of the game though
A fair balance change would be to reveal only the Obsession at the start of match. Then good loopers could even play into it by using a perk that more likely makes them the Obsession.
But no, just reveal everyone and spawn us all on top of eachother.
We could cut out the middle man and just spawn one Survivor on the hook!
Balance is giving everyone a fair chance to play the game. It takes 2 hits to down someone. Changing it to 1 is unfair to survivors and handholding for the killer giving them kills they didnt earn or deserve. Killers should not be able to see gen auras as well. If survivors can find them easy enough killers should have to do the same. Balance is making things equal not unfair for one side.
hold on - it should instead always be active
I know this is bait, but man, complaining about Lethal Pursuer being overpowered when crap like Shoulder the Burden, Deli, and Sprint Burst exists is wild.
Those perks dont kill you and have negative side effect, And you complaining about shoulder the burden says your a horrible tunneler. AS you dont lose a hook state it transfers and the only people complaining about it are the griefers tunneling.
My guy or gal just play Light's Out.